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|
//
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_egl.cpp : Implements the EGL entry points.
#include "libGLESv2/entry_points_egl.h"
#include "common/debug.h"
#include "common/utilities.h"
#include "common/version.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/EGLSync.h"
#include "libANGLE/Surface.h"
#include "libANGLE/Texture.h"
#include "libANGLE/Thread.h"
#include "libANGLE/queryutils.h"
#include "libANGLE/validationEGL.h"
#include "libGLESv2/global_state.h"
#include "libGLESv2/proc_table_egl.h"
using namespace egl;
namespace
{
bool CompareProc(const ProcEntry &a, const char *b)
{
return strcmp(a.first, b) < 0;
}
void ClipConfigs(const std::vector<const Config *> &filteredConfigs,
EGLConfig *output_configs,
EGLint config_size,
EGLint *num_config)
{
EGLint result_size = static_cast<EGLint>(filteredConfigs.size());
if (output_configs)
{
result_size = std::max(std::min(result_size, config_size), 0);
for (EGLint i = 0; i < result_size; i++)
{
output_configs[i] = const_cast<Config *>(filteredConfigs[i]);
}
}
*num_config = result_size;
}
} // anonymous namespace
extern "C" {
// EGL 1.0
EGLint EGLAPIENTRY EGL_GetError(void)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("()");
Thread *thread = egl::GetCurrentThread();
EGLint error = thread->getError();
thread->setSuccess();
return error;
}
EGLDisplay EGLAPIENTRY EGL_GetDisplay(EGLNativeDisplayType display_id)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLNativeDisplayType display_id = 0x%016" PRIxPTR ")", (uintptr_t)display_id);
return egl::Display::GetDisplayFromNativeDisplay(display_id, AttributeMap());
}
EGLBoolean EGLAPIENTRY EGL_Initialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLint *major = 0x%016" PRIxPTR
", EGLint *minor = 0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)major, (uintptr_t)minor);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
ANGLE_EGL_TRY_RETURN(thread, ValidateInitialize(display), "eglInitialize",
GetDisplayIfValid(display), EGL_FALSE);
ANGLE_EGL_TRY_RETURN(thread, display->initialize(), "eglInitialize", GetDisplayIfValid(display),
EGL_FALSE);
if (major)
*major = 1;
if (minor)
*minor = 4;
thread->setSuccess();
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY EGL_Terminate(EGLDisplay dpy)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ")", (uintptr_t)dpy);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
ANGLE_EGL_TRY_RETURN(thread, ValidateTerminate(display), "eglTerminate",
GetDisplayIfValid(display), EGL_FALSE);
ANGLE_EGL_TRY_RETURN(thread, display->makeCurrent(thread, nullptr, nullptr, nullptr),
"eglTerminate", GetDisplayIfValid(display), EGL_FALSE);
SetContextCurrent(thread, nullptr);
ANGLE_EGL_TRY_RETURN(thread, display->terminate(thread), "eglTerminate",
GetDisplayIfValid(display), EGL_FALSE);
thread->setSuccess();
return EGL_TRUE;
}
const char *EGLAPIENTRY EGL_QueryString(EGLDisplay dpy, EGLint name)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLint name = %d)", (uintptr_t)dpy, name);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
if (!(display == EGL_NO_DISPLAY && name == EGL_EXTENSIONS))
{
ANGLE_EGL_TRY_RETURN(thread, ValidateDisplay(display), "eglQueryString",
GetDisplayIfValid(display), nullptr);
}
const char *result;
switch (name)
{
case EGL_CLIENT_APIS:
result = "OpenGL_ES";
break;
case EGL_EXTENSIONS:
if (display == EGL_NO_DISPLAY)
{
result = egl::Display::GetClientExtensionString().c_str();
}
else
{
result = display->getExtensionString().c_str();
}
break;
case EGL_VENDOR:
result = display->getVendorString().c_str();
break;
case EGL_VERSION:
result = "1.4 (ANGLE " ANGLE_VERSION_STRING ")";
break;
default:
thread->setError(EglBadParameter(), GetDebug(), "eglQueryString",
GetDisplayIfValid(display));
return nullptr;
}
thread->setSuccess();
return result;
}
EGLBoolean EGLAPIENTRY EGL_GetConfigs(EGLDisplay dpy,
EGLConfig *configs,
EGLint config_size,
EGLint *num_config)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLConfig *configs = 0x%016" PRIxPTR
", "
"EGLint config_size = %d, EGLint *num_config = 0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)configs, config_size, (uintptr_t)num_config);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
ANGLE_EGL_TRY_RETURN(thread, ValidateGetConfigs(display, config_size, num_config),
