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|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "BasicCompositor.h"
#include "BasicLayersImpl.h" // for FillRectWithMask
#include "GeckoProfiler.h"
#include "TextureHostBasic.h"
#include "mozilla/layers/Effects.h"
#include "nsIWidget.h"
#include "gfx2DGlue.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/gfx/Helpers.h"
#include "mozilla/gfx/Swizzle.h"
#include "mozilla/gfx/Tools.h"
#include "mozilla/gfx/ssse3-scaler.h"
#include "mozilla/layers/ImageDataSerializer.h"
#include "mozilla/layers/NativeLayer.h"
#include "mozilla/SSE.h"
#include "mozilla/StaticPrefs_layers.h"
#include "mozilla/StaticPrefs_nglayout.h"
#include "gfxPlatform.h"
#include "gfxUtils.h"
#include "YCbCrUtils.h"
#include <algorithm>
#include "ImageContainer.h"
#ifdef MOZ_WIDGET_GTK
# include "mozilla/WidgetUtilsGtk.h"
#endif
namespace mozilla {
using namespace mozilla::gfx;
namespace layers {
class DataTextureSourceBasic : public DataTextureSource,
public TextureSourceBasic {
public:
const char* Name() const override { return "DataTextureSourceBasic"; }
explicit DataTextureSourceBasic(DataSourceSurface* aSurface)
: mSurface(aSurface), mWrappingExistingData(!!aSurface) {}
DataTextureSource* AsDataTextureSource() override {
// If the texture wraps someone else's memory we'd rather not use it as
// a DataTextureSource per say (that is call Update on it).
return mWrappingExistingData ? nullptr : this;
}
TextureSourceBasic* AsSourceBasic() override { return this; }
gfx::SourceSurface* GetSurface(DrawTarget* aTarget) override {
return mSurface;
}
SurfaceFormat GetFormat() const override {
return mSurface ? mSurface->GetFormat() : gfx::SurfaceFormat::UNKNOWN;
}
IntSize GetSize() const override {
return mSurface ? mSurface->GetSize() : gfx::IntSize(0, 0);
}
bool Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion = nullptr,
gfx::IntPoint* aSrcOffset = nullptr) override {
MOZ_ASSERT(!mWrappingExistingData);
if (mWrappingExistingData) {
return false;
}
mSurface = aSurface;
return true;
}
void DeallocateDeviceData() override {
mSurface = nullptr;
SetUpdateSerial(0);
}
public:
RefPtr<gfx::DataSourceSurface> mSurface;
bool mWrappingExistingData;
};
/**
* WrappingTextureSourceYCbCrBasic wraps YUV format BufferTextureHost to defer
* yuv->rgb conversion. The conversion happens when GetSurface is called.
*/
class WrappingTextureSourceYCbCrBasic : public DataTextureSource,
public TextureSourceBasic {
public:
const char* Name() const override {
return "WrappingTextureSourceYCbCrBasic";
}
explicit WrappingTextureSourceYCbCrBasic(BufferTextureHost* aTexture)
: mTexture(aTexture), mSize(aTexture->GetSize()), mNeedsUpdate(true) {
mFromYCBCR = true;
}
DataTextureSource* AsDataTextureSource() override { return this; }
TextureSourceBasic* AsSourceBasic() override { return this; }
WrappingTextureSourceYCbCrBasic* AsWrappingTextureSourceYCbCrBasic()
override {
return this;
}
gfx::SourceSurface* GetSurface(DrawTarget* aTarget) override {
if (mSurface && !mNeedsUpdate) {
return mSurface;
}
MOZ_ASSERT(mTexture);
if (!mTexture) {
return nullptr;
}
if (!mSurface) {
mSurface =
Factory::CreateDataSourceSurface(mSize, gfx::SurfaceFormat::B8G8R8X8);
}
if (!mSurface) {
return nullptr;
}
MOZ_ASSERT(mTexture->GetBufferDescriptor().type() ==
BufferDescriptor::TYCbCrDescriptor);
MOZ_ASSERT(mTexture->GetSize() == mSize);
mSurface = ImageDataSerializer::DataSourceSurfaceFromYCbCrDescriptor(
mTexture->GetBuffer(),
mTexture->GetBufferDescriptor().get_YCbCrDescriptor(), mSurface);
mNeedsUpdate = false;
return mSurface;
}
SurfaceFormat GetFormat() const override {
return gfx::SurfaceFormat::B8G8R8X8;
}
IntSize GetSize() const override { return mSize; }
virtual bool Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion = nullptr,
gfx::IntPoint* aSrcOffset = nullptr) override {
return false;
}
void DeallocateDeviceData() override {
mTexture = nullptr;
mSurface = nullptr;
SetUpdateSerial(0);
}
void Unbind() override { mNeedsUpdate = true; }
void SetBufferTextureHost(BufferTextureHost* aTexture) override {
mTexture = aTexture;
mNeedsUpdate = true;
}
void ConvertAndScale(const SurfaceFormat& aDestFormat,
const IntSize& aDestSize, unsigned char* aDestBuffer,
int32_t aStride) {
MOZ_ASSERT(mTexture);
if (!mTexture) {
return;
}
MOZ_ASSERT(mTexture->GetBufferDescriptor().type() ==
BufferDescriptor::TYCbCrDescriptor);
MOZ_ASSERT(mTexture->GetSize() == mSize);
ImageDataSerializer::ConvertAndScaleFromYCbCrDescriptor(
mTexture->GetBuffer(),
mTexture->GetBufferDescriptor().get_YCbCrDescriptor(), aDestFormat,
aDestSize, aDestBuffer, aStride);
}
public:
BufferTextureHost* mTexture;
const gfx::IntSize mSize;
RefPtr<gfx::DataSourceSurface> mSurface;
bool mNeedsUpdate;
};
class BasicAsyncReadbackBuffer final : public AsyncReadbackBuffer {
public:
explicit BasicAsyncReadbackBuffer(const IntSize& aSize)
: AsyncReadbackBuffer(aSize) {}
bool MapAndCopyInto(DataSourceSurface* aSurface,
const IntSize& aReadSize) const override;
void TakeSurface(SourceSurface* aSurface) { mSurface = aSurface; }
private:
RefPtr<SourceSurface> mSurface;
};
bool BasicAsyncReadbackBuffer::MapAndCopyInto(DataSourceSurface* aSurface,
const IntSize& aReadSize) const {
if (!mSurface) {
return false;
}
MOZ_RELEASE_ASSERT(aReadSize <= aSurface->GetSize());
RefPtr<DataSourceSurface> source = mSurface->GetDataSurface();
DataSourceSurface::ScopedMap sourceMap(source, DataSourceSurface::READ);
DataSourceSurface::ScopedMap destMap(aSurface, DataSourceSurface::WRITE);
return SwizzleData(sourceMap.GetData(), sourceMap.GetStride(),
mSurface->GetFormat(), destMap.GetData(),
destMap.GetStride(), aSurface->GetFormat(), aReadSize);
}
BasicCompositor::BasicCompositor(CompositorBridgeParent* aParent,
widget::CompositorWidget* aWidget)
: Compositor(aWidget, aParent),
mIsPendingEndRemoteDrawing(false),
mFullWindowRenderTarget(nullptr) {
MOZ_COUNT_CTOR(BasicCompositor);
// The widget backends may create intermediate Cairo surfaces to deal with
// various window buffers, regardless of actual content backend type, when
// using the basic compositor. Ensure that the buffers will be able to fit
// in or blit with a Cairo surface.
