1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef NSRECT_H
#define NSRECT_H
#include <stdint.h> // for int32_t, int64_t
#include <algorithm> // for min/max
#include "mozilla/Likely.h" // for MOZ_UNLIKELY
#include "mozilla/gfx/BaseRect.h"
#include "mozilla/gfx/Rect.h"
#include "nsCoord.h" // for nscoord, etc
#include "nsISupports.h" // for MOZ_COUNT_CTOR, etc
#include "nsPoint.h" // for nsIntPoint, nsPoint
#include "nsSize.h" // for IntSize, nsSize
#if !defined(ANDROID) && (defined(__SSE2__) || defined(_M_X64) || \
(defined(_M_IX86_FP) && _M_IX86_FP >= 2))
# if defined(_MSC_VER) && !defined(__clang__)
# include "smmintrin.h"
# else
# include "emmintrin.h"
# endif
#endif
struct nsMargin;
typedef mozilla::gfx::IntRect nsIntRect;
struct nsRect : public mozilla::gfx::BaseRect<nscoord, nsRect, nsPoint, nsSize,
nsMargin> {
typedef mozilla::gfx::BaseRect<nscoord, nsRect, nsPoint, nsSize, nsMargin>
Super;
static void VERIFY_COORD(nscoord aValue) { ::VERIFY_COORD(aValue); }
// Constructors
nsRect() : Super() { MOZ_COUNT_CTOR(nsRect); }
nsRect(const nsRect& aRect) : Super(aRect) { MOZ_COUNT_CTOR(nsRect); }
nsRect(const nsPoint& aOrigin, const nsSize& aSize) : Super(aOrigin, aSize) {
MOZ_COUNT_CTOR(nsRect);
}
nsRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight)
: Super(aX, aY, aWidth, aHeight) {
MOZ_COUNT_CTOR(nsRect);
}
nsRect& operator=(const nsRect&) = default;
MOZ_COUNTED_DTOR(nsRect)
// We have saturating versions of all the Union methods. These avoid
// overflowing nscoord values in the 'width' and 'height' fields by
// clamping the width and height values to nscoord_MAX if necessary.
[[nodiscard]] nsRect SaturatingUnion(const nsRect& aRect) const {
if (IsEmpty()) {
return aRect;
} else if (aRect.IsEmpty()) {
return *static_cast<const nsRect*>(this);
} else {
return SaturatingUnionEdges(aRect);
}
}
[[nodiscard]] nsRect SaturatingUnionEdges(const nsRect& aRect) const {
#ifdef NS_COORD_IS_FLOAT
return UnionEdges(aRect);
#else
nscoord resultX = std::min(aRect.X(), x);
int64_t w =
std::max(int64_t(aRect.X()) + aRect.Width(), int64_t(x) + width) -
resultX;
if (MOZ_UNLIKELY(w > nscoord_MAX)) {
// Clamp huge negative x to nscoord_MIN / 2 and try again.
resultX = std::max(resultX, nscoord_MIN / 2);
w = std::max(int64_t(aRect.X()) + aRect.Width(), int64_t(x) + width) -
resultX;
if (MOZ_UNLIKELY(w > nscoord_MAX)) {
w = nscoord_MAX;
}
}
nscoord resultY = std::min(aRect.y, y);
int64_t h =
std::max(int64_t(aRect.Y()) + aRect.Height(), int64_t(y) + height) -
resultY;
if (MOZ_UNLIKELY(h > nscoord_MAX)) {
// Clamp huge negative y to nscoord_MIN / 2 and try again.
resultY = std::max(resultY, nscoord_MIN / 2);
h = std::max(int64_t(aRect.Y()) + aRect.Height(), int64_t(y) + height) -
resultY;
if (MOZ_UNLIKELY(h > nscoord_MAX)) {
h = nscoord_MAX;
}
}
return nsRect(resultX, resultY, nscoord(w), nscoord(h));
#endif
}
#ifndef NS_COORD_IS_FLOAT
// Make all nsRect Union methods be saturating.
[[nodiscard]] nsRect UnionEdges(const nsRect& aRect) const {
return SaturatingUnionEdges(aRect);
}
void UnionRectEdges(const nsRect& aRect1, const nsRect& aRect2) {
*this = aRect1.UnionEdges(aRect2);
}
[[nodiscard]] nsRect Union(const nsRect& aRect) const {
return SaturatingUnion(aRect);
}
[[nodiscard]] nsRect UnsafeUnion(const nsRect& aRect) const {
return Super::Union(aRect);
}
void UnionRect(const nsRect& aRect1, const nsRect& aRect2) {
*this = aRect1.Union(aRect2);
}
# if defined(_MSC_VER) && !defined(__clang__) && \
(defined(_M_X64) || defined(_M_IX86))
// Only MSVC supports inlining intrinsics for archs you're not compiling for.