"eglGetConfigs", GetDisplayIfValid(display), EGL_FALSE);
ClipConfigs(display->getConfigs(AttributeMap()), configs, config_size, num_config);
thread->setSuccess();
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY EGL_ChooseConfig(EGLDisplay dpy,
const EGLint *attrib_list,
EGLConfig *configs,
EGLint config_size,
EGLint *num_config)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", const EGLint *attrib_list = 0x%016" PRIxPTR
", "
"EGLConfig *configs = 0x%016" PRIxPTR
", EGLint config_size = %d, EGLint *num_config = 0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)attrib_list, (uintptr_t)configs, config_size,
(uintptr_t)num_config);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
AttributeMap attribMap = AttributeMap::CreateFromIntArray(attrib_list);
ANGLE_EGL_TRY_RETURN(thread, ValidateChooseConfig(display, attribMap, config_size, num_config),
"eglChooseConfig", GetDisplayIfValid(display), EGL_FALSE);
ClipConfigs(display->chooseConfig(attribMap), configs, config_size, num_config);
thread->setSuccess();
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY EGL_GetConfigAttrib(EGLDisplay dpy,
EGLConfig config,
EGLint attribute,
EGLint *value)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLConfig config = 0x%016" PRIxPTR
", EGLint attribute = %d, EGLint "
"*value = 0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)config, attribute, (uintptr_t)value);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
Config *configuration = static_cast<Config *>(config);
ANGLE_EGL_TRY_RETURN(thread, ValidateGetConfigAttrib(display, configuration, attribute),
"eglGetConfigAttrib", GetDisplayIfValid(display), EGL_FALSE);
QueryConfigAttrib(configuration, attribute, value);
thread->setSuccess();
return EGL_TRUE;
}
EGLSurface EGLAPIENTRY EGL_CreateWindowSurface(EGLDisplay dpy,
EGLConfig config,
EGLNativeWindowType win,
const EGLint *attrib_list)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLConfig config = 0x%016" PRIxPTR
", EGLNativeWindowType win = 0x%016" PRIxPTR
", "
"const EGLint *attrib_list = 0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)config, (uintptr_t)win, (uintptr_t)attrib_list);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
Config *configuration = static_cast<Config *>(config);
AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
ANGLE_EGL_TRY_RETURN(thread,
ValidateCreateWindowSurface(display, configuration, win, attributes),
"eglCreateWindowSurface", GetDisplayIfValid(display), EGL_NO_SURFACE);
egl::Surface *surface = nullptr;
ANGLE_EGL_TRY_RETURN(thread,
display->createWindowSurface(configuration, win, attributes, &surface),
"eglCreateWindowSurface", GetDisplayIfValid(display), EGL_NO_SURFACE);
return static_cast<EGLSurface>(surface);
}
EGLSurface EGLAPIENTRY EGL_CreatePbufferSurface(EGLDisplay dpy,
EGLConfig config,
const EGLint *attrib_list)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLConfig config = 0x%016" PRIxPTR
", const EGLint *attrib_list = "
"0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)config, (uintptr_t)attrib_list);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
Config *configuration = static_cast<Config *>(config);
AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
ANGLE_EGL_TRY_RETURN(thread, ValidateCreatePbufferSurface(display, configuration, attributes),
"eglCreatePbufferSurface", GetDisplayIfValid(display), EGL_NO_SURFACE);
egl::Surface *surface = nullptr;
ANGLE_EGL_TRY_RETURN(thread, display->createPbufferSurface(configuration, attributes, &surface),
"eglCreatePbufferSurface", GetDisplayIfValid(display), EGL_NO_SURFACE);
return static_cast<EGLSurface>(surface);
}
EGLSurface EGLAPIENTRY EGL_CreatePixmapSurface(EGLDisplay dpy,
EGLConfig config,
EGLNativePixmapType pixmap,
const EGLint *attrib_list)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLConfig config = 0x%016" PRIxPTR
", EGLNativePixmapType pixmap = "
"0x%016" PRIxPTR
", "
"const EGLint *attrib_list = 0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)config, (uintptr_t)pixmap, (uintptr_t)attrib_list);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
Config *configuration = static_cast<Config *>(config);
ANGLE_EGL_TRY_RETURN(thread, ValidateConfig(display, configuration), "eglCreatePixmapSurface",
GetDisplayIfValid(display), EGL_NO_SURFACE);
UNIMPLEMENTED(); // FIXME
