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<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width; initial-scale=1.0">
<title>Sanity mouse-drag click test</title>
<script type="application/javascript" src="apz_test_native_event_utils.js"></script>
<script type="application/javascript" src="apz_test_utils.js"></script>
<script src="/tests/SimpleTest/paint_listener.js"></script>
<script type="application/javascript">
async function test() {
let clickPromise = new Promise(resolve => {
document.addEventListener("click", resolve);
});
// Ensure the pointer is inside the window
await promiseNativeMouseEvent(document.getElementById("b"), 5, 5, nativeMouseMoveEventMsg());
// mouse down, move it around, and release it near where it went down. this
// should generate a click at the release point
await promiseNativeMouseEvent(document.getElementById("b"), 5, 5, nativeMouseDownEventMsg());
await promiseNativeMouseEvent(document.getElementById("b"), 100, 100, nativeMouseMoveEventMsg());
await promiseNativeMouseEvent(document.getElementById("b"), 10, 10, nativeMouseMoveEventMsg());
await promiseNativeMouseEvent(document.getElementById("b"), 8, 8, nativeMouseUpEventMsg());
dump("Finished synthesizing click with a drag in the middle\n");
let e = await clickPromise;
// The mouse down at (5, 5) should not have generated a click, but the up
// at (8, 8) should have.
is(e.target, document.getElementById("b"), "Clicked on button, yay! (at " + e.clientX + "," + e.clientY + ")");
is(e.clientX, 8 + Math.floor(document.getElementById("b").getBoundingClientRect().left), "x-coord of click event looks sane");
is(e.clientY, 8 + Math.floor(document.getElementById("b").getBoundingClientRect().top), "y-coord of click event looks sane");
}
waitUntilApzStable()
.then(test)
.then(subtestDone, subtestFailed);
</script>
</head>
<body>
<button id="b" style="width: 10px; height: 10px"></button>
</body>
</html>
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