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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* API for managing off-thread work.
*/
#ifndef vm_HelperThreads_h
#define vm_HelperThreads_h
#include "mozilla/Variant.h"
#include "NamespaceImports.h"
#include "js/OffThreadScriptCompilation.h"
#include "js/UniquePtr.h"
#include "threading/LockGuard.h"
#include "threading/Mutex.h"
#include "wasm/WasmConstants.h"
namespace JS {
class OffThreadToken {};
class ReadOnlyCompileOptions;
class Zone;
} // namespace JS
namespace js {
class AutoLockHelperThreadState;
struct PromiseHelperTask;
class SourceCompressionTask;
namespace jit {
class IonCompileTask;
class IonFreeTask;
} // namespace jit
namespace wasm {
struct CompileTask;
struct CompileTaskState;
struct Tier2GeneratorTask;
using UniqueTier2GeneratorTask = UniquePtr<Tier2GeneratorTask>;
} // namespace wasm
/*
* Lock protecting all mutable shared state accessed by helper threads, and used
* by all condition variables.
*/
extern Mutex gHelperThreadLock;
class MOZ_RAII AutoLockHelperThreadState : public LockGuard<Mutex> {
using Base = LockGuard<Mutex>;
public:
explicit AutoLockHelperThreadState() : Base(gHelperThreadLock) {}
};
class MOZ_RAII AutoUnlockHelperThreadState : public UnlockGuard<Mutex> {
using Base = UnlockGuard<Mutex>;
public:
explicit AutoUnlockHelperThreadState(AutoLockHelperThreadState& locked)
: Base(locked) {}
};
// Create data structures used by helper threads.
bool CreateHelperThreadsState();
// Destroy data structures used by helper threads.
void DestroyHelperThreadsState();
// Initialize helper threads unless already initialized.
bool EnsureHelperThreadsInitialized();
// This allows the JS shell to override GetCPUCount() when passed the
// --thread-count=N option.
bool SetFakeCPUCount(size_t count);
// Enqueues a wasm compilation task.
bool StartOffThreadWasmCompile(wasm::CompileTask* task, wasm::CompileMode mode);
// Remove any pending wasm compilation tasks queued with
// StartOffThreadWasmCompile that match the arguments. Return the number
// removed.
size_t RemovePendingWasmCompileTasks(const wasm::CompileTaskState& taskState,
wasm::CompileMode mode,
const AutoLockHelperThreadState& lock);
// Enqueues a wasm compilation task.
void StartOffThreadWasmTier2Generator(wasm::UniqueTier2GeneratorTask task);
// Cancel all background Wasm Tier-2 compilations.
void CancelOffThreadWasmTier2Generator();
/*
* If helper threads are available, call execute() then dispatchResolve() on the
* given task in a helper thread. If no helper threads are available, the given
* task is executed and resolved synchronously.
*
* This function takes ownership of task unconditionally; if it fails, task is
* deleted.
*/
bool StartOffThreadPromiseHelperTask(JSContext* cx,
UniquePtr<PromiseHelperTask> task);
/*
* Like the JSContext-accepting version, but only safe to use when helper
* threads are available, so we can be sure we'll never need to fall back on
* synchronous execution.
*
* This function can be called from any thread, but takes ownership of the task
* only on success. On OOM, it is the caller's responsibility to arrange for the
* task to be cleaned up properly.
*/
bool StartOffThreadPromiseHelperTask(PromiseHelperTask* task);
/*
* Schedule an off-thread Ion compilation for a script, given a task.
*/
bool StartOffThreadIonCompile(jit::IonCompileTask* task,
const AutoLockHelperThreadState& lock);
/*
* Schedule deletion of Ion compilation data.
*/
bool StartOffThreadIonFree(jit::IonCompileTask* task,
const AutoLockHelperThreadState& lock);
void FinishOffThreadIonCompile(jit::IonCompileTask* task,
const AutoLockHelperThreadState& lock);
struct ZonesInState {
JSRuntime* runtime;
JS::shadow::Zone::GCState state;
};
using CompilationSelector = mozilla::Variant<JSScript*, JS::Realm*, JS::Zone*,
ZonesInState, JSRuntime*>;
/*
* Cancel scheduled or in progress Ion compilations.
