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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h
#define _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h

namespace mozilla {
namespace layers {
namespace mlg {

inline const Maybe<gfx::Polygon>& SimpleTraits::geometry() const {
  return mItem.geometry;
}

inline nsTArray<gfx::Triangle> SimpleTraits::GenerateTriangles(
    const gfx::Polygon& aPolygon) const {
  return aPolygon.ToTriangles();
}

inline SimpleTraits::TriangleVertices SimpleTraits::MakeVertex(
    const FirstTriangle& aIgnore) const {
  TriangleVertices v = {mRect.BottomLeft(), mRect.TopLeft(), mRect.TopRight(),
                        mItem.layerIndex, mItem.sortOrder};
  return v;
}

inline SimpleTraits::TriangleVertices SimpleTraits::MakeVertex(
    const SecondTriangle& aIgnore) const {
  TriangleVertices v = {mRect.TopRight(), mRect.BottomRight(),
                        mRect.BottomLeft(), mItem.layerIndex, mItem.sortOrder};
  return v;
}

inline SimpleTraits::TriangleVertices SimpleTraits::MakeVertex(
    const gfx::Triangle& aTriangle) const {
  TriangleVertices v = {aTriangle.p1, aTriangle.p2, aTriangle.p3,
                        mItem.layerIndex, mItem.sortOrder};
  return v;
}

inline SimpleTraits::UnitQuadVertex SimpleTraits::MakeUnitQuadVertex() const {
  UnitQuadVertex v = {mRect, mItem.layerIndex, mItem.sortOrder};
  return v;
}

inline nsTArray<gfx::TexturedTriangle> TexturedTraits::GenerateTriangles(
    const gfx::Polygon& aPolygon) const {
  return GenerateTexturedTriangles(aPolygon, mRect, mTexCoords);
}

inline TexturedTraits::VertexData TexturedTraits::MakeVertexData(
    const FirstTriangle& aIgnore) const {
  VertexData v = {mTexCoords.BottomLeft(), mTexCoords.TopLeft(),
                  mTexCoords.TopRight()};
  return v;
}

inline TexturedTraits::VertexData TexturedTraits::MakeVertexData(
    const SecondTriangle& aIgnore) const {
  VertexData v = {mTexCoords.TopRight(), mTexCoords.BottomRight(),
                  mTexCoords.BottomLeft()};
  return v;
}

inline TexturedTraits::VertexData TexturedTraits::MakeVertexData(
    const gfx::TexturedTriangle& aTriangle) const {
  VertexData v = {aTriangle.textureCoords.p1, aTriangle.textureCoords.p2,
                  aTriangle.textureCoords.p3};
  return v;
}

}  // namespace mlg
}  // namespace layers
}  // namespace mozilla

#endif  // _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h