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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef jit_JitScript_h
#define jit_JitScript_h
#include "mozilla/Atomics.h"
#include "jstypes.h"
#include "jit/BaselineIC.h"
#include "jit/TrialInlining.h"
#include "js/UniquePtr.h"
#include "util/TrailingArray.h"
#include "vm/EnvironmentObject.h"
class JS_PUBLIC_API JSScript;
namespace js {
namespace jit {
class JitZone;
// Information about a script's bytecode, used by WarpBuilder. This is cached
// in JitScript.
struct IonBytecodeInfo {
bool usesEnvironmentChain = false;
bool modifiesArguments = false;
bool hasTryFinally = false;
};
// Magic BaselineScript value indicating Baseline compilation has been disabled.
static constexpr uintptr_t BaselineDisabledScript = 0x1;
static BaselineScript* const BaselineDisabledScriptPtr =
reinterpret_cast<BaselineScript*>(BaselineDisabledScript);
// Magic IonScript values indicating Ion compilation has been disabled or the
// script is being Ion-compiled off-thread.
static constexpr uintptr_t IonDisabledScript = 0x1;
static constexpr uintptr_t IonCompilingScript = 0x2;
static IonScript* const IonDisabledScriptPtr =
reinterpret_cast<IonScript*>(IonDisabledScript);
static IonScript* const IonCompilingScriptPtr =
reinterpret_cast<IonScript*>(IonCompilingScript);
class JitScript;
class InliningRoot;
/* [SMDOC] ICScript Lifetimes
*
* An ICScript owns an array of ICEntries, each of which owns a linked
* list of ICStubs.
*
* A JitScript contains an embedded ICScript. If it has done any trial
* inlining, it also owns an InliningRoot. The InliningRoot owns all
* of the ICScripts that have been created for inlining into the
* corresponding JitScript. This ties the lifetime of the inlined
* ICScripts to the lifetime of the JitScript itself.
*
* We store pointers to ICScripts in two other places: on the stack in
* BaselineFrame, and in IC stubs for CallInlinedFunction.
*
* The ICScript pointer in a BaselineFrame either points to the
* ICScript embedded in the JitScript for that frame, or to an inlined
* ICScript owned by a caller. In each case, there must be a frame on
* the stack corresponding to the JitScript that owns the current
* ICScript, which will keep the ICScript alive.
*
* Each ICStub is owned by an ICScript and, indirectly, a
* JitScript. An ICStub that uses CallInlinedFunction contains an
* ICScript for use by the callee. The ICStub and the callee ICScript
* are always owned by the same JitScript, so the callee ICScript will
* not be freed while the ICStub is alive.
*
* The lifetime of an ICScript is independent of the lifetimes of the
* BaselineScript and IonScript/WarpScript to which it
* corresponds. They can be destroyed and recreated, and the ICScript
* will remain valid.
