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|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_LayerManagerComposite_H
#define GFX_LayerManagerComposite_H
#include <cstdint> // for uint64_t, int32_t
#include <deque> // for deque
#include <new> // for operator new
#include <type_traits> // for remove_reference<>::type
#include <utility> // for move, forward
#include "CompositableHost.h" // for ImageCompositeNotificationInfo
#include "Units.h" // for LayerIntRegion, ParentLayerIntRect, RenderTargetIntRect
#include "mozilla/AlreadyAddRefed.h" // for already_AddRefed
#include "mozilla/Assertions.h" // for MOZ_CRASH, AssertionConditionType, MOZ_ASSERT, MOZ_AS...
#include "mozilla/Maybe.h" // for Maybe
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/TimeStamp.h" // for TimeStamp, BaseTimeDuration
#include "mozilla/UniquePtr.h" // for UniquePtr
#include "mozilla/gfx/2D.h" // for DrawTarget
#include "mozilla/gfx/Matrix.h" // for Matrix4x4
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/gfx/Polygon.h" // for Polygon
#include "mozilla/gfx/Rect.h" // for IntRect
#include "mozilla/gfx/Types.h" // for DeviceColor (ptr only), SurfaceFormat
#include "mozilla/layers/CompositionRecorder.h" // for CompositionRecorder, CollectedFrames (ptr only)
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/CompositorTypes.h" // for DiagnosticTypes, TextureFactoryIdentifier
#include "mozilla/layers/LayerManager.h" // for LayerManager::END_DEFAULT, LayerManager::EndTransacti...
#include "mozilla/layers/LayersTypes.h" // for CompositionOpportunityId, LayersBackend, LayersBacken...
#include "mozilla/layers/ScreenshotGrabber.h" // for ScreenshotGrabber
#include "nsDebug.h" // for NS_WARNING
#include "nsIThread.h" // for TimeDuration
#include "nsRegion.h" // for nsIntRegion
#include "nsRegionFwd.h" // for IntRegion
#include "nsStringFwd.h" // for nsCString, nsAString
#include "nsTArray.h" // for nsTArray
class gfxContext;
#ifdef XP_WIN
# include <windows.h>
#endif
namespace mozilla {
namespace layers {
class CanvasLayer;
class CanvasLayerComposite;
class ColorLayer;
class ColorLayerComposite;
class ContainerLayer;
class ContainerLayerComposite;
class Diagnostics;
struct EffectChain;
class ImageLayer;
class ImageLayerComposite;
class LayerComposite;
class NativeLayer;
class NativeLayerRoot;
class RefLayerComposite;
class PaintTiming;
class PaintedLayer;
class PaintedLayerComposite;
class RefLayer;
class SurfacePoolHandle;
class TextRenderer;
class TextureSourceProvider;
class CompositingRenderTarget;
struct FPSState;
class PaintCounter;
class LayerMLGPU;
class LayerManagerMLGPU;
class UiCompositorControllerParent;
class Layer;
struct LayerProperties;
static const int kVisualWarningDuration = 150; // ms
// An implementation of LayerManager that acts as a pair with ClientLayerManager
// and is mirrored across IPDL. This gets managed/updated by
// LayerTransactionParent.
class HostLayerManager : public LayerManager {
public:
HostLayerManager();
virtual ~HostLayerManager();
bool BeginTransactionWithTarget(gfxContext* aTarget,
const nsCString& aURL) override {
MOZ_CRASH("GFX: Use BeginTransactionWithDrawTarget");
}
bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) override {
MOZ_CRASH("GFX: Use EndTransaction(aTimeStamp)");
return false;
}
void EndTransaction(DrawPaintedLayerCallback aCallback, void* aCallbackData,
EndTransactionFlags aFlags = END_DEFAULT) override {
MOZ_CRASH("GFX: Use EndTransaction(aTimeStamp)");
}
int32_t GetMaxTextureSize() const override {
MOZ_CRASH("GFX: Call on compositor, not LayerManagerComposite");
}
void GetBackendName(nsAString& name) override {
MOZ_CRASH("GFX: Shouldn't be called for composited layer manager");
}
virtual void ForcePresent() = 0;
virtual void AddInvalidRegion(const nsIntRegion& aRegion) = 0;
virtual void NotifyShadowTreeTransaction() {}
virtual void BeginTransactionWithDrawTarget(gfx::DrawTarget* aTarget,
const gfx::IntRect& aRect) = 0;
virtual Compositor* GetCompositor() const = 0;
virtual TextureSourceProvider* GetTextureSourceProvider() const = 0;
virtual void EndTransaction(const TimeStamp& aTimeStamp,
EndTransactionFlags aFlags = END_DEFAULT) = 0;
virtual void UpdateRenderBounds(const gfx::IntRect& aRect) {}
virtual void SetDiagnosticTypes(DiagnosticTypes aDiagnostics) {}
virtual void InvalidateAll() = 0;
HostLayerManager* AsHostLayerManager() override { return this; }
virtual LayerManagerMLGPU* AsLayerManagerMLGPU() { return nullptr; }
void ExtractImageCompositeNotifications(
nsTArray<ImageCompositeNotificationInfo>* aNotifications) {
aNotifications->AppendElements(std::move(mImageCompositeNotifications));
}
void AppendImageCompositeNotification(
const ImageCompositeNotificationInfo& aNotification) {
// Only send composite notifications when we're drawing to the screen,
// because that's what they mean.
