1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GPUProcessManager.h"
#include "gfxConfig.h"
#include "gfxPlatform.h"
#include "GPUProcessHost.h"
#include "GPUProcessListener.h"
#include "mozilla/MemoryReportingProcess.h"
#include "mozilla/Preferences.h"
#include "mozilla/Sprintf.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/StaticPrefs_gfx.h"
#include "mozilla/StaticPrefs_layers.h"
#include "mozilla/StaticPrefs_media.h"
#include "mozilla/RemoteDecoderManagerChild.h"
#include "mozilla/RemoteDecoderManagerParent.h"
#include "mozilla/Telemetry.h"
#include "mozilla/dom/ContentParent.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/gfx/GPUChild.h"
#include "mozilla/ipc/Endpoint.h"
#include "mozilla/layers/APZCTreeManagerChild.h"
#include "mozilla/layers/APZInputBridgeChild.h"
#include "mozilla/layers/CompositorBridgeChild.h"
#include "mozilla/layers/CompositorBridgeParent.h"
#include "mozilla/layers/CompositorManagerChild.h"
#include "mozilla/layers/CompositorManagerParent.h"
#include "mozilla/layers/CompositorOptions.h"
#include "mozilla/layers/ImageBridgeChild.h"
#include "mozilla/layers/ImageBridgeParent.h"
#include "mozilla/layers/InProcessCompositorSession.h"
#include "mozilla/layers/LayerTreeOwnerTracker.h"
#include "mozilla/layers/RemoteCompositorSession.h"
#include "mozilla/widget/PlatformWidgetTypes.h"
#include "nsAppRunner.h"
#ifdef MOZ_WIDGET_SUPPORTS_OOP_COMPOSITING
# include "mozilla/widget/CompositorWidgetChild.h"
#endif
#include "nsBaseWidget.h"
#include "nsContentUtils.h"
#include "VRManagerChild.h"
#include "VRManagerParent.h"
#include "VsyncBridgeChild.h"
#include "VsyncIOThreadHolder.h"
#include "VsyncSource.h"
#include "nsExceptionHandler.h"
#include "nsPrintfCString.h"
#if defined(MOZ_WIDGET_ANDROID)
# include "mozilla/widget/AndroidUiThread.h"
# include "mozilla/layers/UiCompositorControllerChild.h"
#endif // defined(MOZ_WIDGET_ANDROID)
namespace mozilla {
namespace gfx {
using namespace mozilla::layers;
enum class FallbackType : uint32_t {
NONE = 0,
DECODINGDISABLED,
DISABLED,
};
static StaticAutoPtr<GPUProcessManager> sSingleton;
GPUProcessManager* GPUProcessManager::Get() { return sSingleton; }
void GPUProcessManager::Initialize() {
MOZ_ASSERT(XRE_IsParentProcess());
sSingleton = new GPUProcessManager();
}
void GPUProcessManager::Shutdown() { sSingleton = nullptr; }
GPUProcessManager::GPUProcessManager()
: mTaskFactory(this),
mNextNamespace(0),
mIdNamespace(0),
mResourceId(0),
mNumProcessAttempts(0),
mDeviceResetCount(0),
mProcess(nullptr),
mProcessToken(0),
mGPUChild(nullptr) {
MOZ_COUNT_CTOR(GPUProcessManager);
mIdNamespace = AllocateNamespace();
mDeviceResetLastTime = TimeStamp::Now();
LayerTreeOwnerTracker::Initialize();
CompositorBridgeParent::InitializeStatics();
}
GPUProcessManager::~GPUProcessManager() {
MOZ_COUNT_DTOR(GPUProcessManager);
LayerTreeOwnerTracker::Shutdown();
// The GPU process should have already been shut down.
MOZ_ASSERT(!mProcess && !mGPUChild);
// We should have already removed observers.
MOZ_ASSERT(!mObserver);
}
NS_IMPL_ISUPPORTS(GPUProcessManager::Observer, nsIObserver);
GPUProcessManager::Observer::Observer(GPUProcessManager* aManager)
: mManager(aManager) {}
NS_IMETHODIMP
GPUProcessManager::Observer::Observe(nsISupports* aSubject, const char* aTopic,
const char16_t* aData) {
if (!strcmp(aTopic, NS_XPCOM_SHUTDOWN_OBSERVER_ID)) {
mManager->OnXPCOMShutdown();
} else if (!strcmp(aTopic, "nsPref:changed")) {
mManager->OnPreferenceChange(aData);
}
return NS_OK;
}
void GPUProcessManager::OnXPCOMShutdown() {
if (mObserver) {
nsContentUtils::UnregisterShutdownObserver(mObserver);
Preferences::RemoveObserver(mObserver, "");
mObserver = nullptr;
}
CleanShutdown();
}
void GPUProcessManager::OnPreferenceChange(const char16_t* aData) {
// A pref changed. If it is useful to do so, inform child processes.
if (!dom::ContentParent::ShouldSyncPreference(aData)) {
return;
}
// We know prefs are ASCII here.
NS_LossyConvertUTF16toASCII strData(aData);
mozilla::dom::Pref pref(strData, /* isLocked */ false, Nothing(), Nothing());
Preferences::GetPreference(&pref);
if (!!mGPUChild) {
MOZ_ASSERT(mQueuedPrefs.IsEmpty());
mGPUChild->SendPreferenceUpdate(pref);
} else if (IsGPUProcessLaunching()) {
mQueuedPrefs.AppendElement(pref);
}
}
void GPUProcessManager::LaunchGPUProcess() {
if (mProcess) {
return;
}
// Start listening for pref changes so we can
// forward them to the process once it is running.
if (!mObserver) {
mObserver = new Observer(this);
nsContentUtils::RegisterShutdownObserver(mObserver);
Preferences::AddStrongObserver(mObserver, "");
}
// Start the Vsync I/O thread so can use it as soon as the process launches.
