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/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
*
* Copyright 2020 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef shell_wasm_h
#define shell_wasm_h
#include "wasm/WasmTypes.h"
namespace js {
namespace wasm {
// Translate the textual representation of a wasm module (given by a
// char16_t array + length) into serialized bytes. If there is an error
// other than out-of-memory an error message string will be stored in 'error'.
extern MOZ_MUST_USE bool TextToBinary(const char16_t* text, size_t textLen,
Bytes* bytes, UniqueChars* error);
// Decode the binary wasm module given and return the offsets of all
// instructions inside of the the code section.
//
// This function is used exclusively for testing and handles errors by
// returning an empty offset array.
extern void CodeOffsets(const uint8_t* bytes, size_t bytesLen,
Uint32Vector* offsets);
} // namespace wasm
} // namespace js
#endif // shell_wasm_h
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