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/// Raw window handle for the web
///
/// ## Construction
/// ```
/// # use raw_window_handle::web::WebHandle;
/// let handle = WebHandle {
/// /* fields */
/// ..WebHandle::empty()
/// };
/// ```
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct WebHandle {
/// An ID value inserted into the data attributes of the canvas element as 'raw-handle'
///
/// When accessing from JS, the attribute will automatically be called rawHandle
///
/// Each canvas created by the windowing system should be assigned their own unique ID.
/// 0 should be reserved for invalid / null IDs.
pub id: u32,
#[doc(hidden)]
#[deprecated = "This field is used to ensure that this struct is non-exhaustive, so that it may be extended in the future. Do not refer to this field."]
pub _non_exhaustive_do_not_use: crate::seal::Seal,
}
impl WebHandle {
pub fn empty() -> WebHandle {
#[allow(deprecated)]
WebHandle {
id: 0,
_non_exhaustive_do_not_use: crate::seal::Seal,
}
}
}
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