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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef ScriptPreloader_h
#define ScriptPreloader_h
#include "mozilla/Atomics.h"
#include "mozilla/CheckedInt.h"
#include "mozilla/EnumSet.h"
#include "mozilla/LinkedList.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Maybe.h"
#include "mozilla/MaybeOneOf.h"
#include "mozilla/Monitor.h"
#include "mozilla/Range.h"
#include "mozilla/Vector.h"
#include "mozilla/Result.h"
#include "mozilla/loader/AutoMemMap.h"
#include "nsClassHashtable.h"
#include "nsIAsyncShutdown.h"
#include "nsIFile.h"
#include "nsIMemoryReporter.h"
#include "nsIObserver.h"
#include "nsIThread.h"
#include "nsITimer.h"
#include "js/GCAnnotations.h" // for JS_HAZ_NON_GC_POINTER
#include "js/RootingAPI.h" // for Handle, Heap
#include "js/Transcoding.h" // for TranscodeBuffer, TranscodeRange, TranscodeSources
#include "js/TypeDecls.h" // for HandleObject, HandleScript
#include <prio.h>
namespace JS {
class CompileOptions;
class OffThreadToken;
} // namespace JS
namespace mozilla {
namespace dom {
class ContentParent;
}
namespace ipc {
class FileDescriptor;
}
namespace loader {
class InputBuffer;
class ScriptCacheChild;
enum class ProcessType : uint8_t {
Uninitialized,
Parent,
Web,
Extension,
PrivilegedAbout,
};
template <typename T>
struct Matcher {
virtual bool Matches(T) = 0;
};
} // namespace loader
using namespace mozilla::loader;
class ScriptPreloader : public nsIObserver,
public nsIMemoryReporter,
public nsIRunnable,
public nsIAsyncShutdownBlocker {
MOZ_DEFINE_MALLOC_SIZE_OF(MallocSizeOf)
friend class mozilla::loader::ScriptCacheChild;
public:
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSIOBSERVER
NS_DECL_NSIMEMORYREPORTER
NS_DECL_NSIRUNNABLE
NS_DECL_NSIASYNCSHUTDOWNBLOCKER
static ScriptPreloader& GetSingleton();
static ScriptPreloader& GetChildSingleton();
static ProcessType GetChildProcessType(const nsACString& remoteType);
// Fill some options that should be consistent across all scripts stored
// into preloader cache.
static void FillCompileOptionsForCachedScript(JS::CompileOptions& options);
// Retrieves the script with the given cache key from the script cache.
// Returns null if the script is not cached.
JSScript* GetCachedScript(JSContext* cx,
const JS::ReadOnlyCompileOptions& options,
const nsCString& path);
// Notes the execution of a script with the given URL and cache key.
// Depending on the stage of startup, the script may be serialized and
// stored to the startup script cache.
//
// If isRunOnce is true, this script is expected to run only once per
// process per browser session. A cached instance will not be kept alive
// for repeated execution.
void NoteScript(const nsCString& url, const nsCString& cachePath,
JS::HandleScript script, bool isRunOnce = false);
void NoteScript(const nsCString& url, const nsCString& cachePath,
ProcessType processType, nsTArray<uint8_t>&& xdrData,
TimeStamp loadTime);
// Initializes the script cache from the startup script cache file.
Result<Ok, nsresult> InitCache(const nsAString& = u"scriptCache"_ns);
Result<Ok, nsresult> InitCache(const Maybe<ipc::FileDescriptor>& cacheFile,
ScriptCacheChild* cacheChild);
bool Active() { return mCacheInitialized && !mStartupFinished; }
private:
Result<Ok, nsresult> InitCacheInternal(JS::HandleObject scope = nullptr);
JSScript* GetCachedScriptInternal(JSContext* cx,
const JS::ReadOnlyCompileOptions& options,
const nsCString& path);
public:
void Trace(JSTracer* trc);
static ProcessType CurrentProcessType() {
MOZ_ASSERT(sProcessType != ProcessType::Uninitialized);
return sProcessType;
}
static void InitContentChild(dom::ContentParent& parent);
protected:
virtual ~ScriptPreloader() = default;
private:
enum class ScriptStatus {
Restored,
Saved,
};
// Represents a cached JS script, either initially read from the script
// cache file, to be added to the next session's script cache file, or
// both.
//
// A script which was read from the cache file may be in any of the
// following states:
//
// - Read from the cache, and being compiled off thread. In this case,
// mReadyToExecute is false, and mToken is null.
// - Off-thread compilation has finished, but the script has not yet been
// executed. In this case, mReadyToExecute is true, and mToken has a
// non-null value.