mMaxTextureSize =
std::min(Factory::GetMaxSurfaceSize(gfxVars::ContentBackend()),
Factory::GetMaxSurfaceSize(BackendType::CAIRO));
}
BasicCompositor::~BasicCompositor() { MOZ_COUNT_DTOR(BasicCompositor); }
bool BasicCompositor::Initialize(nsCString* const out_failureReason) {
return mWidget ? mWidget->InitCompositor(this) : false;
};
int32_t BasicCompositor::GetMaxTextureSize() const { return mMaxTextureSize; }
void BasicCompositingRenderTarget::BindRenderTarget() {
if (mClearOnBind) {
mDrawTarget->ClearRect(Rect(GetRect()));
mClearOnBind = false;
}
}
void BasicCompositor::Destroy() {
if (mIsPendingEndRemoteDrawing) {
// Force to end previous remote drawing.
EndRemoteDrawing();
MOZ_ASSERT(!mIsPendingEndRemoteDrawing);
}
mWidget->CleanupRemoteDrawing();
Compositor::Destroy();
}
TextureFactoryIdentifier BasicCompositor::GetTextureFactoryIdentifier() {
TextureFactoryIdentifier ident(LayersBackend::LAYERS_BASIC,
XRE_GetProcessType(), GetMaxTextureSize());
return ident;
}
already_AddRefed<CompositingRenderTarget> BasicCompositor::CreateRenderTarget(
const IntRect& aRect, SurfaceInitMode aInit) {
MOZ_ASSERT(!aRect.IsZeroArea(),
"Trying to create a render target of invalid size");
if (aRect.IsZeroArea()) {
return nullptr;
}
RefPtr<DrawTarget> target =
mRenderTarget->mDrawTarget->CreateSimilarDrawTarget(
aRect.Size(), SurfaceFormat::B8G8R8A8);
if (!target) {
return nullptr;
}
RefPtr<BasicCompositingRenderTarget> rt =
new BasicCompositingRenderTarget(target, aRect, aRect.TopLeft());
rt->mDrawTarget->SetTransform(Matrix::Translation(-rt->GetOrigin()));
return rt.forget();
}
already_AddRefed<CompositingRenderTarget>
BasicCompositor::CreateRenderTargetFromSource(
const IntRect& aRect, const CompositingRenderTarget* aSource,
const IntPoint& aSourcePoint) {
MOZ_CRASH("GFX: Shouldn't be called!");
return nullptr;
}
already_AddRefed<CompositingRenderTarget>
BasicCompositor::CreateRootRenderTarget(DrawTarget* aDrawTarget,
const IntRect& aDrawTargetRect,
const IntRegion& aClearRegion) {
RefPtr<BasicCompositingRenderTarget> rt = new BasicCompositingRenderTarget(
aDrawTarget, aDrawTargetRect, IntPoint());
rt->mDrawTarget->SetTransform(Matrix::Translation(-rt->GetOrigin()));
if (!aClearRegion.IsEmpty()) {
gfx::IntRect clearRect = aClearRegion.GetBounds();
gfxUtils::ClipToRegion(rt->mDrawTarget, aClearRegion);
rt->mDrawTarget->ClearRect(gfx::Rect(clearRect));
rt->mDrawTarget->PopClip();
}
return rt.forget();
}
already_AddRefed<DataTextureSource> BasicCompositor::CreateDataTextureSource(
TextureFlags aFlags) {
RefPtr<DataTextureSourceBasic> result = new DataTextureSourceBasic(nullptr);
if (aFlags & TextureFlags::RGB_FROM_YCBCR) {
result->mFromYCBCR = true;
}
return result.forget();
}
already_AddRefed<DataTextureSource>
BasicCompositor::CreateDataTextureSourceAround(DataSourceSurface* aSurface) {
RefPtr<DataTextureSource> result = new DataTextureSourceBasic(aSurface);
return result.forget();
}
already_AddRefed<DataTextureSource>
BasicCompositor::CreateDataTextureSourceAroundYCbCr(TextureHost* aTexture) {
BufferTextureHost* bufferTexture = aTexture->AsBufferTextureHost();
MOZ_ASSERT(bufferTexture);
if (!bufferTexture) {
return nullptr;
}
RefPtr<DataTextureSource> result =
new WrappingTextureSourceYCbCrBasic(bufferTexture);
return result.forget();
}
bool BasicCompositor::SupportsEffect(EffectTypes aEffect) {
return aEffect != EffectTypes::YCBCR &&
aEffect != EffectTypes::COMPONENT_ALPHA;
}
bool BasicCompositor::SupportsLayerGeometry() const {
return StaticPrefs::layers_geometry_basic_enabled();
}
static RefPtr<gfx::Path> BuildPathFromPolygon(const RefPtr<DrawTarget>& aDT,
const gfx::Polygon& aPolygon) {
MOZ_ASSERT(!aPolygon.IsEmpty());
RefPtr<PathBuilder> pathBuilder = aDT->CreatePathBuilder();
const nsTArray<Point4D>& points = aPolygon.GetPoints();
pathBuilder->MoveTo(points[0].As2DPoint());
for (size_t i = 1; i < points.Length(); ++i) {
pathBuilder->LineTo(points[i].As2DPoint());
}
pathBuilder->Close();
return pathBuilder->Finish();
}
static void DrawSurface(gfx::DrawTarget* aDest, const gfx::Rect& aDestRect,
const gfx::Rect& /* aClipRect */,
const gfx::DeviceColor& aColor,
const gfx::DrawOptions& aOptions,
gfx::SourceSurface* aMask,
const gfx::Matrix* aMaskTransform) {
FillRectWithMask(aDest, aDestRect, aColor, aOptions, aMask, aMaskTransform);
}
static void DrawSurface(gfx::DrawTarget* aDest, const gfx::Polygon& aPolygon,
const gfx::Rect& aClipRect,
const gfx::DeviceColor& aColor,
const gfx::DrawOptions& aOptions,
gfx::SourceSurface* aMask,
const gfx::Matrix* aMaskTransform) {
