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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h
#define _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h
namespace mozilla {
namespace layers {
namespace mlg {
inline const Maybe<gfx::Polygon>& SimpleTraits::geometry() const {
return mItem.geometry;
}
inline nsTArray<gfx::Triangle> SimpleTraits::GenerateTriangles(
const gfx::Polygon& aPolygon) const {
return aPolygon.ToTriangles();
}
inline SimpleTraits::TriangleVertices SimpleTraits::MakeVertex(
const FirstTriangle& aIgnore) const {
TriangleVertices v = {mRect.BottomLeft(), mRect.TopLeft(), mRect.TopRight(),
mItem.layerIndex, mItem.sortOrder};
return v;
}
inline SimpleTraits::TriangleVertices SimpleTraits::MakeVertex(
const SecondTriangle& aIgnore) const {
TriangleVertices v = {mRect.TopRight(), mRect.BottomRight(),
mRect.BottomLeft(), mItem.layerIndex, mItem.sortOrder};
return v;
}
inline SimpleTraits::TriangleVertices SimpleTraits::MakeVertex(
const gfx::Triangle& aTriangle) const {
TriangleVertices v = {aTriangle.p1, aTriangle.p2, aTriangle.p3,
mItem.layerIndex, mItem.sortOrder};
return v;
}
inline SimpleTraits::UnitQuadVertex SimpleTraits::MakeUnitQuadVertex() const {
UnitQuadVertex v = {mRect, mItem.layerIndex, mItem.sortOrder};
return v;
}
inline nsTArray<gfx::TexturedTriangle> TexturedTraits::GenerateTriangles(
const gfx::Polygon& aPolygon) const {
return GenerateTexturedTriangles(aPolygon, mRect, mTexCoords);
}
inline TexturedTraits::VertexData TexturedTraits::MakeVertexData(
const FirstTriangle& aIgnore) const {
VertexData v = {mTexCoords.BottomLeft(), mTexCoords.TopLeft(),
mTexCoords.TopRight()};
return v;
}
inline TexturedTraits::VertexData TexturedTraits::MakeVertexData(
const SecondTriangle& aIgnore) const {
VertexData v = {mTexCoords.TopRight(), mTexCoords.BottomRight(),
mTexCoords.BottomLeft()};
return v;
}
inline TexturedTraits::VertexData TexturedTraits::MakeVertexData(
const gfx::TexturedTriangle& aTriangle) const {
VertexData v = {aTriangle.textureCoords.p1, aTriangle.textureCoords.p2,
aTriangle.textureCoords.p3};
return v;
}
} // namespace mlg
} // namespace layers
} // namespace mozilla
#endif // _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h
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