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path: root/layout/xul/nsBoxFrame.cpp
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

//
// Eric Vaughan
// Netscape Communications
//
// See documentation in associated header file
//

// How boxes layout
// ----------------
// Boxes layout a bit differently than html. html does a bottom up layout. Where
// boxes do a top down.
//
// 1) First thing a box does it goes out and askes each child for its min, max,
//    and preferred sizes.
//
// 2) It then adds them up to determine its size.
//
// 3) If the box was asked to layout it self intrinically it will layout its
//    children at their preferred size otherwise it will layout the child at
//    the size it was told to. It will squeeze or stretch its children if
//    Necessary.
//
// However there is a catch. Some html components like block frames can not
// determine their preferred size. this is their size if they were laid out
// intrinsically. So the box will flow the child to determine this can cache the
// value.

// Boxes and Incremental Reflow
// ----------------------------
// Boxes layout out top down by adding up their children's min, max, and
// preferred sizes. Only problem is if a incremental reflow occurs. The
// preferred size of a child deep in the hierarchy could change. And this could
// change any number of syblings around the box. Basically any children in the
// reflow chain must have their caches cleared so when asked for there current
// size they can relayout themselves.

#include "nsBoxFrame.h"

#include <algorithm>
#include <utility>

#include "gfxUtils.h"
#include "mozilla/ComputedStyle.h"
#include "mozilla/CSSOrderAwareFrameIterator.h"
#include "mozilla/EventStateManager.h"
#include "mozilla/Preferences.h"
#include "mozilla/PresShell.h"
#include "mozilla/dom/Touch.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/gfxVars.h"
#include "nsBoxLayout.h"
#include "nsBoxLayoutState.h"
#include "nsCOMPtr.h"
#include "nsCSSAnonBoxes.h"
#include "nsCSSRendering.h"
#include "nsContainerFrame.h"
#include "nsDisplayList.h"
#include "nsGkAtoms.h"
#include "nsHTMLParts.h"
#include "nsIContent.h"
#include "nsIFrameInlines.h"
#include "nsIScrollableFrame.h"
#include "nsITheme.h"
#include "nsLayoutUtils.h"
#include "nsNameSpaceManager.h"
#include "nsPlaceholderFrame.h"
#include "nsPresContext.h"
#include "nsSliderFrame.h"
#include "nsSprocketLayout.h"
#include "nsStyleConsts.h"
#include "nsTransform2D.h"
#include "nsView.h"
#include "nsViewManager.h"
#include "nsWidgetsCID.h"

// Needed for Print Preview

#include "mozilla/TouchEvents.h"

using namespace mozilla;
using namespace mozilla::dom;
using namespace mozilla::gfx;

nsIFrame* NS_NewBoxFrame(PresShell* aPresShell, ComputedStyle* aStyle,
                         bool aIsRoot, nsBoxLayout* aLayoutManager) {
  return new (aPresShell)
      nsBoxFrame(aStyle, aPresShell->GetPresContext(), nsBoxFrame::kClassID,
                 aIsRoot, aLayoutManager);
}

nsIFrame* NS_NewBoxFrame(PresShell* aPresShell, ComputedStyle* aStyle) {
  return new (aPresShell) nsBoxFrame(aStyle, aPresShell->GetPresContext());
}

NS_IMPL_FRAMEARENA_HELPERS(nsBoxFrame)

#ifdef DEBUG
NS_QUERYFRAME_HEAD(nsBoxFrame)
  NS_QUERYFRAME_ENTRY(nsBoxFrame)
NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
#endif

nsBoxFrame::nsBoxFrame(ComputedStyle* aStyle, nsPresContext* aPresContext,
                       ClassID aID, bool aIsRoot, nsBoxLayout* aLayoutManager)
    : nsContainerFrame(aStyle, aPresContext, aID), mFlex(0), mAscent(0) {
  AddStateBits(NS_STATE_IS_HORIZONTAL | NS_STATE_AUTO_STRETCH);

  if (aIsRoot) AddStateBits(NS_STATE_IS_ROOT);

  mValign = vAlign_Top;
  mHalign = hAlign_Left;

  // if no layout manager specified us the static sprocket layout
  nsCOMPtr<nsBoxLayout> layout = aLayoutManager;

  if (layout == nullptr) {
    NS_NewSprocketLayout(layout);
  }

  SetXULLayoutManager(layout);
}

nsBoxFrame::~nsBoxFrame() = default;

void nsBoxFrame::SetInitialChildList(ChildListID aListID,
                                     nsFrameList& aChildList) {
  nsContainerFrame::SetInitialChildList(aListID, aChildList);
  if (aListID == kPrincipalList) {
    // initialize our list of infos.
    nsBoxLayoutState state(PresContext());
    if (mLayoutManager)
      mLayoutManager->ChildrenSet(this, state, mFrames.FirstChild());
  }
}

/* virtual */
void nsBoxFrame::DidSetComputedStyle(ComputedStyle* aOldComputedStyle) {
  nsContainerFrame::DidSetComputedStyle(aOldComputedStyle);

  // The values that CacheAttributes() computes depend on our style,
  // so we need to recompute them here...
  CacheAttributes();
}

/**
 * Initialize us. This is a good time to get the alignment of the box
 */
void nsBoxFrame::Init(nsIContent* aContent, nsContainerFrame* aParent,
                      nsIFrame* aPrevInFlow) {
  nsContainerFrame::Init(aContent, aParent, aPrevInFlow);

  if (HasAnyStateBits(NS_FRAME_FONT_INFLATION_CONTAINER)) {
    AddStateBits(NS_FRAME_FONT_INFLATION_FLOW_ROOT);
  }

