blob: 346b9af6ca9d09384ae57351ca00766b31b6a74b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
use crate::CommandList;
use com::WeakPtr;
use sync::Fence;
use winapi::um::d3d12;
use HRESULT;
#[repr(u32)]
pub enum Priority {
Normal = d3d12::D3D12_COMMAND_QUEUE_PRIORITY_NORMAL,
High = d3d12::D3D12_COMMAND_QUEUE_PRIORITY_HIGH,
GlobalRealtime = d3d12::D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME,
}
bitflags! {
pub struct CommandQueueFlags: u32 {
const DISABLE_GPU_TIMEOUT = d3d12::D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT;
}
}
pub type CommandQueue = WeakPtr<d3d12::ID3D12CommandQueue>;
impl CommandQueue {
pub fn execute_command_lists(&self, command_lists: &[CommandList]) {
let command_lists = command_lists
.iter()
.map(CommandList::as_mut_ptr)
.collect::<Box<[_]>>();
unsafe { self.ExecuteCommandLists(command_lists.len() as _, command_lists.as_ptr()) }
}
pub fn signal(&self, fence: Fence, value: u64) -> HRESULT {
unsafe { self.Signal(fence.as_mut_ptr(), value) }
}
}
|