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path: root/gfx/layers/client/TiledContentClient.h
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_GFX_TILEDCONTENTCLIENT_H
#define MOZILLA_GFX_TILEDCONTENTCLIENT_H

#include <cstdint>               // for uint64_t, uint16_t, uint8_t
#include <iosfwd>                // for stringstream
#include <utility>               // for move
#include "ClientLayerManager.h"  // for ClientLayerManager
#include "Units.h"  // for CSSToParentLayerScale2D, ParentLayerPoint, LayerIntRect, LayerRect, LayerToParent...
#include "gfxTypes.h"               // for gfxContentType, gfxContentType::COLOR
#include "mozilla/Maybe.h"          // for Maybe
#include "mozilla/RefPtr.h"         // for RefPtr, operator==, operator!=
#include "mozilla/TypedEnumBits.h"  // for CastableTypedEnumResult, UnsignedIntegerTypeForEnum, MOZ_MAKE_ENUM_CLASS_BITWISE_...
#include "mozilla/gfx/2D.h"         // for DrawTarget, DrawTargetCapture
#include "mozilla/gfx/Rect.h"       // for IntRect
#include "mozilla/layers/CompositableClient.h"  // for CompositableClient
#include "mozilla/layers/CompositorTypes.h"  // for TextureInfo, CompositableType, CompositableType::CONTENT_TILED
#include "mozilla/layers/LayerManager.h"  // for LayerManager, LayerManager::DrawPaintedLayerCallback
#include "mozilla/layers/LayersMessages.h"  // for TileDescriptor
#include "mozilla/layers/LayersTypes.h"  // for SurfaceMode, TextureDumpMode, Compress, SurfaceMode::SURFACE_OPAQUE
#include "mozilla/layers/ShadowLayers.h"       // for ShadowLayerForwarder
#include "mozilla/layers/TextureClient.h"      // for TextureClient
#include "mozilla/layers/TextureClientPool.h"  // for TextureClientAllocator
#include "nsExpirationTracker.h"               // for nsExpirationState
#include "nsRegion.h"                          // for nsIntRegion
#include "nsTArray.h"  // for AutoTArray, nsTArray (ptr only)

namespace mozilla {
namespace layers {

class ClientTiledPaintedLayer;
class LayerMetricsWrapper;
struct AsyncTransform;
struct FrameMetrics;

enum class TilePaintFlags : uint8_t {
  None = 0x0,
  Async = 0x1,
  Progressive = 0x2,
};
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(TilePaintFlags)

void ShutdownTileCache();

struct AcquiredBackBuffer {
  AcquiredBackBuffer(gfx::DrawTarget* aTarget, gfx::DrawTargetCapture* aCapture,
                     gfx::DrawTarget* aBackBuffer,
                     const gfx::IntRect& aUpdatedRect,
                     AutoTArray<RefPtr<TextureClient>, 4>&& aTextureClients)
      : mTarget(aTarget),
        mCapture(aCapture),
        mBackBuffer(aBackBuffer),
        mUpdatedRect(aUpdatedRect),
        mTextureClients(std::move(aTextureClients)) {}

  AcquiredBackBuffer(const AcquiredBackBuffer&) = delete;
  AcquiredBackBuffer& operator=(const AcquiredBackBuffer&) = delete;

  AcquiredBackBuffer(AcquiredBackBuffer&&) = default;
  AcquiredBackBuffer& operator=(AcquiredBackBuffer&&) = default;

  RefPtr<gfx::DrawTarget> mTarget;
  RefPtr<gfx::DrawTargetCapture> mCapture;
  RefPtr<gfx::DrawTarget> mBackBuffer;
  gfx::IntRect mUpdatedRect;
  AutoTArray<RefPtr<TextureClient>, 4> mTextureClients;
};

