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<!DOCTYPE HTML>
<html>
<!--
https://bugzilla.mozilla.org/show_bug.cgi?id=968148
-->
<head>
<title>Test for Bug 968148</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
<style>
.test {
width: 20px;
height: 20px;
border: 1px solid black;
-moz-user-select: none;
}
</style>
</head>
<body>
<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=968148">Mozilla Bug 968148</a>
<p id="display"></p>
<div id="content" style="display: none">
</div>
<pre id="test">
<script type="application/javascript">
/**
* Test for Bug 968148, test orignally copied from test_bug582771.html.
* Mouse functionality converted to pointer and all steps duplicated in order to run them in parallel for two different pointer Id's
**/
function ok(condition, msg) {
parent.ok(condition, msg);
}
function is(a, b, msg) {
parent.is(a, b, msg);
}
var test1d1;
var test1d2;
var test2d1;
var test2d2;
var test1d1pointermovecount = 0;
var test1d2pointermovecount = 0;
var test2d1pointermovecount = 0;
var test2d2pointermovecount = 0;
var test1d1pointerlostcapture = 0;
var test1d2pointerlostcapture = 0;
var test2d1pointerlostcapture = 0;
var test2d2pointerlostcapture = 0;
var test1d1pointergotcapture = 0;
var test1d2pointergotcapture = 0;
var test2d1pointergotcapture = 0;
var test2d2pointergotcapture = 0;
var test1PointerId = 1;
var test2PointerId = 2;
var rx = 1;
var ry = 1;
var angle = 0;
var force = 1;
var modifiers = 0;
var utils = SpecialPowers.getDOMWindowUtils(window);
function log(s) {
document.getElementById("l").textContent += s + "\n";
}
function test1d1IncreasePointerMoveCount(e) {
log(e.type + ", " + e.target.id);
is(e.target, test1d1, "check target is 1d1.");
++test1d1pointermovecount;
}
function test1d2IncreasePointerMoveCount(e) {
log(e.type + ", " + e.target.id);
is(e.target, test1d2, "check target is 1d2.");
++test1d2pointermovecount;
}
function test2d1IncreasePointerMoveCount(e) {
log(e.type + ", " + e.target.id);
is(e.target, test2d1, "check target is 2d1.");
++test2d1pointermovecount;
}
function test2d2IncreasePointerMoveCount(e) {
log(e.type + ", " + e.target.id);
is(e.target, test2d2, "check target is 2d2.");
++test2d2pointermovecount;
}
function test1d1CapturePointer(e) {
log(e.type + ", " + e.target.id);
test1d1.setPointerCapture(e.pointerId);
}
function test1d2CapturePointer(e) {
log(e.type + ", " + e.target.id);
test1d2.setPointerCapture(e.pointerId);
}
function test2d1CapturePointer(e) {
log(e.type + ", " + e.target.id);
test2d1.setPointerCapture(e.pointerId);
}
function test2d2CapturePointer(e) {
log(e.type + ", " + e.target.id);
test2d2.setPointerCapture(e.pointerId);
}
function test1d1PointerGotCapture(e) {
log(e.type + ", " + e.target.id);
++test1d1pointergotcapture;
}
function test1d1PointerLostCapture(e) {
log(e.type + ", " + e.target.id);
++test1d1pointerlostcapture;
}
function test2d1PointerGotCapture(e) {
log(e.type + ", " + e.target.id);
++test2d1pointergotcapture;
}
function test2d1PointerLostCapture(e) {
log(e.type + ", " + e.target.id);
++test2d1pointerlostcapture;
}
function test1d2PointerGotCapture(e) {
log(e.type + ", " + e.target.id);
++test1d2pointergotcapture;
}
function test1d2PointerLostCapture(e) {
log(e.type + ", " + e.target.id);
++test1d2pointerlostcapture;
}
function test2d2PointerGotCapture(e) {
