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/*
DO NOT TOUCH fathom.jsm DIRECTLY. See the README for instructions.
*/

/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

"use strict";

this.EXPORTED_SYMBOLS = ["fathom"];
(function (global, factory) {
    typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
    typeof define === 'function' && define.amd ? define(['exports'], factory) :
    (global = global || self, factory(global.fathom = {}));
}(this, (function (exports) { 'use strict';

    class CycleError extends Error {
    }

    /**
     * Return the passed-in arg. Useful as a default.
     */
    function identity(x) {
        return x;
    }

    /*eslint-env browser*/

    /**
     * From an iterable return the best item, according to an arbitrary comparator
     * function. In case of a tie, the first item wins.
     *
     * @arg by {function} Given an item of the iterable, return a value to compare
     * @arg isBetter {function} Return whether its first arg is better than its
     *     second
     */
    function best(iterable, by, isBetter) {
        let bestSoFar, bestKeySoFar;
        let isFirst = true;
        forEach(
            function (item) {
                const key = by(item);
                if (isBetter(key, bestKeySoFar) || isFirst) {
                    bestSoFar = item;
                    bestKeySoFar = key;
                    isFirst = false;
                }
            },
            iterable);
        if (isFirst) {
            throw new Error('Tried to call best() on empty iterable');
        }
        return bestSoFar;
    }

    /**
     * Return the maximum item from an iterable, as defined by >.
     *
     * Works with any type that works with >. If multiple items are equally great,
     * return the first.
     *
     * @arg by {function} Given an item of the iterable, returns a value to
     *     compare
     */
    function max(iterable, by = identity) {
        return best(iterable, by, (a, b) => a > b);
    }

    /**
     * Return an Array of maximum items from an iterable, as defined by > and ===.
     *
     * If an empty iterable is passed in, return [].
     */
    function maxes(iterable, by = identity) {
        let bests = [];
        let bestKeySoFar;
        let isFirst = true;
        forEach(
            function (item) {
                const key = by(item);
                if (key > bestKeySoFar || isFirst) {
                    bests = [item];
                    bestKeySoFar = key;
                    isFirst = false;
                } else if (key === bestKeySoFar) {
                    bests.push(item);
                }
            },
            iterable);
        return bests;
    }

    /**
     * Return the minimum item from an iterable, as defined by <.
     *
     * If multiple items are equally great, return the first.
     */
    function min(iterable, by = identity) {
        return best(iterable, by, (a, b) => a < b);
    }

    /**
     * Return the sum of an iterable, as defined by the + operator.
     */
    function sum(iterable) {
        let total;
        let isFirst = true;
        forEach(
            function assignOrAdd(addend) {
                if (isFirst) {
                    total = addend;
                    isFirst = false;
                } else {
                    total += addend;
                }
            },
            iterable);
        return total;
    }

    /**
     * Return the number of items in an iterable, consuming it as a side effect.
     */
    function length(iterable) {
        let num = 0;
        // eslint-disable-next-line no-unused-vars
        for (let item of iterable) {
            num++;
        }
        return num;
    }

    /**
     * Iterate, depth first, over a DOM node. Return the original node first.
     *
     * @arg shouldTraverse {function} Given a node, say whether we should
     *     include it and its children. Default: always true.
     */
    function *walk(element, shouldTraverse = element => true) {
        yield element;
        for (let child of element.childNodes) {
            if (shouldTraverse(child)) {
                for (let w of walk(child, shouldTraverse)) {
                    yield w;
                }
            }
        }
    }

    const blockTags = new Set(
        ['ADDRESS', 'BLOCKQUOTE', 'BODY', 'CENTER', 'DIR', 'DIV', 'DL',
         'FIELDSET', 'FORM', 'H1', 'H2', 'H3', 'H4', 'H5', 'H6', 'HR',
         'ISINDEX', 'MENU', 'NOFRAMES', 'NOSCRIPT', 'OL', 'P', 'PRE',
         'TABLE', 'UL', 'DD', 'DT', 'FRAMESET', 'LI', 'TBODY', 'TD',
         'TFOOT', 'TH', 'THEAD', 'TR', 'HTML']);
    /**
     * Return whether a DOM element is a block element by default (rather than by
     * styling).
     */
    function isBlock(element) {
        return blockTags.has(element.tagName);
    }

    /**
     * Yield strings of text nodes within a normalized DOM node and its children,
     * without venturing into any contained block elements.
     *
     * @arg shouldTraverse {function} Specify additional elements to exclude by
     *     returning false
     */
    function *inlineTexts(element, shouldTraverse = element => true) {
        // TODO: Could we just use querySelectorAll() with a really long
        // selector rather than walk(), for speed?
        for (let child of walk(element,
                               element => !(isBlock(element) ||
                                            element.tagName === 'SCRIPT' &&
                                            element.tagName === 'STYLE')
                                          && shouldTraverse(element))) {
            if (child.nodeType === child.TEXT_NODE) {
                // wholeText() is not implemented by jsdom, so we use
                // textContent(). The result should be the same, since
                // we're calling it on only text nodes, but it may be
                // slower. On the positive side, it means we don't need to
                // normalize the DOM tree first.
                yield child.textContent;
            }
        }
    }

    /**
     * Return the total length of the inline text within an element, with
     * whitespace collapsed.
     *
     * @arg shouldTraverse {function} Specify additional elements to exclude by
     *     returning false
     */
    function inlineTextLength(element, shouldTraverse = element => true) {
        return sum(map(text => collapseWhitespace(text).length,
                       inlineTexts(element, shouldTraverse)));
    }

    /**
     * Return a string with each run of whitespace collapsed to a single space.
     */
    function collapseWhitespace(str) {
        return str.replace(/\s{2,}/g, ' ');
    }

    /**
     * Return the ratio of the inline text length of the links in an element to the
     * inline text length of the entire element.
     *
     * @arg inlineLength {number} Optionally, the precalculated inline
     *     length of the fnode. If omitted, we will calculate it ourselves.
     */
    function linkDensity(fnode, inlineLength) {
        if (inlineLength === undefined) {
            inlineLength = inlineTextLength(fnode.element);
        }
        const lengthWithoutLinks = inlineTextLength(fnode.element,
                                                    element => element.tagName !== 'A');
        return (inlineLength - lengthWithoutLinks) / inlineLength;
    }

    /**
     * Return whether an element is a text node that consist wholly of whitespace.
     */
    function isWhitespace(element) {
        return (element.nodeType === element.TEXT_NODE &&
                element.textContent.trim().length === 0);
    }

    /**
     * Get a key of a map, first setting it to a default value if it's missing.
     */
    function setDefault(map, key, defaultMaker) {
        if (map.has(key)) {
            return map.get(key);
        }
        const defaultValue = defaultMaker();
        map.set(key, defaultValue);
        return defaultValue;
    }