RefPtr<Path> path = BuildPathFromPolygon(aDest, aPolygon);
FillPathWithMask(aDest, path, aClipRect, aColor, aOptions, aMask,
aMaskTransform);
}
static void DrawTextureSurface(
gfx::DrawTarget* aDest, const gfx::Rect& aDestRect,
const gfx::Rect& /* aClipRect */, gfx::SourceSurface* aSource,
gfx::SamplingFilter aSamplingFilter, const gfx::DrawOptions& aOptions,
ExtendMode aExtendMode, gfx::SourceSurface* aMask,
const gfx::Matrix* aMaskTransform, const Matrix* aSurfaceTransform) {
FillRectWithMask(aDest, aDestRect, aSource, aSamplingFilter, aOptions,
aExtendMode, aMask, aMaskTransform, aSurfaceTransform);
}
static void DrawTextureSurface(
gfx::DrawTarget* aDest, const gfx::Polygon& aPolygon,
const gfx::Rect& aClipRect, gfx::SourceSurface* aSource,
gfx::SamplingFilter aSamplingFilter, const gfx::DrawOptions& aOptions,
ExtendMode aExtendMode, gfx::SourceSurface* aMask,
const gfx::Matrix* aMaskTransform, const Matrix* aSurfaceTransform) {
RefPtr<Path> path = BuildPathFromPolygon(aDest, aPolygon);
FillPathWithMask(aDest, path, aClipRect, aSource, aSamplingFilter, aOptions,
aExtendMode, aMask, aMaskTransform, aSurfaceTransform);
}
template <typename Geometry>
static void DrawSurfaceWithTextureCoords(
gfx::DrawTarget* aDest, const Geometry& aGeometry,
const gfx::Rect& aDestRect, gfx::SourceSurface* aSource,
const gfx::Rect& aTextureCoords, gfx::SamplingFilter aSamplingFilter,
const gfx::DrawOptions& aOptions, gfx::SourceSurface* aMask,
const gfx::Matrix* aMaskTransform) {
if (!aSource) {
gfxWarning() << "DrawSurfaceWithTextureCoords problem "
<< gfx::hexa(aSource) << " and " << gfx::hexa(aMask);
return;
}
// Convert aTextureCoords into aSource's coordinate space
gfxRect sourceRect(aTextureCoords.X() * aSource->GetSize().width,
aTextureCoords.Y() * aSource->GetSize().height,
aTextureCoords.Width() * aSource->GetSize().width,
aTextureCoords.Height() * aSource->GetSize().height);
// Floating point error can accumulate above and we know our visible region
// is integer-aligned, so round it out.
sourceRect.Round();
// Compute a transform that maps sourceRect to aDestRect.
Matrix matrix = gfxUtils::TransformRectToRect(
sourceRect, gfx::IntPoint::Truncate(aDestRect.X(), aDestRect.Y()),
gfx::IntPoint::Truncate(aDestRect.XMost(), aDestRect.Y()),
gfx::IntPoint::Truncate(aDestRect.XMost(), aDestRect.YMost()));
// Only use REPEAT if aTextureCoords is outside (0, 0, 1, 1).
gfx::Rect unitRect(0, 0, 1, 1);
ExtendMode mode = unitRect.Contains(aTextureCoords) ? ExtendMode::CLAMP
: ExtendMode::REPEAT;
DrawTextureSurface(aDest, aGeometry, aDestRect, aSource, aSamplingFilter,
aOptions, mode, aMask, aMaskTransform, &matrix);
}
static void SetupMask(const EffectChain& aEffectChain, DrawTarget* aDest,
const IntPoint& aOffset,
RefPtr<SourceSurface>& aMaskSurface,
Matrix& aMaskTransform) {
if (aEffectChain.mSecondaryEffects[EffectTypes::MASK]) {
EffectMask* effectMask = static_cast<EffectMask*>(
aEffectChain.mSecondaryEffects[EffectTypes::MASK].get());
aMaskSurface = effectMask->mMaskTexture->AsSourceBasic()->GetSurface(aDest);
if (!aMaskSurface) {
gfxWarning() << "Invalid sourceMask effect";
}
MOZ_ASSERT(effectMask->mMaskTransform.Is2D(),
"How did we end up with a 3D transform here?!");
aMaskTransform = effectMask->mMaskTransform.As2D();
aMaskTransform.PostTranslate(-aOffset.x, -aOffset.y);
}
}
static bool AttemptVideoScale(TextureSourceBasic* aSource,
const SourceSurface* aSourceMask,
gfx::Float aOpacity, CompositionOp aBlendMode,
const TexturedEffect* aTexturedEffect,
const Matrix& aNewTransform,
const gfx::Rect& aRect,
const gfx::Rect& aClipRect, DrawTarget* aDest,
const DrawTarget* aBuffer) {
#ifdef MOZILLA_SSE_HAVE_CPUID_DETECTION
if (!mozilla::supports_ssse3()) return false;
if (aNewTransform
.IsTranslation()) // unscaled painting should take the regular path
return false;
if (aNewTransform.HasNonAxisAlignedTransform() ||
aNewTransform.HasNegativeScaling())
return false;
if (aSourceMask || aOpacity != 1.0f) return false;
if (aBlendMode != CompositionOp::OP_OVER &&
aBlendMode != CompositionOp::OP_SOURCE)
return false;
IntRect dstRect;
// the compiler should know a lot about aNewTransform at this point
// maybe it can do some sophisticated optimization of the following
if (!aNewTransform.TransformBounds(aRect).ToIntRect(&dstRect)) return false;
IntRect clipRect;
if (!aClipRect.ToIntRect(&clipRect)) return false;
if (!(aTexturedEffect->mTextureCoords == Rect(0.0f, 0.0f, 1.0f, 1.0f)))
return false;
if (aDest->GetFormat() == SurfaceFormat::R5G6B5_UINT16) return false;
uint8_t* dstData;
IntSize dstSize;
int32_t dstStride;
SurfaceFormat dstFormat;
