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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTUREHOSTBASIC_H_
#define MOZILLA_GFX_TEXTUREHOSTBASIC_H_
#include "CompositableHost.h"
#include "mozilla/layers/LayersSurfaces.h"
#include "mozilla/layers/TextureHost.h"
#include "mozilla/gfx/2D.h"
namespace mozilla {
namespace layers {
already_AddRefed<TextureHost> CreateTextureHostBasic(
const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator,
LayersBackend aBackend, TextureFlags aFlags);
/**
* A texture source interface that can be used by the software Compositor.
*/
class TextureSourceBasic {
public:
TextureSourceBasic() : mFromYCBCR(false) {}
virtual ~TextureSourceBasic() = default;
virtual gfx::SourceSurface* GetSurface(gfx::DrawTarget* aTarget) = 0;
virtual void SetBufferTextureHost(BufferTextureHost* aTexture) {}
bool mFromYCBCR; // we to track sources from YCBCR so we can use a less
// accurate fast path for video
};
} // namespace layers
} // namespace mozilla
#endif // MOZILLA_GFX_TEXTUREHOSTBASIC_H_
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