*/
class alignas(uintptr_t) ICScript final : public TrailingArray {
public:
ICScript(uint32_t warmUpCount, Offset endOffset, uint32_t depth,
InliningRoot* inliningRoot = nullptr)
: inliningRoot_(inliningRoot),
warmUpCount_(warmUpCount),
endOffset_(endOffset),
depth_(depth) {}
bool isInlined() const { return depth_ > 0; }
[[nodiscard]] bool initICEntries(JSContext* cx, JSScript* script);
ICEntry& icEntry(size_t index) {
MOZ_ASSERT(index < numICEntries());
return icEntries()[index];
}
InliningRoot* inliningRoot() const { return inliningRoot_; }
uint32_t depth() const { return depth_; }
void resetWarmUpCount(uint32_t count) { warmUpCount_ = count; }
static constexpr size_t offsetOfFirstStub(uint32_t entryIndex) {
return sizeof(ICScript) + entryIndex * sizeof(ICEntry) +
ICEntry::offsetOfFirstStub();
}
static constexpr Offset offsetOfWarmUpCount() {
return offsetof(ICScript, warmUpCount_);
}
static constexpr Offset offsetOfDepth() { return offsetof(ICScript, depth_); }
static constexpr Offset offsetOfICEntries() { return sizeof(ICScript); }
uint32_t numICEntries() const {
return numElements<ICEntry>(icEntriesOffset(), endOffset());
}
ICEntry* interpreterICEntryFromPCOffset(uint32_t pcOffset);
ICEntry* maybeICEntryFromPCOffset(uint32_t pcOffset);
ICEntry* maybeICEntryFromPCOffset(uint32_t pcOffset,
ICEntry* prevLookedUpEntry);
ICEntry& icEntryFromPCOffset(uint32_t pcOffset);
ICEntry& icEntryFromPCOffset(uint32_t pcOffset, ICEntry* prevLookedUpEntry);
[[nodiscard]] bool addInlinedChild(JSContext* cx,
js::UniquePtr<ICScript> child,
uint32_t pcOffset);
ICScript* findInlinedChild(uint32_t pcOffset);
void removeInlinedChild(uint32_t pcOffset);
bool hasInlinedChild(uint32_t pcOffset);
FallbackICStubSpace* fallbackStubSpace();
void purgeOptimizedStubs(Zone* zone);
void trace(JSTracer* trc);
#ifdef DEBUG
mozilla::HashNumber hash();
#endif
private:
class CallSite {
public:
CallSite(ICScript* callee, uint32_t pcOffset)
: callee_(callee), pcOffset_(pcOffset) {}
ICScript* callee_;
uint32_t pcOffset_;
};
// If this ICScript was created for trial inlining or has another
// ICScript inlined into it, a pointer to the root of the inlining
// tree. Otherwise, nullptr.
InliningRoot* inliningRoot_ = nullptr;
// ICScripts that have been inlined into this ICScript.
js::UniquePtr<Vector<CallSite>> inlinedChildren_;
// Number of times this copy of the script has been called or has had
// backedges taken. Reset if the script's JIT code is forcibly discarded.
// See also the ScriptWarmUpData class.
mozilla::Atomic<uint32_t, mozilla::Relaxed> warmUpCount_ = {};
// The size of this allocation.
Offset endOffset_;
// The inlining depth of this ICScript. 0 for the inlining root.
uint32_t depth_;
Offset icEntriesOffset() const { return offsetOfICEntries(); }
Offset endOffset() const { return endOffset_; }
ICEntry* icEntries() { return offsetToPointer<ICEntry>(icEntriesOffset()); }
JitScript* outerJitScript();
friend class JitScript;
};
// [SMDOC] JitScript
//
// JitScript stores type inference data, Baseline ICs and other JIT-related data
// for a script. Scripts with a JitScript can run in the Baseline Interpreter.
//
// IC Data
// =======
// All IC data for Baseline (Interpreter and JIT) is stored in an ICScript. Each
// JitScript contains an ICScript as the last field. Additional free-standing
// ICScripts may be created during trial inlining. Ion has its own IC chains
// stored in IonScript.
//
// For each IC we store an ICEntry, which points to the first ICStub in the
// chain. Note that multiple stubs in the same zone can share Baseline IC code.
// This works because the stub data is stored in the ICStub instead of baked in
// in the stub code.
//
// Storing this separate from BaselineScript allows us to use the same ICs in
// the Baseline Interpreter and Baseline JIT. It also simplifies debug mode OSR
// because the JitScript can be reused when we have to recompile the
// BaselineScript.
//
// The JitScript contains a fallback stub space. This stores all fallback stubs
// and the "can GC" stubs. These stubs are never purged before destroying the
// JitScript. Other stubs are stored in the optimized stub space stored in
// JitZone and can be purged more eagerly. See JitScript::purgeOptimizedStubs.
//
// An ICScript contains a list of IC entries. There's one IC for each JOF_IC
// bytecode op.
//
// The ICScript also contains the warmUpCount for the script.
