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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * vim: set ts=8 sts=2 et sw=2 tw=80:
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

/* JS Array interface. */

#ifndef builtin_Array_h
#define builtin_Array_h

#include "mozilla/Attributes.h"
#include "mozilla/TextUtils.h"

#include "jspubtd.h"

#include "vm/JSObject.h"
#include "vm/NativeObject.h"  // js::ShouldUpdateTypes

namespace js {

class ArrayObject;

/* 2^32-2, inclusive */
const uint32_t MAX_ARRAY_INDEX = 4294967294u;

MOZ_ALWAYS_INLINE bool IdIsIndex(jsid id, uint32_t* indexp) {
  if (JSID_IS_INT(id)) {
    int32_t i = JSID_TO_INT(id);
    MOZ_ASSERT(i >= 0);
    *indexp = (uint32_t)i;
    return true;
  }

  if (MOZ_UNLIKELY(!JSID_IS_STRING(id))) {
    return false;
  }

  JSAtom* atom = JSID_TO_ATOM(id);
  if (atom->length() == 0 ||
      !mozilla::IsAsciiDigit(atom->latin1OrTwoByteChar(0))) {
    return false;
  }

  return js::StringIsArrayIndex(atom, indexp);
}

// The methods below only create dense boxed arrays.

// Create a dense array with no capacity allocated, length set to 0, in the
// normal (i.e. non-tenured) heap.
extern ArrayObject* JS_FASTCALL
NewDenseEmptyArray(JSContext* cx, HandleObject proto = nullptr);

// Create a dense array with no capacity allocated, length set to 0, in the
// tenured heap.
extern ArrayObject* JS_FASTCALL
NewTenuredDenseEmptyArray(JSContext* cx, HandleObject proto = nullptr);

// Create a dense array with a set length, but without allocating space for the
// contents. This is useful, e.g., when accepting length from the user.
extern ArrayObject* JS_FASTCALL NewDenseUnallocatedArray(
    JSContext* cx, uint32_t length, HandleObject proto = nullptr,
    NewObjectKind newKind = GenericObject);

// Create a dense array with length and capacity == 'length', initialized length
// set to 0.
extern ArrayObject* JS_FASTCALL NewDenseFullyAllocatedArray(
    JSContext* cx, uint32_t length, HandleObject proto = nullptr,
    NewObjectKind newKind = GenericObject);

// Create a dense array with length == 'length', initialized length set to 0,
// and capacity == 'length' clamped to EagerAllocationMaxLength.
extern ArrayObject* NewDensePartlyAllocatedArray(
    JSContext* cx, uint32_t length, HandleObject proto = nullptr,
    NewObjectKind newKind = GenericObject);

// Create a dense array from the given array values, which must be rooted.
extern ArrayObject* NewDenseCopiedArray(JSContext* cx, uint32_t length,
                                        const Value* values,
                                        HandleObject proto = nullptr,
                                        NewObjectKind newKind = GenericObject);

// Create a dense array based on templateObject with the given length.
extern ArrayObject* NewDenseFullyAllocatedArrayWithTemplate(
    JSContext* cx, uint32_t length, ArrayObject* templateObject);

extern ArrayObject* NewArrayWithGroup(JSContext* cx, uint32_t length,
                                      HandleObjectGroup group);

extern bool ToLength(JSContext* cx, HandleValue v, uint64_t* out);

extern bool GetLengthProperty(JSContext* cx, HandleObject obj,
                              uint32_t* lengthp);

extern bool SetLengthProperty(JSContext* cx, HandleObject obj, uint32_t length);

/*
 * Copy 'length' elements from aobj to vp.
 *
 * This function assumes 'length' is effectively the result of calling
 * GetLengthProperty on aobj. vp must point to rooted memory.
 */
extern bool GetElements(JSContext* cx, HandleObject aobj, uint32_t length,
                        js::Value* vp);

/* Natives exposed for optimization by the interpreter and JITs. */

extern bool intrinsic_ArrayNativeSort(JSContext* cx, unsigned argc,
                                      js::Value* vp);

extern bool array_push(JSContext* cx, unsigned argc, js::Value* vp);

extern bool array_pop(JSContext* cx, unsigned argc, js::Value* vp);

extern bool array_join(JSContext* cx, unsigned argc, js::Value* vp);

extern void ArrayShiftMoveElements(ArrayObject* arr);

extern bool array_shift(JSContext* cx, unsigned argc, js::Value* vp);

extern bool array_slice(JSContext* cx, unsigned argc, js::Value* vp);

extern JSObject* ArraySliceDense(JSContext* cx, HandleObject obj, int32_t begin,
                                 int32_t end, HandleObject result);