thread->setSuccess();
return EGL_NO_SURFACE;
}
EGLBoolean EGLAPIENTRY EGL_DestroySurface(EGLDisplay dpy, EGLSurface surface)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLSurface surface = 0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)surface);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
Surface *eglSurface = static_cast<Surface *>(surface);
ANGLE_EGL_TRY_RETURN(thread, ValidateDestroySurface(display, eglSurface, surface),
"eglDestroySurface", GetSurfaceIfValid(display, eglSurface), EGL_FALSE);
ANGLE_EGL_TRY_RETURN(thread, display->destroySurface(eglSurface), "eglDestroySurface",
GetSurfaceIfValid(display, eglSurface), EGL_FALSE);
thread->setSuccess();
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY EGL_QuerySurface(EGLDisplay dpy,
EGLSurface surface,
EGLint attribute,
EGLint *value)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLSurface surface = 0x%016" PRIxPTR
", EGLint attribute = %d, EGLint "
"*value = 0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)surface, attribute, (uintptr_t)value);
Thread *thread = egl::GetCurrentThread();
const egl::Display *display = static_cast<const egl::Display *>(dpy);
const Surface *eglSurface = static_cast<const Surface *>(surface);
ANGLE_EGL_TRY_RETURN(thread, ValidateQuerySurface(display, eglSurface, attribute, value),
"eglQuerySurface", GetSurfaceIfValid(display, eglSurface), EGL_FALSE);
QuerySurfaceAttrib(eglSurface, attribute, value);
thread->setSuccess();
return EGL_TRUE;
}
EGLContext EGLAPIENTRY EGL_CreateContext(EGLDisplay dpy,
EGLConfig config,
EGLContext share_context,
const EGLint *attrib_list)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLConfig config = 0x%016" PRIxPTR
", EGLContext share_context = "
"0x%016" PRIxPTR
", "
"const EGLint *attrib_list = 0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)config, (uintptr_t)share_context, (uintptr_t)attrib_list);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
Config *configuration = static_cast<Config *>(config);
gl::Context *sharedGLContext = static_cast<gl::Context *>(share_context);
AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
ANGLE_EGL_TRY_RETURN(thread,
ValidateCreateContext(display, configuration, sharedGLContext, attributes),
"eglCreateContext", GetDisplayIfValid(display), EGL_NO_CONTEXT);
gl::Context *context = nullptr;
ANGLE_EGL_TRY_RETURN(thread,
display->createContext(configuration, sharedGLContext, thread->getAPI(),
attributes, &context),
"eglCreateContext", GetDisplayIfValid(display), EGL_NO_CONTEXT);
thread->setSuccess();
return static_cast<EGLContext>(context);
}
EGLBoolean EGLAPIENTRY EGL_DestroyContext(EGLDisplay dpy, EGLContext ctx)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLContext ctx = 0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)ctx);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
gl::Context *context = static_cast<gl::Context *>(ctx);
ANGLE_EGL_TRY_RETURN(thread, ValidateDestroyContext(display, context, ctx), "eglDestroyContext",
GetContextIfValid(display, context), EGL_FALSE);
bool contextWasCurrent = context == thread->getContext();
ANGLE_EGL_TRY_RETURN(thread, display->destroyContext(thread, context), "eglDestroyContext",
GetContextIfValid(display, context), EGL_FALSE);
if (contextWasCurrent)
{
SetContextCurrent(thread, nullptr);
}
thread->setSuccess();
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY EGL_MakeCurrent(EGLDisplay dpy,
EGLSurface draw,
EGLSurface read,
EGLContext ctx)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLSurface draw = 0x%016" PRIxPTR
", EGLSurface read = 0x%016" PRIxPTR
", "
"EGLContext ctx = 0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)draw, (uintptr_t)read, (uintptr_t)ctx);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
Surface *drawSurface = static_cast<Surface *>(draw);
Surface *readSurface = static_cast<Surface *>(read);
gl::Context *context = static_cast<gl::Context *>(ctx);
ANGLE_EGL_TRY_RETURN(thread, ValidateMakeCurrent(display, drawSurface, readSurface, context),
"eglMakeCurrent", GetContextIfValid(display, context), EGL_FALSE);
Surface *previousDraw = thread->getCurrentDrawSurface();
Surface *previousRead = thread->getCurrentReadSurface();
gl::Context *previousContext = thread->getContext();
// Only call makeCurrent if the context or surfaces have changed.
