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path: root/gfx/layers/mlgpu/TextureSourceProviderMLGPU.cpp
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "TextureSourceProviderMLGPU.h"
#include "LayerManagerMLGPU.h"
#include "MLGDevice.h"
#ifdef XP_WIN
#  include "mozilla/layers/MLGDeviceD3D11.h"
#endif

namespace mozilla {
namespace layers {

TextureSourceProviderMLGPU::TextureSourceProviderMLGPU(
    LayerManagerMLGPU* aLayerManager, MLGDevice* aDevice)
    : mLayerManager(aLayerManager), mDevice(aDevice) {}

TextureSourceProviderMLGPU::~TextureSourceProviderMLGPU() = default;

int32_t TextureSourceProviderMLGPU::GetMaxTextureSize() const {
  if (!mDevice) {
    return 0;
  }
  return mDevice->GetMaxTextureSize();
}

bool TextureSourceProviderMLGPU::SupportsEffect(EffectTypes aEffect) {
  switch (aEffect) {
    case EffectTypes::YCBCR:
      return true;
    default:
      MOZ_ASSERT_UNREACHABLE("NYI");
  }
  return false;
}

bool TextureSourceProviderMLGPU::IsValid() const { return !!mLayerManager; }

void TextureSourceProviderMLGPU::Destroy() {
  mLayerManager = nullptr;
  mDevice = nullptr;
  TextureSourceProvider::Destroy();
}

#ifdef XP_WIN
ID3D11Device* TextureSourceProviderMLGPU::GetD3D11Device() const {
  if (!mDevice) {
    return nullptr;
  }
  return mDevice->AsD3D11()->GetD3D11Device();
}
#endif

TimeStamp TextureSourceProviderMLGPU::GetLastCompositionEndTime() const {
  if (!mLayerManager) {
    return TimeStamp();
  }
  return mLayerManager->GetLastCompositionEndTime();
}

already_AddRefed<DataTextureSource>
TextureSourceProviderMLGPU::CreateDataTextureSource(TextureFlags aFlags) {
  RefPtr<DataTextureSource> texture = mDevice->CreateDataTextureSource(aFlags);
  return texture.forget();
}

already_AddRefed<DataTextureSource>
TextureSourceProviderMLGPU::CreateDataTextureSourceAround(
    gfx::DataSourceSurface* aSurface) {
  MOZ_ASSERT_UNREACHABLE("NYI");
  return nullptr;
}

void TextureSourceProviderMLGPU::UnlockAfterComposition(TextureHost* aTexture) {
  TextureSourceProvider::UnlockAfterComposition(aTexture);

  // If this is being called after we shutdown the compositor, we must finish
  // read unlocking now to prevent a cycle.
  if (!IsValid()) {
    ReadUnlockTextures();
  }
}

bool TextureSourceProviderMLGPU::NotifyNotUsedAfterComposition(
    TextureHost* aTextureHost) {
  if (!IsValid()) {
    return false;
  }
  return TextureSourceProvider::NotifyNotUsedAfterComposition(aTextureHost);
}

}  // namespace layers
}  // namespace mozilla