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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef vm_Instrumentation_h
#define vm_Instrumentation_h
#include "js/UniquePtr.h"
#include "vm/GlobalObject.h"
namespace js {
namespace frontend {
class ParserAtom;
class ParserAtomsTable;
} // namespace frontend
// Logic related to instrumentation which can be performed in a realm.
#define FOR_EACH_INSTRUMENTATION_KIND(MACRO) \
/* The main entry point of a script. */ \
MACRO(Main, "main", 1 << 0) \
/* Points other than the main entry point where a frame for the script */ \
/* might start executing. */ \
MACRO(Entry, "entry", 1 << 1) \
/* Points at which a script's frame will be popped or suspended. */ \
MACRO(Exit, "exit", 1 << 2) \
/* Breakpoint sites. */ \
MACRO(Breakpoint, "breakpoint", 1 << 3) \
/* Property access operations. */ \
MACRO(GetProperty, "getProperty", 1 << 4) \
MACRO(SetProperty, "setProperty", 1 << 5) \
MACRO(GetElement, "getElement", 1 << 6) \
MACRO(SetElement, "setElement", 1 << 7)
// Points at which instrumentation can be added on the scripts in a realm.
enum class InstrumentationKind {
#define DEFINE_INSTRUMENTATION_ENUM(Name, _1, Value) Name = Value,
FOR_EACH_INSTRUMENTATION_KIND(DEFINE_INSTRUMENTATION_ENUM)
#undef DEFINE_INSTRUMENTATION_ENUM
};
class RealmInstrumentation {
// Callback invoked on instrumentation operations.
const HeapPtrObject callback;
// Debugger with which the instrumentation is associated. This debugger's
// Debugger.Script instances store instrumentation IDs for scripts in the
// realm.
const HeapPtrObject dbgObject;
// Mask of the InstrumentationKind operations which should be instrumented.
uint32_t kinds = 0;
// Whether instrumentation is currently active in the realm. This is an
// int32_t so it can be directly accessed from JIT code.
int32_t active = 0;
public:
static bool install(JSContext* cx, Handle<GlobalObject*> global,
HandleObject callback, HandleObject dbgObject,
Handle<StringVector> kinds);
static JSObject* getCallback(GlobalObject* global);
// Get the mask of operation kinds which should be instrumented.
static uint32_t getInstrumentationKinds(GlobalObject* global);
// Get the string name of an instrumentation kind.
static const frontend::ParserAtom* getInstrumentationKindName(
JSContext* cx, frontend::ParserAtomsTable& parserAtoms,
InstrumentationKind kind);
static bool getScriptId(JSContext* cx, Handle<GlobalObject*> global,
HandleScript script, int32_t* id);
static bool setActive(JSContext* cx, Handle<GlobalObject*> global,
Debugger* dbg, bool active);
static bool isActive(GlobalObject* global);
static const int32_t* addressOfActive(GlobalObject* global);
// This is public for js_new.
RealmInstrumentation(Zone* zone, JSObject* callback, JSObject* dbgObject,
uint32_t kinds);
void trace(JSTracer* trc);
static void holderFinalize(JSFreeOp* fop, JSObject* obj);
static void holderTrace(JSTracer* trc, JSObject* obj);
};
// For use in the frontend when an opcode may or may not need instrumentation.
enum class ShouldInstrument {
No,
Yes,
};
bool InstrumentationActiveOperation(JSContext* cx, MutableHandleValue rv);
JSObject* InstrumentationCallbackOperation(JSContext* cx);
bool InstrumentationScriptIdOperation(JSContext* cx, HandleScript script,
MutableHandleValue rv);
} // namespace js
#endif /* vm_Instrumentation_h */
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