[[nodiscard]] nsRect Intersect(const nsRect& aRect) const {
nsRect result;
if (mozilla::gfx::Factory::HasSSE4()) {
__m128i rect1 = _mm_loadu_si128((__m128i*)&aRect); // x1, y1, w1, h1
__m128i rect2 = _mm_loadu_si128((__m128i*)this); // x2, y2, w2, h2
__m128i resultRect = _mm_max_epi32(rect1, rect2); // xr, yr, zz, zz
// result.width = std::min<int32_t>(x - result.x + width,
// aRect.x - result.x + aRect.width);
// result.height = std::min<int32_t>(y - result.y + height,
// aRect.y - result.y + aRect.height);
__m128i widthheight = _mm_min_epi32(
_mm_add_epi32(_mm_sub_epi32(rect1, resultRect),
_mm_srli_si128(rect1, 8)),
_mm_add_epi32(_mm_sub_epi32(rect2, resultRect),
_mm_srli_si128(rect2, 8))); // w, h, zz, zz
widthheight = _mm_slli_si128(widthheight, 8); // 00, 00, wr, hr
resultRect =
_mm_blend_epi16(resultRect, widthheight, 0xF0); // xr, yr, wr, hr
if ((_mm_movemask_ps(_mm_castsi128_ps(
_mm_cmplt_epi32(resultRect, _mm_setzero_si128()))) &
0xC) != 0) {
// It's potentially more efficient to store all 0s. But the non SSE4
// code leaves x/y intact so let's do the same here.
resultRect = _mm_and_si128(resultRect,
_mm_set_epi32(0, 0, 0xFFFFFFFF, 0xFFFFFFFF));
}
_mm_storeu_si128((__m128i*)&result, resultRect);
return result;
}
result.x = std::max<int32_t>(x, aRect.x);
result.y = std::max<int32_t>(y, aRect.y);
result.width = std::min<int32_t>(x - result.x + width,
aRect.x - result.x + aRect.width);
result.height = std::min<int32_t>(y - result.y + height,
aRect.y - result.y + aRect.height);
if (result.width < 0 || result.height < 0) {
result.SizeTo(0, 0);
}
return result;
}
bool IntersectRect(const nsRect& aRect1, const nsRect& aRect2) {
if (mozilla::gfx::Factory::HasSSE4()) {
__m128i rect1 = _mm_loadu_si128((__m128i*)&aRect1); // x1, y1, w1, h1
__m128i rect2 = _mm_loadu_si128((__m128i*)&aRect2); // x2, y2, w2, h2
__m128i resultRect = _mm_max_epi32(rect1, rect2); // xr, yr, zz, zz
// result.width = std::min<int32_t>(x - result.x + width,
// aRect.x - result.x + aRect.width);
// result.height = std::min<int32_t>(y - result.y + height,
// aRect.y - result.y + aRect.height);
__m128i widthheight = _mm_min_epi32(
_mm_add_epi32(_mm_sub_epi32(rect1, resultRect),
_mm_srli_si128(rect1, 8)),
_mm_add_epi32(_mm_sub_epi32(rect2, resultRect),
_mm_srli_si128(rect2, 8))); // w, h, zz, zz
widthheight = _mm_slli_si128(widthheight, 8); // 00, 00, wr, hr
resultRect =
_mm_blend_epi16(resultRect, widthheight, 0xF0); // xr, yr, wr, hr
if ((_mm_movemask_ps(_mm_castsi128_ps(
_mm_cmpgt_epi32(resultRect, _mm_setzero_si128()))) &
0xC) != 0xC) {
// It's potentially more efficient to store all 0s. But the non SSE4
// code leaves x/y intact so let's do the same here.
resultRect = _mm_and_si128(resultRect,
_mm_set_epi32(0, 0, 0xFFFFFFFF, 0xFFFFFFFF));
_mm_storeu_si128((__m128i*)this, resultRect);
return false;
}
_mm_storeu_si128((__m128i*)this, resultRect);
return true;
}
int32_t newX = std::max<int32_t>(aRect1.x, aRect2.x);
int32_t newY = std::max<int32_t>(aRect1.y, aRect2.y);
width = std::min<int32_t>(aRect1.x - newX + aRect1.width,
aRect2.x - newX + aRect2.width);
height = std::min<int32_t>(aRect1.y - newY + aRect1.height,
aRect2.y - newY + aRect2.height);
x = newX;
y = newY;
if (width <= 0 || height <= 0) {
SizeTo(0, 0);
return false;
}
return true;
}
# endif
#endif
void SaturatingUnionRect(const nsRect& aRect1, const nsRect& aRect2) {
*this = aRect1.SaturatingUnion(aRect2);
}
void SaturatingUnionRectEdges(const nsRect& aRect1, const nsRect& aRect2) {
*this = aRect1.SaturatingUnionEdges(aRect2);
}
// Return whether this rect's right or bottom edge overflow int32.
bool Overflows() const;
/**
* Return this rect scaled to a different appunits per pixel (APP) ratio.