//
// Inlining Data
// =============
// JitScript also contains a list of Warp compilations inlining this script, for
// invalidation.
//
// Memory Layout
// =============
// JitScript contains an ICScript as the last field. ICScript has a trailing
// (variable length) ICEntry array. The memory layout is as follows:
//
// Item | Offset
// ------------------------+------------------------
// JitScript | 0
// -->ICScript (field) |
// ICEntry[] | icEntriesOffset()
//
// These offsets are also used to compute numICEntries.
class alignas(uintptr_t) JitScript final : public TrailingArray {
friend class ::JSScript;
// Allocated space for fallback IC stubs.
FallbackICStubSpace fallbackStubSpace_ = {};
// Profile string used by the profiler for Baseline Interpreter frames.
const char* profileString_ = nullptr;
// Data allocated lazily the first time this script is compiled, inlined, or
// analyzed by WarpBuilder. This is done lazily to improve performance and
// memory usage as most scripts are never Warp-compiled.
struct CachedIonData {
// For functions with a call object, template objects to use for the call
// object and decl env object (linked via the call object's enclosing
// scope).
const HeapPtr<EnvironmentObject*> templateEnv = nullptr;
// Analysis information based on the script and its bytecode.
IonBytecodeInfo bytecodeInfo = {};
CachedIonData(EnvironmentObject* templateEnv, IonBytecodeInfo bytecodeInfo);
CachedIonData(const CachedIonData&) = delete;
void operator=(const CachedIonData&) = delete;
void trace(JSTracer* trc);
};
js::UniquePtr<CachedIonData> cachedIonData_;
// Baseline code for the script. Either nullptr, BaselineDisabledScriptPtr or
// a valid BaselineScript*.
BaselineScript* baselineScript_ = nullptr;
// Ion code for this script. Either nullptr, IonDisabledScriptPtr,
// IonCompilingScriptPtr or a valid IonScript*.
IonScript* ionScript_ = nullptr;
// The size of this allocation.
Offset endOffset_ = 0;
struct Flags {
// Flag set when discarding JIT code to indicate this script is on the stack
// and type information and JIT code should not be discarded.
bool active : 1;
// True if this script entered Ion via OSR at a loop header.
bool hadIonOSR : 1;
};
Flags flags_ = {}; // Zero-initialize flags.
js::UniquePtr<InliningRoot> inliningRoot_;
#ifdef DEBUG
// If the last warp compilation invalidated because of TranspiledCacheIR
// bailouts, this is a hash of the ICScripts used in that compilation.
// When recompiling, we assert that the hash has changed.
mozilla::Maybe<mozilla::HashNumber> failedICHash_;
#endif
ICScript icScript_;
// End of fields.
Offset icEntriesOffset() const { return offsetOfICEntries(); }
Offset endOffset() const { return endOffset_; }
ICEntry* icEntries() { return icScript_.icEntries(); }
bool hasCachedIonData() const { return !!cachedIonData_; }
CachedIonData& cachedIonData() {
MOZ_ASSERT(hasCachedIonData());
return *cachedIonData_.get();
}
const CachedIonData& cachedIonData() const {
MOZ_ASSERT(hasCachedIonData());
return *cachedIonData_.get();
}
public:
JitScript(JSScript* script, Offset endOffset, const char* profileString);
#ifdef DEBUG
~JitScript() {
// The contents of the fallback stub space are removed and freed
// separately after the next minor GC. See prepareForDestruction.
MOZ_ASSERT(fallbackStubSpace_.isEmpty());
// BaselineScript and IonScript must have been destroyed at this point.