/**
 * Represent a single tile in tiled buffer. The buffer keeps tiles,
 * each tile keeps a reference to a texture client and a read-lock. This
 * read-lock is used to help implement a copy-on-write mechanism. The tile
 * should be locked before being sent to the compositor. The compositor should
 * unlock the read-lock as soon as it has finished with the buffer in the
 * TextureHost to prevent more textures being created than is necessary.
 * Ideal place to store per tile debug information.
 */
struct TileClient {
  // Placeholder
  TileClient();
  ~TileClient();

  TileClient(const TileClient& o);

  TileClient& operator=(const TileClient& o);

  bool operator==(const TileClient& o) const {
    return mFrontBuffer == o.mFrontBuffer;
  }

  bool operator!=(const TileClient& o) const {
    return mFrontBuffer != o.mFrontBuffer;
  }

  void SetTextureAllocator(TextureClientAllocator* aAllocator) {
    mAllocator = aAllocator;
  }

  bool IsPlaceholderTile() const {
    return mBackBuffer == nullptr && mFrontBuffer == nullptr;
  }

  void DiscardBuffers() {
    DiscardFrontBuffer();
    DiscardBackBuffer();
  }

  nsExpirationState* GetExpirationState() { return &mExpirationState; }

  TileDescriptor GetTileDescriptor();

  /**
   * For debugging.
   */
  void Dump(std::stringstream& aStream);

  /**
   * Swaps the front and back buffers.
   */
  void Flip();

  void DumpTexture(std::stringstream& aStream, TextureDumpMode aCompress) {
    // TODO We should combine the OnWhite/OnBlack here an just output a single
    // image.
    CompositableClient::DumpTextureClient(aStream, mFrontBuffer, aCompress);
  }

  void GetSyncTextureSerials(SurfaceMode aMode, nsTArray<uint64_t>& aSerials);

  /**
   * Returns an unlocked TextureClient that can be used for writing new
   * data to the tile. This may flip the front-buffer to the back-buffer if
   * the front-buffer is still locked by the host, or does not have an
   * internal buffer (and so will always be locked).
   *
   * If getting the back buffer required copying pixels from the front buffer
   * then the copied region is stored in aAddPaintedRegion so the host side
   * knows to upload it.
   *
   * If nullptr is returned, aTextureClientOnWhite is undefined.
   */
  Maybe<AcquiredBackBuffer> AcquireBackBuffer(CompositableClient&,
                                              const nsIntRegion& aDirtyRegion,
                                              const nsIntRegion& aVisibleRegion,
                                              gfxContentType aContent,
                                              SurfaceMode aMode,
                                              TilePaintFlags aFlags);

  void DiscardFrontBuffer();

  void DiscardBackBuffer();

  /* We wrap the back buffer in a class that disallows assignment
   * so that we can track when ever it changes so that we can update
   * the expiry tracker for expiring the back buffers */
  class PrivateProtector {
   public:
    void Set(TileClient* container, RefPtr<TextureClient>);
    void Set(TileClient* container, TextureClient*);
    // Implicitly convert to TextureClient* because we can't chain
    // implicit conversion that would happen on RefPtr<TextureClient>
    operator TextureClient*() const { return mBuffer; }
    RefPtr<TextureClient> operator->() { return mBuffer; }

   private:
    PrivateProtector& operator=(const PrivateProtector&);
    RefPtr<TextureClient> mBuffer;
  } mBackBuffer;
  RefPtr<TextureClient> mBackBufferOnWhite;
  RefPtr<TextureClient> mFrontBuffer;
  RefPtr<TextureClient> mFrontBufferOnWhite;
  RefPtr<TextureClientAllocator> mAllocator;
  gfx::IntRect mUpdateRect;
  bool mWasPlaceholder;
#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
  TimeStamp mLastUpdate;
#endif
  nsIntRegion mInvalidFront;
  nsIntRegion mInvalidBack;
  nsExpirationState mExpirationState;

 private:
  /*
   * Copies dirty pixels from the front buffer into the back buffer,
   * and records the copied region in aAddPaintedRegion.
   */
  void ValidateFromFront(const nsIntRegion& aDirtyRegion,
                         const nsIntRegion& aVisibleRegion,
                         gfx::DrawTarget* aBackBuffer, TilePaintFlags aFlags,
                         gfx::IntRect* aCopiedRegion,
                         AutoTArray<RefPtr<TextureClient>, 4>* aClients);
};

