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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_VSYNCSOURCE_H
#define GFX_VSYNCSOURCE_H
#include "nsTArray.h"
#include "mozilla/RefPtr.h"
#include "mozilla/Mutex.h"
#include "mozilla/TimeStamp.h"
#include "nsISupportsImpl.h"
#include "mozilla/layers/LayersTypes.h"
namespace mozilla {
class RefreshTimerVsyncDispatcher;
class CompositorVsyncDispatcher;
class VsyncObserver;
struct VsyncEvent;
class VsyncIdType {};
typedef layers::BaseTransactionId<VsyncIdType> VsyncId;
namespace gfx {
// Controls how and when to enable/disable vsync. Lives as long as the
// gfxPlatform does on the parent process
class VsyncSource {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VsyncSource)
typedef mozilla::RefreshTimerVsyncDispatcher RefreshTimerVsyncDispatcher;
typedef mozilla::CompositorVsyncDispatcher CompositorVsyncDispatcher;
public:
// Controls vsync unique to each display and unique on each platform
class Display {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Display)
public:
Display();
// Notified when this display's vsync callback occurs, on the vsync thread
// Different platforms give different aVsyncTimestamp values.
// macOS: TimeStamp::Now() or the output time of the previous vsync
// callback, whichever is older.
// Windows: It's messy, see gfxWindowsPlatform.
// Android: TODO
//
// @param aVsyncTimestamp The time of the Vsync that just occured. Needs to
// be at or before the time of the NotifyVsync call.
// @param aOutputTimestamp The estimated timestamp at which drawing will
// appear on the screen, if the drawing happens within a certain
// (unknown) budget. Useful for Audio/Video sync. On platforms where
// this timestamp is provided by the system (macOS), it is a much more
// stable and consistent timing source than the time at which the vsync
// callback is called.
virtual void NotifyVsync(const TimeStamp& aVsyncTimestamp,
const TimeStamp& aOutputTimestamp);
void NotifyGenericObservers(VsyncEvent aEvent);
RefPtr<RefreshTimerVsyncDispatcher> GetRefreshTimerVsyncDispatcher();
void RegisterCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
void DeregisterCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
void EnableCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
void DisableCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
void AddGenericObserver(VsyncObserver* aObserver);
void RemoveGenericObserver(VsyncObserver* aObserver);
void MoveListenersToNewSource(const RefPtr<VsyncSource>& aNewSource);
void NotifyRefreshTimerVsyncStatus(bool aEnable);
virtual TimeDuration GetVsyncRate();
// These should all only be called on the main thread
virtual void EnableVsync() = 0;
virtual void DisableVsync() = 0;
virtual bool IsVsyncEnabled() = 0;
virtual void Shutdown() = 0;
protected:
virtual ~Display();
private:
void UpdateVsyncStatus();
Mutex mDispatcherLock;
bool mRefreshTimerNeedsVsync;
nsTArray<RefPtr<CompositorVsyncDispatcher>>
mEnabledCompositorVsyncDispatchers;
nsTArray<RefPtr<CompositorVsyncDispatcher>>
mRegisteredCompositorVsyncDispatchers;
RefPtr<RefreshTimerVsyncDispatcher> mRefreshTimerVsyncDispatcher;
nsTArray<RefPtr<VsyncObserver>>
mGenericObservers; // can only be touched from the main thread
VsyncId mVsyncId;
VsyncId mLastVsyncIdSentToMainThread; // hold mDispatcherLock to touch
VsyncId mLastMainThreadProcessedVsyncId; // hold mDispatcherLock to touch
bool mHasGenericObservers; // hold mDispatcherLock to touch
};
void EnableCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
void DisableCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
void RegisterCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
void DeregisterCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
// Add and remove a generic observer for vsync. Note that keeping an observer
// registered means vsync will keep firing, which may impact power usage. So
// this is intended only for "short term" vsync observers. These methods must
// be called on the parent process main thread, and the observer will likewise
// be notified on the parent process main thread.
void AddGenericObserver(VsyncObserver* aObserver);
void RemoveGenericObserver(VsyncObserver* aObserver);
void MoveListenersToNewSource(const RefPtr<VsyncSource>& aNewSource);
RefPtr<RefreshTimerVsyncDispatcher> GetRefreshTimerVsyncDispatcher();
virtual Display& GetGlobalDisplay() = 0; // Works across all displays
void Shutdown();
protected:
virtual ~VsyncSource() = default;
};
} // namespace gfx
struct VsyncEvent {
VsyncId mId;
TimeStamp mTime;
TimeStamp mOutputTime; // estimate
VsyncEvent(const VsyncId& aId, const TimeStamp& aVsyncTime,
const TimeStamp& aOutputTime)
: mId(aId), mTime(aVsyncTime), mOutputTime(aOutputTime) {}
VsyncEvent() = default;
};
} // namespace mozilla
#endif /* GFX_VSYNCSOURCE_H */
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