EnsureVsyncIOThread();
mNumProcessAttempts++;
std::vector<std::string> extraArgs;
nsCString parentBuildID(mozilla::PlatformBuildID());
extraArgs.push_back("-parentBuildID");
extraArgs.push_back(parentBuildID.get());
// The subprocess is launched asynchronously, so we wait for a callback to
// acquire the IPDL actor.
mProcess = new GPUProcessHost(this);
if (!mProcess->Launch(extraArgs)) {
DisableGPUProcess("Failed to launch GPU process");
}
}
bool GPUProcessManager::IsGPUProcessLaunching() {
MOZ_ASSERT(NS_IsMainThread());
return !!mProcess && !mGPUChild;
}
void GPUProcessManager::DisableGPUProcess(const char* aMessage) {
if (!gfxConfig::IsEnabled(Feature::GPU_PROCESS)) {
return;
}
gfxConfig::SetFailed(Feature::GPU_PROCESS, FeatureStatus::Failed, aMessage);
gfxCriticalNote << aMessage;
gfxPlatform::NotifyGPUProcessDisabled();
Telemetry::Accumulate(Telemetry::GPU_PROCESS_CRASH_FALLBACKS,
uint32_t(FallbackType::DISABLED));
DestroyProcess();
ShutdownVsyncIOThread();
// We may have been in the middle of guaranteeing our various services are
// available when one failed. Some callers may fallback to using the same
// process equivalent, and we need to make sure those services are setup
// correctly. We cannot re-enter DisableGPUProcess from this call because we
// know that it is disabled in the config above.
EnsureProtocolsReady();
// If we disable the GPU process during reinitialization after a previous
// crash, then we need to tell the content processes again, because they
// need to rebind to the UI process.
HandleProcessLost();
// On Windows and Linux, always fallback to software.
// The assumption is that something in the graphics driver is crashing.
#if defined(XP_WIN) || defined(MOZ_WIDGET_GTK)
FallbackToSoftware("GPU Process is disabled, fallback to software solution.");
#endif
}
bool GPUProcessManager::EnsureGPUReady() {
if (mProcess && !mProcess->IsConnected()) {
if (!mProcess->WaitForLaunch()) {
// If this fails, we should have fired OnProcessLaunchComplete and
// removed the process.
MOZ_ASSERT(!mProcess && !mGPUChild);
return false;
}
}
if (mGPUChild) {
if (mGPUChild->EnsureGPUReady()) {
return true;
}
// If the initialization above fails, we likely have a GPU process teardown
// waiting in our message queue (or will soon). We need to ensure we don't
// restart it later because if we fail here, our callers assume they should
// fall back to a combined UI/GPU process. This also ensures our internal
// state is consistent (e.g. process token is reset).
DisableGPUProcess("Failed to initialize GPU process");
}
return false;
}
void GPUProcessManager::EnsureProtocolsReady() {
EnsureCompositorManagerChild();
EnsureImageBridgeChild();
EnsureVRManager();
}
void GPUProcessManager::EnsureCompositorManagerChild() {
bool gpuReady = EnsureGPUReady();
if (CompositorManagerChild::IsInitialized(mProcessToken)) {
return;
}
if (!gpuReady) {
CompositorManagerChild::InitSameProcess(AllocateNamespace(), mProcessToken);
return;
}
ipc::Endpoint<PCompositorManagerParent> parentPipe;
ipc::Endpoint<PCompositorManagerChild> childPipe;
nsresult rv = PCompositorManager::CreateEndpoints(
mGPUChild->OtherPid(), base::GetCurrentProcId(), &parentPipe, &childPipe);
if (NS_FAILED(rv)) {
DisableGPUProcess("Failed to create PCompositorManager endpoints");
return;
}
mGPUChild->SendInitCompositorManager(std::move(parentPipe));
CompositorManagerChild::Init(std::move(childPipe), AllocateNamespace(),
mProcessToken);
}
void GPUProcessManager::EnsureImageBridgeChild() {
if (ImageBridgeChild::GetSingleton()) {
return;
}
if (!EnsureGPUReady()) {
ImageBridgeChild::InitSameProcess(AllocateNamespace());
return;
}
ipc::Endpoint<PImageBridgeParent> parentPipe;
ipc::Endpoint<PImageBridgeChild> childPipe;
nsresult rv = PImageBridge::CreateEndpoints(
mGPUChild->OtherPid(), base::GetCurrentProcId(), &parentPipe, &childPipe);
if (NS_FAILED(rv)) {
DisableGPUProcess("Failed to create PImageBridge endpoints");
return;
}
mGPUChild->SendInitImageBridge(std::move(parentPipe));
ImageBridgeChild::InitWithGPUProcess(std::move(childPipe),