    /**
     * Get a key of a map or, if it's missing, a default value.
     */
    function getDefault(map, key, defaultMaker) {
        if (map.has(key)) {
            return map.get(key);
        }
        return defaultMaker();
    }

    /**
     * Return an Array, the reverse topological sort of the given nodes.
     *
     * @arg nodes An iterable of arbitrary things
     * @arg nodesThatNeed {function} Take a node and returns an Array of nodes
     *     that depend on it
     */
    function toposort(nodes, nodesThatNeed) {
        const ret = [];
        const todo = new Set(nodes);
        const inProgress = new Set();

        function visit(node) {
            if (inProgress.has(node)) {
                throw new CycleError('The graph has a cycle.');
            }
            if (todo.has(node)) {
                inProgress.add(node);
                for (let needer of nodesThatNeed(node)) {
                    visit(needer);
                }
                inProgress.delete(node);
                todo.delete(node);
                ret.push(node);
            }
        }

        while (todo.size > 0) {
            visit(first(todo));
        }
        return ret;
    }

    /**
     * A Set with the additional methods it ought to have had
     */
    class NiceSet extends Set {
        /**
         * Remove and return an arbitrary item. Throw an Error if I am empty.
         */
        pop() {
            for (let v of this.values()) {
                this.delete(v);
                return v;
            }
            throw new Error('Tried to pop from an empty NiceSet.');
        }

        /**
         * Union another set or other iterable into myself.
         *
         * @return myself, for chaining
         */
        extend(otherSet) {
            for (let item of otherSet) {
                this.add(item);
            }
            return this;
        }

        /**
         * Subtract another set from a copy of me.
         *
         * @return a copy of myself excluding the elements in ``otherSet``.
         */
        minus(otherSet) {
            const ret = new NiceSet(this);
            for (const item of otherSet) {
                ret.delete(item);
            }
            return ret;
        }

        /**
         * Actually show the items in me.
         */
        toString() {
            return '{' + Array.from(this).join(', ') + '}';
        }
    }

    /**
     * Return the first item of an iterable.
     */
    function first(iterable) {
        for (let i of iterable) {
            return i;
        }
    }

    /**
     * Given any node in a DOM tree, return the root element of the tree, generally
     * an HTML element.
     */
    function rootElement(element) {
        return element.ownerDocument.documentElement;
    }

    /**
     * Return the number of times a regex occurs within the string `haystack`.
     *
     * Caller must make sure `regex` has the 'g' option set.
     */
    function numberOfMatches(regex, haystack) {
        return (haystack.match(regex) || []).length;
    }

    /**
     * Wrap a scoring callback, and set its element to the page root iff a score is
     * returned.
     *
     * This is used to build rulesets which classify entire pages rather than
     * picking out specific elements.
     *
     * For example, these rules might classify a page as a "login page", influenced
     * by whether they have login buttons or username fields:
     *
     * ``rule(type('loginPage'), score(page(pageContainsLoginButton))),``
     * ``rule(type('loginPage'), score(page(pageContainsUsernameField)))``
     */
    function page(scoringFunction) {
        function wrapper(fnode) {
            const scoreAndTypeAndNote = scoringFunction(fnode);
            if (scoreAndTypeAndNote.score !== undefined) {
                scoreAndTypeAndNote.element = rootElement(fnode.element);
            }
            return scoreAndTypeAndNote;
        }
        return wrapper;
    }

    /**
     * Sort the elements by their position in the DOM.
     *
     * @arg fnodes {iterable} fnodes to sort
     * @return {Array} sorted fnodes
     */
    function domSort(fnodes) {
        function compare(a, b) {
            const element = a.element;
            const position = element.compareDocumentPosition(b.element);
            if (position & element.DOCUMENT_POSITION_FOLLOWING) {
                return -1;
            } else if (position & element.DOCUMENT_POSITION_PRECEDING) {
                return 1;
            } else {
                return 0;
            }
        }
        return Array.from(fnodes).sort(compare);
    }

    /* istanbul ignore next */
    /**
     * Return the DOM element contained in a passed-in fnode. Return passed-in DOM
     * elements verbatim.
     *
     * @arg fnodeOrElement {Node|Fnode}
     */
    function toDomElement(fnodeOrElement) {
        return isDomElement(fnodeOrElement) ? fnodeOrElement : fnodeOrElement.element;
    }

    /**
     * Checks whether any of the element's attribute values satisfy some condition.
     *
     * Example::
     *
     *     rule(type('foo'),
     *          score(attributesMatch(element,
     *                                attr => attr.includes('good'),
     *                                ['id', 'alt']) ? 2 : 1))
     *
     * @arg element {Node} Element whose attributes you want to search
     * @arg predicate {function} A condition to check. Take a string and
     *     return a boolean. If an attribute has multiple values (e.g. the class
     *     attribute), attributesMatch will check each one.
     * @arg attrs {string[]} An Array of attributes you want to search. If none are
     *     provided, search all.
     * @return Whether any of the attribute values satisfy the predicate function
     */
    function attributesMatch(element, predicate, attrs = []) {
        const attributes = attrs.length === 0 ? Array.from(element.attributes).map(a => a.name) : attrs;
        for (let i = 0; i < attributes.length; i++) {
            const attr = element.getAttribute(attributes[i]);
            // If the attribute is an array, apply the scoring function to each element
            if (attr && ((Array.isArray(attr) && attr.some(predicate)) || predicate(attr))) {
                return true;
            }
        }
        return false;
    }

    /* istanbul ignore next */
    /**
     * Yield an element and each of its ancestors.
     */
    function *ancestors(element) {
        yield element;
        let parent;
        while ((parent = element.parentNode) !== null && parent.nodeType === parent.ELEMENT_NODE) {
            yield parent;
            element = parent;
        }
    }

    /**
     * Return the sigmoid of the argument: 1 / (1 + exp(-x)). This is useful for
     * crunching a feature value that may have a wide range into the range (0, 1)
     * without a hard ceiling: the sigmoid of even a very large number will be a
     * little larger than that of a slightly smaller one.
     *
     * @arg x {Number} a number to be compressed into the range (0, 1)
     */
    function sigmoid(x) {
        return 1 / (1 + Math.exp(-x));
    }

