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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
//
// THIS FILE IS AUTOGENERATED by wasm-bindgen.
//
// Generated from:
// https://github.com/mstange/profiler-get-symbols/commit/90ee39f1d18d2727f07dc57bd93cff6bc73ce8a0
// by following the instructions in that repository's Readme.md
//
(function() {
const __exports = {};
let wasm;
let cachegetInt32Memory = null;
function getInt32Memory() {
if (cachegetInt32Memory === null || cachegetInt32Memory.buffer !== wasm.memory.buffer) {
cachegetInt32Memory = new Int32Array(wasm.memory.buffer);
}
return cachegetInt32Memory;
}
let cachegetUint32Memory = null;
function getUint32Memory() {
if (cachegetUint32Memory === null || cachegetUint32Memory.buffer !== wasm.memory.buffer) {
cachegetUint32Memory = new Uint32Array(wasm.memory.buffer);
}
return cachegetUint32Memory;
}
function getArrayU32FromWasm(ptr, len) {
return getUint32Memory().subarray(ptr / 4, ptr / 4 + len);
}
let cachegetUint8Memory = null;
function getUint8Memory() {
if (cachegetUint8Memory === null || cachegetUint8Memory.buffer !== wasm.memory.buffer) {
cachegetUint8Memory = new Uint8Array(wasm.memory.buffer);
}
return cachegetUint8Memory;
}
function getArrayU8FromWasm(ptr, len) {
return getUint8Memory().subarray(ptr / 1, ptr / 1 + len);
}
const heap = new Array(32);
heap.fill(undefined);
heap.push(undefined, null, true, false);
let stack_pointer = 32;
function addBorrowedObject(obj) {
if (stack_pointer == 1) throw new Error('out of js stack');
heap[--stack_pointer] = obj;
return stack_pointer;
}
function _assertClass(instance, klass) {
if (!(instance instanceof klass)) {
throw new Error(`expected instance of ${klass.name}`);
}
return instance.ptr;
}
let WASM_VECTOR_LEN = 0;
let cachedTextEncoder = new TextEncoder('utf-8');
let passStringToWasm;
if (typeof cachedTextEncoder.encodeInto === 'function') {
passStringToWasm = function(arg) {
let size = arg.length;
let ptr = wasm.__wbindgen_malloc(size);
let offset = 0;
{
const mem = getUint8Memory();
for (; offset < arg.length; offset++) {
const code = arg.charCodeAt(offset);
if (code > 0x7F) break;
mem[ptr + offset] = code;
}
}
if (offset !== arg.length) {
arg = arg.slice(offset);
ptr = wasm.__wbindgen_realloc(ptr, size, size = offset + arg.length * 3);
const view = getUint8Memory().subarray(ptr + offset, ptr + size);
const ret = cachedTextEncoder.encodeInto(arg, view);
offset += ret.written;
}
WASM_VECTOR_LEN = offset;
return ptr;
};
} else {
passStringToWasm = function(arg) {
let size = arg.length;
let ptr = wasm.__wbindgen_malloc(size);
let offset = 0;
{
const mem = getUint8Memory();
for (; offset < arg.length; offset++) {
const code = arg.charCodeAt(offset);
if (code > 0x7F) break;
mem[ptr + offset] = code;
}
}
if (offset !== arg.length) {
const buf = cachedTextEncoder.encode(arg.slice(offset));
ptr = wasm.__wbindgen_realloc(ptr, size, size = offset + buf.length);
getUint8Memory().set(buf, ptr + offset);
offset += buf.length;
}
WASM_VECTOR_LEN = offset;
return ptr;
};
}
/**
* @param {WasmMemBuffer} binary_data
* @param {WasmMemBuffer} debug_data
* @param {string} breakpad_id
* @returns {CompactSymbolTable}
*/
__exports.get_compact_symbol_table = function(binary_data, debug_data, breakpad_id) {
_assertClass(binary_data, WasmMemBuffer);
_assertClass(debug_data, WasmMemBuffer);
const ret = wasm.get_compact_symbol_table(binary_data.ptr, debug_data.ptr, passStringToWasm(breakpad_id), WASM_VECTOR_LEN);
return CompactSymbolTable.__wrap(ret);
};
function getObject(idx) { return heap[idx]; }
function debugString(val) {
// primitive types
const type = typeof val;
if (type == 'number' || type == 'boolean' || val == null) {
return `${val}`;
}
if (type == 'string') {
return `"${val}"`;
}
if (type == 'symbol') {
const description = val.description;
if (description == null) {
return 'Symbol';
} else {
return `Symbol(${description})`;
}
}
if (type == 'function') {
const name = val.name;
if (typeof name == 'string' && name.length > 0) {
return `Function(${name})`;
} else {
return 'Function';
}
}
// objects
if (Array.isArray(val)) {
const length = val.length;
let debug = '[';
if (length > 0) {
debug += debugString(val[0]);
}
for(let i = 1; i < length; i++) {
debug += ', ' + debugString(val[i]);
}
debug += ']';
return debug;
}
// Test for built-in
const builtInMatches = /\[object ([^\]]+)\]/.exec(toString.call(val));
let className;
if (builtInMatches.length > 1) {
className = builtInMatches[1];
} else {
// Failed to match the standard '[object ClassName]'
return toString.call(val);
}
if (className == 'Object') {
// we're a user defined class or Object
// JSON.stringify avoids problems with cycles, and is generally much
// easier than looping through ownProperties of `val`.