AllocateNamespace());
}
void GPUProcessManager::EnsureVRManager() {
if (VRManagerChild::IsCreated()) {
return;
}
if (!EnsureGPUReady()) {
VRManagerChild::InitSameProcess();
return;
}
ipc::Endpoint<PVRManagerParent> parentPipe;
ipc::Endpoint<PVRManagerChild> childPipe;
nsresult rv = PVRManager::CreateEndpoints(
mGPUChild->OtherPid(), base::GetCurrentProcId(), &parentPipe, &childPipe);
if (NS_FAILED(rv)) {
DisableGPUProcess("Failed to create PVRManager endpoints");
return;
}
mGPUChild->SendInitVRManager(std::move(parentPipe));
VRManagerChild::InitWithGPUProcess(std::move(childPipe));
}
#if defined(MOZ_WIDGET_ANDROID)
already_AddRefed<UiCompositorControllerChild>
GPUProcessManager::CreateUiCompositorController(nsBaseWidget* aWidget,
const LayersId aId) {
RefPtr<UiCompositorControllerChild> result;
if (!EnsureGPUReady()) {
result = UiCompositorControllerChild::CreateForSameProcess(aId);
} else {
ipc::Endpoint<PUiCompositorControllerParent> parentPipe;
ipc::Endpoint<PUiCompositorControllerChild> childPipe;
nsresult rv = PUiCompositorController::CreateEndpoints(
mGPUChild->OtherPid(), base::GetCurrentProcId(), &parentPipe,
&childPipe);
if (NS_FAILED(rv)) {
DisableGPUProcess("Failed to create PUiCompositorController endpoints");
return nullptr;
}
mGPUChild->SendInitUiCompositorController(aId, std::move(parentPipe));
result = UiCompositorControllerChild::CreateForGPUProcess(
mProcessToken, std::move(childPipe));
}
if (result) {
result->SetBaseWidget(aWidget);
}
return result.forget();
}
#endif // defined(MOZ_WIDGET_ANDROID)
void GPUProcessManager::OnProcessLaunchComplete(GPUProcessHost* aHost) {
MOZ_ASSERT(mProcess && mProcess == aHost);
if (!mProcess->IsConnected()) {
DisableGPUProcess("Failed to connect GPU process");
return;
}
mGPUChild = mProcess->GetActor();
mProcessToken = mProcess->GetProcessToken();
ipc::Endpoint<PVsyncBridgeParent> vsyncParent;
ipc::Endpoint<PVsyncBridgeChild> vsyncChild;
nsresult rv = PVsyncBridge::CreateEndpoints(mGPUChild->OtherPid(),
base::GetCurrentProcId(),
&vsyncParent, &vsyncChild);
if (NS_FAILED(rv)) {
DisableGPUProcess("Failed to create PVsyncBridge endpoints");
return;
}
mVsyncBridge = VsyncBridgeChild::Create(mVsyncIOThread, mProcessToken,
std::move(vsyncChild));
mGPUChild->SendInitVsyncBridge(std::move(vsyncParent));
// Flush any pref updates that happened during launch and weren't
// included in the blobs set up in LaunchGPUProcess.
for (const mozilla::dom::Pref& pref : mQueuedPrefs) {
Unused << NS_WARN_IF(!mGPUChild->SendPreferenceUpdate(pref));
}
mQueuedPrefs.Clear();
CrashReporter::AnnotateCrashReport(
CrashReporter::Annotation::GPUProcessStatus, "Running"_ns);
CrashReporter::AnnotateCrashReport(
CrashReporter::Annotation::GPUProcessLaunchCount,
static_cast<int>(mNumProcessAttempts));
}
static bool ShouldLimitDeviceResets(uint32_t count, int32_t deltaMilliseconds) {
// We decide to limit by comparing the amount of resets that have happened
// and time since the last reset to two prefs.
int32_t timeLimit = StaticPrefs::gfx_device_reset_threshold_ms_AtStartup();
int32_t countLimit = StaticPrefs::gfx_device_reset_limit_AtStartup();
bool hasTimeLimit = timeLimit >= 0;
bool hasCountLimit = countLimit >= 0;
bool triggeredTime = deltaMilliseconds < timeLimit;
bool triggeredCount = count > (uint32_t)countLimit;
// If we have both prefs set then it needs to trigger both limits,
// otherwise we only test the pref that is set or none
if (hasTimeLimit && hasCountLimit) {
return triggeredTime && triggeredCount;
} else if (hasTimeLimit) {
return triggeredTime;
} else if (hasCountLimit) {
return triggeredCount;
}
return false;
}
void GPUProcessManager::ResetCompositors() {
// Note: this will recreate devices in addition to recreating compositors.
// This isn't optimal, but this is only used on linux where acceleration
// isn't enabled by default, and this way we don't need a new code path.
SimulateDeviceReset();
}
void GPUProcessManager::SimulateDeviceReset() {
// Make sure we rebuild environment and configuration for accelerated
// features.