  MarkIntrinsicISizesDirty();

  CacheAttributes();

  // register access key
  RegUnregAccessKey(true);
}

void nsBoxFrame::CacheAttributes() {
  /*
  printf("Caching: ");
  XULDumpBox(stdout);
  printf("\n");
   */

  mValign = vAlign_Top;
  mHalign = hAlign_Left;

  bool orient = false;
  GetInitialOrientation(orient);
  if (orient)
    AddStateBits(NS_STATE_IS_HORIZONTAL);
  else
    RemoveStateBits(NS_STATE_IS_HORIZONTAL);

  bool normal = true;
  GetInitialDirection(normal);
  if (normal)
    AddStateBits(NS_STATE_IS_DIRECTION_NORMAL);
  else
    RemoveStateBits(NS_STATE_IS_DIRECTION_NORMAL);

  GetInitialVAlignment(mValign);
  GetInitialHAlignment(mHalign);

  bool equalSize = false;
  GetInitialEqualSize(equalSize);
  if (equalSize)
    AddStateBits(NS_STATE_EQUAL_SIZE);
  else
    RemoveStateBits(NS_STATE_EQUAL_SIZE);

  bool autostretch = !!(mState & NS_STATE_AUTO_STRETCH);
  GetInitialAutoStretch(autostretch);
  if (autostretch)
    AddStateBits(NS_STATE_AUTO_STRETCH);
  else
    RemoveStateBits(NS_STATE_AUTO_STRETCH);
}

bool nsBoxFrame::GetInitialHAlignment(nsBoxFrame::Halignment& aHalign) {
  if (!GetContent()) return false;

  // For horizontal boxes we're checking PACK.  For vertical boxes we are
  // checking ALIGN.
  const nsStyleXUL* boxInfo = StyleXUL();
  if (IsXULHorizontal()) {
    switch (boxInfo->mBoxPack) {
      case StyleBoxPack::Start:
        aHalign = nsBoxFrame::hAlign_Left;
        return true;
      case StyleBoxPack::Center:
        aHalign = nsBoxFrame::hAlign_Center;
        return true;
      case StyleBoxPack::End:
        aHalign = nsBoxFrame::hAlign_Right;
        return true;
      default:  // Nonsensical value. Just bail.
        return false;
    }
  } else {
    switch (boxInfo->mBoxAlign) {
      case StyleBoxAlign::Start:
        aHalign = nsBoxFrame::hAlign_Left;
        return true;
      case StyleBoxAlign::Center:
        aHalign = nsBoxFrame::hAlign_Center;
        return true;
      case StyleBoxAlign::End:
        aHalign = nsBoxFrame::hAlign_Right;
        return true;
      default:  // Nonsensical value. Just bail.
        return false;
    }
  }

  return false;
}

bool nsBoxFrame::GetInitialVAlignment(nsBoxFrame::Valignment& aValign) {
  if (!GetContent()) return false;
  // For horizontal boxes we're checking ALIGN.  For vertical boxes we are
  // checking PACK.
  const nsStyleXUL* boxInfo = StyleXUL();
  if (IsXULHorizontal()) {
    switch (boxInfo->mBoxAlign) {
      case StyleBoxAlign::Start:
        aValign = nsBoxFrame::vAlign_Top;
        return true;
      case StyleBoxAlign::Center:
        aValign = nsBoxFrame::vAlign_Middle;
        return true;
      case StyleBoxAlign::Baseline:
        aValign = nsBoxFrame::vAlign_BaseLine;
        return true;
      case StyleBoxAlign::End:
        aValign = nsBoxFrame::vAlign_Bottom;
        return true;
      default:  // Nonsensical value. Just bail.
        return false;
    }
  } else {
    switch (boxInfo->mBoxPack) {
      case StyleBoxPack::Start:
        aValign = nsBoxFrame::vAlign_Top;
        return true;
      case StyleBoxPack::Center:
        aValign = nsBoxFrame::vAlign_Middle;
        return true;
      case StyleBoxPack::End:
        aValign = nsBoxFrame::vAlign_Bottom;
        return true;
      default:  // Nonsensical value. Just bail.
        return false;
    }
  }

  return false;
}

void nsBoxFrame::GetInitialOrientation(bool& aIsHorizontal) {
  // see if we are a vertical or horizontal box.
  if (!GetContent()) return;

  const nsStyleXUL* boxInfo = StyleXUL();
  if (boxInfo->mBoxOrient == StyleBoxOrient::Horizontal) {
    aIsHorizontal = true;
  } else {
    aIsHorizontal = false;
  }
}

void nsBoxFrame::GetInitialDirection(bool& aIsNormal) {
  if (!GetContent()) return;

  if (IsXULHorizontal()) {
    // For horizontal boxes only, we initialize our value based off the CSS
    // 'direction' property. This means that BiDI users will end up with
    // horizontally inverted chrome.
    //
    // If text runs RTL then so do we.
    aIsNormal = StyleVisibility()->mDirection == StyleDirection::Ltr;
    if (GetContent()->IsElement()) {
      Element* element = GetContent()->AsElement();

