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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "common-ps.hlsl"
#include "color-common.hlsl"
float4 ColoredQuadPS(const VS_COLOROUTPUT_CLIPPED aVS) : SV_Target
{
// Opacity is always 1.0, we premultiply it on the CPU.
return aVS.vColor;
}
float4 ColoredVertexPS(const VS_COLOROUTPUT aVS) : SV_Target
{
if (!RectContainsPoint(aVS.vClipRect, aVS.vPosition.xy)) {
return float4(0, 0, 0, 0);
}
return aVS.vColor * ReadMaskWithOpacity(aVS.vMaskCoords, 1.0);
}
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