// Also when we're not drawing to the screen, DidComposite will not be
// called to extract and send these notifications, so they might linger
// and contain stale ImageContainerParent pointers.
if (IsCompositingToScreen()) {
mImageCompositeNotifications.AppendElement(aNotification);
}
}
/**
* LayerManagerComposite provides sophisticated debug overlays
* that can request a next frame.
*/
bool DebugOverlayWantsNextFrame() { return mDebugOverlayWantsNextFrame; }
void SetDebugOverlayWantsNextFrame(bool aVal) {
mDebugOverlayWantsNextFrame = aVal;
}
/**
* Add an on frame warning.
* @param severity ranges from 0 to 1. It's used to compute the warning color.
*/
void VisualFrameWarning(float severity) {
mozilla::TimeStamp now = TimeStamp::Now();
if (mWarnTime.IsNull() || severity > mWarningLevel ||
mWarnTime + TimeDuration::FromMilliseconds(kVisualWarningDuration) <
now) {
mWarnTime = now;
mWarningLevel = severity;
}
}
void SetPaintTime(const TimeDuration& aPaintTime) {
mLastPaintTime = aPaintTime;
}
virtual bool AlwaysScheduleComposite() const { return false; }
virtual bool IsCompositingToScreen() const { return false; }
void RecordPaintTimes(const PaintTiming& aTiming);
void RecordUpdateTime(float aValue);
CompositionOpportunityId GetCompositionOpportunityId() const {
return mCompositionOpportunityId;
}
TimeStamp GetCompositionTime() const { return mCompositionTime; }
void SetCompositionTime(TimeStamp aTimeStamp) {
mCompositionTime = aTimeStamp;
if (!mCompositionTime.IsNull() && !mCompositeUntilTime.IsNull() &&
mCompositionTime >= mCompositeUntilTime) {
mCompositeUntilTime = TimeStamp();
}
}
void CompositeUntil(TimeStamp aTimeStamp) {
if (mCompositeUntilTime.IsNull() || mCompositeUntilTime < aTimeStamp) {
mCompositeUntilTime = aTimeStamp;
}
}
TimeStamp GetCompositeUntilTime() const { return mCompositeUntilTime; }
// We maintaining a global mapping from ID to CompositorBridgeParent for
// async compositables.
uint64_t GetCompositorBridgeID() const { return mCompositorBridgeID; }
void SetCompositorBridgeID(uint64_t aID) {
MOZ_ASSERT(mCompositorBridgeID == 0,
"The compositor ID must be set only once.");
mCompositorBridgeID = aID;
}
void SetCompositionRecorder(UniquePtr<CompositionRecorder> aRecorder) {
mCompositionRecorder = std::move(aRecorder);
}
/**
* Write the frames collected by the |CompositionRecorder| to disk.
*
* If there is not currently a |CompositionRecorder|, this is a no-op.
*/
void WriteCollectedFrames();
Maybe<CollectedFrames> GetCollectedFrames();
protected:
bool mDebugOverlayWantsNextFrame;
nsTArray<ImageCompositeNotificationInfo> mImageCompositeNotifications;
// Testing property. If hardware composer is supported, this will return
// true if the last frame was deemed 'too complicated' to be rendered.
float mWarningLevel;
mozilla::TimeStamp mWarnTime;
UniquePtr<Diagnostics> mDiagnostics;
uint64_t mCompositorBridgeID;
TimeDuration mLastPaintTime;
TimeStamp mRenderStartTime;
UniquePtr<CompositionRecorder> mCompositionRecorder = nullptr;
// Render time for the current composition.
