1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
|
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/**
* SourceBuffer is a single producer, multiple consumer data structure used for
* storing image source (compressed) data.
*/
#ifndef mozilla_image_sourcebuffer_h
#define mozilla_image_sourcebuffer_h
#include <algorithm>
#include <utility>
#include "mozilla/Maybe.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Mutex.h"
#include "mozilla/RefCounted.h"
#include "mozilla/RefPtr.h"
#include "mozilla/UniquePtr.h"
#include "nsTArray.h"
class nsIInputStream;
namespace mozilla {
namespace image {
class SourceBuffer;
/**
* IResumable is an interface for classes that can schedule themselves to resume
* their work later. An implementation of IResumable generally should post a
* runnable to some event target which continues the work of the task.
*/
struct IResumable {
MOZ_DECLARE_REFCOUNTED_TYPENAME(IResumable)
// Subclasses may or may not be XPCOM classes, so we just require that they
// implement AddRef and Release.
NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING
virtual void Resume() = 0;
protected:
virtual ~IResumable() {}
};
/**
* SourceBufferIterator is a class that allows consumers of image source data to
* read the contents of a SourceBuffer sequentially.
*
* Consumers can advance through the SourceBuffer by calling
* AdvanceOrScheduleResume() repeatedly. After every advance, they should call
* check the return value, which will tell them the iterator's new state.
*
* If WAITING is returned, AdvanceOrScheduleResume() has arranged
* to call the consumer's Resume() method later, so the consumer should save its
* state if needed and stop running.
*
* If the iterator's new state is READY, then the consumer can call Data() and
* Length() to read new data from the SourceBuffer.
*
* Finally, in the COMPLETE state the consumer can call CompletionStatus() to
* get the status passed to SourceBuffer::Complete().
*/
class SourceBufferIterator final {
public:
enum State {
START, // The iterator is at the beginning of the buffer.
READY, // The iterator is pointing to new data.
WAITING, // The iterator is blocked and the caller must yield.
COMPLETE // The iterator is pointing to the end of the buffer.
};
explicit SourceBufferIterator(SourceBuffer* aOwner, size_t aReadLimit)
: mOwner(aOwner),
mState(START),
mChunkCount(0),
mByteCount(0),
mRemainderToRead(aReadLimit) {
MOZ_ASSERT(aOwner);
mData.mIterating.mChunk = 0;
mData.mIterating.mData = nullptr;
mData.mIterating.mOffset = 0;
mData.mIterating.mAvailableLength = 0;
mData.mIterating.mNextReadLength = 0;
}
SourceBufferIterator(SourceBufferIterator&& aOther)
: mOwner(std::move(aOther.mOwner)),
mState(aOther.mState),
mData(aOther.mData),
mChunkCount(aOther.mChunkCount),
mByteCount(aOther.mByteCount),
mRemainderToRead(aOther.mRemainderToRead) {}
~SourceBufferIterator();
SourceBufferIterator& operator=(SourceBufferIterator&& aOther);
/**
* Returns true if there are no more than @aBytes remaining in the
* SourceBuffer. If the SourceBuffer is not yet complete, returns false.
*/
bool RemainingBytesIsNoMoreThan(size_t aBytes) const;
/**
* Advances the iterator through the SourceBuffer if possible. Advances no
* more than @aRequestedBytes bytes. (Use SIZE_MAX to advance as much as
* possible.)
*
* This is a wrapper around AdvanceOrScheduleResume() that makes it clearer at
* the callsite when the no resuming is intended.
*
* @return State::READY if the iterator was successfully advanced.
* State::WAITING if the iterator could not be advanced because it's
* at the end of the underlying SourceBuffer, but the SourceBuffer
* may still receive additional data.
* State::COMPLETE if the iterator could not be advanced because it's
* at the end of the underlying SourceBuffer and the SourceBuffer is
* marked complete (i.e., it will never receive any additional
* data).
*/
State Advance(size_t aRequestedBytes) {
return AdvanceOrScheduleResume(aRequestedBytes, nullptr);
}
/**
* Advances the iterator through the SourceBuffer if possible. Advances no
* more than @aRequestedBytes bytes. (Use SIZE_MAX to advance as much as
* possible.) If advancing is not possible and @aConsumer is not null,
* arranges to call the @aConsumer's Resume() method when more data is
* available.
