1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "RotatedBuffer.h"
#include <sys/types.h> // for int32_t
#include <algorithm> // for max
#include <utility> // for Move
#include "BasicImplData.h" // for BasicImplData
#include "BasicLayersImpl.h" // for ToData
#include "GeckoProfiler.h" // for AUTO_PROFILER_LABEL
#include "Layers.h" // for PaintedLayer, Layer, etc
#include "PaintThread.h"
#include "gfx2DGlue.h"
#include "gfxPlatform.h" // for gfxPlatform
#include "gfxUtils.h" // for gfxUtils
#include "mozilla/ArrayUtils.h" // for ArrayLength
#include "mozilla/StaticPrefs_layers.h"
#include "mozilla/gfx/BasePoint.h" // for BasePoint
#include "mozilla/gfx/BaseRect.h" // for BaseRect
#include "mozilla/gfx/BaseSize.h" // for BaseSize
#include "mozilla/gfx/Matrix.h" // for Matrix
#include "mozilla/gfx/Point.h" // for Point, IntPoint
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/gfx/Rect.h" // for Rect, IntRect
#include "mozilla/gfx/Types.h" // for ExtendMode::ExtendMode::CLAMP, etc
#include "mozilla/layers/ShadowLayers.h" // for ShadowableLayer
#include "mozilla/layers/TextureClient.h" // for TextureClient
#include "nsLayoutUtils.h" // for invalidation debugging
namespace mozilla {
using namespace gfx;
namespace layers {
void BorrowDrawTarget::ReturnDrawTarget(gfx::DrawTarget*& aReturned) {
MOZ_ASSERT(mLoanedDrawTarget);
MOZ_ASSERT(aReturned == mLoanedDrawTarget);
if (mLoanedDrawTarget) {
mLoanedDrawTarget->SetTransform(mLoanedTransform);
mLoanedDrawTarget = nullptr;
}
aReturned = nullptr;
}
IntRect RotatedBuffer::GetQuadrantRectangle(XSide aXSide, YSide aYSide) const {
// quadrantTranslation is the amount we translate the top-left
// of the quadrant by to get coordinates relative to the layer
IntPoint quadrantTranslation = -mBufferRotation;
quadrantTranslation.x += aXSide == LEFT ? mBufferRect.Width() : 0;
quadrantTranslation.y += aYSide == TOP ? mBufferRect.Height() : 0;
return mBufferRect + quadrantTranslation;
}
Rect RotatedBuffer::GetSourceRectangle(XSide aXSide, YSide aYSide) const {
Rect result;
if (aXSide == LEFT) {
result.SetBoxX(0, mBufferRotation.x);
} else {
result.SetBoxX(mBufferRotation.x, mBufferRect.Width());
}
if (aYSide == TOP) {
result.SetBoxY(0, mBufferRotation.y);
} else {
result.SetBoxY(mBufferRotation.y, mBufferRect.Height());
}
return result;
}
void RotatedBuffer::BeginCapture() {
RefPtr<gfx::DrawTarget> target = GetBufferTarget();
MOZ_ASSERT(!mCapture);
MOZ_ASSERT(target);
mCapture = Factory::CreateCaptureDrawTargetForTarget(
target, StaticPrefs::layers_omtp_capture_limit_AtStartup());
}
RefPtr<gfx::DrawTargetCapture> RotatedBuffer::EndCapture() {
MOZ_ASSERT(mCapture);
return std::move(mCapture);
}
/**
* @param aXSide LEFT means we draw from the left side of the buffer (which
* is drawn on the right side of mBufferRect). RIGHT means we draw from
* the right side of the buffer (which is drawn on the left side of
* mBufferRect).
* @param aYSide TOP means we draw from the top side of the buffer (which
* is drawn on the bottom side of mBufferRect). BOTTOM means we draw from
* the bottom side of the buffer (which is drawn on the top side of
* mBufferRect).
*/
void RotatedBuffer::DrawBufferQuadrant(
gfx::DrawTarget* aTarget, XSide aXSide, YSide aYSide, float aOpacity,
gfx::CompositionOp aOperator, gfx::SourceSurface* aMask,
const gfx::Matrix* aMaskTransform) const {
// The rectangle that we're going to fill. Basically we're going to
// render the buffer at mBufferRect + quadrantTranslation to get the
// pixels in the right place, but we're only going to paint within
// mBufferRect
IntRect quadrantRect = GetQuadrantRectangle(aXSide, aYSide);
IntRect fillRect;
if (!fillRect.IntersectRect(mBufferRect, quadrantRect)) return;
gfx::Point quadrantTranslation(quadrantRect.X(), quadrantRect.Y());
RefPtr<SourceSurface> snapshot = GetBufferSource();
if (!snapshot) {
gfxCriticalError()
<< "Invalid snapshot in RotatedBuffer::DrawBufferQuadrant";
return;
}
// direct2d is much slower when using OP_SOURCE so use OP_OVER and
// (maybe) a clear instead. Normally we need to draw in a single operation
// (to avoid flickering) but direct2d is ok since it defers rendering.