* In the RoundOut version we make the rect the smallest rect containing the
* unrounded result. In the RoundIn version we make the rect the largest rect
* contained in the unrounded result.
* @param aFromAPP the APP to scale from
* @param aToAPP the APP to scale to
* @note this can turn an empty rectangle into a non-empty rectangle
*/
[[nodiscard]] inline nsRect ScaleToOtherAppUnitsRoundOut(
int32_t aFromAPP, int32_t aToAPP) const;
[[nodiscard]] inline nsRect ScaleToOtherAppUnitsRoundIn(int32_t aFromAPP,
int32_t aToAPP) const;
[[nodiscard]] inline mozilla::gfx::IntRect ScaleToNearestPixels(
float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const;
[[nodiscard]] inline mozilla::gfx::IntRect ToNearestPixels(
nscoord aAppUnitsPerPixel) const;
// Note: this can turn an empty rectangle into a non-empty rectangle
[[nodiscard]] inline mozilla::gfx::IntRect ScaleToOutsidePixels(
float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const;
// Note: this can turn an empty rectangle into a non-empty rectangle
[[nodiscard]] inline mozilla::gfx::IntRect ToOutsidePixels(
nscoord aAppUnitsPerPixel) const;
[[nodiscard]] inline mozilla::gfx::IntRect ScaleToInsidePixels(
float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const;
[[nodiscard]] inline mozilla::gfx::IntRect ToInsidePixels(
nscoord aAppUnitsPerPixel) const;
// This is here only to keep IPDL-generated code happy. DO NOT USE.
bool operator==(const nsRect& aRect) const { return IsEqualEdges(aRect); }
[[nodiscard]] inline nsRect RemoveResolution(const float aResolution) const;
};
/*
* App Unit/Pixel conversions
*/
inline nsRect nsRect::ScaleToOtherAppUnitsRoundOut(int32_t aFromAPP,
int32_t aToAPP) const {
if (aFromAPP == aToAPP) {
return *this;
}
nsRect rect;
rect.SetBox(NSToCoordFloor(NSCoordScale(x, aFromAPP, aToAPP)),
NSToCoordFloor(NSCoordScale(y, aFromAPP, aToAPP)),
NSToCoordCeil(NSCoordScale(XMost(), aFromAPP, aToAPP)),
NSToCoordCeil(NSCoordScale(YMost(), aFromAPP, aToAPP)));
return rect;
}
inline nsRect nsRect::ScaleToOtherAppUnitsRoundIn(int32_t aFromAPP,
int32_t aToAPP) const {
if (aFromAPP == aToAPP) {
return *this;
}
nsRect rect;
rect.SetBox(NSToCoordCeil(NSCoordScale(x, aFromAPP, aToAPP)),
NSToCoordCeil(NSCoordScale(y, aFromAPP, aToAPP)),
NSToCoordFloor(NSCoordScale(XMost(), aFromAPP, aToAPP)),
NSToCoordFloor(NSCoordScale(YMost(), aFromAPP, aToAPP)));
return rect;
}
#if !defined(ANDROID) && (defined(__SSE2__) || defined(_M_X64) || \
(defined(_M_IX86_FP) && _M_IX86_FP >= 2))
// Life would be so much better if we had SSE4 here.
static MOZ_ALWAYS_INLINE __m128i floor_ps2epi32(__m128 x) {
__m128 one = _mm_set_ps(1.0f, 1.0f, 1.0f, 1.0f);
__m128 t = _mm_cvtepi32_ps(_mm_cvttps_epi32(x));
__m128 r = _mm_sub_ps(t, _mm_and_ps(_mm_cmplt_ps(x, t), one));
return _mm_cvttps_epi32(r);
}
static MOZ_ALWAYS_INLINE __m128i ceil_ps2epi32(__m128 x) {
__m128 t = _mm_sub_ps(_mm_setzero_ps(), x);
__m128i r = _mm_sub_epi32(_mm_setzero_si128(), floor_ps2epi32(t));
return r;
}
#endif
// scale the rect but round to preserve centers
inline mozilla::gfx::IntRect nsRect::ScaleToNearestPixels(
float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const {
mozilla::gfx::IntRect rect;
// Android x86 builds have bindgen issues.