if (aDest->LockBits(&dstData, &dstSize, &dstStride, &dstFormat)) {
// If we're not painting to aBuffer the clip will
// be applied later
IntRect fillRect = dstRect;
if (aDest == aBuffer) {
// we need to clip fillRect because LockBits ignores the clip on the aDest
fillRect = fillRect.Intersect(clipRect);
}
fillRect = fillRect.Intersect(IntRect(IntPoint(0, 0), aDest->GetSize()));
IntPoint offset = fillRect.TopLeft() - dstRect.TopLeft();
RefPtr<DataSourceSurface> srcSource =
aSource->GetSurface(aDest)->GetDataSurface();
DataSourceSurface::ScopedMap mapSrc(srcSource, DataSourceSurface::READ);
bool success = ssse3_scale_data(
(uint32_t*)mapSrc.GetData(), srcSource->GetSize().width,
srcSource->GetSize().height, mapSrc.GetStride() / 4,
((uint32_t*)dstData) + fillRect.X() + (dstStride / 4) * fillRect.Y(),
dstRect.Width(), dstRect.Height(), dstStride / 4, offset.x, offset.y,
fillRect.Width(), fillRect.Height());
aDest->ReleaseBits(dstData);
return success;
} else
#endif // MOZILLA_SSE_HAVE_CPUID_DETECTION
return false;
}
static bool AttemptVideoConvertAndScale(
TextureSource* aSource, const SourceSurface* aSourceMask,
gfx::Float aOpacity, CompositionOp aBlendMode,
const TexturedEffect* aTexturedEffect, const Matrix& aNewTransform,
const gfx::Rect& aRect, const gfx::Rect& aClipRect, DrawTarget* aDest,
const DrawTarget* aBuffer) {
#if defined(XP_WIN) && defined(_M_X64)
// libyuv does not support SIMD scaling on win 64bit. See Bug 1295927.
return false;
#endif
WrappingTextureSourceYCbCrBasic* wrappingSource =
aSource->AsWrappingTextureSourceYCbCrBasic();
if (!wrappingSource) return false;
#ifdef MOZILLA_SSE_HAVE_CPUID_DETECTION
if (!mozilla::supports_ssse3()) // libyuv requests SSSE3 for fast YUV
// conversion.
return false;
if (aNewTransform.HasNonAxisAlignedTransform() ||
aNewTransform.HasNegativeScaling())
return false;
if (aSourceMask || aOpacity != 1.0f) return false;
if (aBlendMode != CompositionOp::OP_OVER &&
aBlendMode != CompositionOp::OP_SOURCE)
return false;
IntRect dstRect;
// the compiler should know a lot about aNewTransform at this point
// maybe it can do some sophisticated optimization of the following
if (!aNewTransform.TransformBounds(aRect).ToIntRect(&dstRect)) return false;
IntRect clipRect;
if (!aClipRect.ToIntRect(&clipRect)) return false;
if (!(aTexturedEffect->mTextureCoords == Rect(0.0f, 0.0f, 1.0f, 1.0f)))
return false;
if (aDest->GetFormat() == SurfaceFormat::R5G6B5_UINT16) return false;
if (aDest == aBuffer && !clipRect.Contains(dstRect)) return false;
if (!IntRect(IntPoint(0, 0), aDest->GetSize()).Contains(dstRect))
return false;
uint8_t* dstData;
IntSize dstSize;
int32_t dstStride;
SurfaceFormat dstFormat;
if (aDest->LockBits(&dstData, &dstSize, &dstStride, &dstFormat)) {
wrappingSource->ConvertAndScale(
dstFormat, dstRect.Size(),
dstData + ptrdiff_t(dstRect.X()) * BytesPerPixel(dstFormat) +
ptrdiff_t(dstRect.Y()) * dstStride,
dstStride);
aDest->ReleaseBits(dstData);
# ifdef MOZ_WIDGET_GTK
if (mozilla::widget::IsMainWindowTransparent()) {
gfx::Rect rect(dstRect.X(), dstRect.Y(), dstRect.Width(),
dstRect.Height());
aDest->FillRect(rect, ColorPattern(DeviceColor(0, 0, 0, 1)),
DrawOptions(1.f, CompositionOp::OP_ADD));
aDest->Flush();
}
# endif
return true;
} else
#endif // MOZILLA_SSE_HAVE_CPUID_DETECTION
return false;
}
void BasicCompositor::DrawQuad(const gfx::Rect& aRect,
const gfx::IntRect& aClipRect,
const EffectChain& aEffectChain,
gfx::Float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::Rect& aVisibleRect) {
DrawGeometry(aRect, aRect, aClipRect, aEffectChain, aOpacity, aTransform,
aVisibleRect, true);
}
void BasicCompositor::DrawPolygon(const gfx::Polygon& aPolygon,
const gfx::Rect& aRect,
const gfx::IntRect& aClipRect,
const EffectChain& aEffectChain,
gfx::Float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::Rect& aVisibleRect) {
DrawGeometry(aPolygon, aRect, aClipRect, aEffectChain, aOpacity, aTransform,
aVisibleRect, false);
}
template <typename Geometry>
void BasicCompositor::DrawGeometry(
const Geometry& aGeometry, const gfx::Rect& aRect,
const gfx::IntRect& aClipRect, const EffectChain& aEffectChain,
gfx::Float aOpacity, const gfx::Matrix4x4& aTransform,
const gfx::Rect& aVisibleRect, const bool aEnableAA) {
RefPtr<DrawTarget> buffer = mRenderTarget->mDrawTarget;
AutoRestoreTransform autoRestoreTransform(buffer);
Matrix newTransform;
Rect transformBounds;
Matrix4x4 new3DTransform;
IntPoint offset = mRenderTarget->GetOrigin();
// For 2D drawing, |dest| and |buffer| are the same surface. For 3D drawing,
// |dest| is a temporary surface.
