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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureSourceProviderMLGPU.h"
#include "LayerManagerMLGPU.h"
#include "MLGDevice.h"
#ifdef XP_WIN
# include "mozilla/layers/MLGDeviceD3D11.h"
#endif
namespace mozilla {
namespace layers {
TextureSourceProviderMLGPU::TextureSourceProviderMLGPU(
LayerManagerMLGPU* aLayerManager, MLGDevice* aDevice)
: mLayerManager(aLayerManager), mDevice(aDevice) {}
TextureSourceProviderMLGPU::~TextureSourceProviderMLGPU() = default;
int32_t TextureSourceProviderMLGPU::GetMaxTextureSize() const {
if (!mDevice) {
return 0;
}
return mDevice->GetMaxTextureSize();
}
bool TextureSourceProviderMLGPU::SupportsEffect(EffectTypes aEffect) {
switch (aEffect) {
case EffectTypes::YCBCR:
return true;
default:
MOZ_ASSERT_UNREACHABLE("NYI");
}
return false;
}
bool TextureSourceProviderMLGPU::IsValid() const { return !!mLayerManager; }
void TextureSourceProviderMLGPU::Destroy() {
mLayerManager = nullptr;
mDevice = nullptr;
TextureSourceProvider::Destroy();
}
#ifdef XP_WIN
ID3D11Device* TextureSourceProviderMLGPU::GetD3D11Device() const {
if (!mDevice) {
return nullptr;
}
return mDevice->AsD3D11()->GetD3D11Device();
}
#endif
TimeStamp TextureSourceProviderMLGPU::GetLastCompositionEndTime() const {
if (!mLayerManager) {
return TimeStamp();
}
return mLayerManager->GetLastCompositionEndTime();
}
already_AddRefed<DataTextureSource>
TextureSourceProviderMLGPU::CreateDataTextureSource(TextureFlags aFlags) {
RefPtr<DataTextureSource> texture = mDevice->CreateDataTextureSource(aFlags);
return texture.forget();
}
already_AddRefed<DataTextureSource>
TextureSourceProviderMLGPU::CreateDataTextureSourceAround(
gfx::DataSourceSurface* aSurface) {
MOZ_ASSERT_UNREACHABLE("NYI");
return nullptr;
}
void TextureSourceProviderMLGPU::UnlockAfterComposition(TextureHost* aTexture) {
TextureSourceProvider::UnlockAfterComposition(aTexture);
// If this is being called after we shutdown the compositor, we must finish
// read unlocking now to prevent a cycle.
if (!IsValid()) {
ReadUnlockTextures();
}
}
bool TextureSourceProviderMLGPU::NotifyNotUsedAfterComposition(
TextureHost* aTextureHost) {
if (!IsValid()) {
return false;
}
return TextureSourceProvider::NotifyNotUsedAfterComposition(aTextureHost);
}
} // namespace layers
} // namespace mozilla
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