/**
 * This struct stores all the data necessary to perform a paint so that it
 * doesn't need to be recalculated on every repeated transaction.
 */
struct BasicTiledLayerPaintData {
  /*
   * The scroll offset of the content from the nearest ancestor layer that
   * represents scrollable content with a display port set.
   */
  ParentLayerPoint mScrollOffset;

  /*
   * The scroll offset of the content from the nearest ancestor layer that
   * represents scrollable content with a display port set, for the last
   * layer update transaction.
   */
  ParentLayerPoint mLastScrollOffset;

  /*
   * The transform matrix to go from this layer's Layer units to
   * the scroll ancestor's ParentLayer units. The "scroll ancestor" is
   * the closest ancestor layer which scrolls, and is used to obtain
   * the composition bounds that are relevant for this layer.
   */
  LayerToParentLayerMatrix4x4 mTransformToCompBounds;

  /*
   * The critical displayport of the content from the nearest ancestor layer
   * that represents scrollable content with a display port set. isNothing()
   * if a critical displayport is not set.
   */
  Maybe<LayerIntRect> mCriticalDisplayPort;

  /*
   * The render resolution of the document that the content this layer
   * represents is in.
   */
  CSSToParentLayerScale2D mResolution;

  /*
   * The composition bounds of the layer, in Layer coordinates. This is
   * used to make sure that tiled updates to regions that are visible to the
   * user are grouped coherently.
   */
  LayerRect mCompositionBounds;

  /*
   * Low precision updates are always executed a tile at a time in repeated
   * transactions. This counter is set to 1 on the first transaction of a low
   * precision update, and incremented for each subsequent transaction.
   */
  uint16_t mLowPrecisionPaintCount;

  /*
   * Whether this is the first time this layer is painting
   */
  bool mFirstPaint : 1;

  /*
   * Whether there is further work to complete this paint. This is used to
   * determine whether or not to repeat the transaction when painting
   * progressively.
   */
  bool mPaintFinished : 1;

  /*
   * Whether or not there is an async transform animation active
   */
  bool mHasTransformAnimation : 1;

  /*
   * Initializes/clears data to prepare for paint action.
   */
  void ResetPaintData();
};

class SharedFrameMetricsHelper {
 public:
  SharedFrameMetricsHelper();
  ~SharedFrameMetricsHelper();

  /**
   * This is called by the BasicTileLayer to determine if it is still interested
   * in the update of this display-port to continue. We can return true here
   * to abort the current update and continue with any subsequent ones. This
   * is useful for slow-to-render pages when the display-port starts lagging
   * behind enough that continuing to draw it is wasted effort.
   */
  bool UpdateFromCompositorFrameMetrics(const LayerMetricsWrapper& aLayer,
                                        bool aHasPendingNewThebesContent,
                                        bool aLowPrecision,
                                        AsyncTransform& aViewTransform);

  /**
   * Determines if the compositor's upcoming composition bounds has fallen
   * outside of the contents display port. If it has then the compositor
   * will start to checker board. Checker boarding is when the compositor
   * tries to composite a tile and it is not available. Historically
   * a tile with a checker board pattern was used. Now a blank tile is used.
   */
  bool AboutToCheckerboard(const FrameMetrics& aContentMetrics,
                           const FrameMetrics& aCompositorMetrics);

 private:
  bool mLastProgressiveUpdateWasLowPrecision;
  bool mProgressiveUpdateWasInDanger;
};