gfxPlatform::GetPlatform()->CompositorUpdated();
if (mProcess) {
GPUDeviceData data;
if (mGPUChild->SendSimulateDeviceReset(&data)) {
gfxPlatform::GetPlatform()->ImportGPUDeviceData(data);
}
OnRemoteProcessDeviceReset(mProcess);
} else {
OnInProcessDeviceReset(/* aTrackThreshold */ false);
}
}
bool GPUProcessManager::DisableWebRenderConfig(wr::WebRenderError aError,
const nsCString& aMsg) {
if (!gfx::gfxVars::UseWebRender()) {
return false;
}
// Disable WebRender
if (aError == wr::WebRenderError::INITIALIZE) {
gfxPlatform::DisableWebRender(gfx::FeatureStatus::Unavailable,
"WebRender initialization failed", aMsg);
} else if (aError == wr::WebRenderError::MAKE_CURRENT) {
gfxPlatform::DisableWebRender(gfx::FeatureStatus::Unavailable,
"Failed to make render context current",
"FEATURE_FAILURE_WEBRENDER_MAKE_CURRENT"_ns);
} else if (aError == wr::WebRenderError::RENDER) {
gfxPlatform::DisableWebRender(gfx::FeatureStatus::Unavailable,
"Failed to render WebRender",
"FEATURE_FAILURE_WEBRENDER_RENDER"_ns);
} else if (aError == wr::WebRenderError::NEW_SURFACE) {
gfxPlatform::DisableWebRender(gfx::FeatureStatus::Unavailable,
"Failed to create new surface",
"FEATURE_FAILURE_WEBRENDER_NEW_SURFACE"_ns);
} else if (aError == wr::WebRenderError::EXCESSIVE_RESETS) {
gfxPlatform::DisableWebRender(
gfx::FeatureStatus::Unavailable, "Device resets exceeded threshold",
"FEATURE_FAILURE_WEBRENDER_EXCESSIVE_RESETS"_ns);
} else {
MOZ_ASSERT_UNREACHABLE("Invalid value");
gfxPlatform::DisableWebRender(gfx::FeatureStatus::Unavailable,
"Unhandled failure reason",
"FEATURE_FAILURE_WEBRENDER_UNHANDLED"_ns);
}
gfx::gfxVars::SetUseWebRenderDCompVideoOverlayWin(false);
#if defined(MOZ_WIDGET_ANDROID)
// If aError is not wr::WebRenderError::INITIALIZE, nsWindow does not
// re-create LayerManager. Needs to trigger re-creating LayerManager on
// android
if (aError != wr::WebRenderError::INITIALIZE) {
NotifyDisablingWebRender();
}
#elif defined(MOZ_WIDGET_GTK)
// Hardware compositing should be disabled by default if we aren't using
// WebRender. We had to check if it is enabled at all, because it may
// already have been forced disabled (e.g. safe mode, headless). It may
// still be forced on by the user, and if so, this should have no effect.
gfxConfig::SetFailed(Feature::HW_COMPOSITING, FeatureStatus::Blocked,
"Acceleration blocked by platform",
"FEATURE_FAILURE_LOST_WEBRENDER"_ns);
#endif
return true;
}
void GPUProcessManager::DisableWebRender(wr::WebRenderError aError,
const nsCString& aMsg) {
if (DisableWebRenderConfig(aError, aMsg)) {
if (mProcess) {
OnRemoteProcessDeviceReset(mProcess);
} else {
OnInProcessDeviceReset(/* aTrackThreshold */ false);
}
}
}
void GPUProcessManager::NotifyWebRenderError(wr::WebRenderError aError) {
if (aError == wr::WebRenderError::VIDEO_OVERLAY) {
#ifdef XP_WIN
gfxVars::SetUseWebRenderDCompVideoOverlayWin(false);
#else
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
#endif
return;
}
DisableWebRender(aError, nsCString());
}
/* static */ void GPUProcessManager::RecordDeviceReset(
DeviceResetReason aReason) {
if (aReason != DeviceResetReason::FORCED_RESET) {
Telemetry::Accumulate(Telemetry::DEVICE_RESET_REASON, uint32_t(aReason));
}
CrashReporter::AnnotateCrashReport(
CrashReporter::Annotation::DeviceResetReason, int(aReason));
}
bool GPUProcessManager::OnDeviceReset(bool aTrackThreshold) {
#ifdef XP_WIN
// Disable double buffering when device reset happens.
if (!gfxVars::UseWebRender() && gfxVars::UseDoubleBufferingWithCompositor()) {
gfxVars::SetUseDoubleBufferingWithCompositor(false);
}
#endif
// Ignore resets for thresholding if requested.
if (!aTrackThreshold) {
return false;
}
// Detect whether the device is resetting too quickly or too much
// indicating that we should give up and use software
mDeviceResetCount++;
auto newTime = TimeStamp::Now();
auto delta = (int32_t)(newTime - mDeviceResetLastTime).ToMilliseconds();
mDeviceResetLastTime = newTime;
// Returns true if we should disable acceleration due to the reset.
return ShouldLimitDeviceResets(mDeviceResetCount, delta);
}
void GPUProcessManager::OnInProcessDeviceReset(bool aTrackThreshold) {
if (OnDeviceReset(aTrackThreshold)) {
gfxCriticalNoteOnce << "In-process device reset threshold exceeded";
#ifdef MOZ_WIDGET_GTK
// FIXME(aosmond): Should we disable WebRender on other platforms?
DisableWebRenderConfig(wr::WebRenderError::EXCESSIVE_RESETS, nsCString());
#endif
}
RebuildInProcessSessions();
NotifyListenersOnCompositeDeviceReset();
}
void GPUProcessManager::OnRemoteProcessDeviceReset(GPUProcessHost* aHost) {
if (OnDeviceReset(/* aTrackThreshold */ true)) {
DestroyProcess();
DisableGPUProcess("GPU processed experienced too many device resets");
HandleProcessLost();
return;
}
RebuildRemoteSessions();
NotifyListenersOnCompositeDeviceReset();
}
void GPUProcessManager::FallbackToSoftware(const char* aMessage) {
gfxConfig::SetFailed(Feature::HW_COMPOSITING, FeatureStatus::Blocked,
aMessage, "GPU_PROCESS_FALLBACK_TO_SOFTWARE"_ns);
#ifdef XP_WIN
gfxConfig::SetFailed(Feature::D3D11_COMPOSITING, FeatureStatus::Blocked,
aMessage, "GPU_PROCESS_FALLBACK_TO_SOFTWARE"_ns);
gfxConfig::SetFailed(Feature::DIRECT2D, FeatureStatus::Blocked, aMessage,
"GPU_PROCESS_FALLBACK_TO_SOFTWARE"_ns);
#endif
}
void GPUProcessManager::NotifyListenersOnCompositeDeviceReset() {
for (const auto& listener : mListeners) {
listener->OnCompositorDeviceReset();
}
}
void GPUProcessManager::OnProcessUnexpectedShutdown(GPUProcessHost* aHost) {
MOZ_ASSERT(mProcess && mProcess == aHost);
if (StaticPrefs::layers_gpu_process_crash_also_crashes_browser()) {
MOZ_CRASH("GPU process crashed and pref is set to crash the browser.");
}
CompositorManagerChild::OnGPUProcessLost(aHost->GetProcessToken());
DestroyProcess();
if (mNumProcessAttempts >
uint32_t(StaticPrefs::layers_gpu_process_max_restarts())) {
char disableMessage[64];
SprintfLiteral(disableMessage, "GPU process disabled after %d attempts",
mNumProcessAttempts);
DisableGPUProcess(disableMessage);
} else if (mNumProcessAttempts >
uint32_t(StaticPrefs::
layers_gpu_process_max_restarts_with_decoder()) &&
mDecodeVideoOnGpuProcess) {
mDecodeVideoOnGpuProcess = false;
Telemetry::Accumulate(Telemetry::GPU_PROCESS_CRASH_FALLBACKS,
uint32_t(FallbackType::DECODINGDISABLED));
HandleProcessLost();
} else {
Telemetry::Accumulate(Telemetry::GPU_PROCESS_CRASH_FALLBACKS,
uint32_t(FallbackType::NONE));
HandleProcessLost();
}
}
void GPUProcessManager::HandleProcessLost() {
if (gfxConfig::IsEnabled(Feature::GPU_PROCESS)) {
LaunchGPUProcess();
}
// The shutdown and restart sequence for the GPU process is as follows:
//
// (1) The GPU process dies. IPDL will enqueue an ActorDestroy message on
// each channel owning a bridge to the GPU process, on the thread
// owning that channel.