// - Read from the cache, but too small or needed to immediately to be
// compiled off-thread. In this case, mReadyToExecute is true, and both
// mToken and mScript are null.
// - Fully decoded, and ready to be added to the next session's cache
// file. In this case, mReadyToExecute is true, and mScript is non-null.
//
// A script to be added to the next session's cache file always has a
// non-null mScript value. If it was read from the last session's cache
// file, it also has a non-empty mXDRRange range, which will be stored in
// the next session's cache file. If it was compiled in this session, its
// mXDRRange will initially be empty, and its mXDRData buffer will be
// populated just before it is written to the cache file.
class CachedScript : public LinkedListElement<CachedScript> {
public:
CachedScript(CachedScript&&) = delete;
CachedScript(ScriptPreloader& cache, const nsCString& url,
const nsCString& cachePath, JSScript* script)
: mCache(cache),
mURL(url),
mCachePath(cachePath),
mScript(script),
mReadyToExecute(true),
mIsRunOnce(false) {}
inline CachedScript(ScriptPreloader& cache, InputBuffer& buf);
~CachedScript() = default;
ScriptStatus Status() const {
return mProcessTypes.isEmpty() ? ScriptStatus::Restored
: ScriptStatus::Saved;
}
// For use with nsTArray::Sort.
//
// Orders scripts by script load time, so that scripts which are needed
// earlier are stored earlier, and scripts needed at approximately the
// same time are stored approximately contiguously.
struct Comparator {
bool Equals(const CachedScript* a, const CachedScript* b) const {
return a->mLoadTime == b->mLoadTime;
}
bool LessThan(const CachedScript* a, const CachedScript* b) const {
return a->mLoadTime < b->mLoadTime;
}
};
struct StatusMatcher final : public Matcher<CachedScript*> {
explicit StatusMatcher(ScriptStatus status) : mStatus(status) {}
virtual bool Matches(CachedScript* script) override {
return script->Status() == mStatus;
}
const ScriptStatus mStatus;
};
// The purpose of this helper class is to avoid a race between
// ScriptPreloader::WriteCache() and the GC on a JSScript*.
// The former checks if the actual JSScript* is null on the save thread
// while holding mMonitor. Aside from GC tracing, all places that mutate
// the JSScript* either hold mMonitor or don't run at the same time as the
// save thread. The GC can move the script, which will cause the value to
// change, but this will not change whether it is null or not.
//
// We can't hold mMonitor while tracing, because we can end running the
// GC while the current thread already holds mMonitor. Instead, this class
// avoids the race by storing a separate field to indicate if the script is
// null or not. To enforce this, the mutation by the GC that cannot affect
// the nullness of the script is split out from other mutation.
class MOZ_HEAP_CLASS ScriptHolder {
public:
explicit ScriptHolder(JSScript* script)
: mScript(script), mHasScript(script) {}
ScriptHolder() : mHasScript(false) {}
// This should only be called on the main thread (either while holding
// the preloader's mMonitor or while the save thread isn't running), or on
// the save thread while holding the preloader's mMonitor.
explicit operator bool() const { return mHasScript; }
// This should only be called on the main thread.
JSScript* Get() const {
MOZ_ASSERT(NS_IsMainThread());
return mScript;
}
// This should only be called on the main thread (or from a GC thread
// while the main thread is GCing).
void Trace(JSTracer* trc);
// These should only be called on the main thread, either while holding
// the preloader's mMonitor or while the save thread isn't running.
void Set(JS::HandleScript jsscript);
void Clear();
private:
JS::Heap<JSScript*> mScript;
bool mHasScript; // true iff mScript is non-null.
};
void FreeData() {
// If the script data isn't mmapped, we need to release both it
// and the Range that points to it at the same time.
if (!mXDRData.empty()) {
mXDRRange.reset();
mXDRData.destroy();
}
}
void UpdateLoadTime(const TimeStamp& loadTime) {
if (mLoadTime.IsNull() || loadTime < mLoadTime) {
mLoadTime = loadTime;
}
}
// Checks whether the cached JSScript for this entry will be needed
// again and, if not, drops it and returns true. This is the case for
// run-once scripts that do not still need to be encoded into the
// cache.
//
// If this method returns false, callers may set mScript to a cached
// JSScript instance for this entry. If it returns true, they should
// not.
bool MaybeDropScript() {
if (mIsRunOnce && (HasRange() || !mCache.WillWriteScripts())) {
mScript.Clear();
return true;
}
return false;
}
// Encodes this script into XDR data, and stores the result in mXDRData.