TimeStamp mCompositionTime;
// CompositionOpportunityId of the current composition.
CompositionOpportunityId mCompositionOpportunityId;
// When nonnull, during rendering, some compositable indicated that it will
// change its rendering at this time. In order not to miss it, we composite
// on every vsync until this time occurs (this is the latest such time).
TimeStamp mCompositeUntilTime;
#if defined(MOZ_WIDGET_ANDROID)
public:
// Used by UiCompositorControllerParent to set itself as the target for the
// contents of the frame buffer after a composite.
// Implemented in LayerManagerComposite
virtual void RequestScreenPixels(UiCompositorControllerParent* aController) {}
#endif // defined(MOZ_WIDGET_ANDROID)
};
// A layer manager implementation that uses the Compositor API
// to render layers.
class LayerManagerComposite final : public HostLayerManager {
typedef mozilla::gfx::DrawTarget DrawTarget;
typedef mozilla::gfx::IntSize IntSize;
typedef mozilla::gfx::SurfaceFormat SurfaceFormat;
public:
explicit LayerManagerComposite(Compositor* aCompositor);
virtual ~LayerManagerComposite();
void Destroy() override;
/**
* Sets the clipping region for this layer manager. This is important on
* windows because using OGL we no longer have GDI's native clipping. Therefor
* widget must tell us what part of the screen is being invalidated,
* and we should clip to this.
*
* \param aClippingRegion Region to clip to. Setting an empty region
* will disable clipping.
*/
void SetClippingRegion(const nsIntRegion& aClippingRegion) {
mClippingRegion = aClippingRegion;
}
/**
* LayerManager implementation.
*/
LayerManagerComposite* AsLayerManagerComposite() override { return this; }
void UpdateRenderBounds(const gfx::IntRect& aRect) override;
bool BeginTransaction(const nsCString& aURL) override;
void BeginTransactionWithDrawTarget(gfx::DrawTarget* aTarget,
const gfx::IntRect& aRect) override;
void EndTransaction(const TimeStamp& aTimeStamp,
EndTransactionFlags aFlags = END_DEFAULT) override;
virtual void EndTransaction(
DrawPaintedLayerCallback aCallback, void* aCallbackData,
EndTransactionFlags aFlags = END_DEFAULT) override {
MOZ_CRASH("GFX: Use EndTransaction(aTimeStamp)");
}
void SetRoot(Layer* aLayer) override;
// XXX[nrc]: never called, we should move this logic to ClientLayerManager
// (bug 946926).
bool CanUseCanvasLayerForSize(const gfx::IntSize& aSize) override;
void ClearCachedResources(Layer* aSubtree = nullptr) override;
already_AddRefed<PaintedLayer> CreatePaintedLayer() override;
already_AddRefed<ContainerLayer> CreateContainerLayer() override;
already_AddRefed<ImageLayer> CreateImageLayer() override;
already_AddRefed<ColorLayer> CreateColorLayer() override;
already_AddRefed<CanvasLayer> CreateCanvasLayer() override;
already_AddRefed<RefLayer> CreateRefLayer() override;
bool AreComponentAlphaLayersEnabled() override;
already_AddRefed<DrawTarget> CreateOptimalMaskDrawTarget(
const IntSize& aSize) override;
const char* Name() const override { return ""; }
bool IsCompositingToScreen() const override;
bool AlwaysScheduleComposite() const override;
/**
* Post-processes layers before composition. This performs the following:
*
* - Applies occlusion culling. This restricts the shadow visible region of
* layers that are covered with opaque content. |aOpaqueRegion| is the
* region already known to be covered with opaque content, in the
* post-transform coordinate space of aLayer.
*
* - Recomputes visible regions to account for async transforms.
* Each layer accumulates into |aVisibleRegion| its post-transform
* (including async transforms) visible region.
*
* - aRenderTargetClip is the exact clip required for aLayer, in the
* coordinates of the nearest render target (the same as
* GetEffectiveTransform).
*
* - aClipFromAncestors is the approximate combined clip from all
* ancestors, in the coordinate space of our parent, but maybe be an
* overestimate in the presence of complex transforms.