RefPtr<DrawTarget> dest;
if (aTransform.Is2D()) {
dest = buffer;
newTransform = aTransform.As2D();
} else {
// Create a temporary surface for the transform.
dest = Factory::CreateDrawTarget(gfxVars::ContentBackend(),
RoundedOut(aRect).Size(),
SurfaceFormat::B8G8R8A8);
if (!dest) {
return;
}
dest->SetTransform(Matrix::Translation(-aRect.X(), -aRect.Y()));
// Get the bounds post-transform.
transformBounds = aTransform.TransformAndClipBounds(
aRect, Rect(mRenderTarget->GetRect()));
transformBounds.RoundOut();
if (transformBounds.IsEmpty()) {
return;
}
newTransform = Matrix();
// When we apply the 3D transformation, we do it against a temporary
// surface, so undo the coordinate offset.
new3DTransform = aTransform;
new3DTransform.PreTranslate(aRect.X(), aRect.Y(), 0);
}
// The current transform on buffer is always only a translation by `-offset`.
// aClipRect is relative to mRenderTarget->GetClipSpaceOrigin().
// For non-root render targets, the clip space origin is equal to `offset`.
// For the root render target, the clip space origin is at (0, 0) and the
// offset can be anywhere.
IntRect clipRectInRenderTargetSpace =
aClipRect + mRenderTarget->GetClipSpaceOrigin();
if (Maybe<IntRect> rtClip = mRenderTarget->GetClipRect()) {
clipRectInRenderTargetSpace =
clipRectInRenderTargetSpace.Intersect(*rtClip);
}
buffer->PushClipRect(Rect(clipRectInRenderTargetSpace));
Rect deviceSpaceClipRect(clipRectInRenderTargetSpace - offset);
newTransform.PostTranslate(-offset.x, -offset.y);
buffer->SetTransform(newTransform);
RefPtr<SourceSurface> sourceMask;
Matrix maskTransform;
if (aTransform.Is2D()) {
SetupMask(aEffectChain, dest, offset, sourceMask, maskTransform);
}
CompositionOp blendMode = CompositionOp::OP_OVER;
if (Effect* effect =
aEffectChain.mSecondaryEffects[EffectTypes::BLEND_MODE].get()) {
blendMode = static_cast<EffectBlendMode*>(effect)->mBlendMode;
}
const AntialiasMode aaMode =
aEnableAA ? AntialiasMode::DEFAULT : AntialiasMode::NONE;
DrawOptions drawOptions(aOpacity, blendMode, aaMode);
switch (aEffectChain.mPrimaryEffect->mType) {
case EffectTypes::SOLID_COLOR: {
EffectSolidColor* effectSolidColor =
static_cast<EffectSolidColor*>(aEffectChain.mPrimaryEffect.get());
bool unboundedOp = !IsOperatorBoundByMask(blendMode);
if (unboundedOp) {
dest->PushClipRect(aRect);
}
DrawSurface(dest, aGeometry, aRect, effectSolidColor->mColor, drawOptions,
sourceMask, &maskTransform);
if (unboundedOp) {
dest->PopClip();
}
break;
}
case EffectTypes::RGB: {
TexturedEffect* texturedEffect =
static_cast<TexturedEffect*>(aEffectChain.mPrimaryEffect.get());
TextureSourceBasic* source = texturedEffect->mTexture->AsSourceBasic();
if (source && texturedEffect->mPremultiplied) {
// we have a fast path for video here
if (source->mFromYCBCR &&
AttemptVideoConvertAndScale(texturedEffect->mTexture, sourceMask,
aOpacity, blendMode, texturedEffect,
newTransform, aRect,
deviceSpaceClipRect, dest, buffer)) {
// we succeeded in convert and scaling
} else if (source->mFromYCBCR && !source->GetSurface(dest)) {
gfxWarning() << "Failed to get YCbCr to rgb surface.";
} else if (source->mFromYCBCR &&
AttemptVideoScale(source, sourceMask, aOpacity, blendMode,
texturedEffect, newTransform, aRect,
deviceSpaceClipRect, dest, buffer)) {
// we succeeded in scaling
} else {
DrawSurfaceWithTextureCoords(
dest, aGeometry, aRect, source->GetSurface(dest),
texturedEffect->mTextureCoords, texturedEffect->mSamplingFilter,
drawOptions, sourceMask, &maskTransform);
}
} else if (source) {
SourceSurface* srcSurf = source->GetSurface(dest);
if (srcSurf) {
RefPtr<DataSourceSurface> srcData = srcSurf->GetDataSurface();
// Yes, we re-create the premultiplied data every time.
// This might be better with a cache, eventually.