try {
return 'Object(' + JSON.stringify(val) + ')';
} catch (_) {
return 'Object';
}
}
// errors
if (val instanceof Error) {
return `${val.name}: ${val.message}\n${val.stack}`;
}
// TODO we could test for more things here, like `Set`s and `Map`s.
return className;
}
let cachedTextDecoder = new TextDecoder('utf-8');
function getStringFromWasm(ptr, len) {
return cachedTextDecoder.decode(getUint8Memory().subarray(ptr, ptr + len));
}
let heap_next = heap.length;
function dropObject(idx) {
if (idx < 36) return;
heap[idx] = heap_next;
heap_next = idx;
}
function takeObject(idx) {
const ret = getObject(idx);
dropObject(idx);
return ret;
}
function addHeapObject(obj) {
if (heap_next === heap.length) heap.push(heap.length + 1);
const idx = heap_next;
heap_next = heap[idx];
heap[idx] = obj;
return idx;
}
function handleError(e) {
wasm.__wbindgen_exn_store(addHeapObject(e));
}
/**
*/
class CompactSymbolTable {
static __wrap(ptr) {
const obj = Object.create(CompactSymbolTable.prototype);
obj.ptr = ptr;
return obj;
}
free() {
const ptr = this.ptr;
this.ptr = 0;
wasm.__wbg_compactsymboltable_free(ptr);
}
/**
* @returns {CompactSymbolTable}
*/
constructor() {
const ret = wasm.compactsymboltable_new();
return CompactSymbolTable.__wrap(ret);
}
/**
* @returns {Uint32Array}
*/
take_addr() {
const retptr = 8;
const ret = wasm.compactsymboltable_take_addr(retptr, this.ptr);
const memi32 = getInt32Memory();
const v0 = getArrayU32FromWasm(memi32[retptr / 4 + 0], memi32[retptr / 4 + 1]).slice();
wasm.__wbindgen_free(memi32[retptr / 4 + 0], memi32[retptr / 4 + 1] * 4);
return v0;
}
/**
* @returns {Uint32Array}
*/
take_index() {
const retptr = 8;
const ret = wasm.compactsymboltable_take_index(retptr, this.ptr);
const memi32 = getInt32Memory();
const v0 = getArrayU32FromWasm(memi32[retptr / 4 + 0], memi32[retptr / 4 + 1]).slice();
wasm.__wbindgen_free(memi32[retptr / 4 + 0], memi32[retptr / 4 + 1] * 4);
return v0;
}
/**
* @returns {Uint8Array}
*/
take_buffer() {
const retptr = 8;
const ret = wasm.compactsymboltable_take_buffer(retptr, this.ptr);
const memi32 = getInt32Memory();
const v0 = getArrayU8FromWasm(memi32[retptr / 4 + 0], memi32[retptr / 4 + 1]).slice();
wasm.__wbindgen_free(memi32[retptr / 4 + 0], memi32[retptr / 4 + 1] * 1);
return v0;
}
}
__exports.CompactSymbolTable = CompactSymbolTable;
/**
* WasmMemBuffer lets you allocate a chunk of memory on the wasm heap and
* directly initialize it from JS without a copy. The constructor takes the
* allocation size and a callback function which does the initialization.