if (previousDraw != drawSurface || previousRead != readSurface || previousContext != context)
{
ANGLE_EGL_TRY_RETURN(thread,
display->makeCurrent(thread, drawSurface, readSurface, context),
"eglMakeCurrent", GetContextIfValid(display, context), EGL_FALSE);
SetContextCurrent(thread, context);
}
thread->setSuccess();
return EGL_TRUE;
}
EGLSurface EGLAPIENTRY EGL_GetCurrentSurface(EGLint readdraw)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLint readdraw = %d)", readdraw);
Thread *thread = egl::GetCurrentThread();
if (readdraw == EGL_READ)
{
thread->setSuccess();
return thread->getCurrentReadSurface();
}
else if (readdraw == EGL_DRAW)
{
thread->setSuccess();
return thread->getCurrentDrawSurface();
}
else
{
thread->setError(EglBadParameter(), GetDebug(), "eglGetCurrentSurface", nullptr);
return EGL_NO_SURFACE;
}
}
EGLDisplay EGLAPIENTRY EGL_GetCurrentDisplay(void)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("()");
Thread *thread = egl::GetCurrentThread();
thread->setSuccess();
if (thread->getContext() != nullptr)
{
return thread->getContext()->getDisplay();
}
return EGL_NO_DISPLAY;
}
EGLBoolean EGLAPIENTRY EGL_QueryContext(EGLDisplay dpy,
EGLContext ctx,
EGLint attribute,
EGLint *value)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLContext ctx = 0x%016" PRIxPTR
", EGLint attribute = %d, EGLint *value "
"= 0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)ctx, attribute, (uintptr_t)value);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
gl::Context *context = static_cast<gl::Context *>(ctx);
ANGLE_EGL_TRY_RETURN(thread, ValidateQueryContext(display, context, attribute, value),
"eglQueryContext", GetContextIfValid(display, context), EGL_FALSE);
QueryContextAttrib(context, attribute, value);
thread->setSuccess();
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY EGL_WaitGL(void)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("()");
Thread *thread = egl::GetCurrentThread();
egl::Display *display = thread->getDisplay();
ANGLE_EGL_TRY_RETURN(thread, ValidateDisplay(display), "eglWaitGL", GetDisplayIfValid(display),
EGL_FALSE);
// eglWaitGL like calling eglWaitClient with the OpenGL ES API bound. Since we only implement
// OpenGL ES we can do the call directly.
ANGLE_EGL_TRY_RETURN(thread, display->waitClient(thread->getContext()), "eglWaitGL",
GetDisplayIfValid(display), EGL_FALSE);
thread->setSuccess();
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY EGL_WaitNative(EGLint engine)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLint engine = %d)", engine);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = thread->getDisplay();
ANGLE_EGL_TRY_RETURN(thread, ValidateWaitNative(display, engine), "eglWaitNative",
GetThreadIfValid(thread), EGL_FALSE);
ANGLE_EGL_TRY_RETURN(thread, display->waitNative(thread->getContext(), engine), "eglWaitNative",
GetThreadIfValid(thread), EGL_FALSE);
thread->setSuccess();
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY EGL_SwapBuffers(EGLDisplay dpy, EGLSurface surface)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLSurface surface = 0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)surface);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
Surface *eglSurface = (Surface *)surface;
ANGLE_EGL_TRY_RETURN(thread, ValidateSwapBuffers(thread, display, eglSurface), "eglSwapBuffers",
GetSurfaceIfValid(display, eglSurface), EGL_FALSE);
ANGLE_EGL_TRY_RETURN(thread, eglSurface->swap(thread->getContext()), "eglSwapBuffers",
GetSurfaceIfValid(display, eglSurface), EGL_FALSE);
thread->setSuccess();
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY EGL_CopyBuffers(EGLDisplay dpy,
EGLSurface surface,
EGLNativePixmapType target)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLSurface surface = 0x%016" PRIxPTR
", EGLNativePixmapType target = "