RefPtr<DataSourceSurface> premultData =
gfxUtils::CreatePremultipliedDataSurface(srcData);
DrawSurfaceWithTextureCoords(dest, aGeometry, aRect, premultData,
texturedEffect->mTextureCoords,
texturedEffect->mSamplingFilter,
drawOptions, sourceMask, &maskTransform);
}
} else {
gfxDevCrash(LogReason::IncompatibleBasicTexturedEffect)
<< "Bad for basic with " << texturedEffect->mTexture->Name()
<< " and " << gfx::hexa(sourceMask);
}
break;
}
case EffectTypes::YCBCR: {
MOZ_CRASH("Can't (easily) support component alpha with BasicCompositor!");
break;
}
case EffectTypes::RENDER_TARGET: {
EffectRenderTarget* effectRenderTarget =
static_cast<EffectRenderTarget*>(aEffectChain.mPrimaryEffect.get());
RefPtr<BasicCompositingRenderTarget> surface =
static_cast<BasicCompositingRenderTarget*>(
effectRenderTarget->mRenderTarget.get());
RefPtr<SourceSurface> sourceSurf = surface->mDrawTarget->Snapshot();
DrawSurfaceWithTextureCoords(dest, aGeometry, aRect, sourceSurf,
effectRenderTarget->mTextureCoords,
effectRenderTarget->mSamplingFilter,
drawOptions, sourceMask, &maskTransform);
break;
}
case EffectTypes::COMPONENT_ALPHA: {
MOZ_CRASH("Can't (easily) support component alpha with BasicCompositor!");
break;
}
default: {
MOZ_CRASH("Invalid effect type!");
break;
}
}
if (!aTransform.Is2D()) {
dest->Flush();
RefPtr<SourceSurface> destSnapshot = dest->Snapshot();
SetupMask(aEffectChain, buffer, offset, sourceMask, maskTransform);
if (sourceMask) {
RefPtr<DrawTarget> transformDT = dest->CreateSimilarDrawTarget(
IntSize::Truncate(transformBounds.Width(), transformBounds.Height()),
SurfaceFormat::B8G8R8A8);
new3DTransform.PostTranslate(-transformBounds.X(), -transformBounds.Y(),
0);
if (transformDT &&
transformDT->Draw3DTransformedSurface(destSnapshot, new3DTransform)) {
RefPtr<SourceSurface> transformSnapshot = transformDT->Snapshot();
// Transform the source by it's normal transform, and then the inverse
// of the mask transform so that it's in the mask's untransformed
// coordinate space.
Matrix sourceTransform = newTransform;
sourceTransform.PostTranslate(transformBounds.TopLeft());
Matrix inverseMask = maskTransform;
inverseMask.Invert();
sourceTransform *= inverseMask;
SurfacePattern source(transformSnapshot, ExtendMode::CLAMP,
sourceTransform);
buffer->PushClipRect(transformBounds);
// Mask in the untransformed coordinate space, and then transform
// by the mask transform to put the result back into destination
// coords.
buffer->SetTransform(maskTransform);
buffer->MaskSurface(source, sourceMask, Point(0, 0));
buffer->PopClip();
}
} else {
buffer->Draw3DTransformedSurface(destSnapshot, new3DTransform);
}
}
buffer->PopClip();
}
void BasicCompositor::ClearRect(const gfx::Rect& aRect) {
mRenderTarget->mDrawTarget->ClearRect(aRect);
if (mFullWindowRenderTarget) {
mFullWindowRenderTarget->mDrawTarget->ClearRect(aRect);
}
}
bool BasicCompositor::ReadbackRenderTarget(CompositingRenderTarget* aSource,
AsyncReadbackBuffer* aDest) {
RefPtr<SourceSurface> snapshot =
static_cast<BasicCompositingRenderTarget*>(aSource)
->mDrawTarget->Snapshot();
static_cast<BasicAsyncReadbackBuffer*>(aDest)->TakeSurface(snapshot);
return true;
}
already_AddRefed<AsyncReadbackBuffer>
BasicCompositor::CreateAsyncReadbackBuffer(const gfx::IntSize& aSize) {
return MakeAndAddRef<BasicAsyncReadbackBuffer>(aSize);
}
bool BasicCompositor::BlitRenderTarget(CompositingRenderTarget* aSource,
const gfx::IntSize& aSourceSize,
const gfx::IntSize& aDestSize) {
RefPtr<SourceSurface> surface =
static_cast<BasicCompositingRenderTarget*>(aSource)
->mDrawTarget->Snapshot();
mRenderTarget->mDrawTarget->DrawSurface(
surface, Rect(Point(), Size(aDestSize)), Rect(Point(), Size(aSourceSize)),
DrawSurfaceOptions(), DrawOptions(1.0f, CompositionOp::OP_SOURCE));
return true;
}
Maybe<gfx::IntRect> BasicCompositor::BeginFrameForWindow(
const nsIntRegion& aInvalidRegion, const Maybe<IntRect>& aClipRect,
const IntRect& aRenderBounds, const nsIntRegion& aOpaqueRegion) {
if (mIsPendingEndRemoteDrawing) {
// Force to end previous remote drawing.
EndRemoteDrawing();
MOZ_ASSERT(!mIsPendingEndRemoteDrawing);
}
MOZ_RELEASE_ASSERT(mCurrentFrameDest == FrameDestination::NO_CURRENT_FRAME,
"mCurrentFrameDest not restored properly");
IntRect rect(IntPoint(), mWidget->GetClientSize().ToUnknownSize());
mShouldInvalidateWindow = NeedToRecreateFullWindowRenderTarget();
if (mShouldInvalidateWindow) {
mInvalidRegion = rect;
} else {
IntRegion invalidRegionSafe;
// Sometimes the invalid region is larger than we want to draw.
invalidRegionSafe.And(aInvalidRegion, rect);
mInvalidRegion = invalidRegionSafe;
}
LayoutDeviceIntRegion invalidRegion =
LayoutDeviceIntRegion::FromUnknownRegion(mInvalidRegion);
BufferMode bufferMode = BufferMode::BUFFERED;
// StartRemoteDrawingInRegion can mutate invalidRegion.
RefPtr<DrawTarget> dt =
mWidget->StartRemoteDrawingInRegion(invalidRegion, &bufferMode);
if (!dt) {
return Nothing();
}
if (invalidRegion.IsEmpty()) {
mWidget->EndRemoteDrawingInRegion(dt, invalidRegion);
return Nothing();
}
mInvalidRegion = invalidRegion.ToUnknownRegion();
IntRegion clearRegion;
clearRegion.Sub(mInvalidRegion, aOpaqueRegion);
RefPtr<CompositingRenderTarget> target;
if (bufferMode == BufferMode::BUFFERED) {
// Buffer drawing via a back buffer.
IntRect backBufferRect = mInvalidRegion.GetBounds();
bool isCleared = false;
RefPtr<DrawTarget> backBuffer =
mWidget->GetBackBufferDrawTarget(dt, backBufferRect, &isCleared);
if (!backBuffer) {
mWidget->EndRemoteDrawingInRegion(dt, invalidRegion);
return Nothing();
}
// Set up a render target for drawirg to the back buffer.
target = CreateRootRenderTarget(backBuffer, backBufferRect,
isCleared ? IntRegion() : clearRegion);
mFrontBuffer = dt;
// We will copy the drawing from the back buffer into mFrontBuffer (the
// widget) in EndRemoteDrawing().