    /* istanbul ignore next */
    /**
     * Return whether an element is practically visible, considering things like 0
     * size or opacity, ``visibility: hidden`` and ``overflow: hidden``.
     *
     * Merely being scrolled off the page in either horizontally or vertically
     * doesn't count as invisible; the result of this function is meant to be
     * independent of viewport size.
     *
     * @throws {Error} The element (or perhaps one of its ancestors) is not in a
     *     window, so we can't find the `getComputedStyle()` routine to call. That
     *     routine is the source of most of the information we use, so you should
     *     pick a different strategy for non-window contexts.
     */
    function isVisible(fnodeOrElement) {
        // This could be 5x more efficient if https://github.com/w3c/csswg-drafts/issues/4122 happens.
        const element = toDomElement(fnodeOrElement);
        const elementWindow = windowForElement(element);
        const elementRect = element.getBoundingClientRect();
        const elementStyle = elementWindow.getComputedStyle(element);
        // Alternative to reading ``display: none`` due to Bug 1381071.
        if (elementRect.width === 0 && elementRect.height === 0 && elementStyle.overflow !== 'hidden') {
            return false;
        }
        if (elementStyle.visibility === 'hidden') {
            return false;
        }
        // Check if the element is irrevocably off-screen:
        if (elementRect.x + elementRect.width < 0 ||
            elementRect.y + elementRect.height < 0
        ) {
            return false;
        }
        for (const ancestor of ancestors(element)) {
            const isElement = ancestor === element;
            const style = isElement ? elementStyle : elementWindow.getComputedStyle(ancestor);
            if (style.opacity === '0') {
                return false;
            }
            if (style.display === 'contents') {
                // ``display: contents`` elements have no box themselves, but children are
                // still rendered.
                continue;
            }
            const rect = isElement ? elementRect : ancestor.getBoundingClientRect();
            if ((rect.width === 0 || rect.height === 0) && elementStyle.overflow === 'hidden') {
                // Zero-sized ancestors don’t make descendants hidden unless the descendant
                // has ``overflow: hidden``.
                return false;
            }
        }
        return true;
    }

    /**
     * Return the extracted [r, g, b, a] values from a string like "rgba(0, 5, 255, 0.8)",
     * and scale them to 0..1. If no alpha is specified, return undefined for it.
     */
    function rgbaFromString(str) {
        const m = str.match(/^rgba?\s*\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d+(?:\.\d+)?)\s*)?\)$/i);
        if (m) {
            return [m[1] / 255, m[2] / 255, m[3] / 255, m[4] === undefined ? undefined : parseFloat(m[4])];
        } else {
            throw new Error('Color ' + str + ' did not match pattern rgb[a](r, g, b[, a]).');
        }
    }

    /**
     * Return the saturation 0..1 of a color defined by RGB values 0..1.
     */
    function saturation(r, g, b) {
        const cMax = Math.max(r, g, b);
        const cMin = Math.min(r, g, b);
        const delta = cMax - cMin;
        const lightness = (cMax + cMin) / 2;
        const denom = (1 - (Math.abs(2 * lightness - 1)));
        // Return 0 if it's black (R, G, and B all 0).
        return (denom === 0) ? 0 : delta / denom;
    }

    /**
     * Scale a number to the range [0, 1] using a linear slope.
     *
     * For a rising line, the result is 0 until the input reaches zeroAt, then
     * increases linearly until oneAt, at which it becomes 1. To make a falling
     * line, where the result is 1 to the left and 0 to the right, use a zeroAt
     * greater than oneAt.
     */
    function linearScale(number, zeroAt, oneAt) {
        const isRising = zeroAt < oneAt;
        if (isRising) {
            if (number <= zeroAt) {
                return 0;
            } else if (number >= oneAt) {
                return 1;
            }
        } else {
            if (number >= zeroAt) {
                return 0;
            } else if (number <= oneAt) {
                return 1;
            }
        }
        const slope = 1 / (oneAt - zeroAt);
        return slope * (number - zeroAt);
    }

    // -------- Routines below this point are private to the framework. --------

    /**
     * Flatten out an iterable of iterables into a single iterable of non-
     * iterables. Does not consider strings to be iterable.
     */
    function *flatten(iterable) {
        for (const i of iterable) {
            if (typeof i !== 'string' && isIterable(i)) {
                yield *(flatten(i));
            } else {
                yield i;
            }
        }
    }

    /**
     * A lazy, top-level ``Array.map()`` workalike that works on anything iterable
     */
    function *map(fn, iterable) {
        for (const i of iterable) {
            yield fn(i);
        }
    }

    /**
     * A lazy, top-level ``Array.forEach()`` workalike that works on anything
     * iterable
     */
    function forEach(fn, iterable) {
        for (const i of iterable) {
            fn(i);
        }
    }

    /* istanbul ignore next */
    /**
     * @return whether a thing appears to be a DOM element.
     */
    function isDomElement(thing) {
        return thing.nodeName !== undefined;
    }

    function isIterable(thing) {
        return thing && typeof thing[Symbol.iterator] === 'function';
    }

    /**
     * Return an backward iterator over an Array.
     */
    function *reversed(array) {
        for (let i = array.length - 1; i >= 0; i--) {
            yield array[i];
        }
    }

    /* istanbul ignore next */
    /*
     * Return the window an element is in.
     *
     * @throws {Error} There isn't such a window.
     */
    function windowForElement(element) {
        let doc = element.ownerDocument;
        if (doc === null) {
            // The element itself was a document.
            doc = element;
        }
        const win = doc.defaultView;
        if (win === null) {
            throw new Error('The element was not in a window.');
        }
        return win;
    }

    var utilsForFrontend = /*#__PURE__*/Object.freeze({
        __proto__: null,
        identity: identity,
        best: best,
        max: max,
        maxes: maxes,
        min: min,
        sum: sum,
        length: length,
        walk: walk,
        isBlock: isBlock,
        inlineTexts: inlineTexts,
        inlineTextLength: inlineTextLength,
        collapseWhitespace: collapseWhitespace,
        linkDensity: linkDensity,
        isWhitespace: isWhitespace,
        setDefault: setDefault,
        getDefault: getDefault,
        toposort: toposort,
        NiceSet: NiceSet,
        first: first,
        rootElement: rootElement,
        numberOfMatches: numberOfMatches,
        page: page,
        domSort: domSort,
        toDomElement: toDomElement,
        attributesMatch: attributesMatch,
        ancestors: ancestors,
        sigmoid: sigmoid,
        isVisible: isVisible,
        rgbaFromString: rgbaFromString,
        saturation: saturation,
        linearScale: linearScale,
        flatten: flatten,
        map: map,
        forEach: forEach,
        isDomElement: isDomElement,
        reversed: reversed,
        windowForElement: windowForElement
    });

    /**
     * Return the number of stride nodes between 2 DOM nodes *at the same
     * level of the tree*, without going up or down the tree.
     *
     * ``left`` xor ``right`` may also be undefined.
     */
    function numStrides(left, right) {
        let num = 0;

        // Walk right from left node until we hit the right node or run out:
        let sibling = left;
        let shouldContinue = sibling && sibling !== right;
        while (shouldContinue) {
            sibling = sibling.nextSibling;
            if ((shouldContinue = sibling && sibling !== right) &&
                !isWhitespace(sibling)) {
                num += 1;
            }
        }
        if (sibling !== right) {  // Don't double-punish if left and right are siblings.
            // Walk left from right node:
            sibling = right;
            while (sibling) {
                sibling = sibling.previousSibling;
                if (sibling && !isWhitespace(sibling)) {
                    num += 1;
                }
            }
        }
        return num;
    }