//
// (2) The first channel to process its ActorDestroy message will post a
// message to the main thread to call NotifyRemoteActorDestroyed on
// the GPUProcessManager, which calls OnProcessUnexpectedShutdown if
// it has not handled shutdown for this process yet.
//
// (3) We then notify each widget that its session with the compositor is
// now invalid. The widget is responsible for destroying its layer
// manager and CompositorBridgeChild. Note that at this stage, not
// all actors may have received ActorDestroy yet. CompositorBridgeChild
// may attempt to send messages, and if this happens, it will probably
// report a MsgDropped error. This is okay.
//
// (4) At this point, the UI process has a clean slate: no layers should
// exist for the old compositor. We may make a decision on whether or
// not to re-launch the GPU process. Currently, we do not relaunch it,
// and any new compositors will be created in-process and will default
// to software.
//
// (5) Next we notify each ContentParent of the lost connection. It will
// request new endpoints from the GPUProcessManager and forward them
// to its ContentChild. The parent-side of these endpoints may come
// from the compositor thread of the UI process, or the compositor
// thread of the GPU process. However, no actual compositors should
// exist yet.
//
// (6) Each ContentChild will receive new endpoints. It will destroy its
// Compositor/ImageBridgeChild singletons and recreate them, as well
// as invalidate all retained layers.
//
// (7) In addition, each ContentChild will ask each of its BrowserChildren
// to re-request association with the compositor for the window
// owning the tab. The sequence of calls looks like:
// (a) [CONTENT] ContentChild::RecvReinitRendering
// (b) [CONTENT] BrowserChild::ReinitRendering
// (c) [CONTENT] BrowserChild::SendEnsureLayersConnected
// (d) [UI] BrowserParent::RecvEnsureLayersConnected
// (e) [UI] RenderFrame::EnsureLayersConnected
// (f) [UI] CompositorBridgeChild::SendNotifyChildRecreated
//
// Note that at step (e), RenderFrame will call GetLayerManager
// on the nsIWidget owning the tab. This step ensures that a compositor
// exists for the window. If we decided to launch a new GPU Process,
// at this point we block until the process has launched and we're
// able to create a new window compositor. Otherwise, if compositing
// is now in-process, this will simply create a new
// CompositorBridgeParent in the UI process. If there are multiple tabs
// in the same window, additional tabs will simply return the already-
// established compositor.
//
// Finally, this step serves one other crucial function: tabs must be
// associated with a window compositor or else they can't forward
// layer transactions. So this step both ensures that a compositor
// exists, and that the tab can forward layers.
//
// (8) Last, if the window had no remote tabs, step (7) will not have
// applied, and the window will not have a new compositor just yet.
// The next refresh tick and paint will ensure that one exists, again
// via nsIWidget::GetLayerManager.
RebuildRemoteSessions();
// Notify content. This will ensure that each content process re-establishes
// a connection to the compositor thread (whether it's in-process or in a
// newly launched GPU process).
for (const auto& listener : mListeners) {
listener->OnCompositorUnexpectedShutdown();
}
}
void GPUProcessManager::RebuildRemoteSessions() {
// Build a list of sessions to notify, since notification might delete
// entries from the list.
nsTArray<RefPtr<RemoteCompositorSession>> sessions;
for (auto& session : mRemoteSessions) {
sessions.AppendElement(session);
}
// Notify each widget that we have lost the GPU process. This will ensure
// that each widget destroys its layer manager and CompositorBridgeChild.
for (const auto& session : sessions) {
session->NotifySessionLost();
}
}
void GPUProcessManager::RebuildInProcessSessions() {
// Build a list of sessions to notify, since notification might delete
// entries from the list.
nsTArray<RefPtr<InProcessCompositorSession>> sessions;
for (auto& session : mInProcessSessions) {
sessions.AppendElement(session);
}
// Notify each widget that we have lost the GPU process. This will ensure
// that each widget destroys its layer manager and CompositorBridgeChild.