*
* @return State::READY if the iterator was successfully advanced.
* State::WAITING if the iterator could not be advanced because it's
* at the end of the underlying SourceBuffer, but the SourceBuffer
* may still receive additional data. @aConsumer's Resume() method
* will be called when additional data is available.
* State::COMPLETE if the iterator could not be advanced because it's
* at the end of the underlying SourceBuffer and the SourceBuffer is
* marked complete (i.e., it will never receive any additional
* data).
*/
State AdvanceOrScheduleResume(size_t aRequestedBytes, IResumable* aConsumer);
/// If at the end, returns the status passed to SourceBuffer::Complete().
nsresult CompletionStatus() const {
MOZ_ASSERT(mState == COMPLETE,
"Calling CompletionStatus() in the wrong state");
return mState == COMPLETE ? mData.mAtEnd.mStatus : NS_OK;
}
/// If we're ready to read, returns a pointer to the new data.
const char* Data() const {
MOZ_ASSERT(mState == READY, "Calling Data() in the wrong state");
return mState == READY ? mData.mIterating.mData + mData.mIterating.mOffset
: nullptr;
}
/// If we're ready to read, returns the length of the new data.
size_t Length() const {
MOZ_ASSERT(mState == READY, "Calling Length() in the wrong state");
return mState == READY ? mData.mIterating.mNextReadLength : 0;
}
/// If we're ready to read, returns whether or not everything available thus
/// far has been in the same contiguous buffer.
bool IsContiguous() const {
MOZ_ASSERT(mState == READY, "Calling IsContiguous() in the wrong state");
return mState == READY ? mData.mIterating.mChunk == 0 : false;
}
/// @return a count of the chunks we've advanced through.
uint32_t ChunkCount() const { return mChunkCount; }
/// @return a count of the bytes in all chunks we've advanced through.
size_t ByteCount() const { return mByteCount; }
/// @return the source buffer which owns the iterator.
SourceBuffer* Owner() const {
MOZ_ASSERT(mOwner);
return mOwner;
}
/// @return the current offset from the beginning of the buffer.
size_t Position() const {
return mByteCount - mData.mIterating.mAvailableLength;
}
private:
friend class SourceBuffer;
SourceBufferIterator(const SourceBufferIterator&) = delete;
SourceBufferIterator& operator=(const SourceBufferIterator&) = delete;
bool HasMore() const { return mState != COMPLETE; }
State AdvanceFromLocalBuffer(size_t aRequestedBytes) {
MOZ_ASSERT(mState == READY, "Advancing in the wrong state");
MOZ_ASSERT(mData.mIterating.mAvailableLength > 0,
"The local buffer shouldn't be empty");
MOZ_ASSERT(mData.mIterating.mNextReadLength == 0,
"Advancing without consuming previous data");
mData.mIterating.mNextReadLength =
std::min(mData.mIterating.mAvailableLength, aRequestedBytes);
return READY;
}
State SetReady(uint32_t aChunk, const char* aData, size_t aOffset,
size_t aAvailableLength, size_t aRequestedBytes) {
MOZ_ASSERT(mState != COMPLETE);
mState = READY;
// Prevent the iterator from reporting more data than it is allowed to read.
if (aAvailableLength > mRemainderToRead) {
aAvailableLength = mRemainderToRead;
}
// Update state.
mData.mIterating.mChunk = aChunk;
mData.mIterating.mData = aData;
mData.mIterating.mOffset = aOffset;
mData.mIterating.mAvailableLength = aAvailableLength;
// Update metrics.
mChunkCount++;
mByteCount += aAvailableLength;
// Attempt to advance by the requested number of bytes.
return AdvanceFromLocalBuffer(aRequestedBytes);
}
State SetWaiting(bool aHasConsumer) {
MOZ_ASSERT(mState != COMPLETE);
// Without a consumer, we won't know when to wake up precisely. Caller
// convention should mean that we don't try to advance unless we have
// written new data, but that doesn't mean we got enough.