"0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)surface, (uintptr_t)target);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
Surface *eglSurface = static_cast<Surface *>(surface);
ANGLE_EGL_TRY_RETURN(thread, ValidateCopyBuffers(display, eglSurface), "eglCopyBuffers",
GetSurfaceIfValid(display, eglSurface), EGL_FALSE);
UNIMPLEMENTED(); // FIXME
thread->setSuccess();
return 0;
}
// EGL 1.1
EGLBoolean EGLAPIENTRY EGL_BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLSurface surface = 0x%016" PRIxPTR
", EGLint buffer = %d)",
(uintptr_t)dpy, (uintptr_t)surface, buffer);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
Surface *eglSurface = static_cast<Surface *>(surface);
gl::Context *context = thread->getContext();
gl::Texture *textureObject = nullptr;
ANGLE_EGL_TRY_RETURN(
thread, ValidateBindTexImage(display, eglSurface, surface, buffer, context, &textureObject),
"eglBindTexImage", GetSurfaceIfValid(display, eglSurface), EGL_FALSE);
if (context)
{
ANGLE_EGL_TRY_RETURN(thread, eglSurface->bindTexImage(context, textureObject, buffer),
"eglBindTexImage", GetSurfaceIfValid(display, eglSurface), EGL_FALSE);
}
thread->setSuccess();
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY EGL_SurfaceAttrib(EGLDisplay dpy,
EGLSurface surface,
EGLint attribute,
EGLint value)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLSurface surface = 0x%016" PRIxPTR
", EGLint attribute = %d, EGLint "
"value = %d)",
(uintptr_t)dpy, (uintptr_t)surface, attribute, value);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
Surface *eglSurface = static_cast<Surface *>(surface);
ANGLE_EGL_TRY_RETURN(thread, ValidateSurfaceAttrib(display, eglSurface, attribute, value),
"eglSurfaceAttrib", GetSurfaceIfValid(display, eglSurface), EGL_FALSE);
SetSurfaceAttrib(eglSurface, attribute, value);
thread->setSuccess();
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY EGL_ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLSurface surface = 0x%016" PRIxPTR
", EGLint buffer = %d)",
(uintptr_t)dpy, (uintptr_t)surface, buffer);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
Surface *eglSurface = static_cast<Surface *>(surface);
ANGLE_EGL_TRY_RETURN(thread, ValidateReleaseTexImage(display, eglSurface, surface, buffer),
"eglReleaseTexImage", GetSurfaceIfValid(display, eglSurface), EGL_FALSE);
gl::Texture *texture = eglSurface->getBoundTexture();
if (texture)
{
ANGLE_EGL_TRY_RETURN(thread, eglSurface->releaseTexImage(thread->getContext(), buffer),
"eglReleaseTexImage", GetSurfaceIfValid(display, eglSurface),
EGL_FALSE);
}
thread->setSuccess();
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY EGL_SwapInterval(EGLDisplay dpy, EGLint interval)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLint interval = %d)", (uintptr_t)dpy, interval);
Thread *thread = egl::GetCurrentThread();
gl::Context *context = thread->getContext();
egl::Display *display = static_cast<egl::Display *>(dpy);
Surface *draw_surface = static_cast<Surface *>(thread->getCurrentDrawSurface());
ANGLE_EGL_TRY_RETURN(thread, ValidateSwapInterval(display, draw_surface, context),
"eglSwapInterval", GetDisplayIfValid(display), EGL_FALSE);
const egl::Config *surfaceConfig = draw_surface->getConfig();
EGLint clampedInterval = std::min(std::max(interval, surfaceConfig->minSwapInterval),
surfaceConfig->maxSwapInterval);
draw_surface->setSwapInterval(clampedInterval);
thread->setSuccess();
return EGL_TRUE;
}
// EGL 1.2
EGLBoolean EGLAPIENTRY EGL_BindAPI(EGLenum api)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLenum api = 0x%X)", api);
Thread *thread = egl::GetCurrentThread();
ANGLE_EGL_TRY_RETURN(thread, ValidateBindAPI(api), "eglBindAPI", GetThreadIfValid(thread),
EGL_FALSE);
thread->setAPI(api);
thread->setSuccess();
return EGL_TRUE;
