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path: root/gfx/wgpu/player/tests/data/quad.ron
blob: 9bba47dc7fdd1d04414faa13fffdcb5068d1b070 (plain)
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(
    features: (bits: 0x0),
    expectations: [
        (
            name: "Quad",
            buffer: (index: 0, epoch: 1),
            offset: 0,
            data: File("quad.bin", 16384),
        )
    ],
    actions: [
        CreateShaderModule(
            id: Id(0, 1, Empty),
            data: "quad.vert.spv",
        ),
        CreateShaderModule(
            id: Id(1, 1, Empty),
            data: "quad.frag.spv",
        ),
        CreateTexture(Id(0, 1, Empty), (
            label: Some("Output Texture"),
            size: (
                width: 64,
                height: 64,
                depth: 1,
            ),
            mip_level_count: 1,
            sample_count: 1,
            dimension: D2,
            format: Rgba8Unorm,
            usage: (
                bits: 27,
            ),
        )),
        CreateTextureView(
            id: Id(0, 1, Empty),
            parent_id: Id(0, 1, Empty),
            desc: (),
        ),
        CreateBuffer(
            Id(0, 1, Empty),
            (
                label: Some("Output Buffer"),
                size: 16384,
                usage: (
                    bits: 9,
                ),
                mapped_at_creation: false,
            ),
        ),
        CreatePipelineLayout(Id(0, 1, Empty), (
            label: None,
            bind_group_layouts: [],
            push_constant_ranges: [],
        )),
        CreateRenderPipeline(Id(0, 1, Empty), (
            label: None,
            layout: Some(Id(0, 1, Empty)),
            vertex_stage: (
                module: Id(0, 1, Empty),
                entry_point: "main",
            ),
            fragment_stage: Some((
                module: Id(1, 1, Empty),
                entry_point: "main",
            )),
            rasterization_state: None,
            primitive_topology: TriangleList,
            color_states: [
                (
                    format: Rgba8Unorm,
                    alpha_blend: (
                        src_factor: One,
                        dst_factor: Zero,
                        operation: Add,
                    ),
                    color_blend: (
                        src_factor: One,
                        dst_factor: Zero,
                        operation: Add,
                    ),
                    write_mask: (
                        bits: 15,
                    ),
                ),
            ],
            depth_stencil_state: None,
            vertex_state: (
                index_format: Uint16,
                vertex_buffers: [],
            ),
            sample_count: 1,
            sample_mask: 4294967295,
            alpha_to_coverage_enabled: false,
        )),
        Submit(1, [
            RunRenderPass(
                base: (
                    commands: [
                        SetPipeline(Id(0, 1, Empty)),
                        Draw(
                            vertex_count: 3,
                            instance_count: 1,
                            first_vertex: 0,
                            first_instance: 0,
                        ),
                    ],
                    dynamic_offsets: [],
                    string_data: [],
                    push_constant_data: [],
                ),
                target_colors: [
                    (
                        attachment: Id(0, 1, Empty),
                        resolve_target: None,
                        channel: (
                            load_op: Clear,
                            store_op: Store,
                            clear_value: (
                                r: 0,
                                g: 0,
                                b: 0,
                                a: 1,
                            ),
                            read_only: false,
                        ),
                    ),
                ],
                target_depth_stencil: None,
            ),
            CopyTextureToBuffer(
                src: (
                    texture: Id(0, 1, Empty),
                    mip_level: 0,
                    array_layer: 0,
                ),
                dst:  (
                    buffer: Id(0, 1, Empty),
                    layout: (
                        offset: 0,
                        bytes_per_row: 256,
                        rows_per_image: 64,
                    ),
                ),
                size: (
                    width: 64,
                    height: 64,
                    depth: 1,
                ),
            ),
        ]),
    ],
)