// We should try abstract this logic in a helper when we have other use
// cases.
if ((aTarget->GetBackendType() == BackendType::DIRECT2D ||
aTarget->GetBackendType() == BackendType::DIRECT2D1_1) &&
aOperator == CompositionOp::OP_SOURCE) {
aOperator = CompositionOp::OP_OVER;
if (snapshot->GetFormat() == SurfaceFormat::B8G8R8A8) {
aTarget->ClearRect(IntRectToRect(fillRect));
}
}
// OP_SOURCE is unbounded in Azure, and we really don't want that behaviour
// here. We also can't do a ClearRect+FillRect since we need the drawing to
// happen as an atomic operation (to prevent flickering). We also need this
// clip in the case where we have a mask, since the mask surface might cover
// more than fillRect, but we only want to touch the pixels inside fillRect.
aTarget->PushClipRect(IntRectToRect(fillRect));
if (aMask) {
Matrix oldTransform = aTarget->GetTransform();
// Transform from user -> buffer space.
Matrix transform =
Matrix::Translation(quadrantTranslation.x, quadrantTranslation.y);
Matrix inverseMask = *aMaskTransform;
inverseMask.Invert();
transform *= oldTransform;
transform *= inverseMask;
#ifdef MOZ_GFX_OPTIMIZE_MOBILE
SurfacePattern source(snapshot, ExtendMode::CLAMP, transform,
SamplingFilter::POINT);
#else
SurfacePattern source(snapshot, ExtendMode::CLAMP, transform);
#endif
aTarget->SetTransform(*aMaskTransform);
aTarget->MaskSurface(source, aMask, Point(0, 0),
DrawOptions(aOpacity, aOperator));
aTarget->SetTransform(oldTransform);
} else {
#ifdef MOZ_GFX_OPTIMIZE_MOBILE
DrawSurfaceOptions options(SamplingFilter::POINT);
#else
DrawSurfaceOptions options;
#endif
aTarget->DrawSurface(snapshot, IntRectToRect(fillRect),
GetSourceRectangle(aXSide, aYSide), options,
DrawOptions(aOpacity, aOperator));
}
aTarget->PopClip();
}
void RotatedBuffer::DrawBufferWithRotation(
gfx::DrawTarget* aTarget, float aOpacity, gfx::CompositionOp aOperator,
gfx::SourceSurface* aMask, const gfx::Matrix* aMaskTransform) const {
AUTO_PROFILER_LABEL("RotatedBuffer::DrawBufferWithRotation", GRAPHICS);
// See above, in Azure Repeat should always be a safe, even faster choice
// though! Particularly on D2D Repeat should be a lot faster, need to look
// into that. TODO[Bas]
DrawBufferQuadrant(aTarget, LEFT, TOP, aOpacity, aOperator, aMask,
aMaskTransform);
DrawBufferQuadrant(aTarget, RIGHT, TOP, aOpacity, aOperator, aMask,
aMaskTransform);
DrawBufferQuadrant(aTarget, LEFT, BOTTOM, aOpacity, aOperator, aMask,
aMaskTransform);
DrawBufferQuadrant(aTarget, RIGHT, BOTTOM, aOpacity, aOperator, aMask,
aMaskTransform);
}
static bool IsClippingCheap(gfx::DrawTarget* aTarget,
const nsIntRegion& aRegion) {
// Assume clipping is cheap if the draw target just has an integer
// translation, and the visible region is simple.
return !aTarget->GetTransform().HasNonIntegerTranslation() &&
aRegion.GetNumRects() <= 1;
}
void RotatedBuffer::DrawTo(PaintedLayer* aLayer, DrawTarget* aTarget,
float aOpacity, CompositionOp aOp,
SourceSurface* aMask, const Matrix* aMaskTransform) {
bool clipped = false;
// If the entire buffer is valid, we can just draw the whole thing,
// no need to clip. But we'll still clip if clipping is cheap ---
// that might let us copy a smaller region of the buffer.
// Also clip to the visible region if we're told to.
if (!aLayer->GetValidRegion().Contains(BufferRect()) ||
(ToData(aLayer)->GetClipToVisibleRegion() &&
!aLayer->GetVisibleRegion().ToUnknownRegion().Contains(BufferRect())) ||
IsClippingCheap(aTarget,
aLayer->GetLocalVisibleRegion().ToUnknownRegion())) {
// We don't want to draw invalid stuff, so we need to clip. Might as
// well clip to the smallest area possible --- the visible region.