*/
void CancelOffThreadIonCompile(const CompilationSelector& selector);
inline void CancelOffThreadIonCompile(JSScript* script) {
CancelOffThreadIonCompile(CompilationSelector(script));
}
inline void CancelOffThreadIonCompile(JS::Realm* realm) {
CancelOffThreadIonCompile(CompilationSelector(realm));
}
inline void CancelOffThreadIonCompile(JS::Zone* zone) {
CancelOffThreadIonCompile(CompilationSelector(zone));
}
inline void CancelOffThreadIonCompile(JSRuntime* runtime,
JS::shadow::Zone::GCState state) {
CancelOffThreadIonCompile(CompilationSelector(ZonesInState{runtime, state}));
}
inline void CancelOffThreadIonCompile(JSRuntime* runtime) {
CancelOffThreadIonCompile(CompilationSelector(runtime));
}
#ifdef DEBUG
bool HasOffThreadIonCompile(JS::Realm* realm);
#endif
/*
* Wait for all scheduled, in progress or finished parse tasks for the runtime
* to complete.
*/
void WaitForOffThreadParses(JSRuntime* runtime);
/*
* Cancel all scheduled, in progress or finished parses for runtime.
*
* Parse tasks which have completed but for which JS::FinishOffThreadScript (or
* equivalent) has not been called are removed from the system. This is only
* safe to do during shutdown, or if you know that the main thread isn't waiting
* for tasks to complete.
*/
void CancelOffThreadParses(JSRuntime* runtime);
/*
* Start a parse/emit cycle for a stream of source. The characters must stay
* alive until the compilation finishes.
*/
JS::OffThreadToken* StartOffThreadParseScript(
JSContext* cx, const JS::ReadOnlyCompileOptions& options,
JS::SourceText<char16_t>& srcBuf, JS::OffThreadCompileCallback callback,
void* callbackData);
JS::OffThreadToken* StartOffThreadParseScript(
JSContext* cx, const JS::ReadOnlyCompileOptions& options,
JS::SourceText<mozilla::Utf8Unit>& srcBuf,
JS::OffThreadCompileCallback callback, void* callbackData);
JS::OffThreadToken* StartOffThreadParseModule(
JSContext* cx, const JS::ReadOnlyCompileOptions& options,
JS::SourceText<char16_t>& srcBuf, JS::OffThreadCompileCallback callback,
void* callbackData);
JS::OffThreadToken* StartOffThreadParseModule(
JSContext* cx, const JS::ReadOnlyCompileOptions& options,
JS::SourceText<mozilla::Utf8Unit>& srcBuf,
JS::OffThreadCompileCallback callback, void* callbackData);
JS::OffThreadToken* StartOffThreadDecodeScript(
JSContext* cx, const JS::ReadOnlyCompileOptions& options,
const JS::TranscodeRange& range, JS::OffThreadCompileCallback callback,
void* callbackData);
JS::OffThreadToken* StartOffThreadDecodeMultiScripts(
JSContext* cx, const JS::ReadOnlyCompileOptions& options,
JS::TranscodeSources& sources, JS::OffThreadCompileCallback callback,
void* callbackData);
/*
* Called at the end of GC to enqueue any Parse tasks that were waiting on an
* atoms-zone GC to finish.
*/
void EnqueuePendingParseTasksAfterGC(JSRuntime* rt);
// Drain the task queues and wait for all helper threads to finish running.
//
// Note that helper threads are shared between runtimes and it's possible that
// another runtime could saturate the helper thread system and cause this to
// never return.
void WaitForAllHelperThreads();
void WaitForAllHelperThreads(AutoLockHelperThreadState& lock);
struct AutoEnqueuePendingParseTasksAfterGC {
const gc::GCRuntime& gc_;
explicit AutoEnqueuePendingParseTasksAfterGC(const gc::GCRuntime& gc)
: gc_(gc) {}
~AutoEnqueuePendingParseTasksAfterGC();
};
// Enqueue a compression job to be processed later. These are started at the
// start of the major GC after the next one.
bool EnqueueOffThreadCompression(JSContext* cx,
UniquePtr<SourceCompressionTask> task);
// Start handling any compression tasks for this runtime. Called at the start of
// major GC.
void StartHandlingCompressionsOnGC(JSRuntime* rt);
// Cancel all scheduled, in progress, or finished compression tasks for
// runtime.
void CancelOffThreadCompressions(JSRuntime* runtime);
void AttachFinishedCompressions(JSRuntime* runtime,
AutoLockHelperThreadState& lock);
// Sweep pending tasks that are holding onto should-be-dead ScriptSources.
void SweepPendingCompressions(AutoLockHelperThreadState& lock);
// Run all pending source compression tasks synchronously, for testing purposes
void RunPendingSourceCompressions(JSRuntime* runtime);
// False if the off-thread source compression mechanism isn't being used. This
// happens on low core count machines where we are concerned about blocking
// main-thread execution.
bool IsOffThreadSourceCompressionEnabled();
// Return whether, if a new parse task was started, it would need to wait for
// an in-progress GC to complete before starting.
extern bool OffThreadParsingMustWaitForGC(JSRuntime* rt);
} // namespace js
#endif /* vm_HelperThreads_h */
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