    /**
     * Return a topological distance between 2 DOM nodes or :term:`fnodes<fnode>`
     * weighted according to the similarity of their ancestry in the DOM. For
     * instance, if one node is situated inside ``<div><span><b><theNode>`` and the
     * other node is at ``<differentDiv><span><b><otherNode>``, they are considered
     * close to each other for clustering purposes. This is useful for picking out
     * nodes which have similar purposes.
     *
     * Return ``Number.MAX_VALUE`` if one of the nodes contains the other.
     *
     * This is largely an implementation detail of :func:`clusters`, but you can
     * call it yourself if you wish to implement your own clustering. Takes O(n log
     * n) time.
     *
     * Note that the default costs may change; pass them in explicitly if they are
     * important to you.
     *
     * @arg fnodeA {Node|Fnode}
     * @arg fnodeB {Node|Fnode}
     * @arg differentDepthCost {number} Cost for each level deeper one node is than
     *    the other below their common ancestor
     * @arg differentTagCost {number} Cost for a level below the common ancestor
     *    where tagNames differ
     * @arg sameTagCost {number} Cost for a level below the common ancestor where
     *    tagNames are the same
     * @arg strideCost {number} Cost for each stride node between A and B. Stride
     *     nodes are siblings or siblings-of-ancestors that lie between the 2
     *     nodes. These interposed nodes make it less likely that the 2 nodes
     *     should be together in a cluster.
     * @arg additionalCost {function} Return an additional cost, given 2 fnodes or
     *    nodes.
     *
     */
    function distance(fnodeA,
                             fnodeB,
                             {differentDepthCost = 2,
                              differentTagCost = 2,
                              sameTagCost = 1,
                              strideCost = 1,
                              additionalCost = (fnodeA, fnodeB) => 0} = {}) {
        // I was thinking of something that adds little cost for siblings. Up
        // should probably be more expensive than down (see middle example in the
        // Nokia paper).

        // TODO: Test and tune default costs. They're off the cuff at the moment.

        if (fnodeA === fnodeB) {
            return 0;
        }

        const elementA = isDomElement(fnodeA) ? fnodeA : fnodeA.element;
        const elementB = isDomElement(fnodeB) ? fnodeB : fnodeB.element;

        // Stacks that go from the common ancestor all the way to A and B:
        const aAncestors = [elementA];
        const bAncestors = [elementB];

        let aAncestor = elementA;
        let bAncestor = elementB;

        // Ascend to common parent, stacking them up for later reference:
        while (!aAncestor.contains(elementB)) {  // Note: an element does contain() itself.
            aAncestor = aAncestor.parentNode;
            aAncestors.push(aAncestor); //aAncestors = [a, b]. aAncestor = b // if a is outer: no loop here; aAncestors = [a]. aAncestor = a.
        }

        // In compareDocumentPosition()'s opinion, inside implies after. Basically,
        // before and after pertain to opening tags.
        const comparison = elementA.compareDocumentPosition(elementB);

        // If either contains the other, abort. We'd either return a misleading
        // number or else walk upward right out of the document while trying to
        // make the ancestor stack.
        if (comparison & (elementA.DOCUMENT_POSITION_CONTAINS | elementA.DOCUMENT_POSITION_CONTAINED_BY)) {
            return Number.MAX_VALUE;
        }
        // Make an ancestor stack for the right node too so we can walk
        // efficiently down to it:
        do {
            bAncestor = bAncestor.parentNode;  // Assumes we've early-returned above if A === B. This walks upward from the outer node and up out of the tree. It STARTS OUT with aAncestor === bAncestor!
            bAncestors.push(bAncestor);
        } while (bAncestor !== aAncestor);

        // Figure out which node is left and which is right, so we can follow
        // sibling links in the appropriate directions when looking for stride
        // nodes:
        let left = aAncestors;
        let right = bAncestors;
        let cost = 0;
        if (comparison & elementA.DOCUMENT_POSITION_FOLLOWING) {
            // A is before, so it could contain the other node. What did I mean to do if one contained the other?
            left = aAncestors;
            right = bAncestors;
        } else if (comparison & elementA.DOCUMENT_POSITION_PRECEDING) {
            // A is after, so it might be contained by the other node.
            left = bAncestors;
            right = aAncestors;
        }

        // Descend to both nodes in parallel, discounting the traversal
        // cost iff the nodes we hit look similar, implying the nodes dwell
        // within similar structures.
        while (left.length || right.length) {
            const l = left.pop();
            const r = right.pop();
            if (l === undefined || r === undefined) {
                // Punishment for being at different depths: same as ordinary
                // dissimilarity punishment for now
                cost += differentDepthCost;
            } else {
                // TODO: Consider similarity of classList.
                cost += l.tagName === r.tagName ? sameTagCost : differentTagCost;
            }
            // Optimization: strides might be a good dimension to eliminate.
            if (strideCost !== 0) {
                cost += numStrides(l, r) * strideCost;
            }
        }

        return cost + additionalCost(fnodeA, fnodeB);
    }

    /**
     * Return the spatial distance between 2 fnodes or elements, assuming a
     * rendered page.
     *
     * Specifically, return the distance in pixels between the centers of
     * ``fnodeA.element.getBoundingClientRect()`` and
     * ``fnodeB.element.getBoundingClientRect()``.
     */
    function euclidean(fnodeA, fnodeB) {
        /**
         * Return the horizontal distance from the left edge of the viewport to the
         * center of an element, given a DOMRect object for it. It doesn't matter
         * that the distance is affected by the page's scroll offset, since the 2
         * elements have the same offset.
         */
        function xCenter(domRect) {
            return domRect.left + domRect.width / 2;
        }
        function yCenter(domRect) {
            return domRect.top + domRect.height / 2;
        }

        const elementA = toDomElement(fnodeA);
        const elementB = toDomElement(fnodeB);
        const aRect = elementA.getBoundingClientRect();
        const bRect = elementB.getBoundingClientRect();
        return Math.sqrt((xCenter(aRect) - xCenter(bRect)) ** 2 +
                         (yCenter(aRect) - yCenter(bRect)) ** 2);
    }

    /** A lower-triangular matrix of inter-cluster distances */
    class DistanceMatrix {
        /**
         * @arg distance {function} Some notion of distance between 2 given nodes
         */
        constructor(elements, distance) {
            // A sparse adjacency matrix:
            // {A => {},
            //  B => {A => 4},
            //  C => {A => 4, B => 4},
            //  D => {A => 4, B => 4, C => 4}
            //  E => {A => 4, B => 4, C => 4, D => 4}}
            //
            // A, B, etc. are arrays of [arrays of arrays of...] nodes, each
            // array being a cluster. In this way, they not only accumulate a
            // cluster but retain the steps along the way.
            //
            // This is an efficient data structure in terms of CPU and memory, in
            // that we don't have to slide a lot of memory around when we delete a
            // row or column from the middle of the matrix while merging. Of
            // course, we lose some practical efficiency by using hash tables, and
            // maps in particular are slow in their early implementations.
            this._matrix = new Map();