      // Now see if we have an attribute. The attribute overrides
      // the style system 'direction' property.
      static Element::AttrValuesArray strings[] = {nsGkAtoms::ltr,
                                                   nsGkAtoms::rtl, nullptr};
      int32_t index = element->FindAttrValueIn(
          kNameSpaceID_None, nsGkAtoms::dir, strings, eCaseMatters);
      if (index >= 0) {
        bool values[] = {true, false};
        aIsNormal = values[index];
      }
    }
  } else {
    aIsNormal = true;  // Assume a normal direction in the vertical case.
  }

  // Now check the style system to see if we should invert aIsNormal.
  const nsStyleXUL* boxInfo = StyleXUL();
  if (boxInfo->mBoxDirection == StyleBoxDirection::Reverse) {
    aIsNormal = !aIsNormal;  // Invert our direction.
  }
}

/* Returns true if it was set.
 */
bool nsBoxFrame::GetInitialEqualSize(bool& aEqualSize) {
  // see if we are a vertical or horizontal box.
  if (!GetContent() || !GetContent()->IsElement()) return false;

  if (GetContent()->AsElement()->AttrValueIs(kNameSpaceID_None,
                                             nsGkAtoms::equalsize,
                                             nsGkAtoms::always, eCaseMatters)) {
    aEqualSize = true;
    return true;
  }

  return false;
}

/* Returns true if it was set.
 */
bool nsBoxFrame::GetInitialAutoStretch(bool& aStretch) {
  if (!GetContent()) return false;

  // Check the CSS box-align property.
  const nsStyleXUL* boxInfo = StyleXUL();
  aStretch = (boxInfo->mBoxAlign == StyleBoxAlign::Stretch);

  return true;
}

void nsBoxFrame::DidReflow(nsPresContext* aPresContext,
                           const ReflowInput* aReflowInput) {
  nsFrameState preserveBits =
      mState & (NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN);
  nsIFrame::DidReflow(aPresContext, aReflowInput);
  AddStateBits(preserveBits);
  if (preserveBits & NS_FRAME_IS_DIRTY) {
    this->MarkSubtreeDirty();
  }
}

bool nsBoxFrame::HonorPrintBackgroundSettings() const {
  return !mContent->IsInNativeAnonymousSubtree() &&
         nsContainerFrame::HonorPrintBackgroundSettings();
}

#ifdef DO_NOISY_REFLOW
static int myCounter = 0;
static void printSize(char* aDesc, nscoord aSize) {
  printf(" %s: ", aDesc);
  if (aSize == NS_UNCONSTRAINEDSIZE) {
    printf("UC");
  } else {
    printf("%d", aSize);
  }
}
#endif

/* virtual */
nscoord nsBoxFrame::GetMinISize(gfxContext* aRenderingContext) {
  nscoord result;
  DISPLAY_MIN_INLINE_SIZE(this, result);

  nsBoxLayoutState state(PresContext(), aRenderingContext);
  nsSize minSize = GetXULMinSize(state);

  // GetXULMinSize returns border-box width, and we want to return content
  // width.  Since Reflow uses the reflow input's border and padding, we
  // actually just want to subtract what GetXULMinSize added, which is the
  // result of GetXULBorderAndPadding.
  nsMargin bp;
  GetXULBorderAndPadding(bp);

  result = minSize.width - bp.LeftRight();
  result = std::max(result, 0);

  return result;
}

/* virtual */
nscoord nsBoxFrame::GetPrefISize(gfxContext* aRenderingContext) {
  nscoord result;
  DISPLAY_PREF_INLINE_SIZE(this, result);

  nsBoxLayoutState state(PresContext(), aRenderingContext);
  nsSize prefSize = GetXULPrefSize(state);

  // GetXULPrefSize returns border-box width, and we want to return content
  // width.  Since Reflow uses the reflow input's border and padding, we
  // actually just want to subtract what GetXULPrefSize added, which is the
  // result of GetXULBorderAndPadding.
  nsMargin bp;
  GetXULBorderAndPadding(bp);

  result = prefSize.width - bp.LeftRight();
  result = std::max(result, 0);

  return result;
}

void nsBoxFrame::Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize,
                        const ReflowInput& aReflowInput,
                        nsReflowStatus& aStatus) {
  MarkInReflow();
  // If you make changes to this method, please keep nsLeafBoxFrame::Reflow
  // in sync, if the changes are applicable there.

  DO_GLOBAL_REFLOW_COUNT("nsBoxFrame");
  DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus);
  MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!");

  NS_ASSERTION(
      aReflowInput.ComputedWidth() >= 0 && aReflowInput.ComputedHeight() >= 0,
      "Computed Size < 0");

#ifdef DO_NOISY_REFLOW
  printf(
      "\n-------------Starting BoxFrame Reflow ----------------------------\n");
  printf("%p ** nsBF::Reflow %d ", this, myCounter++);

  printSize("AW", aReflowInput.AvailableWidth());
  printSize("AH", aReflowInput.AvailableHeight());
  printSize("CW", aReflowInput.ComputedWidth());
  printSize("CH", aReflowInput.ComputedHeight());

  printf(" *\n");

#endif

  // create the layout state
  nsBoxLayoutState state(aPresContext, aReflowInput.mRenderingContext,
                         &aReflowInput, aReflowInput.mReflowDepth);

  WritingMode wm = aReflowInput.GetWritingMode();
  LogicalSize computedSize = aReflowInput.ComputedSize();

  LogicalMargin m = aReflowInput.ComputedLogicalBorderPadding(wm);
  // GetXULBorderAndPadding(m);

  LogicalSize prefSize(wm);