for (const auto& session : sessions) {
session->NotifySessionLost();
}
}
void GPUProcessManager::NotifyDisablingWebRender() {
#if defined(MOZ_WIDGET_ANDROID)
for (const auto& session : mRemoteSessions) {
session->NotifyDisablingWebRender();
}
for (const auto& session : mInProcessSessions) {
session->NotifyDisablingWebRender();
}
#endif
}
void GPUProcessManager::NotifyRemoteActorDestroyed(
const uint64_t& aProcessToken) {
if (!NS_IsMainThread()) {
RefPtr<Runnable> task = mTaskFactory.NewRunnableMethod(
&GPUProcessManager::NotifyRemoteActorDestroyed, aProcessToken);
NS_DispatchToMainThread(task.forget());
return;
}
if (mProcessToken != aProcessToken) {
// This token is for an older process; we can safely ignore it.
return;
}
// One of the bridged top-level actors for the GPU process has been
// prematurely terminated, and we're receiving a notification. This
// can happen if the ActorDestroy for a bridged protocol fires
// before the ActorDestroy for PGPUChild.
OnProcessUnexpectedShutdown(mProcess);
}
void GPUProcessManager::CleanShutdown() {
DestroyProcess();
mVsyncIOThread = nullptr;
}
void GPUProcessManager::KillProcess() {
if (!mProcess) {
return;
}
mProcess->KillProcess();
}
void GPUProcessManager::DestroyProcess() {
if (!mProcess) {
return;
}
mProcess->Shutdown();
mProcessToken = 0;
mProcess = nullptr;
mGPUChild = nullptr;
mQueuedPrefs.Clear();
if (mVsyncBridge) {
mVsyncBridge->Close();
mVsyncBridge = nullptr;
}
CrashReporter::AnnotateCrashReport(
CrashReporter::Annotation::GPUProcessStatus, "Destroyed"_ns);
}
already_AddRefed<CompositorSession> GPUProcessManager::CreateTopLevelCompositor(
nsBaseWidget* aWidget, LayerManager* aLayerManager,
CSSToLayoutDeviceScale aScale, const CompositorOptions& aOptions,
bool aUseExternalSurfaceSize, const gfx::IntSize& aSurfaceSize,
bool* aRetryOut) {
MOZ_ASSERT(aRetryOut);
LayersId layerTreeId = AllocateLayerTreeId();
EnsureProtocolsReady();
RefPtr<CompositorSession> session;
if (EnsureGPUReady()) {
session =
CreateRemoteSession(aWidget, aLayerManager, layerTreeId, aScale,
aOptions, aUseExternalSurfaceSize, aSurfaceSize);
if (!session) {
// We couldn't create a remote compositor, so abort the process.
DisableGPUProcess("Failed to create remote compositor");
*aRetryOut = true;
return nullptr;
}
} else {
session = InProcessCompositorSession::Create(
aWidget, aLayerManager, layerTreeId, aScale, aOptions,
aUseExternalSurfaceSize, aSurfaceSize, AllocateNamespace());
}
#if defined(MOZ_WIDGET_ANDROID)
if (session) {
// Nothing to do if controller gets a nullptr
RefPtr<UiCompositorControllerChild> controller =
CreateUiCompositorController(aWidget, session->RootLayerTreeId());
session->SetUiCompositorControllerChild(controller);
}
#endif // defined(MOZ_WIDGET_ANDROID)
*aRetryOut = false;
return session.forget();
}
RefPtr<CompositorSession> GPUProcessManager::CreateRemoteSession(
nsBaseWidget* aWidget, LayerManager* aLayerManager,
const LayersId& aRootLayerTreeId, CSSToLayoutDeviceScale aScale,
const CompositorOptions& aOptions, bool aUseExternalSurfaceSize,
const gfx::IntSize& aSurfaceSize) {
#ifdef MOZ_WIDGET_SUPPORTS_OOP_COMPOSITING
widget::CompositorWidgetInitData initData;
aWidget->GetCompositorWidgetInitData(&initData);
RefPtr<CompositorBridgeChild> child =
CompositorManagerChild::CreateWidgetCompositorBridge(
mProcessToken, aLayerManager, AllocateNamespace(), aScale, aOptions,
aUseExternalSurfaceSize, aSurfaceSize);
if (!child) {
gfxCriticalNote << "Failed to create CompositorBridgeChild";
return nullptr;
}
RefPtr<CompositorVsyncDispatcher> dispatcher =
aWidget->GetCompositorVsyncDispatcher();
RefPtr<widget::CompositorWidgetVsyncObserver> observer =
new widget::CompositorWidgetVsyncObserver(mVsyncBridge, aRootLayerTreeId);
widget::CompositorWidgetChild* widget =
new widget::CompositorWidgetChild(dispatcher, observer, initData);
if (!child->SendPCompositorWidgetConstructor(widget, initData)) {
return nullptr;
}
if (!widget->Initialize()) {
return nullptr;
}
if (!child->SendInitialize(aRootLayerTreeId)) {
return nullptr;
}
RefPtr<APZCTreeManagerChild> apz = nullptr;
if (aOptions.UseAPZ()) {
PAPZCTreeManagerChild* papz =
child->SendPAPZCTreeManagerConstructor(LayersId{0});
if (!papz) {
return nullptr;
}
apz = static_cast<APZCTreeManagerChild*>(papz);
RefPtr<APZInputBridgeChild> pinput = new APZInputBridgeChild();
if (!mGPUChild->SendPAPZInputBridgeConstructor(pinput, aRootLayerTreeId)) {
return nullptr;
}
apz->SetInputBridge(pinput);
}
return new RemoteCompositorSession(aWidget, child, widget, apz,
aRootLayerTreeId);
#else
gfxCriticalNote << "Platform does not support out-of-process compositing";
return nullptr;
#endif
}
bool GPUProcessManager::CreateContentBridges(
base::ProcessId aOtherProcess,
ipc::Endpoint<PCompositorManagerChild>* aOutCompositor,
ipc::Endpoint<PImageBridgeChild>* aOutImageBridge,
ipc::Endpoint<PVRManagerChild>* aOutVRBridge,
ipc::Endpoint<PRemoteDecoderManagerChild>* aOutVideoManager,
nsTArray<uint32_t>* aNamespaces) {
if (!CreateContentCompositorManager(aOtherProcess, aOutCompositor) ||
!CreateContentImageBridge(aOtherProcess, aOutImageBridge) ||
!CreateContentVRManager(aOtherProcess, aOutVRBridge)) {
return false;
}
// VideoDeocderManager is only supported in the GPU process, so we allow this
// to be fallible.