            // Convert elements to clusters:
            const clusters = elements.map(el => [el]);

            // Init matrix:
            for (let outerCluster of clusters) {
                const innerMap = new Map();
                for (let innerCluster of this._matrix.keys()) {
                    innerMap.set(innerCluster, distance(outerCluster[0],
                                                        innerCluster[0]));
                }
                this._matrix.set(outerCluster, innerMap);
            }
            this._numClusters = clusters.length;
        }

        // Return (distance, a: clusterA, b: clusterB) of closest-together clusters.
        // Replace this to change linkage criterion.
        closest() {
            const self = this;

            if (this._numClusters < 2) {
                throw new Error('There must be at least 2 clusters in order to return the closest() ones.');
            }

            // Return the distances between every pair of clusters.
            function clustersAndDistances() {
                const ret = [];
                for (let [outerKey, row] of self._matrix.entries()) {
                    for (let [innerKey, storedDistance] of row.entries()) {
                        ret.push({a: outerKey, b: innerKey, distance: storedDistance});
                    }
                }
                return ret;
            }
            // Optimizing this by inlining the loop and writing it less
            // functionally doesn't help:
            return min(clustersAndDistances(), x => x.distance);
        }

        // Look up the distance between 2 clusters in me. Try the lookup in the
        // other direction if the first one falls in the nonexistent half of the
        // triangle.
        _cachedDistance(clusterA, clusterB) {
            let ret = this._matrix.get(clusterA).get(clusterB);
            if (ret === undefined) {
                ret = this._matrix.get(clusterB).get(clusterA);
            }
            return ret;
        }

        // Merge two clusters.
        merge(clusterA, clusterB) {
            // An example showing how rows merge:
            //  A: {}
            //  B: {A: 1}
            //  C: {A: 4, B: 4},
            //  D: {A: 4, B: 4, C: 4}
            //  E: {A: 4, B: 4, C: 2, D: 4}}
            //
            // Step 2:
            //  C: {}
            //  D: {C: 4}
            //  E: {C: 2, D: 4}}
            //  AB: {C: 4, D: 4, E: 4}
            //
            // Step 3:
            //  D:  {}
            //  AB: {D: 4}
            //  CE: {D: 4, AB: 4}

            // Construct new row, finding min distances from either subcluster of
            // the new cluster to old clusters.
            //
            // There will be no repetition in the matrix because, after all,
            // nothing pointed to this new cluster before it existed.
            const newRow = new Map();
            for (let outerKey of this._matrix.keys()) {
                if (outerKey !== clusterA && outerKey !== clusterB) {
                    newRow.set(outerKey, Math.min(this._cachedDistance(clusterA, outerKey),
                                                  this._cachedDistance(clusterB, outerKey)));
                }
            }

            // Delete the rows of the clusters we're merging.
            this._matrix.delete(clusterA);
            this._matrix.delete(clusterB);

            // Remove inner refs to the clusters we're merging.
            for (let inner of this._matrix.values()) {
                inner.delete(clusterA);
                inner.delete(clusterB);
            }

            // Attach new row.
            this._matrix.set([clusterA, clusterB], newRow);

            // There is a net decrease of 1 cluster:
            this._numClusters -= 1;
        }

        numClusters() {
            return this._numClusters;
        }

        // Return an Array of nodes for each cluster in me.
        clusters() {
            // TODO: Can't get map to work here. Don't know why.
            return Array.from(this._matrix.keys()).map(e => Array.from(flatten(e)));
        }
    }

    /**
     * Partition the given nodes into one or more clusters by position in the DOM
     * tree.
     *
     * This implements an agglomerative clustering. It uses single linkage, since
     * we're talking about adjacency here more than Euclidean proximity: the
     * clusters we're talking about in the DOM will tend to be adjacent, not
     * overlapping. We haven't tried other linkage criteria yet.
     *
     * In a later release, we may consider score or notes.
     *
     * @arg {Fnode[]|Node[]} fnodes :term:`fnodes<fnode>` or DOM nodes to group
     *     into clusters
     * @arg {number} splittingDistance The closest-nodes :func:`distance` beyond
     *     which we will not attempt to unify 2 clusters. Make this larger to make
     *     larger clusters.
     * @arg getDistance {function} A function that returns some notion of numerical
     *    distance between 2 nodes. Default: :func:`distance`
     * @return {Array} An Array of Arrays, with each Array containing all the
     *     nodes in one cluster. Note that neither the clusters nor the nodes are
     *     in any particular order. You may find :func:`domSort` helpful to remedy
     *     the latter.
     */
    function clusters(fnodes, splittingDistance, getDistance = distance) {
        const matrix = new DistanceMatrix(fnodes, getDistance);
        let closest;

        while (matrix.numClusters() > 1 && (closest = matrix.closest()).distance < splittingDistance) {
            matrix.merge(closest.a, closest.b);
        }

        return matrix.clusters();
    }

    var clusters$1 = /*#__PURE__*/Object.freeze({
        __proto__: null,
        distance: distance,
        euclidean: euclidean,
        clusters: clusters
    });

    // The left-hand side of a rule


    /**
     * Take nodes that match a given DOM selector. Example:
     * ``dom('meta[property="og:title"]')``
     *
     * Every ruleset has at least one ``dom`` or :func:`element` rule, as that is
     * where nodes begin to flow into the system. If run against a subtree of a
     * document, the root of the subtree is not considered as a possible match.
     */
    function dom(selector) {
        return new DomLhs(selector);
    }

    /**
     * Take a single given node if it matches a given DOM selector, without looking
     * through its descendents or ancestors. Otherwise, take no nodes. Example:
     * ``element('input')``
     *
     * This is useful for applications in which you want Fathom to classify an
     * element the user has selected, rather than scanning the whole page for
     * candidates.
     */
    function element(selector) {
        return new ElementLhs(selector);
    }

    /**
     * Rules and the LHSs and RHSs that comprise them have no mutable state. This
     * lets us make BoundRulesets from Rulesets without duplicating the rules. It
     * also lets us share a common cache among rules: multiple ones might care
     * about a cached type(), for instance; there isn't a one-to-one relationship
     * of storing with caring. There would also, because of the interdependencies
     * of rules in a ruleset, be little use in segmenting the caches: if you do
     * something that causes one to need to be cleared, you'll need to clear many
     * more as well.
     *
     * Lhses are responsible for maintaining ruleset.maxCache.
     *
     * Lhs and its subclasses are private to the Fathom framework.
     */
    class Lhs {
        constructor() {
            this._predicate = () => true;
        }

        /** Return a new Lhs of the appropriate kind, given its first call. */
        static fromFirstCall(firstCall) {
            // firstCall is never 'dom', because dom() directly returns a DomLhs.
            if (firstCall.method === 'type') {
                return new TypeLhs(...firstCall.args);
            } else if (firstCall.method === 'and') {
                return new AndLhs(firstCall.args);
            } else if (firstCall.method === 'nearest') {
                return new NearestLhs(firstCall.args);
            } else {
                throw new Error('The left-hand side of a rule() must start with dom(), type(), and(), or nearest().');
            }
        }