} else {
// In BufferMode::BUFFER_NONE, the DrawTarget returned by
// StartRemoteDrawingInRegion can cover different rectangles in window
// space. It can either cover the entire window, or it can cover just the
// invalid region. We discern between the two cases by comparing the
// DrawTarget's size with the invalild region's size.
IntRect invalidRect = mInvalidRegion.GetBounds();
IntPoint dtLocation = dt->GetSize() == invalidRect.Size()
? invalidRect.TopLeft()
: IntPoint(0, 0);
IntRect dtBounds(dtLocation, dt->GetSize());
// Set up a render target for drawing directly to dt.
target = CreateRootRenderTarget(dt, dtBounds, clearRegion);
}
mCurrentFrameDest = FrameDestination::WINDOW;
MOZ_RELEASE_ASSERT(target);
SetRenderTarget(target);
gfxUtils::ClipToRegion(mRenderTarget->mDrawTarget, mInvalidRegion);
mRenderTarget->mDrawTarget->PushClipRect(Rect(aClipRect.valueOr(rect)));
return Some(rect);
}
Maybe<gfx::IntRect> BasicCompositor::BeginFrameForTarget(
const nsIntRegion& aInvalidRegion, const Maybe<IntRect>& aClipRect,
const IntRect& aRenderBounds, const nsIntRegion& aOpaqueRegion,
DrawTarget* aTarget, const IntRect& aTargetBounds) {
if (mIsPendingEndRemoteDrawing) {
// Force to end previous remote drawing.
EndRemoteDrawing();
MOZ_ASSERT(!mIsPendingEndRemoteDrawing);
}
MOZ_RELEASE_ASSERT(mCurrentFrameDest == FrameDestination::NO_CURRENT_FRAME,
"mCurrentFrameDest not restored properly");
mInvalidRegion.And(aInvalidRegion, aTargetBounds);
MOZ_RELEASE_ASSERT(!mInvalidRegion.IsEmpty());
IntRegion clearRegion;
clearRegion.Sub(mInvalidRegion, aOpaqueRegion);
// Set up a render target for drawing directly to aTarget.
RefPtr<CompositingRenderTarget> target =
CreateRootRenderTarget(aTarget, aTargetBounds, clearRegion);
MOZ_RELEASE_ASSERT(target);
SetRenderTarget(target);
mCurrentFrameDest = FrameDestination::TARGET;
gfxUtils::ClipToRegion(mRenderTarget->mDrawTarget, mInvalidRegion);
mRenderTarget->mDrawTarget->PushClipRect(
Rect(aClipRect.valueOr(aTargetBounds)));
return Some(aTargetBounds);
}
void BasicCompositor::BeginFrameForNativeLayers() {
if (mIsPendingEndRemoteDrawing) {
// Force to end previous remote drawing.
EndRemoteDrawing();
MOZ_ASSERT(!mIsPendingEndRemoteDrawing);
}
MOZ_RELEASE_ASSERT(mCurrentFrameDest == FrameDestination::NO_CURRENT_FRAME,
"mCurrentFrameDest not restored properly");
mShouldInvalidateWindow = NeedToRecreateFullWindowRenderTarget();
// Make a 1x1 dummy render target so that GetCurrentRenderTarget() returns
// something non-null even outside of calls to
// Begin/EndRenderingToNativeLayer.
if (!mNativeLayersReferenceRT) {
RefPtr<DrawTarget> dt = Factory::CreateDrawTarget(
gfxVars::ContentBackend(), IntSize(1, 1), SurfaceFormat::B8G8R8A8);
mNativeLayersReferenceRT =
new BasicCompositingRenderTarget(dt, IntRect(0, 0, 1, 1), IntPoint());
}
SetRenderTarget(mNativeLayersReferenceRT);
mCurrentFrameDest = FrameDestination::NATIVE_LAYERS;
}
Maybe<gfx::IntRect> BasicCompositor::BeginRenderingToNativeLayer(
const nsIntRegion& aInvalidRegion, const Maybe<gfx::IntRect>& aClipRect,
const nsIntRegion& aOpaqueRegion, NativeLayer* aNativeLayer) {
IntRect rect = aNativeLayer->GetRect();
// We only support a single invalid rect per native layer. This is a
// limitation that's imposed by the AttemptVideo[ConvertAnd]Scale functions,
// which require knowing the combined clip in DrawGeometry and can only handle
// a single clip rect.
IntRect invalidRect;
if (mShouldInvalidateWindow) {
invalidRect = rect;
} else {
IntRegion invalidRegion;
invalidRegion.And(aInvalidRegion, rect);
if (invalidRegion.IsEmpty()) {
return Nothing();
}
invalidRect = invalidRegion.GetBounds();
}
mInvalidRegion = invalidRect;
RefPtr<CompositingRenderTarget> target;
aNativeLayer->SetSurfaceIsFlipped(false);
IntRegion invalidRelativeToLayer = invalidRect - rect.TopLeft();
RefPtr<DrawTarget> dt = aNativeLayer->NextSurfaceAsDrawTarget(
gfx::IntRect({}, aNativeLayer->GetSize()), invalidRelativeToLayer,
BackendType::SKIA);
if (!dt) {
return Nothing();
}
mCurrentNativeLayer = aNativeLayer;
IntRegion clearRegion;
clearRegion.Sub(mInvalidRegion, aOpaqueRegion);
// Set up a render target for drawing directly to dt.
