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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use crate::{
binding_model::{CreateBindGroupLayoutError, CreatePipelineLayoutError},
device::{DeviceError, RenderPassContext},
hub::Resource,
id::{DeviceId, PipelineLayoutId, ShaderModuleId},
validation::StageError,
Label, LifeGuard, Stored,
};
use std::borrow::Cow;
use thiserror::Error;
use wgt::{BufferAddress, IndexFormat, InputStepMode};
#[derive(Debug)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
pub enum ShaderModuleSource<'a> {
SpirV(Cow<'a, [u32]>),
Wgsl(Cow<'a, str>),
// Unable to serialize with `naga::Module` in here:
// requires naga serialization feature.
//Naga(naga::Module),
}
#[derive(Debug)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
pub struct ShaderModuleDescriptor<'a> {
pub label: Label<'a>,
pub source: ShaderModuleSource<'a>,
}
#[derive(Debug)]
pub struct ShaderModule<B: hal::Backend> {
pub(crate) raw: B::ShaderModule,
pub(crate) device_id: Stored<DeviceId>,
pub(crate) module: Option<naga::Module>,
#[cfg(debug_assertions)]
pub(crate) label: String,
}
impl<B: hal::Backend> Resource for ShaderModule<B> {
const TYPE: &'static str = "ShaderModule";
fn life_guard(&self) -> &LifeGuard {
unreachable!()
}
fn label(&self) -> &str {
#[cfg(debug_assertions)]
return &self.label;
#[cfg(not(debug_assertions))]
return "";
}
}
#[derive(Clone, Debug, Error)]
pub enum CreateShaderModuleError {
#[error(transparent)]
Device(#[from] DeviceError),
#[error(transparent)]
Validation(#[from] naga::proc::ValidationError),
}
/// Describes a programmable pipeline stage.
#[derive(Clone, Debug)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
pub struct ProgrammableStageDescriptor<'a> {
/// The compiled shader module for this stage.
pub module: ShaderModuleId,
/// The name of the entry point in the compiled shader. There must be a function that returns
/// void with this name in the shader.
pub entry_point: Cow<'a, str>,
}
/// Number of implicit bind groups derived at pipeline creation.
pub type ImplicitBindGroupCount = u8;
#[derive(Clone, Debug, Error)]
pub enum ImplicitLayoutError {
#[error("missing IDs for deriving {0} bind groups")]
MissingIds(ImplicitBindGroupCount),
#[error("unable to reflect the shader {0:?} interface")]
ReflectionError(wgt::ShaderStage),
#[error(transparent)]
BindGroup(#[from] CreateBindGroupLayoutError),
#[error(transparent)]
Pipeline(#[from] CreatePipelineLayoutError),
}
/// Describes a compute pipeline.
#[derive(Clone, Debug)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
pub struct ComputePipelineDescriptor<'a> {
pub label: Label<'a>,
/// The layout of bind groups for this pipeline.
pub layout: Option<PipelineLayoutId>,
/// The compiled compute stage and its entry point.
pub compute_stage: ProgrammableStageDescriptor<'a>,
}
#[derive(Clone, Debug, Error)]
pub enum CreateComputePipelineError {
#[error(transparent)]
Device(#[from] DeviceError),
#[error("pipeline layout is invalid")]
InvalidLayout,
#[error("unable to derive an implicit layout")]
Implicit(#[from] ImplicitLayoutError),
#[error(transparent)]
Stage(StageError),
}
#[derive(Debug)]
pub struct ComputePipeline<B: hal::Backend> {
pub(crate) raw: B::ComputePipeline,
pub(crate) layout_id: Stored<PipelineLayoutId>,
pub(crate) device_id: Stored<DeviceId>,
pub(crate) life_guard: LifeGuard,
}
impl<B: hal::Backend> Resource for ComputePipeline<B> {
const TYPE: &'static str = "ComputePipeline";
fn life_guard(&self) -> &LifeGuard {
&self.life_guard
}
}
/// Describes how the vertex buffer is interpreted.
#[derive(Clone, Debug)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
pub struct VertexBufferDescriptor<'a> {
/// The stride, in bytes, between elements of this buffer.
pub stride: BufferAddress,
/// How often this vertex buffer is "stepped" forward.
pub step_mode: InputStepMode,
/// The list of attributes which comprise a single vertex.
pub attributes: Cow<'a, [wgt::VertexAttributeDescriptor]>,
}
/// Describes vertex input state for a render pipeline.