        /**
         * Prune nodes from consideration early in run execution, before scoring is
         * done.
         *
         * Reserve this for where you are sure it is always correct or when
         * performance demands it. It is generally preferable to use :func:`score`
         * and let the :doc:`trainer<training>` determine the relative significance
         * of each rule. Human intuition as to what is important is often wrong:
         * for example, one might assume that a music player website would include
         * the word "play", but this does not hold once you include sites in other
         * languages.
         *
         * Can be chained after :func:`type` or :func:`dom`.
         *
         * Example: ``dom('p').when(isVisible)``
         *
         * @arg {function} predicate Accepts a fnode and returns a boolean
         */
        when(predicate) {
            let lhs = this.clone();
            lhs._predicate = predicate;
            return lhs;
        }

        /**
         * Of all the dom nodes selected by type() or dom(), return only
         * the fnodes that satisfy all the predicates imposed by calls to
         * when()
         */
        fnodesSatisfyingWhen(fnodes) {
            return Array.from(fnodes).filter(this._predicate);
        }

        /**
         * Return an iterable of output fnodes selected by this left-hand-side
         * expression.
         *
         * Pre: The rules I depend on have already been run, and their results are
         * in ruleset.typeCache.
         *
         * @arg ruleset {BoundRuleset}
         */
        // fnodes (ruleset) {}

        /**
         * Check that a RHS-emitted fact is legal for this kind of LHS, and throw
         * an error if it isn't.
         */
        checkFact(fact) {}

        /**
         * Return the single type the output of the LHS is guaranteed to have.
         * Return undefined if there is no such single type we can ascertain.
         */
        guaranteedType() {}

        /**
         * Return the type I aggregate if I am an aggregate LHS; return undefined
         * otherwise.
         */
        aggregatedType() {}

        /**
         * Return each combination of types my selected nodes could be locally (that
         * is, by this rule only) constrained to have.
         *
         * For example, type(A) would return [A]. and(A, or(B, C)) would return
         * [AB, AC, ABC]. More examples:
         *
         * or(A, B) → typeIn(A, B, C)  # Finalizes A, B.   combos A, B, AB: finalizes AB. Optimization: there's no point in returning the last combo in ors. Compilation into 2 rules with identical RHSs will inherently implement this optimization.
         * or(A, B) → typeIn(A, B)  # Finalizes A, B
         * or(A, B) → A  # Finalizes B
         * and(A) -> A  # Finalizes nothing
         * and(A, B) -> A  # Finalizes nothing.   AB: Ø
         * and(A) -> typeIn(A, B)  # Finalizes A.   A
         * and(A, B) -> typeIn(A, B)  # Finalizes nothing.   AB
         * and(A, B) -> typeIn(A, B, C)  # Finalizes A, B.   AB
         * and(A, or(B, C)) -> D  # Finalizes A, B, C.   AB, AC, ABC: ABC
         * and(A, or(B, C)) -> B  # Finalizes A, C.   AB, AC, ABC: AC
         * type(A).not(and(A, B)) ->
         *
         * @return {NiceSet[]}
         */
        // possibleTypeCombinations() {}

        /**
         * Types mentioned in this LHS.
         *
         * In other words, the types I need to know the assignment status of before
         * I can make my selections
         *
         * @return NiceSet of strings
         */
        // typesMentioned() {}
    }

    class DomLhs extends Lhs {
        constructor(selector) {
            super();
            if (selector === undefined) {
                throw new Error('A querySelector()-style selector is required as the argument to ' + this._callName() + '().');
            }
            this.selector = selector;
        }

        /**
         * Return the name of this kind of LHS, for use in error messages.
         */
        _callName() {
            return 'dom';
        }

        clone() {
            return new this.constructor(this.selector);
        }

        fnodes(ruleset) {
            return this._domNodesToFilteredFnodes(
                ruleset,
                ruleset.doc.querySelectorAll(this.selector));
        }

        /**
         * Turn a NodeList of DOM nodes into an array of fnodes, and filter out
         * those that don't match the :func:`when()` clause.
         */
        _domNodesToFilteredFnodes(ruleset, domNodes) {
            let ret = [];
            for (let i = 0; i < domNodes.length; i++) {
                ret.push(ruleset.fnodeForElement(domNodes[i]));
            }
            return this.fnodesSatisfyingWhen(ret);
        }

        checkFact(fact) {
            if (fact.type === undefined) {
                throw new Error(`The right-hand side of a ${this._callName()}() rule failed to specify a type. This means there is no way for its output to be used by later rules. All it specified was ${fact}.`);
            }
        }

        asLhs() {
            return this;
        }

        possibleTypeCombinations() {
            return [];
        }

        typesMentioned() {
            return new NiceSet();
        }
    }

    class ElementLhs extends DomLhs {
        _callName() {
            return 'element';
        }

        fnodes(ruleset) {
            return this._domNodesToFilteredFnodes(
                ruleset,
                ruleset.doc.matches(this.selector) ? [ruleset.doc] : []);
        }
    }

    /** Internal representation of a LHS constrained by type but not by max() */
    class TypeLhs extends Lhs {
        constructor(type) {
            super();
            if (type === undefined) {
                throw new Error('A type name is required when calling type().');
            }
            this._type = type;  // the input type
        }

        clone() {
            return new this.constructor(this._type);
        }

        fnodes(ruleset) {
            const cached = getDefault(ruleset.typeCache, this._type, () => []);
            return this.fnodesSatisfyingWhen(cached);
        }

        /** Override the type previously specified by this constraint. */
        type(inputType) {
            // Preserve the class in case this is a TypeMaxLhs.
            return new this.constructor(inputType);
        }

        /**
         * Of the nodes selected by a ``type`` call to the left, constrain the LHS
         * to return only the max-scoring one. If there is a tie, more than 1 node
         * will be returned. Example: ``type('titley').max()``
         */
        max() {
            return new TypeMaxLhs(this._type);
        }

        /**
         * Take the nodes selected by a ``type`` call to the left, group them into
         * clusters, and return the nodes in the cluster that has the highest total
         * score (on the relevant type).
         *
         * Nodes come out in arbitrary order, so, if you plan to emit them,
         * consider using ``.out('whatever').allThrough(domSort)``. See
         * :func:`domSort`.
         *
         * If multiple clusters have equally high scores, return an arbitrary one,
         * because Fathom has no way to represent arrays of arrays in rulesets.
         *
         * @arg options {Object} The same depth costs taken by :func:`distance`,
         *     plus ``splittingDistance``, which is the distance beyond which 2
         *     clusters will be considered separate. ``splittingDistance``, if
         *     omitted, defaults to 3.
         */
        bestCluster(options) {
            return new BestClusterLhs(this._type, options);
        }

