1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
|
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLUploadHelpers.h"
#include "GLContext.h"
#include "mozilla/gfx/2D.h"
#include "gfxUtils.h"
#include "mozilla/gfx/Tools.h" // For BytesPerPixel
#include "nsRegion.h"
#include "GfxTexturesReporter.h"
#include "mozilla/gfx/Logging.h"
namespace mozilla {
using namespace gfx;
namespace gl {
static unsigned int DataOffset(const IntPoint& aPoint, int32_t aStride,
SurfaceFormat aFormat) {
unsigned int data = aPoint.y * aStride;
data += aPoint.x * BytesPerPixel(aFormat);
return data;
}
static bool CheckUploadBounds(const IntSize& aDst, const IntSize& aSrc,
const IntPoint& aOffset) {
if (aOffset.x < 0 || aOffset.y < 0 || aOffset.x >= aSrc.width ||
aOffset.y >= aSrc.height) {
MOZ_ASSERT_UNREACHABLE("Offset outside source bounds");
return false;
}
if (aDst.width > (aSrc.width - aOffset.x) ||
aDst.height > (aSrc.height - aOffset.y)) {
MOZ_ASSERT_UNREACHABLE("Source has insufficient data");
return false;
}
return true;
}
static GLint GetAddressAlignment(ptrdiff_t aAddress) {
if (!(aAddress & 0x7)) {
return 8;
} else if (!(aAddress & 0x3)) {
return 4;
} else if (!(aAddress & 0x1)) {
return 2;
} else {
return 1;
}
}
// Take texture data in a given buffer and copy it into a larger buffer,
// padding out the edge pixels for filtering if necessary
static void CopyAndPadTextureData(const GLvoid* srcBuffer, GLvoid* dstBuffer,
GLsizei srcWidth, GLsizei srcHeight,
GLsizei dstWidth, GLsizei dstHeight,
GLsizei stride, GLint pixelsize) {
unsigned char* rowDest = static_cast<unsigned char*>(dstBuffer);
const unsigned char* source = static_cast<const unsigned char*>(srcBuffer);
for (GLsizei h = 0; h < srcHeight; ++h) {
memcpy(rowDest, source, srcWidth * pixelsize);
rowDest += dstWidth * pixelsize;
source += stride;
}
GLsizei padHeight = srcHeight;
// Pad out an extra row of pixels so that edge filtering doesn't use garbage
// data
if (dstHeight > srcHeight) {
memcpy(rowDest, source - stride, srcWidth * pixelsize);
padHeight++;
}
// Pad out an extra column of pixels
if (dstWidth > srcWidth) {
rowDest = static_cast<unsigned char*>(dstBuffer) + srcWidth * pixelsize;
for (GLsizei h = 0; h < padHeight; ++h) {
memcpy(rowDest, rowDest - pixelsize, pixelsize);
rowDest += dstWidth * pixelsize;
}
}
}
// In both of these cases (for the Adreno at least) it is impossible
// to determine good or bad driver versions for POT texture uploads,
// so blacklist them all. Newer drivers use a different rendering
// string in the form "Adreno (TM) 200" and the drivers we've seen so
// far work fine with NPOT textures, so don't blacklist those until we
// have evidence of any problems with them.
bool CanUploadSubTextures(GLContext* gl) {
if (!gl->WorkAroundDriverBugs()) return true;
// There are certain GPUs that we don't want to use glTexSubImage2D on
// because that function can be very slow and/or buggy
if (gl->Renderer() == GLRenderer::Adreno200 ||
gl->Renderer() == GLRenderer::Adreno205) {
return false;
}
// On PowerVR glTexSubImage does a readback, so it will be slower
// than just doing a glTexImage2D() directly. i.e. 26ms vs 10ms
if (gl->Renderer() == GLRenderer::SGX540 ||
gl->Renderer() == GLRenderer::SGX530) {
return false;
}
return true;
}
static void TexSubImage2DWithUnpackSubimageGLES(
GLContext* gl, GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLsizei stride, GLint pixelsize,
GLenum format, GLenum type, const GLvoid* pixels) {
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT,
std::min(GetAddressAlignment((ptrdiff_t)pixels),
GetAddressAlignment((ptrdiff_t)stride)));
// When using GL_UNPACK_ROW_LENGTH, we need to work around a Tegra
// driver crash where the driver apparently tries to read
// (stride - width * pixelsize) bytes past the end of the last input
// row. We only upload the first height-1 rows using GL_UNPACK_ROW_LENGTH,
// and then we upload the final row separately. See bug 697990.
int rowLength = stride / pixelsize;
gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, rowLength);
gl->fTexSubImage2D(target, level, xoffset, yoffset, width, height - 1, format,
type, pixels);
gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, 0);
gl->fTexSubImage2D(target, level, xoffset, yoffset + height - 1, width, 1,
format, type,
(const unsigned char*)pixels + (height - 1) * stride);
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4);
}
static void TexSubImage2DWithoutUnpackSubimage(
GLContext* gl, GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLsizei stride, GLint pixelsize,
GLenum format, GLenum type, const GLvoid* pixels) {
// Not using the whole row of texture data and GL_UNPACK_ROW_LENGTH
// isn't supported. We make a copy of the texture data we're using,
// such that we're using the whole row of data in the copy. This turns
// out to be more efficient than uploading row-by-row; see bug 698197.