target = CreateRootRenderTarget(dt, rect, clearRegion);
MOZ_RELEASE_ASSERT(target);
SetRenderTarget(target);
IntRect clipRect = invalidRect;
if (aClipRect) {
clipRect = clipRect.Intersect(*aClipRect);
}
mRenderTarget->SetClipRect(Some(clipRect));
return Some(rect);
}
void BasicCompositor::EndRenderingToNativeLayer() {
mRenderTarget->SetClipRect(Nothing());
SetRenderTarget(mNativeLayersReferenceRT);
MOZ_RELEASE_ASSERT(mCurrentNativeLayer);
mCurrentNativeLayer->NotifySurfaceReady();
mCurrentNativeLayer = nullptr;
}
void BasicCompositor::EndFrame() {
Compositor::EndFrame();
if (mCurrentFrameDest != FrameDestination::NATIVE_LAYERS) {
// Pop aClipRect/bounds rect
mRenderTarget->mDrawTarget->PopClip();
if (StaticPrefs::nglayout_debug_widget_update_flashing()) {
float r = float(rand()) / float(RAND_MAX);
float g = float(rand()) / float(RAND_MAX);
float b = float(rand()) / float(RAND_MAX);
// We're still clipped to mInvalidRegion, so just fill the bounds.
mRenderTarget->mDrawTarget->FillRect(
Rect(mInvalidRegion.GetBounds()),
ColorPattern(DeviceColor(r, g, b, 0.2f)));
}
// Pop aInvalidRegion
mRenderTarget->mDrawTarget->PopClip();
}
// Reset the translation that was applied in CreateRootRenderTarget.
mRenderTarget->mDrawTarget->SetTransform(gfx::Matrix());
switch (mCurrentFrameDest) {
case FrameDestination::NO_CURRENT_FRAME:
MOZ_CRASH("EndFrame being called without BeginFrameForXYZ?");
break;
case FrameDestination::WINDOW:
TryToEndRemoteDrawing();
break;
case FrameDestination::TARGET:
case FrameDestination::NATIVE_LAYERS:
mRenderTarget = nullptr;
break;
}
mCurrentFrameDest = FrameDestination::NO_CURRENT_FRAME;
mShouldInvalidateWindow = false;
}
RefPtr<SurfacePoolHandle> BasicCompositor::GetSurfacePoolHandle() {
#ifdef XP_MACOSX
if (!mSurfacePoolHandle) {
mSurfacePoolHandle = SurfacePool::Create(0)->GetHandleForGL(nullptr);
}
#endif
return mSurfacePoolHandle;
}
void BasicCompositor::TryToEndRemoteDrawing() {
if (mIsDestroyed || !mRenderTarget) {
return;
}
// If it is not a good time to call EndRemoteDrawing, defer it.
if (NeedsToDeferEndRemoteDrawing()) {
mIsPendingEndRemoteDrawing = true;
const uint32_t retryMs = 2;
RefPtr<BasicCompositor> self = this;
RefPtr<Runnable> runnable =
NS_NewRunnableFunction("layers::BasicCompositor::TryToEndRemoteDrawing",
[self]() { self->TryToEndRemoteDrawing(); });
GetCurrentSerialEventTarget()->DelayedDispatch(runnable.forget(), retryMs);
} else {
EndRemoteDrawing();
}
}
void BasicCompositor::EndRemoteDrawing() {
if (mIsDestroyed || !mRenderTarget) {
return;
}
if (mFrontBuffer) {
// This is the case where we have a back buffer for BufferMode::BUFFERED
// drawing.
// mRenderTarget->mDrawTarget is the back buffer.
// mFrontBuffer is always located at (0, 0) in window space.
RefPtr<SourceSurface> source = mWidget->EndBackBufferDrawing();
IntPoint srcOffset = mRenderTarget->GetOrigin();
// The source DrawTarget is clipped to the invalidation region, so we have
// to copy the individual rectangles in the region or else we'll draw
// garbage pixels.
// CopySurface ignores both the transform and the clip.
for (auto iter = mInvalidRegion.RectIter(); !iter.Done(); iter.Next()) {
const IntRect& r = iter.Get();
mFrontBuffer->CopySurface(source, r - srcOffset, r.TopLeft());
}
mWidget->EndRemoteDrawingInRegion(
mFrontBuffer, LayoutDeviceIntRegion::FromUnknownRegion(mInvalidRegion));
mFrontBuffer = nullptr;
} else {
mWidget->EndRemoteDrawingInRegion(
mRenderTarget->mDrawTarget,
LayoutDeviceIntRegion::FromUnknownRegion(mInvalidRegion));
}
mRenderTarget = nullptr;
mIsPendingEndRemoteDrawing = false;
}
void BasicCompositor::NormalDrawingDone() {
// Now is a good time to update mFullWindowRenderTarget.
if (!ShouldRecordFrames()) {
// If we are no longer recording a profile, we can drop the render target if
// it exists.
mFullWindowRenderTarget = nullptr;
return;
}
if (NeedToRecreateFullWindowRenderTarget()) {
// We have either (1) just started recording and not yet allocated a
// buffer or (2) are already recording and have resized the window. In
// either case, we need a new render target.
IntRect windowRect(IntPoint(0, 0),
mWidget->GetClientSize().ToUnknownSize());
RefPtr<gfx::DrawTarget> drawTarget =
mRenderTarget->mDrawTarget->CreateSimilarDrawTarget(
windowRect.Size(), mRenderTarget->mDrawTarget->GetFormat());
mFullWindowRenderTarget =
new BasicCompositingRenderTarget(drawTarget, windowRect, IntPoint());
}
RefPtr<SourceSurface> source = mRenderTarget->mDrawTarget->Snapshot();
IntPoint srcOffset = mRenderTarget->GetOrigin();
for (auto iter = mInvalidRegion.RectIter(); !iter.Done(); iter.Next()) {
const IntRect& r = iter.Get();
mFullWindowRenderTarget->mDrawTarget->CopySurface(source, r - srcOffset,
r.TopLeft());
}
mFullWindowRenderTarget->mDrawTarget->Flush();
}
bool BasicCompositor::NeedsToDeferEndRemoteDrawing() {
return mFrontBuffer && mWidget->NeedsToDeferEndRemoteDrawing();
}
void BasicCompositor::FinishPendingComposite() { EndRemoteDrawing(); }
bool BasicCompositor::NeedToRecreateFullWindowRenderTarget() const {
if (!ShouldRecordFrames()) {
return false;
}
if (!mFullWindowRenderTarget) {
return true;
}
IntSize windowSize = mWidget->GetClientSize().ToUnknownSize();
return mFullWindowRenderTarget->mDrawTarget->GetSize() != windowSize;
}
} // namespace layers
} // namespace mozilla
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