// Returns true on success, false on failure.
bool XDREncode(JSContext* cx);
// Encodes or decodes this script, in the storage format required by the
// script cache file.
template <typename Buffer>
void Code(Buffer& buffer) {
buffer.codeString(mURL);
buffer.codeString(mCachePath);
buffer.codeUint32(mOffset);
buffer.codeUint32(mSize);
buffer.codeUint8(mProcessTypes);
}
// Returns the XDR data generated for this script during this session. See
// mXDRData.
JS::TranscodeBuffer& Buffer() {
MOZ_ASSERT(HasBuffer());
return mXDRData.ref<JS::TranscodeBuffer>();
}
bool HasBuffer() { return mXDRData.constructed<JS::TranscodeBuffer>(); }
// Returns the read-only XDR data for this script. See mXDRRange.
const JS::TranscodeRange& Range() {
MOZ_ASSERT(HasRange());
return mXDRRange.ref();
}
bool HasRange() { return mXDRRange.isSome(); }
nsTArray<uint8_t>& Array() {
MOZ_ASSERT(HasArray());
return mXDRData.ref<nsTArray<uint8_t>>();
}
bool HasArray() { return mXDRData.constructed<nsTArray<uint8_t>>(); }
JSScript* GetJSScript(JSContext* cx,
const JS::ReadOnlyCompileOptions& options);
size_t HeapSizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf) {
auto size = mallocSizeOf(this);
if (HasArray()) {
size += Array().ShallowSizeOfExcludingThis(mallocSizeOf);
} else if (HasBuffer()) {
size += Buffer().sizeOfExcludingThis(mallocSizeOf);
} else {
return size;
}
// Note: mURL and mCachePath use the same string for scripts loaded
// by the message manager. The following statement avoids
// double-measuring in that case.
size += (mURL.SizeOfExcludingThisIfUnshared(mallocSizeOf) +
mCachePath.SizeOfExcludingThisEvenIfShared(mallocSizeOf));
return size;
}
ScriptPreloader& mCache;
// The URL from which this script was initially read and compiled.
nsCString mURL;
// A unique identifier for this script's filesystem location, used as a
// primary cache lookup value.
nsCString mCachePath;
// The offset of this script in the cache file, from the start of the XDR
// data block.
uint32_t mOffset = 0;
// The size of this script's encoded XDR data.
uint32_t mSize = 0;
TimeStamp mLoadTime{};
ScriptHolder mScript;
// True if this script is ready to be executed. This means that either the
// off-thread portion of an off-thread decode has finished, or the script
// is too small to be decoded off-thread, and may be immediately decoded
// whenever it is first executed.
bool mReadyToExecute = false;
// True if this script is expected to run once per process. If so, its
// JSScript instance will be dropped as soon as the script has
// executed and been encoded into the cache.
bool mIsRunOnce = false;
// The set of processes in which this script has been used.
EnumSet<ProcessType> mProcessTypes{};
// The set of processes which the script was loaded into during the
// last session, as read from the cache file.
EnumSet<ProcessType> mOriginalProcessTypes{};
// The read-only XDR data for this script, which was either read from an
// existing cache file, or generated by encoding a script which was
// compiled during this session.
Maybe<JS::TranscodeRange> mXDRRange;
// XDR data which was generated from a script compiled during this
// session, and will be written to the cache file.
MaybeOneOf<JS::TranscodeBuffer, nsTArray<uint8_t>> mXDRData;
} JS_HAZ_NON_GC_POINTER;
template <ScriptStatus status>
static Matcher<CachedScript*>* Match() {
static CachedScript::StatusMatcher matcher{status};
return &matcher;
}
// There's a significant setup cost for each off-thread decode operation,
// so scripts are decoded in chunks to minimize the overhead. There's a
// careful balancing act in choosing the size of chunks, to minimize the
// number of decode operations, while also minimizing the number of buffer
// underruns that require the main thread to wait for a script to finish
// decoding.
//
// For the first chunk, we don't have much time between the start of the
// decode operation and the time the first script is needed, so that chunk
// needs to be fairly small. After the first chunk is finished, we have
// some buffered scripts to fall back on, and a lot more breathing room,
// so the chunks can be a bit bigger, but still not too big.
static constexpr int OFF_THREAD_FIRST_CHUNK_SIZE = 128 * 1024;
static constexpr int OFF_THREAD_CHUNK_SIZE = 512 * 1024;
// Ideally, we want every chunk to be smaller than the chunk sizes
// specified above. However, if we have some number of small scripts
// followed by a huge script that would put us over the normal chunk size,
// we're better off processing them as a single chunk.