// Width and height are never more than 16384. At 16Ki*16Ki, 4bpp is 1GiB, but
// if we allow 8bpp (or higher) here, that's 2GiB, which would overflow on
// 32-bit.
MOZ_ASSERT(width <= 16384);
MOZ_ASSERT(height <= 16384);
MOZ_ASSERT(pixelsize < 8);
const auto size = CheckedInt<size_t>(width) * height * pixelsize;
if (!size.isValid()) {
// This should never happen, but we use a defensive check.
MOZ_ASSERT_UNREACHABLE("Unacceptable size calculated.!");
return;
}
unsigned char* newPixels = new (fallible) unsigned char[size.value()];
if (newPixels) {
unsigned char* rowDest = newPixels;
const unsigned char* rowSource = (const unsigned char*)pixels;
for (int h = 0; h < height; h++) {
memcpy(rowDest, rowSource, width * pixelsize);
rowDest += width * pixelsize;
rowSource += stride;
}
stride = width * pixelsize;
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT,
std::min(GetAddressAlignment((ptrdiff_t)newPixels),
GetAddressAlignment((ptrdiff_t)stride)));
gl->fTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
type, newPixels);
delete[] newPixels;
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4);
} else {
// If we did not have sufficient memory for the required
// temporary buffer, then fall back to uploading row-by-row.
const unsigned char* rowSource = (const unsigned char*)pixels;
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT,
std::min(GetAddressAlignment((ptrdiff_t)pixels),
GetAddressAlignment((ptrdiff_t)stride)));
for (int i = 0; i < height; i++) {
gl->fTexSubImage2D(target, level, xoffset, yoffset + i, width, 1, format,
type, rowSource);
rowSource += stride;
}
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4);
}
}
static void TexSubImage2DHelper(GLContext* gl, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLsizei stride, GLint pixelsize,
GLenum format, GLenum type,
const GLvoid* pixels) {
if (gl->IsGLES()) {
if (stride == width * pixelsize) {
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT,
std::min(GetAddressAlignment((ptrdiff_t)pixels),
GetAddressAlignment((ptrdiff_t)stride)));
gl->fTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
type, pixels);
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4);
} else if (gl->IsExtensionSupported(GLContext::EXT_unpack_subimage)) {
TexSubImage2DWithUnpackSubimageGLES(gl, target, level, xoffset, yoffset,
width, height, stride, pixelsize,
format, type, pixels);
} else {
TexSubImage2DWithoutUnpackSubimage(gl, target, level, xoffset, yoffset,
width, height, stride, pixelsize,
format, type, pixels);
}
} else {
// desktop GL (non-ES) path
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT,
std::min(GetAddressAlignment((ptrdiff_t)pixels),
GetAddressAlignment((ptrdiff_t)stride)));
int rowLength = stride / pixelsize;
gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, rowLength);
gl->fTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
type, pixels);
gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, 0);
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4);
}
}
static void TexImage2DHelper(GLContext* gl, GLenum target, GLint level,
GLint internalformat, GLsizei width,
GLsizei height, GLsizei stride, GLint pixelsize,
GLint border, GLenum format, GLenum type,
const GLvoid* pixels) {
if (gl->IsGLES()) {
NS_ASSERTION(
format == (GLenum)internalformat,
"format and internalformat not the same for glTexImage2D on GLES2");
MOZ_ASSERT(width >= 0 && height >= 0);
if (!CanUploadNonPowerOfTwo(gl) &&
(stride != width * pixelsize || !IsPowerOfTwo((uint32_t)width) ||
!IsPowerOfTwo((uint32_t)height))) {
// Pad out texture width and height to the next power of two
// as we don't support/want non power of two texture uploads
GLsizei paddedWidth = RoundUpPow2((uint32_t)width);
GLsizei paddedHeight = RoundUpPow2((uint32_t)height);
// Width and height are never more than 16384. At 16Ki*16Ki, 4bpp is 1GiB,
// but if we allow 8bpp (or higher) here, that's 2GiB, which would
// overflow on 32-bit.
