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# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*-
# vim: set filetype=python:
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.

gl_provider = "Null"

if CONFIG["MOZ_WIDGET_TOOLKIT"] == "windows":
    gl_provider = "WGL"
elif CONFIG["MOZ_WIDGET_TOOLKIT"] == "cocoa":
    gl_provider = "CGL"
elif CONFIG["MOZ_WIDGET_TOOLKIT"] == "uikit":
    gl_provider = "EAGL"
elif CONFIG["MOZ_WIDGET_TOOLKIT"] == "gtk":
    if CONFIG["MOZ_EGL_XRENDER_COMPOSITE"]:
        gl_provider = "EGL"
    else:
        gl_provider = "GLX"
elif CONFIG["MOZ_WIDGET_TOOLKIT"] == "android":
    gl_provider = "EGL"

if CONFIG["MOZ_GL_PROVIDER"]:
    gl_provider = CONFIG["MOZ_GL_PROVIDER"]

EXPORTS += [
    "AndroidSurfaceTexture.h",
    "DecomposeIntoNoRepeatTriangles.h",
    "ForceDiscreteGPUHelperCGL.h",
    "GfxTexturesReporter.h",
    "GLBlitHelper.h",
    "GLConsts.h",
    "GLContext.h",
    "GLContextEGL.h",
    "GLContextProvider.h",
    "GLContextProviderImpl.h",
    "GLContextSymbols.h",
    "GLContextTypes.h",
    "GLDefs.h",
    "GLLibraryEGL.h",
    "GLLibraryLoader.h",
    "GLReadTexImageHelper.h",
    "GLScreenBuffer.h",
    "GLTextureImage.h",
    "GLTypes.h",
    "GLUploadHelpers.h",
    "HeapCopyOfStackArray.h",
    "MozFramebuffer.h",
    "ScopedGLHelpers.h",
    "SharedSurface.h",
    "SharedSurfaceEGL.h",
    "SharedSurfaceGL.h",
    "SurfaceTypes.h",
]

# Win32 is a special snowflake, for ANGLE
if CONFIG["MOZ_WIDGET_TOOLKIT"] == "windows":
    EXPORTS += [
        "GLContextWGL.h",
        "SharedSurfaceANGLE.h",  # Needs <windows.h> for `HANDLE`.
        "SharedSurfaceD3D11Interop.h",
        "WGLLibrary.h",
    ]
    UNIFIED_SOURCES += [
        "GLBlitHelperD3D.cpp",
        "GLContextProviderWGL.cpp",
        "SharedSurfaceANGLE.cpp",
        "SharedSurfaceD3D11Interop.cpp",
    ]

if CONFIG["MOZ_WIDGET_TOOLKIT"] == "android":
    EXPORTS += [
        "AndroidNativeWindow.h",
        "SharedSurfaceAndroidHardwareBuffer.h",
    ]
    UNIFIED_SOURCES += [
        "SharedSurfaceAndroidHardwareBuffer.cpp",
    ]

if gl_provider == "CGL":
    # These files include Mac headers that are unfriendly to unified builds
    SOURCES += [
        "GLContextProviderCGL.mm",
    ]
    EXPORTS += [
        "GLContextCGL.h",
        "SharedSurfaceIO.h",
    ]
    # SharedSurfaceIO.cpp includes MacIOSurface.h which include Mac headers
    # which define Size and Point types in root namespace with often conflict with
    # our own types. While I haven't actually hit this issue in the present case,
    # it's been an issue in gfx/layers so let's not risk it.
    SOURCES += [
        "SharedSurfaceIO.cpp",
    ]
    OS_LIBS += [
        "-framework IOSurface",
    ]

elif gl_provider == "EAGL":
    # These files include ObjC headers that are unfriendly to unified builds
    SOURCES += [
        "GLContextProviderEAGL.mm",
    ]
    EXPORTS += [
        "GLContextEAGL.h",
    ]

elif gl_provider == "GLX":
    # GLContextProviderGLX.cpp needs to be kept out of UNIFIED_SOURCES
    # as it includes X11 headers which cause conflicts.
    SOURCES += [
        "GLContextProviderGLX.cpp",
        "GLContextProviderX11.cpp",
        "SharedSurfaceGLX.cpp",
    ]
    EXPORTS += ["GLContextGLX.h", "GLXLibrary.h", "SharedSurfaceGLX.h"]

if CONFIG["MOZ_WAYLAND"]:
    SOURCES += ["GLContextProviderWayland.cpp", "SharedSurfaceDMABUF.cpp"]

UNIFIED_SOURCES += [
    "AndroidSurfaceTexture.cpp",
    "DecomposeIntoNoRepeatTriangles.cpp",
    "GfxTexturesReporter.cpp",
    "GLBlitHelper.cpp",
    "GLContext.cpp",
    "GLContextFeatures.cpp",
    "GLContextProviderEGL.cpp",
    "GLDebugUtils.cpp",
    "GLLibraryEGL.cpp",
    "GLLibraryLoader.cpp",
    "GLReadTexImageHelper.cpp",
    "GLTextureImage.cpp",
    "GLUploadHelpers.cpp",
    "MozFramebuffer.cpp",
    "ScopedGLHelpers.cpp",
    "SharedSurface.cpp",
    "SharedSurfaceEGL.cpp",
    "SharedSurfaceGL.cpp",
    "TextureImageEGL.cpp",
]
SOURCES += [
    "GLScreenBuffer.cpp",
]

include("/ipc/chromium/chromium-config.mozbuild")

FINAL_LIBRARY = "xul"

if CONFIG["MOZ_D3DCOMPILER_VISTA_DLL"]:
    DEFINES["MOZ_D3DCOMPILER_VISTA_DLL"] = CONFIG["MOZ_D3DCOMPILER_VISTA_DLL"]

CXXFLAGS += CONFIG["MOZ_CAIRO_CFLAGS"]
CXXFLAGS += CONFIG["TK_CFLAGS"]
CFLAGS += CONFIG["MOZ_CAIRO_CFLAGS"]
CFLAGS += CONFIG["TK_CFLAGS"]

if CONFIG["MOZ_WAYLAND"]:
    CXXFLAGS += CONFIG["MOZ_WAYLAND_CFLAGS"]
    CFLAGS += CONFIG["MOZ_WAYLAND_CFLAGS"]

LOCAL_INCLUDES += CONFIG["SKIA_INCLUDES"]

if CONFIG["CC_TYPE"] in ("clang", "gcc"):
    CXXFLAGS += ["-Wno-error=shadow"]