        // Other clustering calls could be called biggestCluster() (having the most
        // nodes) and bestAverageCluster() (having the highest average score).

        guaranteedType() {
            return this._type;
        }

        possibleTypeCombinations() {
            return [this.typesMentioned()];
        }

        typesMentioned() {
            return new NiceSet([this._type]);
        }
    }

    /**
     * Abstract LHS that is an aggregate function taken across all fnodes of a type
     *
     * The main point here is that any aggregate function over a (typed) set of
     * nodes depends on first computing all the rules that could emit those nodes
     * (nodes of that type).
     */
    class AggregateTypeLhs extends TypeLhs {
        aggregatedType() {
            return this._type;
        }
    }

    /**
     * Internal representation of a LHS that has both type and max([NUMBER])
     * constraints. max(NUMBER != 1) support is not yet implemented.
     */
    class TypeMaxLhs extends AggregateTypeLhs {
        /**
         * Return the max-scoring node (or nodes if there is a tie) of the given
         * type.
         */
        fnodes(ruleset) {
            // TODO: Optimize better. Walk the dependency tree, and run only the
            // rules that could possibly lead to a max result. As part of this,
            // make RHSs expose their max potential scores.
            const self = this;
            // Work around V8 bug:
            // https://stackoverflow.com/questions/32943776/using-super-within-an-
            // arrow-function-within-an-arrow-function-within-a-method
            const getSuperFnodes = () => super.fnodes(ruleset);
            return setDefault(
                ruleset.maxCache,
                this._type,
                function maxFnodesOfType() {
                    return maxes(getSuperFnodes(), fnode => ruleset.weightedScore(fnode.scoresSoFarFor(self._type)));
                });
        }
    }

    class BestClusterLhs extends AggregateTypeLhs {
        constructor(type, options) {
            super(type);
            this._options = options || {splittingDistance: 3};
        }

        /**
         * Group the nodes of my type into clusters, and return the cluster with
         * the highest total score for that type.
         */
        fnodes(ruleset) {
            // Get the nodes of the type:
            const fnodesOfType = Array.from(super.fnodes(ruleset));
            if (fnodesOfType.length === 0) {
                return [];
            }
            // Cluster them:
            const clusts = clusters(
                fnodesOfType,
                this._options.splittingDistance,
                (a, b) => distance(a, b, this._options));
            // Tag each cluster with the total of its nodes' scores:
            const clustsAndSums = clusts.map(
                clust => [clust,
                          sum(clust.map(fnode => fnode.scoreFor(this._type)))]);
            // Return the highest-scoring cluster:
            return max(clustsAndSums, clustAndSum => clustAndSum[1])[0];
        }
    }

    class AndLhs extends Lhs {
        constructor(lhss) {
            super();

            // For the moment, we accept only type()s as args. TODO: Generalize to
            // type().max() and such later.
            this._args = lhss.map(sideToTypeLhs);
        }

        *fnodes(ruleset) {
            // Take an arbitrary one for starters. Optimization: we could always
            // choose the pickiest one to start with.
            const fnodes = this._args[0].fnodes(ruleset);
            // Then keep only the fnodes that have the type of every other arg:
            fnodeLoop: for (let fnode of fnodes) {
                for (let otherLhs of this._args.slice(1)) {
                    // Optimization: could use a .hasTypeSoFar() below
                    if (!fnode.hasType(otherLhs.guaranteedType())) {
                        // TODO: This is n^2. Why is there no set intersection in JS?!
                        continue fnodeLoop;
                    }
                }
                yield fnode;
            }
        }

        possibleTypeCombinations() {
            return [this.typesMentioned()];
        }

        typesMentioned() {
            return new NiceSet(this._args.map(arg => arg.guaranteedType()));
        }
    }

    function sideToTypeLhs(side) {
        const lhs = side.asLhs();
        if (!(lhs.constructor === TypeLhs)) {
            throw new Error('and() and nearest() support only simple type() calls as arguments for now.');
            // TODO: Though we could solve this with a compilation step: and(type(A), type(B).max()) is equivalent to type(B).max() -> type(Bmax); and(type(A), type(Bmax)).
            // In fact, we should be able to compile most (any?) arbitrary and()s, including nested ands and and(type(...).max(), ...) constructions into several and(type(A), type(B), ...) rules.
        }
        return lhs;
    }

    class NearestLhs extends Lhs {
        constructor([a, b, distance]) {
            super();
            this._a = sideToTypeLhs(a);
            this._b = sideToTypeLhs(b);
            this._distance = distance;
        }

        /**
         * Return an iterable of {fnodes, transformer} pairs.
         */
        *fnodes(ruleset) {
            // Go through all the left arg's nodes. For each one, find the closest
            // right-arg's node. O(a * b). Once a right-arg's node is used, we
            // don't eliminate it from consideration, because then order of left-
            // args' nodes would matter.

            // TODO: Still not sure how to get the distance to factor into the
            // score unless we hard-code nearest() to do that. It's a
            // matter of not being able to bind on the RHS to the output of the
            // distance function on the LHS. Perhaps we could at least make
            // distance part of the note and read it in a props() callback.

            // We're assuming here that simple type() calls return just plain
            // fnodes, not {fnode, rhsTransformer} pairs:
            const as_ = this._a.fnodes(ruleset);
            const bs = Array.from(this._b.fnodes(ruleset));
            if (bs.length > 0) {
                // If bs is empty, there can be no nearest nodes, so don't emit any.
                for (const a of as_) {
                    const nearest = min(bs, b => this._distance(a, b));
                    yield {fnode: a,
                           rhsTransformer: function setNoteIfEmpty(fact) {
                               // If note is explicitly set by the RHS, let it take
                               // precedence, even though that makes this entire LHS
                               // pointless.
                               if (fact.note === undefined) {
                                   fact.note = nearest;  // TODO: Wrap this in an object to make room to return distance later.
                               }
                               return fact;
                           }};
                }
            }
        }

        checkFact(fact) {
            // Barf if the fact doesn't set a type at least. It should be a *new* type or at least one that doesn't result in cycles, but we can't deduce that.
        }

        possibleTypeCombinations() {
            return [new NiceSet([this._a.guaranteedType()])];
        }

        typesMentioned() {
            return new NiceSet([this._a.guaranteedType(),
                                this._b.guaranteedType()]);
        }

        guaranteedType() {
            return this._a.guaranteedType();
        }
    }

    // The right-hand side of a rule


    const TYPE = 1;
    const NOTE = 2;
    const SCORE = 4;
    const ELEMENT = 8;
    const SUBFACTS = {
        type: TYPE,
        note: NOTE,
        score: SCORE,
        element: ELEMENT
    };

