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// UniqBlocks.h
#ifndef __UNIQ_BLOCKS_H
#define __UNIQ_BLOCKS_H
#include "../../Common/MyTypes.h"
#include "../../Common/MyBuffer.h"
#include "../../Common/MyVector.h"
struct CUniqBlocks
{
CObjectVector<CByteBuffer> Bufs;
CUIntVector Sorted;
CUIntVector BufIndexToSortedIndex;
unsigned AddUniq(const Byte *data, size_t size);
UInt64 GetTotalSizeInBytes() const;
void GetReverseMap();
bool IsOnlyEmpty() const
{
return (Bufs.Size() == 0 || Bufs.Size() == 1 && Bufs[0].Size() == 0);
}
};
#endif
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