#[derive(Clone, Debug)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
pub struct VertexStateDescriptor<'a> {
/// The format of any index buffers used with this pipeline.
pub index_format: IndexFormat,
/// The format of any vertex buffers used with this pipeline.
pub vertex_buffers: Cow<'a, [VertexBufferDescriptor<'a>]>,
}
/// Describes a render (graphics) pipeline.
#[derive(Clone, Debug)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
pub struct RenderPipelineDescriptor<'a> {
pub label: Label<'a>,
/// The layout of bind groups for this pipeline.
pub layout: Option<PipelineLayoutId>,
/// The compiled vertex stage and its entry point.
pub vertex_stage: ProgrammableStageDescriptor<'a>,
/// The compiled fragment stage and its entry point, if any.
pub fragment_stage: Option<ProgrammableStageDescriptor<'a>>,
/// The rasterization process for this pipeline.
pub rasterization_state: Option<wgt::RasterizationStateDescriptor>,
/// The primitive topology used to interpret vertices.
pub primitive_topology: wgt::PrimitiveTopology,
/// The effect of draw calls on the color aspect of the output target.
pub color_states: Cow<'a, [wgt::ColorStateDescriptor]>,
/// The effect of draw calls on the depth and stencil aspects of the output target, if any.
pub depth_stencil_state: Option<wgt::DepthStencilStateDescriptor>,
/// The vertex input state for this pipeline.
pub vertex_state: VertexStateDescriptor<'a>,
/// The number of samples calculated per pixel (for MSAA). For non-multisampled textures,
/// this should be `1`
pub sample_count: u32,
/// Bitmask that restricts the samples of a pixel modified by this pipeline. All samples
/// can be enabled using the value `!0`
pub sample_mask: u32,
/// When enabled, produces another sample mask per pixel based on the alpha output value, that
/// is ANDed with the sample_mask and the primitive coverage to restrict the set of samples
/// affected by a primitive.
///
/// The implicit mask produced for alpha of zero is guaranteed to be zero, and for alpha of one
/// is guaranteed to be all 1-s.
pub alpha_to_coverage_enabled: bool,
}
#[derive(Clone, Debug, Error)]
pub enum CreateRenderPipelineError {
#[error(transparent)]
Device(#[from] DeviceError),
#[error("pipelie layout is invalid")]
InvalidLayout,
#[error("unable to derive an implicit layout")]
Implicit(#[from] ImplicitLayoutError),
#[error("missing output at index {index}")]
MissingOutput { index: u8 },
#[error("incompatible output format at index {index}")]
IncompatibleOutputFormat { index: u8 },
#[error("invalid sample count {0}")]
InvalidSampleCount(u32),
#[error("vertex buffer {index} stride {stride} does not respect `VERTEX_STRIDE_ALIGNMENT`")]
UnalignedVertexStride { index: u32, stride: BufferAddress },
#[error("vertex attribute at location {location} has invalid offset {offset}")]
InvalidVertexAttributeOffset {
location: wgt::ShaderLocation,
offset: BufferAddress,
},
#[error("missing required device features {0:?}")]
MissingFeature(wgt::Features),
#[error("error in stage {flag:?}")]
Stage {
flag: wgt::ShaderStage,
#[source]
error: StageError,
},
}
bitflags::bitflags! {
#[repr(transparent)]
pub struct PipelineFlags: u32 {
const BLEND_COLOR = 1;
const STENCIL_REFERENCE = 2;
const WRITES_DEPTH_STENCIL = 4;
}
}
#[derive(Debug)]
pub struct RenderPipeline<B: hal::Backend> {
pub(crate) raw: B::GraphicsPipeline,
pub(crate) layout_id: Stored<PipelineLayoutId>,
pub(crate) device_id: Stored<DeviceId>,
pub(crate) pass_context: RenderPassContext,
pub(crate) flags: PipelineFlags,
pub(crate) index_format: IndexFormat,
pub(crate) vertex_strides: Vec<(BufferAddress, InputStepMode)>,
pub(crate) life_guard: LifeGuard,
}
impl<B: hal::Backend> Resource for RenderPipeline<B> {
const TYPE: &'static str = "RenderPipeline";
fn life_guard(&self) -> &LifeGuard {
&self.life_guard
}
}
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