/**
 * Provide an instance of TiledLayerBuffer backed by drawable TextureClients.
 * This buffer provides an implementation of ValidateTile using a
 * thebes callback and can support painting using a single paint buffer.
 * Whether a single paint buffer is used is controlled by
 * StaticPrefs::PerTileDrawing().
 */
class ClientTiledLayerBuffer {
 public:
  ClientTiledLayerBuffer(ClientTiledPaintedLayer& aPaintedLayer,
                         CompositableClient& aCompositableClient)
      : mPaintedLayer(aPaintedLayer),
        mCompositableClient(aCompositableClient),
        mLastPaintContentType(gfxContentType::COLOR),
        mLastPaintSurfaceMode(SurfaceMode::SURFACE_OPAQUE),
        mWasLastPaintProgressive(false) {}

  virtual void PaintThebes(const nsIntRegion& aNewValidRegion,
                           const nsIntRegion& aPaintRegion,
                           const nsIntRegion& aDirtyRegion,
                           LayerManager::DrawPaintedLayerCallback aCallback,
                           void* aCallbackData, TilePaintFlags aFlags) = 0;
  virtual void GetSyncTextureSerials(const nsIntRegion& aPaintRegion,
                                     const nsIntRegion& aDirtyRegion,
                                     nsTArray<uint64_t>& aSerials) {
    return;
  }

  virtual bool SupportsProgressiveUpdate() = 0;
  virtual bool ProgressiveUpdate(
      const nsIntRegion& aValidRegion, const nsIntRegion& aInvalidRegion,
      const nsIntRegion& aOldValidRegion, nsIntRegion& aOutDrawnRegion,
      BasicTiledLayerPaintData* aPaintData,
      LayerManager::DrawPaintedLayerCallback aCallback,
      void* aCallbackData) = 0;
  virtual void ResetPaintedAndValidState() = 0;

  virtual const nsIntRegion& GetValidRegion() = 0;

  virtual bool IsLowPrecision() const = 0;

  virtual void Dump(std::stringstream& aStream, const char* aPrefix,
                    bool aDumpHtml, TextureDumpMode aCompress) {}

  const CSSToParentLayerScale2D& GetFrameResolution() {
    return mFrameResolution;
  }
  void SetFrameResolution(const CSSToParentLayerScale2D& aResolution) {
    mFrameResolution = aResolution;
  }

  bool HasFormatChanged() const;

 protected:
  void UnlockTile(TileClient& aTile);
  gfxContentType GetContentType(SurfaceMode* aMode = nullptr) const;

  ClientTiledPaintedLayer& mPaintedLayer;
  CompositableClient& mCompositableClient;

  gfxContentType mLastPaintContentType;
  SurfaceMode mLastPaintSurfaceMode;
  CSSToParentLayerScale2D mFrameResolution;

  bool mWasLastPaintProgressive;
};

class TiledContentClient : public CompositableClient {
 public:
  TiledContentClient(ClientLayerManager* aManager, const char* aName = "")
      : CompositableClient(aManager->AsShadowForwarder()), mName(aName) {}

 protected:
  ~TiledContentClient() {}

 public:
  virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);

  void Dump(std::stringstream& aStream, const char* aPrefix = "",
            bool aDumpHtml = false,
            TextureDumpMode aCompress = TextureDumpMode::Compress) override;

  TextureInfo GetTextureInfo() const override {
    return TextureInfo(CompositableType::CONTENT_TILED);
  }

  virtual ClientTiledLayerBuffer* GetTiledBuffer() = 0;
  virtual ClientTiledLayerBuffer* GetLowPrecisionTiledBuffer() = 0;

  enum TiledBufferType { TILED_BUFFER, LOW_PRECISION_TILED_BUFFER };
  virtual void UpdatedBuffer(TiledBufferType aType) = 0;

 private:
  const char* mName;
};

}  // namespace layers
}  // namespace mozilla

#endif  // MOZILLA_GFX_TILEDCONTENTCLIENT_H