/*
 * Append the given (non-hole) value to the end of an array.  The array must be
 * a newborn array -- that is, one which has not been exposed to script for
 * arbitrary manipulation.  (This method optimizes on the assumption that
 * extending the array to accommodate the element will never make the array
 * sparse, which requires that the array be completely filled.)
 */
extern bool NewbornArrayPush(JSContext* cx, HandleObject obj, const Value& v);

extern ArrayObject* ArrayConstructorOneArg(JSContext* cx,
                                           HandleArrayObject templateObject,
                                           int32_t lengthInt);

#ifdef DEBUG
extern bool ArrayInfo(JSContext* cx, unsigned argc, Value* vp);
#endif

/* Array constructor native. Exposed only so the JIT can know its address. */
extern bool ArrayConstructor(JSContext* cx, unsigned argc, Value* vp);

// Like Array constructor, but doesn't perform GetPrototypeFromConstructor.
extern bool array_construct(JSContext* cx, unsigned argc, Value* vp);

extern JSString* ArrayToSource(JSContext* cx, HandleObject obj);

extern bool IsCrossRealmArrayConstructor(JSContext* cx, JSObject* obj,
                                         bool* result);

extern bool ObjectMayHaveExtraIndexedProperties(JSObject* obj);

// JS::IsArray has multiple overloads, use js::IsArrayFromJit to disambiguate.
extern bool IsArrayFromJit(JSContext* cx, HandleObject obj, bool* isArray);

class MOZ_NON_TEMPORARY_CLASS ArraySpeciesLookup final {
  /*
   * An ArraySpeciesLookup holds the following:
   *
   *  Array.prototype (arrayProto_)
   *      To ensure that the incoming array has the standard proto.
   *
   *  Array.prototype's shape (arrayProtoShape_)
   *      To ensure that Array.prototype has not been modified.
   *
   *  Array (arrayConstructor_)
   *  Array's shape (arrayConstructorShape_)
   *       To ensure that Array has not been modified.
   *
   *  Array.prototype's slot number for constructor (arrayProtoConstructorSlot_)
   *      To quickly retrieve and ensure that the Array constructor
   *      stored in the slot has not changed.
   *
   *  Array's shape for the @@species getter. (arraySpeciesShape_)
   *  Array's canonical value for @@species (canonicalSpeciesFunc_)
   *      To quickly retrieve and ensure that the @@species getter for Array
   *      has not changed.
   *
   * MOZ_INIT_OUTSIDE_CTOR fields below are set in |initialize()|.  The
   * constructor only initializes a |state_| field, that defines whether the
   * other fields are accessible.
   */

  // Pointer to canonical Array.prototype and Array.
  MOZ_INIT_OUTSIDE_CTOR NativeObject* arrayProto_;
  MOZ_INIT_OUTSIDE_CTOR NativeObject* arrayConstructor_;

  // Shape of matching Array, and slot containing the @@species
  // property, and the canonical value.
  MOZ_INIT_OUTSIDE_CTOR Shape* arrayConstructorShape_;
#ifdef DEBUG
  MOZ_INIT_OUTSIDE_CTOR Shape* arraySpeciesShape_;
  MOZ_INIT_OUTSIDE_CTOR JSFunction* canonicalSpeciesFunc_;
#endif

  // Shape of matching Array.prototype object, and slot containing the
  // constructor for it.
  MOZ_INIT_OUTSIDE_CTOR Shape* arrayProtoShape_;
  MOZ_INIT_OUTSIDE_CTOR uint32_t arrayProtoConstructorSlot_;

  enum class State : uint8_t {
    // Flags marking the lazy initialization of the above fields.
    Uninitialized,
    Initialized,

    // The disabled flag is set when we don't want to try optimizing
    // anymore because core objects were changed.
    Disabled
  };

  State state_ = State::Uninitialized;

  // Initialize the internal fields.
  void initialize(JSContext* cx);

  // Reset the cache.
  void reset();

  // Check if the global array-related objects have not been messed with
  // in a way that would disable this cache.
  bool isArrayStateStillSane();

 public:
  /** Construct an |ArraySpeciesLookup| in the uninitialized state. */
  ArraySpeciesLookup() { reset(); }

  // Try to optimize the @@species lookup for an array.
  bool tryOptimizeArray(JSContext* cx, ArrayObject* array);

  // Purge the cache and all info associated with it.
  void purge() {
    if (state_ == State::Initialized) {
      reset();
    }
  }
};

} /* namespace js */

#endif /* builtin_Array_h */