MOZ_ASSERT(width <= 16384);
MOZ_ASSERT(height <= 16384);
MOZ_ASSERT(pixelsize < 8);
const auto size =
CheckedInt<size_t>(paddedWidth) * paddedHeight * pixelsize;
if (!size.isValid()) {
// This should never happen, but we use a defensive check.
MOZ_ASSERT_UNREACHABLE("Unacceptable size calculated.!");
return;
}
GLvoid* paddedPixels = new unsigned char[size.value()];
// Pad out texture data to be in a POT sized buffer for uploading to
// a POT sized texture
CopyAndPadTextureData(pixels, paddedPixels, width, height, paddedWidth,
paddedHeight, stride, pixelsize);
gl->fPixelStorei(
LOCAL_GL_UNPACK_ALIGNMENT,
std::min(GetAddressAlignment((ptrdiff_t)paddedPixels),
GetAddressAlignment((ptrdiff_t)paddedWidth * pixelsize)));
gl->fTexImage2D(target, border, internalformat, paddedWidth, paddedHeight,
border, format, type, paddedPixels);
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4);
delete[] static_cast<unsigned char*>(paddedPixels);
return;
}
if (stride == width * pixelsize) {
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT,
std::min(GetAddressAlignment((ptrdiff_t)pixels),
GetAddressAlignment((ptrdiff_t)stride)));
gl->fTexImage2D(target, border, internalformat, width, height, border,
format, type, pixels);
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4);
} else {
// Use GLES-specific workarounds for GL_UNPACK_ROW_LENGTH; these are
// implemented in TexSubImage2D.
gl->fTexImage2D(target, border, internalformat, width, height, border,
format, type, nullptr);
TexSubImage2DHelper(gl, target, level, 0, 0, width, height, stride,
pixelsize, format, type, pixels);
}
} else {
// desktop GL (non-ES) path
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT,
std::min(GetAddressAlignment((ptrdiff_t)pixels),
GetAddressAlignment((ptrdiff_t)stride)));
int rowLength = stride / pixelsize;
gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, rowLength);
gl->fTexImage2D(target, level, internalformat, width, height, border,
format, type, pixels);
gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, 0);
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4);
}
}
SurfaceFormat UploadImageDataToTexture(
GLContext* gl, unsigned char* aData, const gfx::IntSize& aDataSize,
int32_t aStride, SurfaceFormat aFormat, const nsIntRegion& aDstRegion,
GLuint aTexture, const gfx::IntSize& aSize, size_t* aOutUploadSize,
bool aNeedInit, GLenum aTextureUnit, GLenum aTextureTarget) {
gl->MakeCurrent();
gl->fActiveTexture(aTextureUnit);
gl->fBindTexture(aTextureTarget, aTexture);
GLenum format = 0;
GLenum internalFormat = 0;
GLenum type = 0;
int32_t pixelSize = BytesPerPixel(aFormat);
SurfaceFormat surfaceFormat = gfx::SurfaceFormat::UNKNOWN;
MOZ_ASSERT(gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA ||
gl->GetPreferredARGB32Format() == LOCAL_GL_RGBA);
switch (aFormat) {
case SurfaceFormat::B8G8R8A8:
if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
format = LOCAL_GL_BGRA;
surfaceFormat = SurfaceFormat::R8G8B8A8;
type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
} else {
format = LOCAL_GL_RGBA;
surfaceFormat = SurfaceFormat::B8G8R8A8;
type = LOCAL_GL_UNSIGNED_BYTE;
}
internalFormat = LOCAL_GL_RGBA;
break;
case SurfaceFormat::B8G8R8X8:
// Treat BGRX surfaces as BGRA except for the surface
// format used.
if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
format = LOCAL_GL_BGRA;
surfaceFormat = SurfaceFormat::R8G8B8X8;
type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
} else {
format = LOCAL_GL_RGBA;
surfaceFormat = SurfaceFormat::B8G8R8X8;
type = LOCAL_GL_UNSIGNED_BYTE;
}
internalFormat = LOCAL_GL_RGBA;
break;
case SurfaceFormat::R8G8B8A8:
if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
// Upload our RGBA as BGRA, but store that the uploaded format is
// BGRA. (sample from R to get B)
format = LOCAL_GL_BGRA;
type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
surfaceFormat = SurfaceFormat::B8G8R8A8;
} else {
format = LOCAL_GL_RGBA;
type = LOCAL_GL_UNSIGNED_BYTE;
surfaceFormat = SurfaceFormat::R8G8B8A8;
}
internalFormat = LOCAL_GL_RGBA;
break;
case SurfaceFormat::R8G8B8X8:
// Treat RGBX surfaces as RGBA except for the surface
// format used.