MOZ_ASSERT(mState != WAITING || !aHasConsumer,
"Did we get a spurious wakeup somehow?");
return mState = WAITING;
}
State SetComplete(nsresult aStatus) {
mData.mAtEnd.mStatus = aStatus;
return mState = COMPLETE;
}
RefPtr<SourceBuffer> mOwner;
State mState;
/**
* This union contains our iteration state if we're still iterating (for
* states START, READY, and WAITING) and the status the SourceBuffer was
* completed with if we're in state COMPLETE.
*/
union {
struct {
uint32_t mChunk; // Index of the chunk in SourceBuffer.
const char* mData; // Pointer to the start of the chunk.
size_t mOffset; // Current read position of the iterator relative to
// mData.
size_t mAvailableLength; // How many bytes remain unread in the chunk,
// relative to mOffset.
size_t
mNextReadLength; // How many bytes the last iterator advance
// requested to be read, so that we know much
// to increase mOffset and reduce mAvailableLength
// by when the next advance is requested.
} mIterating; // Cached info of the chunk currently iterating over.
struct {
nsresult mStatus; // Status code indicating if we read all the data.
} mAtEnd; // State info after iterator is complete.
} mData;
uint32_t mChunkCount; // Count of chunks observed, including current chunk.
size_t mByteCount; // Count of readable bytes observed, including unread
// bytes from the current chunk.
size_t mRemainderToRead; // Count of bytes left to read if there is a maximum
// imposed by the caller. SIZE_MAX if unlimited.
};
/**
* SourceBuffer is a parallel data structure used for storing image source
* (compressed) data.
*
* SourceBuffer is a single producer, multiple consumer data structure. The
* single producer calls Append() to append data to the buffer. In parallel,
* multiple consumers can call Iterator(), which returns a SourceBufferIterator
* that they can use to iterate through the buffer. The SourceBufferIterator
* returns a series of pointers which remain stable for lifetime of the
* SourceBuffer, and the data they point to is immutable, ensuring that the
* producer never interferes with the consumers.
*
* In order to avoid blocking, SourceBuffer works with SourceBufferIterator to
* keep a list of consumers which are waiting for new data, and to resume them
* when the producer appends more. All consumers must implement the IResumable
* interface to make this possible.
*/
class SourceBuffer final {
public:
MOZ_DECLARE_REFCOUNTED_TYPENAME(image::SourceBuffer)
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(image::SourceBuffer)
SourceBuffer();
//////////////////////////////////////////////////////////////////////////////
// Producer methods.
//////////////////////////////////////////////////////////////////////////////
/**
* If the producer knows how long the source data will be, it should call
* ExpectLength, which enables SourceBuffer to preallocate its buffer.
*/
nsresult ExpectLength(size_t aExpectedLength);
/// Append the provided data to the buffer.
nsresult Append(const char* aData, size_t aLength);
/// Append the data available on the provided nsIInputStream to the buffer.
nsresult AppendFromInputStream(nsIInputStream* aInputStream, uint32_t aCount);
/**
* Mark the buffer complete, with a status that will be available to
* consumers. Further calls to Append() are forbidden after Complete().
*/
void Complete(nsresult aStatus);
/// Returns true if the buffer is complete.
bool IsComplete();
/// Memory reporting.
size_t SizeOfIncludingThisWithComputedFallback(MallocSizeOf) const;
//////////////////////////////////////////////////////////////////////////////
// Consumer methods.
//////////////////////////////////////////////////////////////////////////////
/**
* Returns an iterator to this SourceBuffer, which cannot read more than the
* given length.
*/
SourceBufferIterator Iterator(size_t aReadLength = SIZE_MAX);
//////////////////////////////////////////////////////////////////////////////
// Consumer methods.
//////////////////////////////////////////////////////////////////////////////
/**
* The minimum chunk capacity we'll allocate, if we don't know the correct
* capacity (which would happen because ExpectLength() wasn't called or gave
* us the wrong value). This is only exposed for use by tests; if normal code
* is using this, it's doing something wrong.
