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<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<title>Sanity check for one-touch pinch zooming</title>
<script type="application/javascript" src="apz_test_native_event_utils.js"></script>
<script type="application/javascript" src="apz_test_utils.js"></script>
<script src="/tests/SimpleTest/paint_listener.js"></script>
<script src="/tests/SimpleTest/EventUtils.js"></script>
<script type="application/javascript">
async function test() {
let visResEvt = new EventCounter(window.visualViewport, "resize");
let visScrEvt = new EventCounter(window.visualViewport, "scroll");
// Our internal visual viewport events aren't restricted to the visual view-
// port itself, so we can listen on the window itself, however the event
// listener needs to be in the system group.
let visResEvtInternal = new EventCounter(window, "mozvisualresize",
{ mozSystemGroup: true });
let visScrEvtInternal = new EventCounter(window, "mozvisualscroll",
{ mozSystemGroup: true });
let visResEvtContent = new EventCounter(window, "mozvisualresize");
let visScrEvtContent = new EventCounter(window, "mozvisualscroll");
var initial_resolution = getResolution();
ok(initial_resolution > 0,
"The initial_resolution is " + initial_resolution + ", which is some sane value");
// This listener will trigger the test to continue once APZ is done with
// processing the scroll.
let transformEndPromise = promiseTransformEnd();
var zoom_in = [
[ { x: 150, y: 300 } ],
[ null ],
[ { x: 150, y: 300 } ],
[ { x: 150, y: 305 } ],
[ { x: 150, y: 310 } ],
[ { x: 150, y: 315 } ],
[ { x: 150, y: 320 } ],
[ { x: 150, y: 325 } ],
];
var touchIds = [0];
synthesizeNativeTouchSequences(document.body, zoom_in, null, touchIds);
// Wait for the APZ:TransformEnd to be fired after touch events are processed.
await transformEndPromise;
// Flush state and get the resolution we're at now
await promiseApzFlushedRepaints();
let final_resolution = getResolution();
ok(final_resolution > initial_resolution, "The final resolution (" + final_resolution + ") is greater after zooming in");
// Check we've got the expected events.
// Zooming the page should fire visual viewport resize events:
visResEvt.unregister();
ok(visResEvt.count > 0, "Got some visual viewport resize events");
visResEvtInternal.unregister();
ok(visResEvtInternal.count > 0, "Got some mozvisualresize events");
// We're zooming somewhere in the middle of the page, so the visual
// viewport's coordinates change, too.
// This is true both relative to the page (mozvisualscroll), as well as
// relative to the layout viewport (visual viewport "scroll" event).
visScrEvt.unregister();
ok(visScrEvt.count > 0, "Got some visual viewport scroll events");
visScrEvtInternal.unregister();
ok(visScrEvtInternal.count > 0, "Got some mozvisualscroll events");
// Our internal events shouldn't leak to normal content.
visResEvtContent.unregister();
is(visResEvtContent.count, 0, "Got no mozvisualresize events in content");
visScrEvtContent.unregister();
is(visScrEvtContent.count, 0, "Got no mozvisualscroll events in content");
}
waitUntilApzStable()
.then(test)
.then(subtestDone, subtestFailed);
</script>
</head>
<body>
Here is some text to stare at as the test runs. It serves no functional
purpose, but gives you an idea of the zoom level. It's harder to tell what
the zoom level is when the page is just solid white.
</body>
</html>
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