}
EGLenum EGLAPIENTRY EGL_QueryAPI(void)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("()");
Thread *thread = egl::GetCurrentThread();
EGLenum API = thread->getAPI();
thread->setSuccess();
return API;
}
EGLSurface EGLAPIENTRY EGL_CreatePbufferFromClientBuffer(EGLDisplay dpy,
EGLenum buftype,
EGLClientBuffer buffer,
EGLConfig config,
const EGLint *attrib_list)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR
", EGLenum buftype = 0x%X, EGLClientBuffer buffer = 0x%016" PRIxPTR
", "
"EGLConfig config = 0x%016" PRIxPTR ", const EGLint *attrib_list = 0x%016" PRIxPTR ")",
(uintptr_t)dpy, buftype, (uintptr_t)buffer, (uintptr_t)config, (uintptr_t)attrib_list);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
Config *configuration = static_cast<Config *>(config);
AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
ANGLE_EGL_TRY_RETURN(
thread,
ValidateCreatePbufferFromClientBuffer(display, buftype, buffer, configuration, attributes),
"eglCreatePbufferFromClientBuffer", GetDisplayIfValid(display), EGL_NO_SURFACE);
egl::Surface *surface = nullptr;
ANGLE_EGL_TRY_RETURN(thread,
display->createPbufferFromClientBuffer(configuration, buftype, buffer,
attributes, &surface),
"eglCreatePbufferFromClientBuffer", GetDisplayIfValid(display),
EGL_NO_SURFACE);
return static_cast<EGLSurface>(surface);
}
EGLBoolean EGLAPIENTRY EGL_ReleaseThread(void)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("()");
Thread *thread = egl::GetCurrentThread();
Surface *previousDraw = thread->getCurrentDrawSurface();
Surface *previousRead = thread->getCurrentReadSurface();
gl::Context *previousContext = thread->getContext();
egl::Display *previousDisplay = thread->getDisplay();
// Only call makeCurrent if the context or surfaces have changed.
if (previousDraw != EGL_NO_SURFACE || previousRead != EGL_NO_SURFACE ||
previousContext != EGL_NO_CONTEXT)
{
if (previousDisplay != EGL_NO_DISPLAY)
{
ANGLE_EGL_TRY_RETURN(thread,
previousDisplay->makeCurrent(thread, nullptr, nullptr, nullptr),
"eglReleaseThread", nullptr, EGL_FALSE);
}
SetContextCurrent(thread, nullptr);
}
thread->setSuccess();
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY EGL_WaitClient(void)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("()");
Thread *thread = egl::GetCurrentThread();
egl::Display *display = thread->getDisplay();
gl::Context *context = thread->getContext();
ANGLE_EGL_TRY_RETURN(thread, ValidateDisplay(display), "eglWaitClient",
GetContextIfValid(display, context), EGL_FALSE);
ANGLE_EGL_TRY_RETURN(thread, display->waitClient(context), "eglWaitClient",
GetContextIfValid(display, context), EGL_FALSE);
thread->setSuccess();
return EGL_TRUE;
}
// EGL 1.4
EGLContext EGLAPIENTRY EGL_GetCurrentContext(void)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("()");
Thread *thread = egl::GetCurrentThread();
gl::Context *context = thread->getContext();
thread->setSuccess();
return static_cast<EGLContext>(context);
}
// EGL 1.5
EGLSync EGLAPIENTRY EGL_CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR
", EGLenum type = 0x%X, const EGLint* attrib_list = 0x%016" PRIxPTR ")",
(uintptr_t)dpy, type, (uintptr_t)attrib_list);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
AttributeMap attributes = AttributeMap::CreateFromAttribArray(attrib_list);
gl::Context *currentContext = thread->getContext();
egl::Display *currentDisplay = currentContext ? currentContext->getDisplay() : nullptr;
ANGLE_EGL_TRY_RETURN(
thread, ValidateCreateSyncKHR(display, type, attributes, currentDisplay, currentContext),
"eglCreateSync", GetDisplayIfValid(display), EGL_NO_SYNC);
egl::Sync *syncObject = nullptr;
ANGLE_EGL_TRY_RETURN(thread, display->createSync(currentContext, type, attributes, &syncObject),
"eglCreateSync", GetDisplayIfValid(display), EGL_NO_SYNC);
thread->setSuccess();