*/
void PostProcessLayers(nsIntRegion& aOpaqueRegion);
void PostProcessLayers(Layer* aLayer, nsIntRegion& aOpaqueRegion,
LayerIntRegion& aVisibleRegion,
const Maybe<RenderTargetIntRect>& aRenderTargetClip,
const Maybe<ParentLayerIntRect>& aClipFromAncestors,
bool aCanContributeOpaque);
/**
* RAII helper class to add a mask effect with the compositable from
* aMaskLayer to the EffectChain aEffect and notify the compositable when we
* are done.
*/
class AutoAddMaskEffect {
public:
AutoAddMaskEffect(Layer* aMaskLayer, EffectChain& aEffect);
~AutoAddMaskEffect();
bool Failed() const { return mFailed; }
private:
CompositableHost* mCompositable;
bool mFailed;
};
/**
* returns true if PlatformAllocBuffer will return a buffer that supports
* direct texturing
*/
static bool SupportsDirectTexturing();
static void PlatformSyncBeforeReplyUpdate();
void AddInvalidRegion(const nsIntRegion& aRegion) override {
mInvalidRegion.Or(mInvalidRegion, aRegion);
}
Compositor* GetCompositor() const override { return mCompositor; }
TextureSourceProvider* GetTextureSourceProvider() const override {
return mCompositor;
}
void NotifyShadowTreeTransaction() override;
TextRenderer* GetTextRenderer() { return mTextRenderer; }
void UnusedApzTransformWarning() { mUnusedApzTransformWarning = true; }
void DisabledApzWarning() { mDisabledApzWarning = true; }
bool AsyncPanZoomEnabled() const override;
public:
TextureFactoryIdentifier GetTextureFactoryIdentifier() override {
return mCompositor->GetTextureFactoryIdentifier();
}
LayersBackend GetBackendType() override {
return mCompositor ? mCompositor->GetBackendType()
: LayersBackend::LAYERS_NONE;
}
void SetDiagnosticTypes(DiagnosticTypes aDiagnostics) override {
mCompositor->SetDiagnosticTypes(aDiagnostics);
}
void InvalidateAll() override {
AddInvalidRegion(nsIntRegion(mRenderBounds));
}
void ForcePresent() override { mCompositor->ForcePresent(); }
private:
/** Region we're clipping our current drawing to. */
nsIntRegion mClippingRegion;
gfx::IntRect mRenderBounds;
/** Current root layer. */
LayerComposite* RootLayer() const;
/**
* Update the invalid region and render it.
*/
void UpdateAndRender();
/**
* Render the current layer tree to the active target.
* Returns true if the current invalid region can be cleared, false if
* rendering was canceled.
*/
bool Render(const nsIntRegion& aInvalidRegion,
const nsIntRegion& aOpaqueRegion);
#if defined(MOZ_WIDGET_ANDROID)
void RenderToPresentationSurface();
// Shifts the content down so the toolbar does not cover it.
// Returns the Y shift of the content in screen pixels
ScreenCoord GetContentShiftForToolbar();
// Renders the static snapshot after the content has been rendered.
void RenderToolbar();
// Used by robocop tests to get a snapshot of the frame buffer.
void HandlePixelsTarget();
#endif
/**
* We need to know our invalid region before we're ready to render.
*/
void InvalidateDebugOverlay(nsIntRegion& aInvalidRegion,
const gfx::IntRect& aBounds);
/**
* Render debug overlays such as the FPS/FrameCounter above the frame.
*/
void RenderDebugOverlay(const gfx::IntRect& aBounds);
void DrawBorder(const gfx::IntRect& aOuter, int32_t aBorderWidth,
const gfx::DeviceColor& aColor,
const gfx::Matrix4x4& aTransform);
void DrawTranslationWarningOverlay(const gfx::IntRect& aBounds);
void UpdateDebugOverlayNativeLayers();
RefPtr<CompositingRenderTarget> PushGroupForLayerEffects();
void PopGroupForLayerEffects(RefPtr<CompositingRenderTarget> aPreviousTarget,
gfx::IntRect aClipRect, bool aGrayscaleEffect,
bool aInvertEffect, float aContrastEffect);
/**
* Create or recycle native layers to cover aRegion or aRect.
* This method takes existing layers from the front of aLayersToRecycle (or
* creates new layers if no layers are left to recycle) and appends them to
* the end of mNativeLayers. The "take from front, add to back" approach keeps
* the layer to rect assignment stable between frames.
* Updates the rect and opaqueness on the layers. For layers that moved or
* resized, *aWindowInvalidRegion is updated to include the area impacted by
* the move.
* Any layers left in aLayersToRecycle are not needed and can be disposed of.