#if !defined(ANDROID) && (defined(__SSE2__) || defined(_M_X64) || \
(defined(_M_IX86_FP) && _M_IX86_FP >= 2))
__m128 appUnitsPacked = _mm_set_ps(aAppUnitsPerPixel, aAppUnitsPerPixel,
aAppUnitsPerPixel, aAppUnitsPerPixel);
__m128 scalesPacked = _mm_set_ps(aYScale, aXScale, aYScale, aXScale);
__m128 biasesPacked = _mm_set_ps(0.5f, 0.5f, 0.5f, 0.5f);
__m128i rectPacked = _mm_loadu_si128((__m128i*)this);
__m128i topLeft = _mm_slli_si128(rectPacked, 8);
rectPacked = _mm_add_epi32(rectPacked, topLeft); // X, Y, XMost(), YMost()
__m128 rectFloat = _mm_cvtepi32_ps(rectPacked);
// Scale, i.e. ([ x y xmost ymost ] / aAppUnitsPerPixel) * [ aXScale aYScale
// aXScale aYScale ]
rectFloat = _mm_mul_ps(_mm_div_ps(rectFloat, appUnitsPacked), scalesPacked);
// Floor
// Executed with bias and roundmode down, since round-nearest rounds 0.5
// downward half the time.
rectFloat = _mm_add_ps(rectFloat, biasesPacked);
rectPacked = floor_ps2epi32(rectFloat);
topLeft = _mm_slli_si128(rectPacked, 8);
rectPacked = _mm_sub_epi32(rectPacked, topLeft); // X, Y, Width, Height
// Avoid negative width/height due to overflow.
__m128i mask = _mm_or_si128(_mm_cmpgt_epi32(rectPacked, _mm_setzero_si128()),
_mm_set_epi32(0, 0, 0xFFFFFFFF, 0xFFFFFFFF));
// Mask will now contain [ 0xFFFFFFFF 0xFFFFFFFF (width <= 0 ? 0 : 0xFFFFFFFF)
// (height <= 0 ? 0 : 0xFFFFFFFF) ]
rectPacked = _mm_and_si128(rectPacked, mask);
_mm_storeu_si128((__m128i*)&rect, rectPacked);
#else
rect.SetNonEmptyBox(
NSToIntRoundUp(NSAppUnitsToFloatPixels(x, aAppUnitsPerPixel) * aXScale),
NSToIntRoundUp(NSAppUnitsToFloatPixels(y, aAppUnitsPerPixel) * aYScale),
NSToIntRoundUp(NSAppUnitsToFloatPixels(XMost(), aAppUnitsPerPixel) *
aXScale),
NSToIntRoundUp(NSAppUnitsToFloatPixels(YMost(), aAppUnitsPerPixel) *
aYScale));
#endif
return rect;
}
// scale the rect but round to smallest containing rect
inline mozilla::gfx::IntRect nsRect::ScaleToOutsidePixels(
float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const {
mozilla::gfx::IntRect rect;
// Android x86 builds have bindgen issues.
#if !defined(ANDROID) && (defined(__SSE2__) || defined(_M_X64) || \
(defined(_M_IX86_FP) && _M_IX86_FP >= 2))
__m128 appUnitsPacked = _mm_set_ps(aAppUnitsPerPixel, aAppUnitsPerPixel,
aAppUnitsPerPixel, aAppUnitsPerPixel);
__m128 scalesPacked = _mm_set_ps(aYScale, aXScale, aYScale, aXScale);
__m128i rectPacked = _mm_loadu_si128((__m128i*)this); // x, y, w, h
__m128i topLeft = _mm_slli_si128(rectPacked, 8); // 0, 0, x, y
rectPacked = _mm_add_epi32(rectPacked, topLeft); // X, Y, XMost(), YMost()
__m128 rectFloat = _mm_cvtepi32_ps(rectPacked);
// Scale i.e. ([ x y xmost ymost ] / aAppUnitsPerPixel) *
// [ aXScale aYScale aXScale aYScale ]
rectFloat = _mm_mul_ps(_mm_div_ps(rectFloat, appUnitsPacked), scalesPacked);
rectPacked = ceil_ps2epi32(rectFloat); // xx, xx, XMost(), YMost()
__m128i tmp = floor_ps2epi32(rectFloat); // x, y, xx, xx
// _mm_move_sd is 1 cycle method of getting the blending we want.
rectPacked = _mm_castpd_si128(
_mm_move_sd(_mm_castsi128_pd(rectPacked),
_mm_castsi128_pd(tmp))); // x, y, XMost(), YMost()
topLeft = _mm_slli_si128(rectPacked, 8); // 0, 0, r.x, r.y
rectPacked = _mm_sub_epi32(rectPacked, topLeft); // r.x, r.y, r.w, r.h
// Avoid negative width/height due to overflow.