// Bug 599189 if there is a non-integer-translation transform in aTarget,
// we might sample pixels outside GetLocalVisibleRegion(), which is wrong
// and may cause gray lines.
gfxUtils::ClipToRegion(aTarget,
aLayer->GetLocalVisibleRegion().ToUnknownRegion());
clipped = true;
}
DrawBufferWithRotation(aTarget, aOpacity, aOp, aMask, aMaskTransform);
if (clipped) {
aTarget->PopClip();
}
}
void RotatedBuffer::UpdateDestinationFrom(const RotatedBuffer& aSource,
const gfx::IntRect& aUpdateRect) {
DrawIterator iter;
while (DrawTarget* destDT =
BorrowDrawTargetForQuadrantUpdate(aUpdateRect, &iter)) {
bool isClippingCheap = IsClippingCheap(destDT, iter.mDrawRegion);
if (isClippingCheap) {
gfxUtils::ClipToRegion(destDT, iter.mDrawRegion);
}
aSource.DrawBufferWithRotation(destDT, 1.0, CompositionOp::OP_SOURCE);
if (isClippingCheap) {
destDT->PopClip();
}
ReturnDrawTarget(destDT);
}
}
static void WrapRotationAxis(int32_t* aRotationPoint, int32_t aSize) {
if (*aRotationPoint < 0) {
*aRotationPoint += aSize;
} else if (*aRotationPoint >= aSize) {
*aRotationPoint -= aSize;
}
}
bool RotatedBuffer::Parameters::IsRotated() const {
return mBufferRotation != IntPoint(0, 0);
}
bool RotatedBuffer::Parameters::RectWrapsBuffer(
const gfx::IntRect& aRect) const {
int32_t xBoundary = mBufferRect.XMost() - mBufferRotation.x;
int32_t yBoundary = mBufferRect.YMost() - mBufferRotation.y;
return (aRect.X() < xBoundary && xBoundary < aRect.XMost()) ||
(aRect.Y() < yBoundary && yBoundary < aRect.YMost());
}
void RotatedBuffer::Parameters::SetUnrotated() {
mBufferRotation = IntPoint(0, 0);
mDidSelfCopy = true;
}
RotatedBuffer::Parameters RotatedBuffer::AdjustedParameters(
const gfx::IntRect& aDestBufferRect) const {
IntRect keepArea;
if (keepArea.IntersectRect(aDestBufferRect, mBufferRect)) {
// Set mBufferRotation so that the pixels currently in mDTBuffer
// will still be rendered in the right place when mBufferRect
// changes to aDestBufferRect.
IntPoint newRotation =
mBufferRotation + (aDestBufferRect.TopLeft() - mBufferRect.TopLeft());
WrapRotationAxis(&newRotation.x, mBufferRect.Width());
WrapRotationAxis(&newRotation.y, mBufferRect.Height());
NS_ASSERTION(gfx::IntRect(gfx::IntPoint(0, 0), mBufferRect.Size())
.Contains(newRotation),
"newRotation out of bounds");
return Parameters{aDestBufferRect, newRotation};
}
// No pixels are going to be kept. The whole visible region
// will be redrawn, so we don't need to copy anything, so we don't
// set destBuffer.
return Parameters{aDestBufferRect, IntPoint(0, 0)};
}
bool RotatedBuffer::UnrotateBufferTo(const Parameters& aParameters) {
RefPtr<gfx::DrawTarget> drawTarget = GetDrawTarget();
MOZ_ASSERT(drawTarget && drawTarget->IsValid());
if (mBufferRotation == IntPoint(0, 0)) {
IntRect srcRect(IntPoint(0, 0), mBufferRect.Size());
IntPoint dest = mBufferRect.TopLeft() - aParameters.mBufferRect.TopLeft();
drawTarget->CopyRect(srcRect, dest);
return true;
} else {
return drawTarget->Unrotate(aParameters.mBufferRotation);
}
}
void RotatedBuffer::SetParameters(
const RotatedBuffer::Parameters& aParameters) {
mBufferRect = aParameters.mBufferRect;
mBufferRotation = aParameters.mBufferRotation;
mDidSelfCopy = aParameters.mDidSelfCopy;
}
RotatedBuffer::ContentType RotatedBuffer::GetContentType() const {
return ContentForFormat(GetFormat());
}
DrawTarget* RotatedBuffer::BorrowDrawTargetForQuadrantUpdate(
const IntRect& aBounds, DrawIterator* aIter) {
IntRect bounds = aBounds;
if (aIter) {
// If an iterator was provided, then BeginPaint must have been run with
// PAINT_CAN_DRAW_ROTATED, and the draw region might cover multiple
// quadrants. Iterate over each of them, and return an appropriate buffer
// each time we find one that intersects the draw region. The iterator
// mCount value tracks which quadrants we have considered across multiple
// calls to this function.
