summaryrefslogtreecommitdiffstats
path: root/third_party/libwebrtc/webrtc/rtc_base/socketserver.h
blob: e29884e6b3c59432f2d6780eaf014ed8119a6e7d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
/*
 *  Copyright 2004 The WebRTC Project Authors. All rights reserved.
 *
 *  Use of this source code is governed by a BSD-style license
 *  that can be found in the LICENSE file in the root of the source
 *  tree. An additional intellectual property rights grant can be found
 *  in the file PATENTS.  All contributing project authors may
 *  be found in the AUTHORS file in the root of the source tree.
 */

#ifndef RTC_BASE_SOCKETSERVER_H_
#define RTC_BASE_SOCKETSERVER_H_

#include <memory>
#include "rtc_base/socketfactory.h"

namespace rtc {

class MessageQueue;
// Needs to be forward declared because there's a circular dependency between
// NetworkMonitor and Thread.
// TODO(deadbeef): Fix this.
class NetworkBinderInterface;

// Provides the ability to wait for activity on a set of sockets.  The Thread
// class provides a nice wrapper on a socket server.
//
// The server is also a socket factory.  The sockets it creates will be
// notified of asynchronous I/O from this server's Wait method.
class SocketServer : public SocketFactory {
 public:
  static const int kForever = -1;

  static std::unique_ptr<SocketServer> CreateDefault();
  // When the socket server is installed into a Thread, this function is
  // called to allow the socket server to use the thread's message queue for
  // any messaging that it might need to perform.
  virtual void SetMessageQueue(MessageQueue* queue) {}

  // Sleeps until:
  //  1) cms milliseconds have elapsed (unless cms == kForever)
  //  2) WakeUp() is called
  // While sleeping, I/O is performed if process_io is true.
  virtual bool Wait(int cms, bool process_io) = 0;

  // Causes the current wait (if one is in progress) to wake up.
  virtual void WakeUp() = 0;

  // A network binder will bind the created sockets to a network.
  // It is only used in PhysicalSocketServer.
  void set_network_binder(NetworkBinderInterface* binder) {
    network_binder_ = binder;
  }
  NetworkBinderInterface* network_binder() const { return network_binder_; }

 private:
  NetworkBinderInterface* network_binder_ = nullptr;
};

}  // namespace rtc

#endif  // RTC_BASE_SOCKETSERVER_H_