  // if we are told to layout intrinsic then get our preferred size.
  NS_ASSERTION(computedSize.ISize(wm) != NS_UNCONSTRAINEDSIZE,
               "computed inline size should always be computed");
  if (computedSize.BSize(wm) == NS_UNCONSTRAINEDSIZE) {
    nsSize physicalPrefSize = GetXULPrefSize(state);
    nsSize minSize = GetXULMinSize(state);
    nsSize maxSize = GetXULMaxSize(state);
    // XXXbz isn't GetXULPrefSize supposed to bounds-check for us?
    physicalPrefSize = XULBoundsCheck(minSize, physicalPrefSize, maxSize);
    prefSize = LogicalSize(wm, physicalPrefSize);
  }

  // get our desiredSize
  computedSize.ISize(wm) += m.IStart(wm) + m.IEnd(wm);

  if (aReflowInput.ComputedBSize() == NS_UNCONSTRAINEDSIZE) {
    computedSize.BSize(wm) = prefSize.BSize(wm);
    // prefSize is border-box but min/max constraints are content-box.
    nscoord blockDirBorderPadding =
        aReflowInput.ComputedLogicalBorderPadding(wm).BStartEnd(wm);
    nscoord contentBSize = computedSize.BSize(wm) - blockDirBorderPadding;
    // Note: contentHeight might be negative, but that's OK because min-height
    // is never negative.
    computedSize.BSize(wm) =
        aReflowInput.ApplyMinMaxHeight(contentBSize) + blockDirBorderPadding;
  } else {
    computedSize.BSize(wm) += m.BStart(wm) + m.BEnd(wm);
  }

  nsSize physicalSize = computedSize.GetPhysicalSize(wm);
  nsRect r(mRect.x, mRect.y, physicalSize.width, physicalSize.height);

  SetXULBounds(state, r);

  // layout our children
  XULLayout(state);

  // ok our child could have gotten bigger. So lets get its bounds

  // get the ascent
  LogicalSize boxSize = GetLogicalSize(wm);
  nscoord ascent = boxSize.BSize(wm);

  // getting the ascent could be a lot of work. Don't get it if
  // we are the root. The viewport doesn't care about it.
  if (!(mState & NS_STATE_IS_ROOT)) {
    ascent = GetXULBoxAscent(state);
  }

  aDesiredSize.SetSize(wm, boxSize);
  aDesiredSize.SetBlockStartAscent(ascent);

  aDesiredSize.mOverflowAreas = GetOverflowAreas();

#ifdef DO_NOISY_REFLOW
  {
    printf("%p ** nsBF(done) W:%d H:%d  ", this, aDesiredSize.Width(),
           aDesiredSize.Height());

    if (maxElementSize) {
      printf("MW:%d\n", *maxElementWidth);
    } else {
      printf("MW:?\n");
    }
  }
#endif

  ReflowAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput, aStatus);

  NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize);
}

nsSize nsBoxFrame::GetXULPrefSize(nsBoxLayoutState& aBoxLayoutState) {
  NS_ASSERTION(aBoxLayoutState.GetRenderingContext(),
               "must have rendering context");

  nsSize size(0, 0);
  DISPLAY_PREF_SIZE(this, size);
  if (!XULNeedsRecalc(mPrefSize)) {
    size = mPrefSize;
    return size;
  }

  if (IsXULCollapsed()) return size;

  // if the size was not completely redefined in CSS then ask our children
  bool widthSet, heightSet;
  if (!nsIFrame::AddXULPrefSize(this, size, widthSet, heightSet)) {
    if (mLayoutManager) {
      nsSize layoutSize = mLayoutManager->GetXULPrefSize(this, aBoxLayoutState);
      if (!widthSet) size.width = layoutSize.width;
      if (!heightSet) size.height = layoutSize.height;
    } else {
      size = nsIFrame::GetUncachedXULPrefSize(aBoxLayoutState);
    }
  }

  nsSize minSize = GetXULMinSize(aBoxLayoutState);
  nsSize maxSize = GetXULMaxSize(aBoxLayoutState);
  mPrefSize = XULBoundsCheck(minSize, size, maxSize);

  return mPrefSize;
}

nscoord nsBoxFrame::GetXULBoxAscent(nsBoxLayoutState& aBoxLayoutState) {
  if (!XULNeedsRecalc(mAscent)) {
    return mAscent;
  }

  if (IsXULCollapsed()) {
    return 0;
  }

  if (mLayoutManager) {
    mAscent = mLayoutManager->GetAscent(this, aBoxLayoutState);
  } else {
    mAscent = GetXULPrefSize(aBoxLayoutState).height;
  }

  return mAscent;
}

nsSize nsBoxFrame::GetXULMinSize(nsBoxLayoutState& aBoxLayoutState) {
  NS_ASSERTION(aBoxLayoutState.GetRenderingContext(),
               "must have rendering context");

  nsSize size(0, 0);
  DISPLAY_MIN_SIZE(this, size);
  if (!XULNeedsRecalc(mMinSize)) {
    size = mMinSize;
    return size;
  }

  if (IsXULCollapsed()) return size;

  // if the size was not completely redefined in CSS then ask our children
  bool widthSet, heightSet;
  if (!nsIFrame::AddXULMinSize(this, size, widthSet, heightSet)) {
    if (mLayoutManager) {
      nsSize layoutSize = mLayoutManager->GetXULMinSize(this, aBoxLayoutState);
      if (!widthSet) size.width = layoutSize.width;
      if (!heightSet) size.height = layoutSize.height;
    } else {
      size = nsIFrame::GetUncachedXULMinSize(aBoxLayoutState);
    }
  }

  mMinSize = size;

  return size;
}

nsSize nsBoxFrame::GetXULMaxSize(nsBoxLayoutState& aBoxLayoutState) {
  NS_ASSERTION(aBoxLayoutState.GetRenderingContext(),
               "must have rendering context");

  nsSize size(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE);
  DISPLAY_MAX_SIZE(this, size);
  if (!XULNeedsRecalc(mMaxSize)) {
    size = mMaxSize;
    return size;
  }

  if (IsXULCollapsed()) return size;