log(e.type + ", " + e.target.id);
++test2d2pointergotcapture;
}
function test2d2PointerLostCapture(e) {
log(e.type + ", " + e.target.id);
++test2d2pointerlostcapture;
}
function runTests() {
test1d1 = document.getElementById("test1d1");
test1d2 = document.getElementById("test1d2");
test2d1 = document.getElementById("test2d1");
test2d2 = document.getElementById("test2d2");
var rect1d1 = test1d1.getBoundingClientRect();
var rect1d2 = test1d2.getBoundingClientRect();
var rect2d1 = test2d1.getBoundingClientRect();
var rect2d2 = test2d2.getBoundingClientRect();
var left1d1 = rect1d1.left + 5;
var top1d1 = rect1d1.top + 5;
var left1d2 = rect1d2.left + 5;
var top1d2 = rect1d2.top + 5;
var left2d1 = rect2d1.left + 5;
var top2d1 = rect2d1.top + 5;
var left2d2 = rect2d2.left + 5;
var top2d2 = rect2d2.top + 5;
test1d1.addEventListener("pointermove", test1d1IncreasePointerMoveCount, true);
test1d2.addEventListener("pointermove", test1d2IncreasePointerMoveCount, true);
test2d1.addEventListener("pointermove", test2d1IncreasePointerMoveCount, true);
test2d2.addEventListener("pointermove", test2d2IncreasePointerMoveCount, true);
test1d1.addEventListener("gotpointercapture", test1d1PointerGotCapture, true);
test1d1.addEventListener("lostpointercapture", test1d1PointerLostCapture, true);
test2d1.addEventListener("gotpointercapture", test2d1PointerGotCapture, true);
test2d1.addEventListener("lostpointercapture", test2d1PointerLostCapture, true);
test1d2.addEventListener("gotpointercapture", test1d2PointerGotCapture, true);
test1d2.addEventListener("lostpointercapture", test1d2PointerLostCapture, true);
test2d2.addEventListener("gotpointercapture", test2d2PointerGotCapture, true);
test2d2.addEventListener("lostpointercapture", test2d2PointerLostCapture, true);
document.body.offsetLeft;
// This shouldn't enable capturing, since we're not in a right kind of
// event listener.
utils.sendTouchEvent('touchstart', [test1PointerId, test2PointerId],
[left1d1, left2d1], [top1d1, top2d1], [rx, rx], [ry, ry],
[angle, angle], [force, force], modifiers);
utils.sendTouchEvent('touchmove', [test1PointerId, test2PointerId],
[left1d2, left2d2], [top1d2, top2d2], [rx, rx], [ry, ry],
[angle, angle], [force, force], modifiers);
utils.sendTouchEvent('touchend', [test1PointerId, test2PointerId],
[left1d1, left2d1], [top1d1, top2d1], [rx, rx], [ry, ry],
[angle, angle], [force, force], modifiers);
// No implicitly / explicitly pointer capture. pointermove should be
// dispatched to 1d2, 2d2
is(test1d1pointermovecount, 0, "1d1 shouldn't have got pointermove");
is(test2d1pointermovecount, 0, "2d1 shouldn't have got pointermove");
is(test1d2pointermovecount, 1, "1d2 should have got pointermove");
is(test2d2pointermovecount, 1, "2d2 should have got pointermove");
// Explicitly capture pointer to 1d1, 2d1
test1d1.addEventListener("pointerdown", test1d1CapturePointer, {capture: true, once: true});
test2d1.addEventListener("pointerdown", test2d1CapturePointer, {capture: true, once: true});
utils.sendTouchEvent('touchstart', [test1PointerId, test2PointerId],
[left1d1, left2d1], [top1d1, top2d1], [rx, rx], [ry, ry],
[angle, angle], [force, force], modifiers);
utils.sendTouchEvent('touchmove', [test1PointerId, test2PointerId],
[left1d2, left2d2], [top1d2, top2d2], [rx, rx], [ry, ry],
[angle, angle], [force, force], modifiers);
