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# Copyright 2014 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
import("//build/config/v8_target_cpu.gni")
# These are primarily relevant in current_cpu == "arm" contexts, where
# ARM code is being compiled. But they can also be relevant in the
# other contexts when the code will change its behavior based on the
# cpu it wants to generate code for.
if (current_cpu == "arm" || v8_current_cpu == "arm") {
declare_args() {
# Version of the ARM processor when compiling on ARM. Ignored on non-ARM
# platforms.
arm_version = 7
# The ARM architecture. This will be a string like "armv6" or "armv7-a".
# An empty string means to use the default for the arm_version.
arm_arch = ""
# The ARM floating point hardware. This will be a string like "neon" or
# "vfpv3". An empty string means to use the default for the arm_version.
arm_fpu = ""
# The ARM floating point mode. This is either the string "hard", "soft", or
# "softfp". An empty string means to use the default one for the
# arm_version.
arm_float_abi = ""
# The ARM variant-specific tuning mode. This will be a string like "armv6"
# or "cortex-a15". An empty string means to use the default for the
# arm_version.
arm_tune = ""
# Whether to use the neon FPU instruction set or not.
arm_use_neon = ""
# Whether to enable optional NEON code paths.
arm_optionally_use_neon = false
# Thumb is a reduced instruction set available on some ARM processors that
# has increased code density.
arm_use_thumb = true
}
assert(arm_float_abi == "" || arm_float_abi == "hard" ||
arm_float_abi == "soft" || arm_float_abi == "softfp")
if (arm_use_neon == "") {
if (current_os == "linux" && target_cpu != v8_target_cpu && !build_with_mozilla) {
# Don't use neon on V8 simulator builds as a default.
arm_use_neon = false
} else {
arm_use_neon = true
}
}
if (arm_version == 6) {
if (arm_arch == "") {
arm_arch = "armv6"
}
if (arm_tune != "") {
arm_tune = ""
}
if (arm_float_abi == "") {
arm_float_abi = "softfp"
}
if (arm_fpu == "") {
arm_fpu = "vfp"
}
arm_use_thumb = false
} else if (arm_version == 7) {
if (arm_arch == "") {
arm_arch = "armv7-a"
}
if (arm_tune == "") {
arm_tune = "generic-armv7-a"
}
if (arm_float_abi == "") {
if (current_os == "android" || target_os == "android") {
arm_float_abi = "softfp"
} else if (current_os == "linux" && target_cpu != v8_target_cpu) {
# Default to the same as Android for V8 simulator builds.
arm_float_abi = "softfp"
} else {
arm_float_abi = "hard"
}
}
if (arm_fpu == "") {
if (arm_use_neon) {
arm_fpu = "neon"
} else {
arm_fpu = "vfpv3-d16"
}
}
} else if (arm_version == 8) {
if (arm_arch == "") {
arm_arch = "armv8-a"
}
if (arm_tune == "") {
arm_tune = "generic-armv8-a"
}
if (arm_float_abi == "") {
if (current_os == "android" || target_os == "android") {
arm_float_abi = "softfp"
} else {
arm_float_abi = "hard"
}
}
if (arm_fpu == "") {
if (arm_use_neon) {
arm_fpu = "neon"
} else {
arm_fpu = "vfpv3-d16"
}
}
}
} else if (current_cpu == "arm64" || v8_current_cpu == "arm64") {
# arm64 supports only "hard".
arm_float_abi = "hard"
arm_use_neon = true
}
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