  // if the size was not completely redefined in CSS then ask our children
  bool widthSet, heightSet;
  if (!nsIFrame::AddXULMaxSize(this, size, widthSet, heightSet)) {
    if (mLayoutManager) {
      nsSize layoutSize = mLayoutManager->GetXULMaxSize(this, aBoxLayoutState);
      if (!widthSet) size.width = layoutSize.width;
      if (!heightSet) size.height = layoutSize.height;
    } else {
      size = nsIFrame::GetUncachedXULMaxSize(aBoxLayoutState);
    }
  }

  mMaxSize = size;

  return size;
}

nscoord nsBoxFrame::GetXULFlex() {
  if (XULNeedsRecalc(mFlex)) {
    nsIFrame::AddXULFlex(this, mFlex);
  }

  return mFlex;
}

/**
 * If subclassing please subclass this method not layout.
 * layout will call this method.
 */
NS_IMETHODIMP
nsBoxFrame::DoXULLayout(nsBoxLayoutState& aState) {
  ReflowChildFlags oldFlags = aState.LayoutFlags();
  aState.SetLayoutFlags(ReflowChildFlags::Default);

  nsresult rv = NS_OK;
  if (mLayoutManager) {
    XULCoordNeedsRecalc(mAscent);
    rv = mLayoutManager->XULLayout(this, aState);
  }

  aState.SetLayoutFlags(oldFlags);

  if (HasAbsolutelyPositionedChildren()) {
    // Set up a |reflowInput| to pass into ReflowAbsoluteFrames
    WritingMode wm = GetWritingMode();
    ReflowInput reflowInput(
        aState.PresContext(), this, aState.GetRenderingContext(),
        LogicalSize(wm, GetLogicalSize().ISize(wm), NS_UNCONSTRAINEDSIZE));

    // Set up a |desiredSize| to pass into ReflowAbsoluteFrames
    ReflowOutput desiredSize(reflowInput);
    desiredSize.Width() = mRect.width;
    desiredSize.Height() = mRect.height;

    // get the ascent (cribbed from ::Reflow)
    nscoord ascent = mRect.height;

    // getting the ascent could be a lot of work. Don't get it if
    // we are the root. The viewport doesn't care about it.
    if (!(mState & NS_STATE_IS_ROOT)) {
      ascent = GetXULBoxAscent(aState);
    }
    desiredSize.SetBlockStartAscent(ascent);
    desiredSize.mOverflowAreas = GetOverflowAreas();

    AddStateBits(NS_FRAME_IN_REFLOW);
    // Set up a |reflowStatus| to pass into ReflowAbsoluteFrames
    // (just a dummy value; hopefully that's OK)
    nsReflowStatus reflowStatus;
    ReflowAbsoluteFrames(aState.PresContext(), desiredSize, reflowInput,
                         reflowStatus);
    RemoveStateBits(NS_FRAME_IN_REFLOW);
  }

  return rv;
}

void nsBoxFrame::DestroyFrom(nsIFrame* aDestructRoot,
                             PostDestroyData& aPostDestroyData) {
  // unregister access key
  RegUnregAccessKey(false);

  // clean up the container box's layout manager and child boxes
  SetXULLayoutManager(nullptr);

  nsContainerFrame::DestroyFrom(aDestructRoot, aPostDestroyData);
}

/* virtual */
void nsBoxFrame::MarkIntrinsicISizesDirty() {
  XULSizeNeedsRecalc(mPrefSize);
  XULSizeNeedsRecalc(mMinSize);
  XULSizeNeedsRecalc(mMaxSize);
  XULCoordNeedsRecalc(mFlex);
  XULCoordNeedsRecalc(mAscent);

  if (mLayoutManager) {
    nsBoxLayoutState state(PresContext());
    mLayoutManager->IntrinsicISizesDirty(this, state);
  }

  nsContainerFrame::MarkIntrinsicISizesDirty();
}

void nsBoxFrame::RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) {
  MOZ_ASSERT(aListID == kPrincipalList, "We don't support out-of-flow kids");

  nsPresContext* presContext = PresContext();
  nsBoxLayoutState state(presContext);

  // remove the child frame
  mFrames.RemoveFrame(aOldFrame);

  // notify the layout manager
  if (mLayoutManager) mLayoutManager->ChildrenRemoved(this, state, aOldFrame);

  // destroy the child frame
  aOldFrame->Destroy();

  // mark us dirty and generate a reflow command
  PresShell()->FrameNeedsReflow(this, IntrinsicDirty::TreeChange,
                                NS_FRAME_HAS_DIRTY_CHILDREN);
}

void nsBoxFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
                              const nsLineList::iterator* aPrevFrameLine,
                              nsFrameList& aFrameList) {
  NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this,
               "inserting after sibling frame with different parent");
  NS_ASSERTION(!aPrevFrame || mFrames.ContainsFrame(aPrevFrame),
               "inserting after sibling frame not in our child list");
  MOZ_ASSERT(aListID == kPrincipalList, "We don't support out-of-flow kids");

  nsBoxLayoutState state(PresContext());

