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// Windows/System.h
#ifndef __WINDOWS_SYSTEM_H
#define __WINDOWS_SYSTEM_H
#include "../Common/MyTypes.h"
namespace NWindows {
namespace NSystem {
UInt32 CountAffinity(DWORD_PTR mask);
struct CProcessAffinity
{
// UInt32 numProcessThreads;
// UInt32 numSysThreads;
DWORD_PTR processAffinityMask;
DWORD_PTR systemAffinityMask;
void InitST()
{
// numProcessThreads = 1;
// numSysThreads = 1;
processAffinityMask = 1;
systemAffinityMask = 1;
}
UInt32 GetNumProcessThreads() const { return CountAffinity(processAffinityMask); }
UInt32 GetNumSystemThreads() const { return CountAffinity(systemAffinityMask); }
BOOL Get();
};
UInt32 GetNumberOfProcessors();
bool GetRamSize(UInt64 &size); // returns false, if unknown ram size
}}
#endif
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