*/
void PlaceNativeLayers(const gfx::IntRegion& aRegion, bool aOpaque,
std::deque<RefPtr<NativeLayer>>* aLayersToRecycle,
gfx::IntRegion* aWindowInvalidRegion);
void PlaceNativeLayer(const gfx::IntRect& aRect, bool aOpaque,
std::deque<RefPtr<NativeLayer>>* aLayersToRecycle,
gfx::IntRegion* aWindowInvalidRegion);
bool mUnusedApzTransformWarning;
bool mDisabledApzWarning;
RefPtr<Compositor> mCompositor;
UniquePtr<LayerProperties> mClonedLayerTreeProperties;
/**
* Context target, nullptr when drawing directly to our swap chain.
*/
RefPtr<gfx::DrawTarget> mTarget;
gfx::IntRect mTargetBounds;
nsIntRegion mInvalidRegion;
bool mInTransaction;
bool mIsCompositorReady;
RefPtr<CompositingRenderTarget> mTwoPassTmpTarget;
ScreenshotGrabber mProfilerScreenshotGrabber;
RefPtr<TextRenderer> mTextRenderer;
RefPtr<NativeLayerRoot> mNativeLayerRoot;
RefPtr<SurfacePoolHandle> mSurfacePoolHandle;
std::deque<RefPtr<NativeLayer>> mNativeLayers;
RefPtr<NativeLayer> mGPUStatsLayer;
RefPtr<NativeLayer> mUnusedTransformWarningLayer;
RefPtr<NativeLayer> mDisabledApzWarningLayer;
#ifdef USE_SKIA
/**
* Render paint and composite times above the frame.
*/
void DrawPaintTimes(Compositor* aCompositor);
RefPtr<PaintCounter> mPaintCounter;
#endif
#if defined(MOZ_WIDGET_ANDROID)
public:
virtual void RequestScreenPixels(
UiCompositorControllerParent* aController) override {
mScreenPixelsTarget = aController;
}
private:
UiCompositorControllerParent* mScreenPixelsTarget;
#endif // defined(MOZ_WIDGET_ANDROID)
};
/**
* Compositor layers are for use with OMTC on the compositor thread only. There
* must be corresponding Client layers on the content thread. For composite
* layers, the layer manager only maintains the layer tree.
*/
class HostLayer {
public:
explicit HostLayer(HostLayerManager* aManager)
: mCompositorManager(aManager),
mShadowOpacity(1.0),
mShadowTransformSetByAnimation(false),
mShadowOpacitySetByAnimation(false) {}
virtual void SetLayerManager(HostLayerManager* aManager) {
mCompositorManager = aManager;
}
HostLayerManager* GetLayerManager() const { return mCompositorManager; }
virtual ~HostLayer() = default;
virtual LayerComposite* GetFirstChildComposite() { return nullptr; }
virtual Layer* GetLayer() = 0;
virtual LayerMLGPU* AsLayerMLGPU() { return nullptr; }
virtual bool SetCompositableHost(CompositableHost*) {
// We must handle this gracefully, see bug 967824
NS_WARNING(
"called SetCompositableHost for a layer type not accepting a "
"compositable");
return false;
}
virtual CompositableHost* GetCompositableHost() = 0;
/**
* The following methods are
*
* CONSTRUCTION PHASE ONLY
*
* They are analogous to the Layer interface.
*/
void SetShadowVisibleRegion(const LayerIntRegion& aRegion) {
mShadowVisibleRegion = aRegion;
}
void SetShadowVisibleRegion(LayerIntRegion&& aRegion) {
mShadowVisibleRegion = std::move(aRegion);
}
void SetShadowOpacity(float aOpacity) { mShadowOpacity = aOpacity; }
void SetShadowOpacitySetByAnimation(bool aSetByAnimation) {
mShadowOpacitySetByAnimation = aSetByAnimation;
}
void SetShadowClipRect(const Maybe<ParentLayerIntRect>& aRect) {
mShadowClipRect = aRect;
}
void SetShadowBaseTransform(const gfx::Matrix4x4& aMatrix) {
mShadowTransform = aMatrix;
}
void SetShadowTransformSetByAnimation(bool aSetByAnimation) {
mShadowTransformSetByAnimation = aSetByAnimation;
}
// These getters can be used anytime.