  // insert the child frames
  const nsFrameList::Slice& newFrames =
      mFrames.InsertFrames(this, aPrevFrame, aFrameList);

  // notify the layout manager
  if (mLayoutManager)
    mLayoutManager->ChildrenInserted(this, state, aPrevFrame, newFrames);

  PresShell()->FrameNeedsReflow(this, IntrinsicDirty::TreeChange,
                                NS_FRAME_HAS_DIRTY_CHILDREN);
}

void nsBoxFrame::AppendFrames(ChildListID aListID, nsFrameList& aFrameList) {
  MOZ_ASSERT(aListID == kPrincipalList, "We don't support out-of-flow kids");

  nsBoxLayoutState state(PresContext());

  // append the new frames
  const nsFrameList::Slice& newFrames = mFrames.AppendFrames(this, aFrameList);

  // notify the layout manager
  if (mLayoutManager) mLayoutManager->ChildrenAppended(this, state, newFrames);

  // XXXbz why is this NS_FRAME_FIRST_REFLOW check here?
  if (!HasAnyStateBits(NS_FRAME_FIRST_REFLOW)) {
    PresShell()->FrameNeedsReflow(this, IntrinsicDirty::TreeChange,
                                  NS_FRAME_HAS_DIRTY_CHILDREN);
  }
}

/* virtual */
nsContainerFrame* nsBoxFrame::GetContentInsertionFrame() {
  if (HasAnyStateBits(NS_STATE_BOX_WRAPS_KIDS_IN_BLOCK)) {
    return PrincipalChildList().FirstChild()->GetContentInsertionFrame();
  }
  return nsContainerFrame::GetContentInsertionFrame();
}

nsresult nsBoxFrame::AttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute,
                                      int32_t aModType) {
  nsresult rv =
      nsContainerFrame::AttributeChanged(aNameSpaceID, aAttribute, aModType);

  // Ignore 'width', 'height', 'screenX', 'screenY' and 'sizemode' on a
  // <window>.
  if (mContent->IsXULElement(nsGkAtoms::window) &&
      (nsGkAtoms::width == aAttribute || nsGkAtoms::height == aAttribute ||
       nsGkAtoms::screenX == aAttribute || nsGkAtoms::screenY == aAttribute ||
       nsGkAtoms::sizemode == aAttribute)) {
    return rv;
  }

  if (aAttribute == nsGkAtoms::width || aAttribute == nsGkAtoms::height ||
      aAttribute == nsGkAtoms::align || aAttribute == nsGkAtoms::valign ||
      aAttribute == nsGkAtoms::minwidth || aAttribute == nsGkAtoms::maxwidth ||
      aAttribute == nsGkAtoms::minheight ||
      aAttribute == nsGkAtoms::maxheight || aAttribute == nsGkAtoms::flex ||
      aAttribute == nsGkAtoms::orient || aAttribute == nsGkAtoms::pack ||
      aAttribute == nsGkAtoms::dir || aAttribute == nsGkAtoms::equalsize) {
    if (aAttribute == nsGkAtoms::align || aAttribute == nsGkAtoms::valign ||
        aAttribute == nsGkAtoms::orient || aAttribute == nsGkAtoms::pack ||
        aAttribute == nsGkAtoms::dir) {
      mValign = nsBoxFrame::vAlign_Top;
      mHalign = nsBoxFrame::hAlign_Left;

      bool orient = true;
      GetInitialOrientation(orient);
      if (orient)
        AddStateBits(NS_STATE_IS_HORIZONTAL);
      else
        RemoveStateBits(NS_STATE_IS_HORIZONTAL);

      bool normal = true;
      GetInitialDirection(normal);
      if (normal)
        AddStateBits(NS_STATE_IS_DIRECTION_NORMAL);
      else
        RemoveStateBits(NS_STATE_IS_DIRECTION_NORMAL);

      GetInitialVAlignment(mValign);
      GetInitialHAlignment(mHalign);

      bool equalSize = false;
      GetInitialEqualSize(equalSize);
      if (equalSize)
        AddStateBits(NS_STATE_EQUAL_SIZE);
      else
        RemoveStateBits(NS_STATE_EQUAL_SIZE);

      bool autostretch = !!(mState & NS_STATE_AUTO_STRETCH);
      GetInitialAutoStretch(autostretch);
      if (autostretch)
        AddStateBits(NS_STATE_AUTO_STRETCH);
      else
        RemoveStateBits(NS_STATE_AUTO_STRETCH);
    }

    PresShell()->FrameNeedsReflow(this, IntrinsicDirty::StyleChange,
                                  NS_FRAME_IS_DIRTY);
  }
  // If the accesskey changed, register for the new value
  // The old value has been unregistered in nsXULElement::SetAttr
  else if (aAttribute == nsGkAtoms::accesskey) {
    RegUnregAccessKey(true);
  } else if (aAttribute == nsGkAtoms::rows &&
             mContent->IsXULElement(nsGkAtoms::tree)) {
    // Reflow ourselves and all our children if "rows" changes, since
    // nsTreeBodyFrame's layout reads this from its parent (this frame).
    PresShell()->FrameNeedsReflow(this, IntrinsicDirty::StyleChange,
                                  NS_FRAME_IS_DIRTY);
  }

  return rv;
}

void nsBoxFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
                                  const nsDisplayListSet& aLists) {
  bool forceLayer = false;

  if (GetContent()->IsXULElement()) {
    // forcelayer is only supported on XUL elements with box layout
    if (GetContent()->AsElement()->HasAttr(kNameSpaceID_None,
                                           nsGkAtoms::layer)) {
      forceLayer = true;
    }
    // Check for frames that are marked as a part of the region used
    // in calculating glass margins on Windows.
    const nsStyleDisplay* styles = StyleDisplay();
    if (styles &&
        styles->EffectiveAppearance() == StyleAppearance::MozWinExcludeGlass) {
      aBuilder->AddWindowExcludeGlassRegion(
          this, nsRect(aBuilder->ToReferenceFrame(this), GetSize()));
    }
  }

  nsDisplayListCollection tempLists(aBuilder);
  const nsDisplayListSet& destination = (forceLayer) ? tempLists : aLists;