return static_cast<EGLSync>(syncObject);
}
EGLBoolean EGLAPIENTRY EGL_DestroySync(EGLDisplay dpy, EGLSync sync)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLSync sync = 0x%016" PRIxPTR ")", (uintptr_t)dpy,
(uintptr_t)sync);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
egl::Sync *syncObject = static_cast<Sync *>(sync);
ANGLE_EGL_TRY_RETURN(thread, ValidateDestroySync(display, syncObject), "eglDestroySync",
GetDisplayIfValid(display), EGL_FALSE);
display->destroySync(syncObject);
thread->setSuccess();
return EGL_TRUE;
}
EGLint EGLAPIENTRY EGL_ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLSync sync = 0x%016" PRIxPTR
", EGLint flags = 0x%X, EGLTime timeout = "
"%llu)",
(uintptr_t)dpy, (uintptr_t)sync, flags, static_cast<unsigned long long>(timeout));
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
egl::Sync *syncObject = static_cast<Sync *>(sync);
ANGLE_EGL_TRY_RETURN(thread, ValidateClientWaitSync(display, syncObject, flags, timeout),
"eglClientWaitSync", GetSyncIfValid(display, syncObject), EGL_FALSE);
gl::Context *currentContext = thread->getContext();
EGLint syncStatus = EGL_FALSE;
ANGLE_EGL_TRY_RETURN(
thread, syncObject->clientWait(display, currentContext, flags, timeout, &syncStatus),
"eglClientWaitSync", GetSyncIfValid(display, syncObject), EGL_FALSE);
thread->setSuccess();
return syncStatus;
}
EGLBoolean EGLAPIENTRY EGL_GetSyncAttrib(EGLDisplay dpy,
EGLSync sync,
EGLint attribute,
EGLAttrib *value)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLSync sync = 0x%016" PRIxPTR
", EGLint attribute = 0x%X, EGLAttrib "
"*value = 0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)sync, attribute, (uintptr_t)value);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
egl::Sync *syncObject = static_cast<Sync *>(sync);
ANGLE_EGL_TRY_RETURN(thread, ValidateGetSyncAttrib(display, syncObject, attribute, value),
"eglGetSyncAttrib", GetSyncIfValid(display, syncObject), EGL_FALSE);
EGLint valueExt;
ANGLE_EGL_TRY_RETURN(thread, GetSyncAttrib(display, syncObject, attribute, &valueExt),
"eglGetSyncAttrib", GetSyncIfValid(display, syncObject), EGL_FALSE);
*value = valueExt;
thread->setSuccess();
return EGL_TRUE;
}
EGLImage EGLAPIENTRY EGL_CreateImage(EGLDisplay dpy,
EGLContext ctx,
EGLenum target,
EGLClientBuffer buffer,
const EGLAttrib *attrib_list)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLContext ctx = 0x%016" PRIxPTR
", EGLenum target = 0x%X, "
"EGLClientBuffer buffer = 0x%016" PRIxPTR
", const EGLAttrib *attrib_list = 0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)ctx, target, (uintptr_t)buffer, (uintptr_t)attrib_list);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
gl::Context *context = static_cast<gl::Context *>(ctx);
AttributeMap attributes = AttributeMap::CreateFromIntArray((const EGLint *)attrib_list);
Error error = ValidateCreateImage(display, context, target, buffer, attributes);
if (error.isError())
{
thread->setError(error, GetDebug(), "eglCreateImage", GetDisplayIfValid(display));
return EGL_NO_IMAGE;
}
Image *image = nullptr;
error = display->createImage(context, target, buffer, attributes, &image);
if (error.isError())
{
thread->setError(error, GetDebug(), "eglCreateImage", GetDisplayIfValid(display));
return EGL_NO_IMAGE;
}
thread->setSuccess();
return static_cast<EGLImage>(image);
}
EGLBoolean EGLAPIENTRY EGL_DestroyImage(EGLDisplay dpy, EGLImage image)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLImage image = 0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)image);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
Image *img = static_cast<Image *>(image);
Error error = ValidateDestroyImage(display, img);
if (error.isError())
{
thread->setError(error, GetDebug(), "eglDestroyImage", GetImageIfValid(display, img));
return EGL_FALSE;