float GetShadowOpacity() { return mShadowOpacity; }
const Maybe<ParentLayerIntRect>& GetShadowClipRect() {
return mShadowClipRect;
}
virtual const LayerIntRegion& GetShadowVisibleRegion() {
return mShadowVisibleRegion;
}
const gfx::Matrix4x4& GetShadowBaseTransform() { return mShadowTransform; }
gfx::Matrix4x4 GetShadowTransform();
bool GetShadowTransformSetByAnimation() {
return mShadowTransformSetByAnimation;
}
bool GetShadowOpacitySetByAnimation() { return mShadowOpacitySetByAnimation; }
void RecomputeShadowVisibleRegionFromChildren();
protected:
HostLayerManager* mCompositorManager;
gfx::Matrix4x4 mShadowTransform;
LayerIntRegion mShadowVisibleRegion;
Maybe<ParentLayerIntRect> mShadowClipRect;
float mShadowOpacity;
bool mShadowTransformSetByAnimation;
bool mShadowOpacitySetByAnimation;
};
/**
* Composite layers are for use with OMTC on the compositor thread only. There
* must be corresponding Client layers on the content thread. For composite
* layers, the layer manager only maintains the layer tree, all rendering is
* done by a Compositor (see Compositor.h). As such, composite layers are
* platform-independent and can be used on any platform for which there is a
* Compositor implementation.
*
* The composite layer tree reflects exactly the basic layer tree. To
* composite to screen, the layer manager walks the layer tree calling render
* methods which in turn call into their CompositableHosts' Composite methods.
* These call Compositor::DrawQuad to do the rendering.
*
* Mostly, layers are updated during the layers transaction. This is done from
* CompositableClient to CompositableHost without interacting with the layer.
*
* A reference to the Compositor is stored in LayerManagerComposite.
*/
class LayerComposite : public HostLayer {
public:
explicit LayerComposite(LayerManagerComposite* aManager);
virtual ~LayerComposite();
void SetLayerManager(HostLayerManager* aManager) override;
LayerComposite* GetFirstChildComposite() override { return nullptr; }
/* Do NOT call this from the generic LayerComposite destructor. Only from the
* concrete class destructor
*/
virtual void Destroy();
virtual void Cleanup() {}
/**
* Perform a first pass over the layer tree to render all of the intermediate
* surfaces that we can. This allows us to avoid framebuffer switches in the
* middle of our render which is inefficient especially on mobile GPUs. This
* must be called before RenderLayer.
*/
virtual void Prepare(const RenderTargetIntRect& aClipRect) {}
// TODO: This should also take RenderTargetIntRect like Prepare.
virtual void RenderLayer(const gfx::IntRect& aClipRect,
const Maybe<gfx::Polygon>& aGeometry) = 0;
bool SetCompositableHost(CompositableHost*) override {
// We must handle this gracefully, see bug 967824
NS_WARNING(
"called SetCompositableHost for a layer type not accepting a "
"compositable");
return false;
}
virtual void CleanupResources() = 0;
virtual void DestroyFrontBuffer() {}
void AddBlendModeEffect(EffectChain& aEffectChain);
virtual void GenEffectChain(EffectChain& aEffect) {}
void SetLayerComposited(bool value) { mLayerComposited = value; }
void SetClearRect(const gfx::IntRect& aRect) { mClearRect = aRect; }
bool HasLayerBeenComposited() { return mLayerComposited; }
gfx::IntRect GetClearRect() { return mClearRect; }
// Returns false if the layer is attached to an older compositor.
bool HasStaleCompositor() const;
/**
* Return the part of the visible region that has been fully rendered.
* While progressive drawing is in progress this region will be
* a subset of the shadow visible region.
*/
virtual nsIntRegion GetFullyRenderedRegion();
protected:
LayerManagerComposite* mCompositeManager;
RefPtr<Compositor> mCompositor;
bool mDestroyed;
bool mLayerComposited;
gfx::IntRect mClearRect;
};
class WindowLMC : public profiler_screenshots::Window {
public:
explicit WindowLMC(Compositor* aCompositor) : mCompositor(aCompositor) {}
already_AddRefed<profiler_screenshots::RenderSource> GetWindowContents(
const gfx::IntSize& aWindowSize) override;
already_AddRefed<profiler_screenshots::DownscaleTarget> CreateDownscaleTarget(
const gfx::IntSize& aSize) override;
already_AddRefed<profiler_screenshots::AsyncReadbackBuffer>
CreateAsyncReadbackBuffer(const gfx::IntSize& aSize) override;
protected:
Compositor* mCompositor;
};
} // namespace layers
} // namespace mozilla
#endif /* GFX_LayerManagerComposite_H */
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