if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
format = LOCAL_GL_BGRA;
type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
surfaceFormat = SurfaceFormat::B8G8R8X8;
} else {
format = LOCAL_GL_RGBA;
type = LOCAL_GL_UNSIGNED_BYTE;
surfaceFormat = SurfaceFormat::R8G8B8X8;
}
internalFormat = LOCAL_GL_RGBA;
break;
case SurfaceFormat::R5G6B5_UINT16:
internalFormat = format = LOCAL_GL_RGB;
type = LOCAL_GL_UNSIGNED_SHORT_5_6_5;
surfaceFormat = SurfaceFormat::R5G6B5_UINT16;
break;
case SurfaceFormat::A8:
if (gl->IsGLES()) {
format = LOCAL_GL_LUMINANCE;
internalFormat = LOCAL_GL_LUMINANCE;
} else {
format = LOCAL_GL_RED;
internalFormat = LOCAL_GL_R8;
}
type = LOCAL_GL_UNSIGNED_BYTE;
// We don't have a specific luminance shader
surfaceFormat = SurfaceFormat::A8;
break;
case SurfaceFormat::A16:
if (gl->IsGLES()) {
format = LOCAL_GL_LUMINANCE;
internalFormat = LOCAL_GL_LUMINANCE16;
} else {
format = LOCAL_GL_RED;
internalFormat = LOCAL_GL_R16;
}
type = LOCAL_GL_UNSIGNED_SHORT;
// We don't have a specific luminance shader
surfaceFormat = SurfaceFormat::A8;
pixelSize = 2;
break;
default:
MOZ_ASSERT_UNREACHABLE("Unhandled image surface format!");
}
if (aOutUploadSize) {
*aOutUploadSize = 0;
}
if (surfaceFormat == gfx::SurfaceFormat::UNKNOWN) {
return gfx::SurfaceFormat::UNKNOWN;
}
if (aNeedInit || !CanUploadSubTextures(gl)) {
// If the texture needs initialized, or we are unable to
// upload sub textures, then initialize and upload the entire
// texture.
TexImage2DHelper(gl, aTextureTarget, 0, internalFormat, aSize.width,
aSize.height, aStride, pixelSize, 0, format, type, aData);
if (aOutUploadSize && aNeedInit) {
uint32_t texelSize = GetBytesPerTexel(internalFormat, type);
size_t numTexels = size_t(aSize.width) * size_t(aSize.height);
*aOutUploadSize += texelSize * numTexels;
}
} else {
// Upload each rect in the region to the texture
for (auto iter = aDstRegion.RectIter(); !iter.Done(); iter.Next()) {
const IntRect& rect = iter.Get();
if (!CheckUploadBounds(rect.Size(), aDataSize, rect.TopLeft())) {
return SurfaceFormat::UNKNOWN;
}
const unsigned char* rectData =
aData + DataOffset(rect.TopLeft(), aStride, aFormat);
TexSubImage2DHelper(gl, aTextureTarget, 0, rect.X(), rect.Y(),
rect.Width(), rect.Height(), aStride, pixelSize,
format, type, rectData);
}
}
return surfaceFormat;
}
SurfaceFormat UploadSurfaceToTexture(GLContext* gl, DataSourceSurface* aSurface,
const nsIntRegion& aDstRegion,
GLuint aTexture, const gfx::IntSize& aSize,
size_t* aOutUploadSize, bool aNeedInit,
const gfx::IntPoint& aSrcPoint,
GLenum aTextureUnit,
GLenum aTextureTarget) {
DataSourceSurface::ScopedMap map(aSurface, DataSourceSurface::READ);
int32_t stride = map.GetStride();
SurfaceFormat format = aSurface->GetFormat();
gfx::IntSize size = aSurface->GetSize();
if (!CheckUploadBounds(aSize, size, aSrcPoint)) {
return SurfaceFormat::UNKNOWN;
}
unsigned char* data = map.GetData() + DataOffset(aSrcPoint, stride, format);
size.width -= aSrcPoint.x;
size.height -= aSrcPoint.y;
return UploadImageDataToTexture(gl, data, size, stride, format, aDstRegion,
aTexture, aSize, aOutUploadSize, aNeedInit,
aTextureUnit, aTextureTarget);
}
bool CanUploadNonPowerOfTwo(GLContext* gl) {
if (!gl->WorkAroundDriverBugs()) return true;
// Some GPUs driver crash when uploading non power of two 565 textures.
return gl->Renderer() != GLRenderer::Adreno200 &&
gl->Renderer() != GLRenderer::Adreno205;
}
} // namespace gl
} // namespace mozilla
|