__m128i mask = _mm_or_si128(_mm_cmpgt_epi32(rectPacked, _mm_setzero_si128()),
_mm_set_epi32(0, 0, 0xFFFFFFFF, 0xFFFFFFFF));
// clang-format off
// Mask will now contain [ 0xFFFFFFFF 0xFFFFFFFF (width <= 0 ? 0 : 0xFFFFFFFF) (height <= 0 ? 0 : 0xFFFFFFFF) ]
// clang-format on
rectPacked = _mm_and_si128(rectPacked, mask);
_mm_storeu_si128((__m128i*)&rect, rectPacked);
#else
rect.SetNonEmptyBox(
NSToIntFloor(NSAppUnitsToFloatPixels(x, float(aAppUnitsPerPixel)) *
aXScale),
NSToIntFloor(NSAppUnitsToFloatPixels(y, float(aAppUnitsPerPixel)) *
aYScale),
NSToIntCeil(NSAppUnitsToFloatPixels(XMost(), float(aAppUnitsPerPixel)) *
aXScale),
NSToIntCeil(NSAppUnitsToFloatPixels(YMost(), float(aAppUnitsPerPixel)) *
aYScale));
#endif
return rect;
}
// scale the rect but round to largest contained rect
inline mozilla::gfx::IntRect nsRect::ScaleToInsidePixels(
float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const {
mozilla::gfx::IntRect rect;
rect.SetNonEmptyBox(
NSToIntCeil(NSAppUnitsToFloatPixels(x, float(aAppUnitsPerPixel)) *
aXScale),
NSToIntCeil(NSAppUnitsToFloatPixels(y, float(aAppUnitsPerPixel)) *
aYScale),
NSToIntFloor(NSAppUnitsToFloatPixels(XMost(), float(aAppUnitsPerPixel)) *
aXScale),
NSToIntFloor(NSAppUnitsToFloatPixels(YMost(), float(aAppUnitsPerPixel)) *
aYScale));
return rect;
}
inline mozilla::gfx::IntRect nsRect::ToNearestPixels(
nscoord aAppUnitsPerPixel) const {
return ScaleToNearestPixels(1.0f, 1.0f, aAppUnitsPerPixel);
}
inline mozilla::gfx::IntRect nsRect::ToOutsidePixels(
nscoord aAppUnitsPerPixel) const {
return ScaleToOutsidePixels(1.0f, 1.0f, aAppUnitsPerPixel);
}
inline mozilla::gfx::IntRect nsRect::ToInsidePixels(
nscoord aAppUnitsPerPixel) const {
return ScaleToInsidePixels(1.0f, 1.0f, aAppUnitsPerPixel);
}
inline nsRect nsRect::RemoveResolution(const float aResolution) const {
MOZ_ASSERT(aResolution > 0.0f);
nsRect rect;
rect.MoveTo(NSToCoordRound(NSCoordToFloat(x) / aResolution),
NSToCoordRound(NSCoordToFloat(y) / aResolution));
// A 1x1 rect indicates we are just hit testing a point, so pass down a 1x1
// rect as well instead of possibly rounding the width or height to zero.
if (width == 1 && height == 1) {
rect.SizeTo(1, 1);
} else {
rect.SizeTo(NSToCoordCeil(NSCoordToFloat(width) / aResolution),
NSToCoordCeil(NSCoordToFloat(height) / aResolution));
}
return rect;
}
const mozilla::gfx::IntRect& GetMaxSizedIntRect();
// app units are integer multiples of pixels, so no rounding needed
template <class units>
nsRect ToAppUnits(const mozilla::gfx::IntRectTyped<units>& aRect,
nscoord aAppUnitsPerPixel) {
return nsRect(NSIntPixelsToAppUnits(aRect.X(), aAppUnitsPerPixel),
NSIntPixelsToAppUnits(aRect.Y(), aAppUnitsPerPixel),
NSIntPixelsToAppUnits(aRect.Width(), aAppUnitsPerPixel),
NSIntPixelsToAppUnits(aRect.Height(), aAppUnitsPerPixel));
}
#endif /* NSRECT_H */
|