//
// In order to guarantee that the JS engine will process a chunk
// off-thread, it needs to be at least 100K (which is an implementation
// detail that can change at any time), so make sure that we always hit at
// least that size, with a bit of breathing room to be safe.
static constexpr int SMALL_SCRIPT_CHUNK_THRESHOLD = 128 * 1024;
// The maximum size of scripts to re-decode on the main thread if off-thread
// decoding hasn't finished yet. In practice, we don't hit this very often,
// but when we do, re-decoding some smaller scripts on the main thread gives
// the background decoding a chance to catch up without blocking the main
// thread for quite as long.
static constexpr int MAX_MAINTHREAD_DECODE_SIZE = 50 * 1024;
ScriptPreloader();
void Cleanup();
void FinishPendingParses(MonitorAutoLock& aMal);
void InvalidateCache();
// Opens the cache file for reading.
Result<Ok, nsresult> OpenCache();
// Writes a new cache file to disk. Must not be called on the main thread.
Result<Ok, nsresult> WriteCache();
void StartCacheWrite();
// Prepares scripts for writing to the cache, serializing new scripts to
// XDR, and calculating their size-based offsets.
void PrepareCacheWrite();
void PrepareCacheWriteInternal();
void CacheWriteComplete();
void FinishContentStartup();
// Returns true if scripts added to the cache now will be encoded and
// written to the cache. If we've already encoded scripts for the cache
// write, or this is a content process which hasn't been asked to return
// script bytecode, this will return false.
bool WillWriteScripts();
// Returns a file pointer for the cache file with the given name in the
// current profile.
Result<nsCOMPtr<nsIFile>, nsresult> GetCacheFile(const nsAString& suffix);
// Waits for the given cached script to finish compiling off-thread, or
// decodes it synchronously on the main thread, as appropriate.
JSScript* WaitForCachedScript(JSContext* cx,
const JS::ReadOnlyCompileOptions& options,
CachedScript* script);
void DecodeNextBatch(size_t chunkSize, JS::HandleObject scope = nullptr);
static void OffThreadDecodeCallback(JS::OffThreadToken* token, void* context);
void FinishOffThreadDecode(JS::OffThreadToken* token);
void DoFinishOffThreadDecode();
already_AddRefed<nsIAsyncShutdownClient> GetShutdownBarrier();
size_t ShallowHeapSizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf) {
return (mallocSizeOf(this) +
mScripts.ShallowSizeOfExcludingThis(mallocSizeOf) +
mallocSizeOf(mSaveThread.get()) + mallocSizeOf(mProfD.get()));
}
using ScriptHash = nsClassHashtable<nsCStringHashKey, CachedScript>;
template <ScriptStatus status>
static size_t SizeOfHashEntries(ScriptHash& scripts,
mozilla::MallocSizeOf mallocSizeOf) {
size_t size = 0;
for (auto elem : IterHash(scripts, Match<status>())) {
size += elem->HeapSizeOfIncludingThis(mallocSizeOf);
}
return size;
}
ScriptHash mScripts;
// True after we've shown the first window, and are no longer adding new
// scripts to the cache.
bool mStartupFinished = false;
bool mCacheInitialized = false;
bool mSaveComplete = false;
bool mDataPrepared = false;
// May only be changed on the main thread, while `mSaveMonitor` is held.
bool mCacheInvalidated = false;
// The list of scripts that we read from the initial startup cache file,
// but have yet to initiate a decode task for.
LinkedList<CachedScript> mPendingScripts;
// The lists of scripts and their sources that make up the chunk currently
// being decoded in a background thread.
JS::TranscodeSources mParsingSources;
Vector<CachedScript*> mParsingScripts;
// The token for the completed off-thread decode task.
Atomic<JS::OffThreadToken*, ReleaseAcquire> mToken{nullptr};
// True if a runnable has been dispatched to the main thread to finish an
// off-thread decode operation. Access only while 'mMonitor' is held.
bool mFinishDecodeRunnablePending = false;
// True is main-thread is blocked and we should notify with Monitor. Access
// only while `mMonitor` is held.
bool mWaitingForDecode = false;
// The process type of the current process.
static ProcessType sProcessType;
// The process types for which remote processes have been initialized, and
// are expected to send back script data.
EnumSet<ProcessType> mInitializedProcesses{};
RefPtr<ScriptPreloader> mChildCache;
ScriptCacheChild* mChildActor = nullptr;
nsString mBaseName;
nsCString mContentStartupFinishedTopic;
nsCOMPtr<nsIFile> mProfD;
nsCOMPtr<nsIThread> mSaveThread;
nsCOMPtr<nsITimer> mSaveTimer;
// The mmapped cache data from this session's cache file.
AutoMemMap mCacheData;
Monitor mMonitor;
Monitor mSaveMonitor;
};
} // namespace mozilla
#endif // ScriptPreloader_h
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