MOZ_ASSERT(!hasBaselineScript());
MOZ_ASSERT(!hasIonScript());
}
#endif
[[nodiscard]] bool ensureHasCachedIonData(JSContext* cx, HandleScript script);
void setHadIonOSR() { flags_.hadIonOSR = true; }
bool hadIonOSR() const { return flags_.hadIonOSR; }
uint32_t numICEntries() const { return icScript_.numICEntries(); }
bool active() const { return flags_.active; }
void setActive() { flags_.active = true; }
void resetActive() { flags_.active = false; }
void ensureProfileString(JSContext* cx, JSScript* script);
const char* profileString() const {
MOZ_ASSERT(profileString_);
return profileString_;
}
static void Destroy(Zone* zone, JitScript* script);
static constexpr Offset offsetOfICEntries() { return sizeof(JitScript); }
static constexpr size_t offsetOfBaselineScript() {
return offsetof(JitScript, baselineScript_);
}
static constexpr size_t offsetOfIonScript() {
return offsetof(JitScript, ionScript_);
}
static constexpr size_t offsetOfICScript() {
return offsetof(JitScript, icScript_);
}
static constexpr size_t offsetOfWarmUpCount() {
return offsetOfICScript() + ICScript::offsetOfWarmUpCount();
}
uint32_t warmUpCount() const { return icScript_.warmUpCount_; }
void incWarmUpCount(uint32_t amount) { icScript_.warmUpCount_ += amount; }
void resetWarmUpCount(uint32_t count);
void prepareForDestruction(Zone* zone) {
// When the script contains pointers to nursery things, the store buffer can
// contain entries that point into the fallback stub space. Since we can
// destroy scripts outside the context of a GC, this situation could result
// in us trying to mark invalid store buffer entries.
//
// Defer freeing any allocated blocks until after the next minor GC.
fallbackStubSpace_.freeAllAfterMinorGC(zone);
}
FallbackICStubSpace* fallbackStubSpace() { return &fallbackStubSpace_; }
void addSizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf, size_t* data,
size_t* fallbackStubs) const {
*data += mallocSizeOf(this);
// |data| already includes the ICStubSpace itself, so use
// sizeOfExcludingThis.
*fallbackStubs += fallbackStubSpace_.sizeOfExcludingThis(mallocSizeOf);
}
ICEntry& icEntry(size_t index) { return icScript_.icEntry(index); }
void trace(JSTracer* trc);
void purgeOptimizedStubs(JSScript* script);
ICEntry* interpreterICEntryFromPCOffset(uint32_t pcOffset) {
return icScript_.interpreterICEntryFromPCOffset(pcOffset);
}
ICEntry* maybeICEntryFromPCOffset(uint32_t pcOffset) {
return icScript_.maybeICEntryFromPCOffset(pcOffset);
}
ICEntry* maybeICEntryFromPCOffset(uint32_t pcOffset,
ICEntry* prevLookedUpEntry) {
return icScript_.maybeICEntryFromPCOffset(pcOffset, prevLookedUpEntry);
}
ICEntry& icEntryFromPCOffset(uint32_t pcOffset) {
return icScript_.icEntryFromPCOffset(pcOffset);
};
ICEntry& icEntryFromPCOffset(uint32_t pcOffset, ICEntry* prevLookedUpEntry) {
return icScript_.icEntryFromPCOffset(pcOffset, prevLookedUpEntry);
}
size_t allocBytes() const { return endOffset(); }
EnvironmentObject* templateEnvironment() const {
return cachedIonData().templateEnv;
}
bool modifiesArguments() const {
return cachedIonData().bytecodeInfo.modifiesArguments;
}
bool usesEnvironmentChain() const {
return cachedIonData().bytecodeInfo.usesEnvironmentChain;
}
bool hasTryFinally() const {
return cachedIonData().bytecodeInfo.hasTryFinally;
}
private:
// Methods to set baselineScript_ to a BaselineScript*, nullptr, or
// BaselineDisabledScriptPtr.
void setBaselineScriptImpl(JSScript* script, BaselineScript* baselineScript);
void setBaselineScriptImpl(JSFreeOp* fop, JSScript* script,
BaselineScript* baselineScript);
public:
// Methods for getting/setting/clearing a BaselineScript*.