CreateContentRemoteDecoderManager(aOtherProcess, aOutVideoManager);
// Allocates 3 namespaces(for CompositorManagerChild, CompositorBridgeChild
// and ImageBridgeChild)
aNamespaces->AppendElement(AllocateNamespace());
aNamespaces->AppendElement(AllocateNamespace());
aNamespaces->AppendElement(AllocateNamespace());
return true;
}
bool GPUProcessManager::CreateContentCompositorManager(
base::ProcessId aOtherProcess,
ipc::Endpoint<PCompositorManagerChild>* aOutEndpoint) {
ipc::Endpoint<PCompositorManagerParent> parentPipe;
ipc::Endpoint<PCompositorManagerChild> childPipe;
base::ProcessId parentPid =
EnsureGPUReady() ? mGPUChild->OtherPid() : base::GetCurrentProcId();
nsresult rv = PCompositorManager::CreateEndpoints(parentPid, aOtherProcess,
&parentPipe, &childPipe);
if (NS_FAILED(rv)) {
gfxCriticalNote << "Could not create content compositor manager: "
<< hexa(int(rv));
return false;
}
if (mGPUChild) {
mGPUChild->SendNewContentCompositorManager(std::move(parentPipe));
} else if (!CompositorManagerParent::Create(std::move(parentPipe),
/* aIsRoot */ false)) {
return false;
}
*aOutEndpoint = std::move(childPipe);
return true;
}
bool GPUProcessManager::CreateContentImageBridge(
base::ProcessId aOtherProcess,
ipc::Endpoint<PImageBridgeChild>* aOutEndpoint) {
EnsureImageBridgeChild();
base::ProcessId parentPid =
EnsureGPUReady() ? mGPUChild->OtherPid() : base::GetCurrentProcId();
ipc::Endpoint<PImageBridgeParent> parentPipe;
ipc::Endpoint<PImageBridgeChild> childPipe;
nsresult rv = PImageBridge::CreateEndpoints(parentPid, aOtherProcess,
&parentPipe, &childPipe);
if (NS_FAILED(rv)) {
gfxCriticalNote << "Could not create content compositor bridge: "
<< hexa(int(rv));
return false;
}
if (mGPUChild) {
mGPUChild->SendNewContentImageBridge(std::move(parentPipe));
} else {
if (!ImageBridgeParent::CreateForContent(std::move(parentPipe))) {
return false;
}
}
*aOutEndpoint = std::move(childPipe);
return true;
}
base::ProcessId GPUProcessManager::GPUProcessPid() {
base::ProcessId gpuPid = mGPUChild ? mGPUChild->OtherPid() : -1;
return gpuPid;
}
bool GPUProcessManager::CreateContentVRManager(
base::ProcessId aOtherProcess,
ipc::Endpoint<PVRManagerChild>* aOutEndpoint) {
EnsureVRManager();
base::ProcessId parentPid =
EnsureGPUReady() ? mGPUChild->OtherPid() : base::GetCurrentProcId();
ipc::Endpoint<PVRManagerParent> parentPipe;
ipc::Endpoint<PVRManagerChild> childPipe;
nsresult rv = PVRManager::CreateEndpoints(parentPid, aOtherProcess,
&parentPipe, &childPipe);
if (NS_FAILED(rv)) {
gfxCriticalNote << "Could not create content compositor bridge: "
<< hexa(int(rv));
return false;
}
if (mGPUChild) {
mGPUChild->SendNewContentVRManager(std::move(parentPipe));
} else {
if (!VRManagerParent::CreateForContent(std::move(parentPipe))) {
return false;
}
}
*aOutEndpoint = std::move(childPipe);
return true;
}
void GPUProcessManager::CreateContentRemoteDecoderManager(
base::ProcessId aOtherProcess,
ipc::Endpoint<PRemoteDecoderManagerChild>* aOutEndpoint) {
if (!EnsureGPUReady() || !StaticPrefs::media_gpu_process_decoder() ||
!mDecodeVideoOnGpuProcess) {
return;
}
ipc::Endpoint<PRemoteDecoderManagerParent> parentPipe;
ipc::Endpoint<PRemoteDecoderManagerChild> childPipe;
nsresult rv = PRemoteDecoderManager::CreateEndpoints(
mGPUChild->OtherPid(), aOtherProcess, &parentPipe, &childPipe);
if (NS_FAILED(rv)) {
gfxCriticalNote << "Could not create content video decoder: "
<< hexa(int(rv));
return;
}
mGPUChild->SendNewContentRemoteDecoderManager(std::move(parentPipe));
*aOutEndpoint = std::move(childPipe);
}
void GPUProcessManager::InitVideoBridge(
ipc::Endpoint<PVideoBridgeParent>&& aVideoBridge) {
if (EnsureGPUReady()) {
mGPUChild->SendInitVideoBridge(std::move(aVideoBridge));
}
}
void GPUProcessManager::MapLayerTreeId(LayersId aLayersId,
base::ProcessId aOwningId) {
LayerTreeOwnerTracker::Get()->Map(aLayersId, aOwningId);
if (EnsureGPUReady()) {
mGPUChild->SendAddLayerTreeIdMapping(
LayerTreeIdMapping(aLayersId, aOwningId));
}
}
void GPUProcessManager::UnmapLayerTreeId(LayersId aLayersId,
base::ProcessId aOwningId) {
LayerTreeOwnerTracker::Get()->Unmap(aLayersId, aOwningId);
if (EnsureGPUReady()) {
mGPUChild->SendRemoveLayerTreeIdMapping(
LayerTreeIdMapping(aLayersId, aOwningId));
return;
}
CompositorBridgeParent::DeallocateLayerTreeId(aLayersId);
}
bool GPUProcessManager::IsLayerTreeIdMapped(LayersId aLayersId,
base::ProcessId aRequestingId) {
return LayerTreeOwnerTracker::Get()->IsMapped(aLayersId, aRequestingId);
}
LayersId GPUProcessManager::AllocateLayerTreeId() {
// Allocate tree id by using id namespace.