* This is useful if you need to get very large amounts of data from JS into
* wasm (for example, the contents of a 1.7GB libxul.so).
*/
class WasmMemBuffer {
static __wrap(ptr) {
const obj = Object.create(WasmMemBuffer.prototype);
obj.ptr = ptr;
return obj;
}
free() {
const ptr = this.ptr;
this.ptr = 0;
wasm.__wbg_wasmmembuffer_free(ptr);
}
/**
* Create the buffer and initialize it synchronously in the callback function.
* f is called with one argument: the Uint8Array that wraps our buffer.
* f should not return anything; its return value is ignored.
* f must not call any exported wasm functions! Anything that causes the
* wasm heap to resize will invalidate the typed array\'s internal buffer!
* Do not hold on to the array that is passed to f after f completes.
* @param {number} byte_length
* @param {any} f
* @returns {WasmMemBuffer}
*/
constructor(byte_length, f) {
try {
const ret = wasm.wasmmembuffer_new(byte_length, addBorrowedObject(f));
return WasmMemBuffer.__wrap(ret);
} finally {
heap[stack_pointer++] = undefined;
}
}
}
__exports.WasmMemBuffer = WasmMemBuffer;
function init(module) {
let result;
const imports = {};
imports.wbg = {};
imports.wbg.__wbindgen_debug_string = function(arg0, arg1) {
const ret = debugString(getObject(arg1));
const ret0 = passStringToWasm(ret);
const ret1 = WASM_VECTOR_LEN;
getInt32Memory()[arg0 / 4 + 0] = ret0;
getInt32Memory()[arg0 / 4 + 1] = ret1;
};
imports.wbg.__wbindgen_throw = function(arg0, arg1) {
throw new Error(getStringFromWasm(arg0, arg1));
};
imports.wbg.__wbindgen_rethrow = function(arg0) {
throw takeObject(arg0);
};
imports.wbg.__wbindgen_memory = function() {
const ret = wasm.memory;
return addHeapObject(ret);
};
imports.wbg.__wbg_buffer_aa8ebea80955a01a = function(arg0) {
const ret = getObject(arg0).buffer;
return addHeapObject(ret);
};
imports.wbg.__wbg_newwithbyteoffsetandlength_3e607c21646a8aef = function(arg0, arg1, arg2) {
const ret = new Uint8Array(getObject(arg0), arg1 >>> 0, arg2 >>> 0);
return addHeapObject(ret);
};
imports.wbg.__wbindgen_object_drop_ref = function(arg0) {
takeObject(arg0);
};
imports.wbg.__wbg_call_9c879b23724d007e = function(arg0, arg1, arg2) {
try {
const ret = getObject(arg0).call(getObject(arg1), getObject(arg2));
return addHeapObject(ret);
} catch (e) {
handleError(e)
}
};
imports.wbg.__wbindgen_json_parse = function(arg0, arg1) {
const ret = JSON.parse(getStringFromWasm(arg0, arg1));
return addHeapObject(ret);
};
if (module instanceof URL || typeof module === 'string' || module instanceof Request) {
const response = fetch(module);
if (typeof WebAssembly.instantiateStreaming === 'function') {
result = WebAssembly.instantiateStreaming(response, imports)
.catch(e => {
console.warn("`WebAssembly.instantiateStreaming` failed. Assuming this is because your server does not serve wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e);
return response
.then(r => r.arrayBuffer())
.then(bytes => WebAssembly.instantiate(bytes, imports));
});
} else {
result = response
.then(r => r.arrayBuffer())
.then(bytes => WebAssembly.instantiate(bytes, imports));
}
} else {
result = WebAssembly.instantiate(module, imports)
.then(result => {
if (result instanceof WebAssembly.Instance) {
return { instance: result, module };
} else {
return result;
}
});
}
return result.then(({instance, module}) => {
wasm = instance.exports;
init.__wbindgen_wasm_module = module;
return wasm;
});
}
self.wasm_bindgen = Object.assign(init, __exports);
})();
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