}
display->destroyImage(img);
thread->setSuccess();
return EGL_TRUE;
}
EGLDisplay EGLAPIENTRY EGL_GetPlatformDisplay(EGLenum platform,
void *native_display,
const EGLAttrib *attrib_list)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLenum platform = %d, void* native_display = 0x%016" PRIxPTR
", const EGLint* attrib_list = "
"0x%016" PRIxPTR ")",
platform, (uintptr_t)native_display, (uintptr_t)attrib_list);
Thread *thread = egl::GetCurrentThread();
ANGLE_EGL_TRY_RETURN(thread, ValidateGetPlatformDisplay(platform, native_display, attrib_list),
"eglGetPlatformDisplay", GetThreadIfValid(thread), EGL_NO_DISPLAY);
const auto &attribMap = AttributeMap::CreateFromAttribArray(attrib_list);
if (platform == EGL_PLATFORM_ANGLE_ANGLE)
{
return egl::Display::GetDisplayFromNativeDisplay(
gl::bitCast<EGLNativeDisplayType>(native_display), attribMap);
}
else if (platform == EGL_PLATFORM_DEVICE_EXT)
{
Device *eglDevice = static_cast<Device *>(native_display);
return egl::Display::GetDisplayFromDevice(eglDevice, attribMap);
}
else
{
UNREACHABLE();
return EGL_NO_DISPLAY;
}
}
EGLSurface EGLAPIENTRY EGL_CreatePlatformWindowSurface(EGLDisplay dpy,
EGLConfig config,
void *native_window,
const EGLAttrib *attrib_list)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLConfig config = 0x%016" PRIxPTR
", void* native_window = 0x%016" PRIxPTR
", "
"const EGLint* attrib_list = 0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)config, (uintptr_t)native_window, (uintptr_t)attrib_list);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
UNIMPLEMENTED();
thread->setError(EglBadDisplay() << "eglCreatePlatformWindowSurface unimplemented.", GetDebug(),
"eglCreatePlatformWindowSurface", GetDisplayIfValid(display));
return EGL_NO_SURFACE;
}
EGLSurface EGLAPIENTRY EGL_CreatePlatformPixmapSurface(EGLDisplay dpy,
EGLConfig config,
void *native_pixmap,
const EGLAttrib *attrib_list)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy = 0x%016" PRIxPTR ", EGLConfig config = 0x%016" PRIxPTR
", void* native_pixmap = 0x%016" PRIxPTR
", "
"const EGLint* attrib_list = 0x%016" PRIxPTR ")",
(uintptr_t)dpy, (uintptr_t)config, (uintptr_t)native_pixmap, (uintptr_t)attrib_list);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
UNIMPLEMENTED();
thread->setError(EglBadDisplay() << "eglCreatePlatformPixmapSurface unimplemented.", GetDebug(),
"eglCreatePlatformPixmapSurface", GetDisplayIfValid(display));
return EGL_NO_SURFACE;
}
EGLBoolean EGLAPIENTRY EGL_WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(EGLDisplay dpy =0x%016" PRIxPTR "p, EGLSync sync = 0x%016" PRIxPTR
", EGLint flags = 0x%X)",
(uintptr_t)dpy, (uintptr_t)sync, flags);
Thread *thread = egl::GetCurrentThread();
egl::Display *display = static_cast<egl::Display *>(dpy);
gl::Context *context = thread->getContext();
egl::Sync *syncObject = static_cast<Sync *>(sync);
ANGLE_EGL_TRY_RETURN(thread, ValidateWaitSync(display, context, syncObject, flags),
"eglWaitSync", GetSyncIfValid(display, syncObject), EGL_FALSE);
gl::Context *currentContext = thread->getContext();
ANGLE_EGL_TRY_RETURN(thread, syncObject->serverWait(display, currentContext, flags),
"eglWaitSync", GetSyncIfValid(display, syncObject), EGL_FALSE);
thread->setSuccess();
return EGL_TRUE;
}
__eglMustCastToProperFunctionPointerType EGLAPIENTRY EGL_GetProcAddress(const char *procname)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(const char *procname = \"%s\")", procname);
Thread *thread = egl::GetCurrentThread();
ProcEntry *entry =
std::lower_bound(&g_procTable[0], &g_procTable[g_numProcs], procname, CompareProc);
thread->setSuccess();
if (entry == &g_procTable[g_numProcs] || strcmp(entry->first, procname) != 0)
{
return nullptr;
}
return entry->second;
}
} // extern "C"
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