// By it, tree id does not conflict with external image id and
// async image pipeline id.
MOZ_ASSERT(NS_IsMainThread());
++mResourceId;
if (mResourceId == UINT32_MAX) {
// Move to next id namespace.
mIdNamespace = AllocateNamespace();
mResourceId = 1;
}
uint64_t layerTreeId = mIdNamespace;
layerTreeId = (layerTreeId << 32) | mResourceId;
return LayersId{layerTreeId};
}
uint32_t GPUProcessManager::AllocateNamespace() {
MOZ_ASSERT(NS_IsMainThread());
return ++mNextNamespace;
}
bool GPUProcessManager::AllocateAndConnectLayerTreeId(
PCompositorBridgeChild* aCompositorBridge, base::ProcessId aOtherPid,
LayersId* aOutLayersId, CompositorOptions* aOutCompositorOptions) {
LayersId layersId = AllocateLayerTreeId();
*aOutLayersId = layersId;
if (!mGPUChild || !aCompositorBridge) {
// If we're not remoting to another process, or there is no compositor,
// then we'll send at most one message. In this case we can just keep
// the old behavior of making sure the mapping occurs, and maybe sending
// a creation notification.
MapLayerTreeId(layersId, aOtherPid);
if (!aCompositorBridge) {
return false;
}
return aCompositorBridge->SendNotifyChildCreated(layersId,
aOutCompositorOptions);
}
// Use the combined message path.
LayerTreeOwnerTracker::Get()->Map(layersId, aOtherPid);
return aCompositorBridge->SendMapAndNotifyChildCreated(layersId, aOtherPid,
aOutCompositorOptions);
}
void GPUProcessManager::EnsureVsyncIOThread() {
if (mVsyncIOThread) {
return;
}
mVsyncIOThread = new VsyncIOThreadHolder();
MOZ_RELEASE_ASSERT(mVsyncIOThread->Start());
}
void GPUProcessManager::ShutdownVsyncIOThread() { mVsyncIOThread = nullptr; }
void GPUProcessManager::RegisterRemoteProcessSession(
RemoteCompositorSession* aSession) {
mRemoteSessions.AppendElement(aSession);
}
void GPUProcessManager::UnregisterRemoteProcessSession(
RemoteCompositorSession* aSession) {
mRemoteSessions.RemoveElement(aSession);
}
void GPUProcessManager::RegisterInProcessSession(
InProcessCompositorSession* aSession) {
mInProcessSessions.AppendElement(aSession);
}
void GPUProcessManager::UnregisterInProcessSession(
InProcessCompositorSession* aSession) {
mInProcessSessions.RemoveElement(aSession);
}
void GPUProcessManager::AddListener(GPUProcessListener* aListener) {
mListeners.AppendElement(aListener);
}
void GPUProcessManager::RemoveListener(GPUProcessListener* aListener) {
mListeners.RemoveElement(aListener);
}
bool GPUProcessManager::NotifyGpuObservers(const char* aTopic) {
if (!EnsureGPUReady()) {
return false;
}
nsCString topic(aTopic);
mGPUChild->SendNotifyGpuObservers(topic);
return true;
}
class GPUMemoryReporter : public MemoryReportingProcess {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GPUMemoryReporter, override)
bool IsAlive() const override {
if (GPUProcessManager* gpm = GPUProcessManager::Get()) {
return !!gpm->GetGPUChild();
}
return false;
}
bool SendRequestMemoryReport(
const uint32_t& aGeneration, const bool& aAnonymize,
const bool& aMinimizeMemoryUsage,
const Maybe<ipc::FileDescriptor>& aDMDFile) override {
GPUChild* child = GetChild();
if (!child) {
return false;
}
return child->SendRequestMemoryReport(aGeneration, aAnonymize,
aMinimizeMemoryUsage, aDMDFile);
}
int32_t Pid() const override {
if (GPUChild* child = GetChild()) {
return (int32_t)child->OtherPid();
}
return 0;
}
private:
GPUChild* GetChild() const {
if (GPUProcessManager* gpm = GPUProcessManager::Get()) {
if (GPUChild* child = gpm->GetGPUChild()) {
return child;
}
}
return nullptr;
}
protected:
~GPUMemoryReporter() = default;
};
RefPtr<MemoryReportingProcess> GPUProcessManager::GetProcessMemoryReporter() {
if (!EnsureGPUReady()) {
return nullptr;
}
return new GPUMemoryReporter();
}
} // namespace gfx
} // namespace mozilla
|