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//! Queue family and groups.
use crate::queue::QueueType;
use crate::Backend;
use std::any::Any;
use std::fmt::Debug;
/// General information about a queue family, available upon adapter discovery.
///
/// Note that a backend can expose multiple queue families with the same properties.
///
/// Can be obtained from an [adapter][crate::adapter::Adapter] through its
/// [`queue_families`][crate::adapter::Adapter::queue_families] field.
pub trait QueueFamily: Debug + Any + Send + Sync {
/// Returns the type of queues.
fn queue_type(&self) -> QueueType;
/// Returns maximum number of queues created from this family.
fn max_queues(&self) -> usize;
/// Returns the queue family ID.
fn id(&self) -> QueueFamilyId;
}
/// Identifier for a queue family of a physical device.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct QueueFamilyId(pub usize);
/// Bare-metal queue group.
///
/// Denotes all queues created from one queue family.
#[derive(Debug)]
pub struct QueueGroup<B: Backend> {
/// Family index for the queues in this group.
pub family: QueueFamilyId,
/// List of queues.
pub queues: Vec<B::CommandQueue>,
}
impl<B: Backend> QueueGroup<B> {
/// Create a new, empty queue group for a queue family.
pub fn new(family: QueueFamilyId) -> Self {
QueueGroup {
family,
queues: Vec::new(),
}
}
/// Add a command queue to the group.
///
/// The queue needs to be created from this queue family.
pub fn add_queue(&mut self, queue: B::CommandQueue) {
self.queues.push(queue);
}
}
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