  DisplayBorderBackgroundOutline(aBuilder, destination);

  Maybe<nsDisplayListBuilder::AutoContainerASRTracker> contASRTracker;
  if (forceLayer) {
    contASRTracker.emplace(aBuilder);
  }

  BuildDisplayListForChildren(aBuilder, destination);

  // see if we have to draw a selection frame around this container
  DisplaySelectionOverlay(aBuilder, destination.Content());

  if (forceLayer) {
    // This is a bit of a hack. Collect up all descendant display items
    // and merge them into a single Content() list. This can cause us
    // to violate CSS stacking order, but forceLayer is a magic
    // XUL-only extension anyway.
    nsDisplayList masterList;
    masterList.AppendToTop(tempLists.BorderBackground());
    masterList.AppendToTop(tempLists.BlockBorderBackgrounds());
    masterList.AppendToTop(tempLists.Floats());
    masterList.AppendToTop(tempLists.Content());
    masterList.AppendToTop(tempLists.PositionedDescendants());
    masterList.AppendToTop(tempLists.Outlines());
    const ActiveScrolledRoot* ownLayerASR = contASRTracker->GetContainerASR();
    DisplayListClipState::AutoSaveRestore ownLayerClipState(aBuilder);

    // Wrap the list to make it its own layer
    aLists.Content()->AppendNewToTopWithIndex<nsDisplayOwnLayer>(
        aBuilder, this, /* aIndex = */ nsDisplayOwnLayer::OwnLayerForBoxFrame,
        &masterList, ownLayerASR, nsDisplayOwnLayerFlags::None,
        mozilla::layers::ScrollbarData{}, true, true);
  }
}

void nsBoxFrame::BuildDisplayListForChildren(nsDisplayListBuilder* aBuilder,
                                             const nsDisplayListSet& aLists) {
  // Iterate over the children in CSS order.
  auto iter = CSSOrderAwareFrameIterator(
      this, mozilla::layout::kPrincipalList,
      CSSOrderAwareFrameIterator::ChildFilter::IncludeAll,
      CSSOrderAwareFrameIterator::OrderState::Unknown,
      CSSOrderAwareFrameIterator::OrderingProperty::BoxOrdinalGroup);
  // Put each child's background onto the BlockBorderBackgrounds list
  // to emulate the existing two-layer XUL painting scheme.
  nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds());
  for (; !iter.AtEnd(); iter.Next()) {
    BuildDisplayListForChild(aBuilder, iter.get(), set);
  }
}

#ifdef DEBUG_FRAME_DUMP
nsresult nsBoxFrame::GetFrameName(nsAString& aResult) const {
  return MakeFrameName(u"Box"_ns, aResult);
}
#endif

// If you make changes to this function, check its counterparts
// in nsTextBoxFrame and nsXULLabelFrame
void nsBoxFrame::RegUnregAccessKey(bool aDoReg) {
  MOZ_ASSERT(mContent);

  // only support accesskeys for the following elements
  if (!mContent->IsAnyOfXULElements(nsGkAtoms::button, nsGkAtoms::toolbarbutton,
                                    nsGkAtoms::checkbox, nsGkAtoms::tab,
                                    nsGkAtoms::radio)) {
    return;
  }

  nsAutoString accessKey;
  mContent->AsElement()->GetAttr(kNameSpaceID_None, nsGkAtoms::accesskey,
                                 accessKey);

  if (accessKey.IsEmpty()) return;

  // With a valid PresContext we can get the ESM
  // and register the access key
  EventStateManager* esm = PresContext()->EventStateManager();

  uint32_t key = accessKey.First();
  if (aDoReg)
    esm->RegisterAccessKey(mContent->AsElement(), key);
  else
    esm->UnregisterAccessKey(mContent->AsElement(), key);
}

void nsBoxFrame::AppendDirectlyOwnedAnonBoxes(nsTArray<OwnedAnonBox>& aResult) {
  if (HasAnyStateBits(NS_STATE_BOX_WRAPS_KIDS_IN_BLOCK)) {
    aResult.AppendElement(OwnedAnonBox(PrincipalChildList().FirstChild()));
  }
}

nsresult nsBoxFrame::LayoutChildAt(nsBoxLayoutState& aState, nsIFrame* aBox,
                                   const nsRect& aRect) {
  // get the current rect
  nsRect oldRect(aBox->GetRect());
  aBox->SetXULBounds(aState, aRect);

  bool layout = aBox->IsSubtreeDirty();

  if (layout ||
      (oldRect.width != aRect.width || oldRect.height != aRect.height)) {
    return aBox->XULLayout(aState);
  }