bool hasBaselineScript() const {
bool res = baselineScript_ && baselineScript_ != BaselineDisabledScriptPtr;
MOZ_ASSERT_IF(!res, !hasIonScript());
return res;
}
BaselineScript* baselineScript() const {
MOZ_ASSERT(hasBaselineScript());
return baselineScript_;
}
void setBaselineScript(JSScript* script, BaselineScript* baselineScript) {
MOZ_ASSERT(!hasBaselineScript());
setBaselineScriptImpl(script, baselineScript);
MOZ_ASSERT(hasBaselineScript());
}
[[nodiscard]] BaselineScript* clearBaselineScript(JSFreeOp* fop,
JSScript* script) {
BaselineScript* baseline = baselineScript();
setBaselineScriptImpl(fop, script, nullptr);
return baseline;
}
private:
// Methods to set ionScript_ to an IonScript*, nullptr, or one of the special
// Ion{Disabled,Compiling}ScriptPtr values.
void setIonScriptImpl(JSFreeOp* fop, JSScript* script, IonScript* ionScript);
void setIonScriptImpl(JSScript* script, IonScript* ionScript);
public:
// Methods for getting/setting/clearing an IonScript*.
bool hasIonScript() const {
bool res = ionScript_ && ionScript_ != IonDisabledScriptPtr &&
ionScript_ != IonCompilingScriptPtr;
MOZ_ASSERT_IF(res, baselineScript_);
return res;
}
IonScript* ionScript() const {
MOZ_ASSERT(hasIonScript());
return ionScript_;
}
void setIonScript(JSScript* script, IonScript* ionScript) {
MOZ_ASSERT(!hasIonScript());
setIonScriptImpl(script, ionScript);
MOZ_ASSERT(hasIonScript());
}
[[nodiscard]] IonScript* clearIonScript(JSFreeOp* fop, JSScript* script) {
IonScript* ion = ionScript();
setIonScriptImpl(fop, script, nullptr);
return ion;
}
// Methods for off-thread compilation.
bool isIonCompilingOffThread() const {
return ionScript_ == IonCompilingScriptPtr;
}
void setIsIonCompilingOffThread(JSScript* script) {
MOZ_ASSERT(ionScript_ == nullptr);
setIonScriptImpl(script, IonCompilingScriptPtr);
}
void clearIsIonCompilingOffThread(JSScript* script) {
MOZ_ASSERT(isIonCompilingOffThread());
setIonScriptImpl(script, nullptr);
}
ICScript* icScript() { return &icScript_; }
bool hasInliningRoot() const { return !!inliningRoot_; }
InliningRoot* inliningRoot() const { return inliningRoot_.get(); }
InliningRoot* getOrCreateInliningRoot(JSContext* cx, JSScript* script);
void clearInliningRoot() { inliningRoot_.reset(); }
#ifdef DEBUG
bool hasFailedICHash() const { return failedICHash_.isSome(); }
mozilla::HashNumber getFailedICHash() { return failedICHash_.extract(); }
void setFailedICHash(mozilla::HashNumber hash) {
MOZ_ASSERT(failedICHash_.isNothing());
failedICHash_.emplace(hash);
}
#endif
};
// Ensures no JitScripts are purged in the current zone.
class MOZ_RAII AutoKeepJitScripts {
jit::JitZone* zone_;
bool prev_;
AutoKeepJitScripts(const AutoKeepJitScripts&) = delete;
void operator=(const AutoKeepJitScripts&) = delete;
public:
explicit inline AutoKeepJitScripts(JSContext* cx);
inline ~AutoKeepJitScripts();
};
// Mark JitScripts on the stack as active, so that they are not discarded
// during GC.
void MarkActiveJitScripts(Zone* zone);
#ifdef JS_STRUCTURED_SPEW
void JitSpewBaselineICStats(JSScript* script, const char* dumpReason);
#endif
} // namespace jit
} // namespace js
#endif /* jit_JitScript_h */
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