// Explicitly capture pointer to 1d1, 2d1. pointermove, gotpointercapture
// should be dispatched to 1d1, 2d1
is(test1d1pointermovecount, 1, "1d1 should have got pointermove");
is(test1d1pointergotcapture, 1, "1d1 should have got pointergotcapture");
is(test1d2pointermovecount, 1, "1d2 shouldn't have got pointermove");
is(test1d2pointergotcapture, 0, "1d2 shouldn't have got pointergotcapture");
is(test2d1pointermovecount, 1, "2d1 should have got pointermove");
is(test2d1pointergotcapture, 1, "2d1 should have got pointergotcapture");
is(test2d2pointermovecount, 1, "2d2 shouldn't have got pointermove");
is(test2d2pointergotcapture, 0, "2d2 shouldn't have got pointergotcapture");
utils.sendTouchEvent('touchend', [test1PointerId, test2PointerId],
[left1d1, left2d1], [top1d1, top2d1], [rx, rx], [ry, ry],
[angle, angle], [force, force], modifiers);
// Explicitly capture pointer to 1d1, 2d1 when pointerdown
test1d1.addEventListener("pointerdown", test1d1CapturePointer, {capture: true, once: true});
test2d1.addEventListener("pointerdown", test2d1CapturePointer, {capture: true, once: true});
// Explicitly capture pointer to 1d2, 2d2 when pointermove
test1d1.addEventListener("pointermove", test1d2CapturePointer, {capture: true, once: true});
test2d1.addEventListener("pointermove", test2d2CapturePointer, {capture: true, once: true});
utils.sendTouchEvent('touchstart', [test1PointerId, test2PointerId],
[left1d1, left2d1], [top1d1, top2d1], [rx, rx], [ry, ry],
[angle, angle], [force, force], modifiers);
// This should send pointer event to test1d1, test2d1.
utils.sendTouchEvent('touchmove', [test1PointerId, test2PointerId],
[left1d1, left2d1], [top1d1, top2d1], [rx, rx], [ry, ry],
[angle, angle], [force, force], modifiers);
// This should send pointer event to test1d2, test2d2.
utils.sendTouchEvent('touchmove', [test1PointerId, test2PointerId],
[left1d1 + 1, left2d1 + 1], [top1d1, top2d1], [rx, rx], [ry, ry],
[angle, angle], [force, force], modifiers);
is(test1d1pointermovecount, 2, "1d1 should have got pointermove");
is(test1d1pointergotcapture, 2, "1d1 should have got pointergotcapture");
is(test1d2pointermovecount, 2, "1d2 should have got pointermove");
is(test1d2pointergotcapture, 1, "1d2 should have got pointergotcapture");
is(test2d1pointermovecount, 2, "2d1 should have got pointermove");
is(test2d1pointergotcapture, 2, "2d1 should have got pointergotcapture");
is(test2d2pointermovecount, 2, "2d2 should have got pointermove");
is(test2d2pointergotcapture, 1, "2d2 should have got pointergotcapture");
utils.sendTouchEvent('touchend', [test1PointerId, test2PointerId],
[left1d1, left2d1], [top1d1, top2d1], [rx, rx], [ry, ry],
[angle, angle], [force, force], modifiers);
finishTest();
}
function finishTest() {
// Let window.onerror have a chance to fire
setTimeout(function() {
setTimeout(function() {
window.parent.postMessage("run next", "*");
}, 0);
}, 0);
}
window.onload = function () {
SpecialPowers.pushPrefEnv({
"set": [
["dom.w3c_pointer_events.enabled", true],
["dom.w3c_pointer_events.implicit_capture", false]
]
}, runTests);
}
SimpleTest.waitForExplicitFinish();
</script>
</pre>
<div class="test" id="test1d1"> </div><br><div class="test" id="test1d2"> </div>
<div class="test" id="test2d1"> </div><br><div class="test" id="test2d2"> </div>
<pre id="l"></pre>
</body>
</html>
|