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<!DOCTYPE HTML>
<html>
<head>
  <title>Test that opacity animation is correctly placed during asynchronous scrolling</title>
  <script src="apz_test_utils.js"></script>
  <script src="/tests/SimpleTest/paint_listener.js"></script>
  <meta name="viewport" content="width=device-width"/>
  <style>
    #anim {
      background: green;
      width: 100px;
      height: 100px;
      animation: anim 100s step-start;
    }
    @keyframes anim {
      from { opacity: 0; }
      to { opacity: 1; }
    }
  </style>
</head>
<body>
 <!--
  This height should be smaller than window height, otherwise the animation
  followed by this element will be out of view, thus the animation doesn't run
  on the compositor.
  -->
 <div style="height: 500px"></div>
 <div id="anim"></div>
 <!--
  Give the page room to scroll, so that the setAsyncScrollOffset() call
  doesn't take the scroll position out of bounds
 -->
 <div style="height: 1000px"></div>
</body>
<script>
"use strict";

const utils = SpecialPowers.getDOMWindowUtils(window);

async function test_opacity() {
  utils.setDisplayPortForElement(0, 0, 300, 1000, document.documentElement, 1);
  await promiseAllPaintsDone();
  let dpr = window.devicePixelRatio;

  let transform = parseTransform(utils.getOMTCTransform(anim));
  isTransformClose(transform, [1, 0, 0, 1, 0, 0],
     "The element shouldn't be moved before scrolling");

  utils.setAsyncScrollOffset(document.documentElement, 0, 300);

  await new Promise(resolve => waitForApzFlushedRepaints(resolve));

  transform = parseTransform(utils.getOMTCTransform(anim));
  isTransformClose(transform, [1, 0, 0, 1, 0, -300 * dpr],
     "Element should have been moved by the offset");
}

if (utils.layerManagerType == "WebRender") {
  ok(true, "This test doesn't need to run on WebRender");
  subtestDone();
} else {
  waitUntilApzStable().then(test_opacity).then(subtestDone, subtestFailed);
}

</script>
</html>