aIter->mDrawRegion.SetEmpty();
while (aIter->mCount < 4) {
IntRect quadrant =
GetQuadrantRectangle((aIter->mCount & 1) ? LEFT : RIGHT,
(aIter->mCount & 2) ? TOP : BOTTOM);
aIter->mDrawRegion.And(aBounds, quadrant);
aIter->mCount++;
if (!aIter->mDrawRegion.IsEmpty()) {
break;
}
}
if (aIter->mDrawRegion.IsEmpty()) {
return nullptr;
}
bounds = aIter->mDrawRegion.GetBounds();
}
MOZ_ASSERT(!mLoanedDrawTarget,
"draw target has been borrowed and not returned");
mLoanedDrawTarget = GetDrawTarget();
// Figure out which quadrant to draw in
int32_t xBoundary = mBufferRect.XMost() - mBufferRotation.x;
int32_t yBoundary = mBufferRect.YMost() - mBufferRotation.y;
XSide sideX = bounds.XMost() <= xBoundary ? RIGHT : LEFT;
YSide sideY = bounds.YMost() <= yBoundary ? BOTTOM : TOP;
IntRect quadrantRect = GetQuadrantRectangle(sideX, sideY);
NS_ASSERTION(quadrantRect.Contains(bounds), "Messed up quadrants");
mLoanedTransform = mLoanedDrawTarget->GetTransform();
Matrix transform = Matrix(mLoanedTransform)
.PreTranslate(-quadrantRect.X(), -quadrantRect.Y());
mLoanedDrawTarget->SetTransform(transform);
return mLoanedDrawTarget;
}
gfx::SurfaceFormat RemoteRotatedBuffer::GetFormat() const {
return mClient->GetFormat();
}
bool RemoteRotatedBuffer::IsLocked() { return mClient->IsLocked(); }
bool RemoteRotatedBuffer::Lock(OpenMode aMode) {
MOZ_ASSERT(!mTarget);
MOZ_ASSERT(!mTargetOnWhite);
bool locked =
mClient->Lock(aMode) && (!mClientOnWhite || mClientOnWhite->Lock(aMode));
if (!locked) {
Unlock();
return false;
}
mTarget = mClient->BorrowDrawTarget();
if (!mTarget || !mTarget->IsValid()) {
gfxCriticalNote << "Invalid draw target " << hexa(mTarget)
<< " in RemoteRotatedBuffer::Lock";
Unlock();
return false;
}
if (mClientOnWhite) {
mTargetOnWhite = mClientOnWhite->BorrowDrawTarget();
if (!mTargetOnWhite || !mTargetOnWhite->IsValid()) {
gfxCriticalNote << "Invalid draw target(s) " << hexa(mTarget) << " and "
<< hexa(mTargetOnWhite)
<< " in RemoteRotatedBuffer::Lock";
Unlock();
return false;
}
}
if (mTargetOnWhite) {
mTargetDual = Factory::CreateDualDrawTarget(mTarget, mTargetOnWhite);
if (!mTargetDual || !mTargetDual->IsValid()) {
gfxCriticalNote << "Invalid dual draw target " << hexa(mTargetDual)
<< " in RemoteRotatedBuffer::Lock";
Unlock();
return false;
}
} else {
mTargetDual = mTarget;
}
return true;
}
void RemoteRotatedBuffer::Unlock() {
mTarget = nullptr;
mTargetOnWhite = nullptr;
mTargetDual = nullptr;
if (mClient->IsLocked()) {
mClient->Unlock();
}
if (mClientOnWhite && mClientOnWhite->IsLocked()) {
mClientOnWhite->Unlock();
}
}
void RemoteRotatedBuffer::SyncWithObject(RefPtr<SyncObjectClient> aSyncObject) {
mClient->SyncWithObject(aSyncObject);
if (mClientOnWhite) {
mClientOnWhite->SyncWithObject(aSyncObject);
}
}
void RemoteRotatedBuffer::Clear() {
MOZ_ASSERT(!mTarget && !mTargetOnWhite);
mClient = nullptr;
mClientOnWhite = nullptr;
}
gfx::DrawTarget* RemoteRotatedBuffer::GetBufferTarget() const {
return mTargetDual;
}
gfx::SurfaceFormat DrawTargetRotatedBuffer::GetFormat() const {
return mTarget->GetFormat();
}
gfx::DrawTarget* DrawTargetRotatedBuffer::GetBufferTarget() const {
return mTargetDual;
}
gfx::SurfaceFormat SourceRotatedBuffer::GetFormat() const {
return mSource->GetFormat();
}
already_AddRefed<SourceSurface> SourceRotatedBuffer::GetBufferSource() const {
RefPtr<SourceSurface> sourceDual = mSourceDual;
return sourceDual.forget();
}
} // namespace layers
} // namespace mozilla
|