  return NS_OK;
}

/**
 * This wrapper class lets us redirect mouse hits from descendant frames
 * of a menu to the menu itself, if they didn't specify 'allowevents'.
 *
 * The wrapper simply turns a hit on a descendant element
 * into a hit on the menu itself, unless there is an element between the target
 * and the menu with the "allowevents" attribute.
 *
 * This is used by nsMenuFrame and nsTreeColFrame.
 *
 * Note that turning a hit on a descendant element into nullptr, so events
 * could fall through to the menu background, might be an appealing
 * simplification but it would mean slightly strange behaviour in some cases,
 * because grabber wrappers can be created for many individual lists and items,
 * so the exact fallthrough behaviour would be complex. E.g. an element with
 * "allowevents" on top of the Content() list could receive the event even if it
 * was covered by a PositionedDescenants() element without "allowevents". It is
 * best to never convert a non-null hit into null.
 */
// REVIEW: This is roughly of what nsMenuFrame::GetFrameForPoint used to do.
// I've made 'allowevents' affect child elements because that seems the only
// reasonable thing to do.
class nsDisplayXULEventRedirector final : public nsDisplayWrapList {
 public:
  nsDisplayXULEventRedirector(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                              nsDisplayItem* aItem, nsIFrame* aTargetFrame)
      : nsDisplayWrapList(aBuilder, aFrame, aItem),
        mTargetFrame(aTargetFrame) {}
  nsDisplayXULEventRedirector(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                              nsDisplayList* aList, nsIFrame* aTargetFrame)
      : nsDisplayWrapList(aBuilder, aFrame, aList),
        mTargetFrame(aTargetFrame) {}
  virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
                       HitTestState* aState,
                       nsTArray<nsIFrame*>* aOutFrames) override;
  virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override {
    return false;
  }
  NS_DISPLAY_DECL_NAME("XULEventRedirector", TYPE_XUL_EVENT_REDIRECTOR)
 private:
  nsIFrame* mTargetFrame;
};

void nsDisplayXULEventRedirector::HitTest(nsDisplayListBuilder* aBuilder,
                                          const nsRect& aRect,
                                          HitTestState* aState,
                                          nsTArray<nsIFrame*>* aOutFrames) {
  nsTArray<nsIFrame*> outFrames;
  mList.HitTest(aBuilder, aRect, aState, &outFrames);

  bool topMostAdded = false;
  uint32_t localLength = outFrames.Length();

  for (uint32_t i = 0; i < localLength; i++) {
    for (nsIContent* content = outFrames.ElementAt(i)->GetContent();
         content && content != mTargetFrame->GetContent();
         content = content->GetParent()) {
      if (!content->IsElement() ||
          !content->AsElement()->AttrValueIs(kNameSpaceID_None,
                                             nsGkAtoms::allowevents,
                                             nsGkAtoms::_true, eCaseMatters)) {
        continue;
      }

      // Events are allowed on 'frame', so let it go.
      aOutFrames->AppendElement(outFrames.ElementAt(i));
      topMostAdded = true;
    }

    // If there was no hit on the topmost frame or its ancestors,
    // add the target frame itself as the first candidate (see bug 562554).
    if (!topMostAdded) {
      topMostAdded = true;
      aOutFrames->AppendElement(mTargetFrame);
    }
  }
}

class nsXULEventRedirectorWrapper final : public nsDisplayWrapper {
 public:
  explicit nsXULEventRedirectorWrapper(nsIFrame* aTargetFrame)
      : mTargetFrame(aTargetFrame) {}
  virtual nsDisplayItem* WrapList(nsDisplayListBuilder* aBuilder,
                                  nsIFrame* aFrame,
                                  nsDisplayList* aList) override {
    return MakeDisplayItem<nsDisplayXULEventRedirector>(aBuilder, aFrame, aList,
                                                        mTargetFrame);
  }
  virtual nsDisplayItem* WrapItem(nsDisplayListBuilder* aBuilder,
                                  nsDisplayItem* aItem) override {
    return MakeDisplayItem<nsDisplayXULEventRedirector>(
        aBuilder, aItem->Frame(), aItem, mTargetFrame);
  }

 private:
  nsIFrame* mTargetFrame;
};

void nsBoxFrame::WrapListsInRedirector(nsDisplayListBuilder* aBuilder,
                                       const nsDisplayListSet& aIn,
                                       const nsDisplayListSet& aOut) {
  nsXULEventRedirectorWrapper wrapper(this);
  wrapper.WrapLists(aBuilder, this, aIn, aOut);
}

bool nsBoxFrame::GetEventPoint(WidgetGUIEvent* aEvent, nsPoint& aPoint) {
  LayoutDeviceIntPoint refPoint;
  bool res = GetEventPoint(aEvent, refPoint);
  aPoint = nsLayoutUtils::GetEventCoordinatesRelativeTo(aEvent, refPoint,
                                                        RelativeTo{this});
  return res;
}

bool nsBoxFrame::GetEventPoint(WidgetGUIEvent* aEvent,
                               LayoutDeviceIntPoint& aPoint) {
  NS_ENSURE_TRUE(aEvent, false);

  WidgetTouchEvent* touchEvent = aEvent->AsTouchEvent();
  if (touchEvent) {
    // return false if there is more than one touch on the page, or if
    // we can't find a touch point
    if (touchEvent->mTouches.Length() != 1) {
      return false;
    }

    dom::Touch* touch = touchEvent->mTouches.SafeElementAt(0);
    if (!touch) {
      return false;
    }
    aPoint = touch->mRefPoint;
  } else {
    aPoint = aEvent->mRefPoint;
  }
  return true;
}