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#version 450
out gl_PerVertex {
vec4 gl_Position;
};
void main() {
vec2 pos = vec2(gl_VertexIndex == 2 ? 3.0 : -1.0, gl_VertexIndex == 1 ? 3.0 : -1.0);
gl_Position = vec4(pos, 0.0, 1.0);
}
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