*/
static const size_t MIN_CHUNK_CAPACITY = 4096;
/**
* The maximum chunk capacity we'll allocate. This was historically the
* maximum we would preallocate based on the network size. We may adjust it
* in the future based on the IMAGE_DECODE_CHUNKS telemetry to ensure most
* images remain in a single chunk.
*/
static const size_t MAX_CHUNK_CAPACITY = 20 * 1024 * 1024;
private:
friend class SourceBufferIterator;
~SourceBuffer();
//////////////////////////////////////////////////////////////////////////////
// Chunk type and chunk-related methods.
//////////////////////////////////////////////////////////////////////////////
class Chunk final {
public:
explicit Chunk(size_t aCapacity) : mCapacity(aCapacity), mLength(0) {
MOZ_ASSERT(aCapacity > 0, "Creating zero-capacity chunk");
mData = static_cast<char*>(malloc(mCapacity));
}
~Chunk() { free(mData); }
Chunk(Chunk&& aOther)
: mCapacity(aOther.mCapacity),
mLength(aOther.mLength),
mData(aOther.mData) {
aOther.mCapacity = aOther.mLength = 0;
aOther.mData = nullptr;
}
Chunk& operator=(Chunk&& aOther) {
free(mData);
mCapacity = aOther.mCapacity;
mLength = aOther.mLength;
mData = aOther.mData;
aOther.mCapacity = aOther.mLength = 0;
aOther.mData = nullptr;
return *this;
}
bool AllocationFailed() const { return !mData; }
size_t Capacity() const { return mCapacity; }
size_t Length() const { return mLength; }
char* Data() const {
MOZ_ASSERT(mData, "Allocation failed but nobody checked for it");
return mData;
}
void AddLength(size_t aAdditionalLength) {
MOZ_ASSERT(mLength + aAdditionalLength <= mCapacity);
mLength += aAdditionalLength;
}
bool SetCapacity(size_t aCapacity) {
MOZ_ASSERT(mData, "Allocation failed but nobody checked for it");
char* data = static_cast<char*>(realloc(mData, aCapacity));
if (!data) {
return false;
}
mData = data;
mCapacity = aCapacity;
return true;
}
private:
Chunk(const Chunk&) = delete;
Chunk& operator=(const Chunk&) = delete;
size_t mCapacity;
size_t mLength;
char* mData;
};
nsresult AppendChunk(Maybe<Chunk>&& aChunk);
Maybe<Chunk> CreateChunk(size_t aCapacity, size_t aExistingCapacity = 0,
bool aRoundUp = true);
nsresult Compact();
static size_t RoundedUpCapacity(size_t aCapacity);
size_t FibonacciCapacityWithMinimum(size_t aMinCapacity);
//////////////////////////////////////////////////////////////////////////////
// Iterator / consumer methods.
//////////////////////////////////////////////////////////////////////////////
void AddWaitingConsumer(IResumable* aConsumer);
void ResumeWaitingConsumers();
typedef SourceBufferIterator::State State;
State AdvanceIteratorOrScheduleResume(SourceBufferIterator& aIterator,
size_t aRequestedBytes,
IResumable* aConsumer);
bool RemainingBytesIsNoMoreThan(const SourceBufferIterator& aIterator,
size_t aBytes) const;
void OnIteratorRelease();
//////////////////////////////////////////////////////////////////////////////
// Helper methods.
//////////////////////////////////////////////////////////////////////////////
nsresult HandleError(nsresult aError);
bool IsEmpty();
bool IsLastChunk(uint32_t aChunk);
//////////////////////////////////////////////////////////////////////////////
// Member variables.
//////////////////////////////////////////////////////////////////////////////
/// All private members are protected by mMutex.
mutable Mutex mMutex;
/// The data in this SourceBuffer, stored as a series of Chunks.
AutoTArray<Chunk, 1> mChunks;
/// Consumers which are waiting to be notified when new data is available.
nsTArray<RefPtr<IResumable>> mWaitingConsumers;
/// If present, marks this SourceBuffer complete with the given final status.
Maybe<nsresult> mStatus;
/// Count of active consumers.
uint32_t mConsumerCount;
/// True if compacting has been performed.
bool mCompacted;
};
} // namespace image
} // namespace mozilla
#endif // mozilla_image_sourcebuffer_h
|