    /**
     * Expose the output of this rule's LHS as a "final result" to the surrounding
     * program. It will be available by calling :func:`~BoundRuleset.get` on the
     * ruleset and passing the key. You can run each node through a callback
     * function first by adding :func:`through()`, or you can run the entire set of
     * nodes through a callback function by adding :func:`allThrough()`.
     */
    function out(key) {
        return new OutwardRhs(key);
    }

    class InwardRhs {
        constructor(calls = [], max = Infinity, types) {
            this._calls = calls.slice();
            this._max = max;  // max score
            this._types = new NiceSet(types);  // empty set if unconstrained
        }

        /**
         * Declare that the maximum returned subscore is such and such,
         * which helps the optimizer plan efficiently. This doesn't force it to be
         * true; it merely throws an error at runtime if it isn't. To lift an
         * ``atMost`` constraint, call ``atMost()`` (with no args). The reason
         * ``atMost`` and ``typeIn`` apply until explicitly cleared is so that, if
         * someone used them for safety reasons on a lexically distant rule you are
         * extending, you won't stomp on their constraint and break their
         * invariants accidentally.
         */
        atMost(score) {
            return new this.constructor(this._calls, score, this._types);
        }

        _checkAtMost(fact) {
            if (fact.score !== undefined && fact.score > this._max) {
                throw new Error(`Score of ${fact.score} exceeds the declared atMost(${this._max}).`);
            }
        }

        /**
          * Determine any of type, note, score, and element using a callback. This
          * overrides any previous call to `props` and, depending on what
          * properties of the callback's return value are filled out, may override
          * the effects of other previous calls as well.
          *
          * The callback should return...
          *
          * * An optional :term:`subscore`
          * * A type (required on ``dom(...)`` rules, defaulting to the input one on
          *   ``type(...)`` rules)
          * * Optional notes
          * * An element, defaulting to the input one. Overriding the default
          *   enables a callback to walk around the tree and say things about nodes
          *   other than the input one.
          */
        props(callback) {
            function getSubfacts(fnode) {
                const subfacts = callback(fnode);
                // Filter the raw result down to okayed properties so callbacks
                // can't insert arbitrary keys (like conserveScore, which might
                // mess up the optimizer).
                for (let subfact in subfacts) {
                    if (!SUBFACTS.hasOwnProperty(subfact) || !(SUBFACTS[subfact] & getSubfacts.possibleSubfacts)) {
                        // The ES5.1 spec says in 12.6.4 that it's fine to delete
                        // as we iterate.
                        delete subfacts[subfact];
                    }
                }
                return subfacts;
            }
            // Thse are the subfacts this call could affect:
            getSubfacts.possibleSubfacts = TYPE | NOTE | SCORE | ELEMENT;
            getSubfacts.kind = 'props';
            return new this.constructor(this._calls.concat(getSubfacts),
                                        this._max,
                                        this._types);
        }

        /**
         * Set the type applied to fnodes processed by this RHS.
         */
        type(theType) {
            // In the future, we might also support providing a callback that receives
            // the fnode and returns a type. We couldn't reason based on these, but the
            // use would be rather a consise way to to override part of what a previous
            // .props() call provides.

            // Actually emit a given type.
            function getSubfacts() {
                return {type: theType};
            }
            getSubfacts.possibleSubfacts = TYPE;
            getSubfacts.type = theType;
            getSubfacts.kind = 'type';
            return new this.constructor(this._calls.concat(getSubfacts),
                                        this._max,
                                        this._types);
        }

        /**
         * Constrain this rule to emit 1 of a set of given types. Pass no args to lift
         * a previous ``typeIn`` constraint, as you might do when basing a LHS on a
         * common value to factor out repetition.
         *
         * ``typeIn`` is mostly a hint for the query planner when you're emitting types
         * dynamically from ``props`` calls—in fact, an error will be raised if
         * ``props`` is used without a ``typeIn`` or ``type`` to constrain it—but it
         * also checks conformance at runtime to ensure validity.
         */
        typeIn(...types) {
            // Rationale: If we used the spelling "type('a', 'b', ...)" instead of
            // this, one might expect type('a', 'b').type(fn) to have the latter
            // call override, while expecting type(fn).type('a', 'b') to keep both
            // in effect. Then different calls to type() don't consistently
            // override each other, and the rules get complicated. Plus you can't
            // inherit a type constraint and then sub in another type-returning
            // function that still gets the constraint applied.
            return new this.constructor(this._calls,
                                        this._max,
                                        types);
        }

        /**
         * Check a fact for conformance with any typeIn() call.
         *
         * @arg leftType the type of the LHS, which becomes my emitted type if the
         *    fact doesn't specify one
         */
        _checkTypeIn(result, leftType) {
            if (this._types.size > 0) {
                if (result.type === undefined) {
                    if (!this._types.has(leftType)) {
                        throw new Error(`A right-hand side claimed, via typeIn(...) to emit one of the types ${this._types} but actually inherited ${leftType} from the left-hand side.`);
                    }
                } else if (!this._types.has(result.type)) {
                    throw new Error(`A right-hand side claimed, via typeIn(...) to emit one of the types ${this._types} but actually emitted ${result.type}.`);
                }
            }
        }

        /**
         * Whatever the callback returns (even ``undefined``) becomes the note of
         * the fact. This overrides any previous call to ``note``.
         */
        note(callback) {
            function getSubfacts(fnode) {
                return {note: callback(fnode)};
            }
            getSubfacts.possibleSubfacts = NOTE;
            getSubfacts.kind = 'note';
            return new this.constructor(this._calls.concat(getSubfacts),
                                        this._max,
                                        this._types);
        }

        /**
         * Affect the confidence with which the input node should be considered a
         * member of a type.
         *
         * The parameter is generally between 0 and 1 (inclusive), with 0 meaning
         * the node does not have the "smell" this rule checks for and 1 meaning it
         * does. The range between 0 and 1 is available to represent "fuzzy"
         * confidences. If you have an unbounded range to compress down to [0, 1],
         * consider using :func:`sigmoid` or a scaling thereof.
         *
         * Since every node can have multiple, independent scores (one for each
         * type), this applies to the type explicitly set by the RHS or, if none,
         * to the type named by the ``type`` call on the LHS. If the LHS has none
         * because it's a ``dom(...)`` LHS, an error is raised.
         *
         * @arg {number|function} scoreOrCallback Can either be a static number,
         *     generally 0 to 1 inclusive, or else a callback which takes the fnode
         *     and returns such a number. If the callback returns a boolean, it is
         *     cast to a number.
         */
        score(scoreOrCallback) {
            let getSubfacts;

            function getSubfactsFromNumber(fnode) {
                return {score: scoreOrCallback};
            }

            function getSubfactsFromFunction(fnode) {
                let result = scoreOrCallback(fnode);
                if (typeof result === 'boolean') {
                    // Case bools to numbers for convenience. Boolean features are
                    // common. Don't cast other things, as it frustrates ruleset
                    // debugging.
                    result = Number(result);
                }
                return {score: result};
            }

            if (typeof scoreOrCallback === 'number') {
                getSubfacts = getSubfactsFromNumber;
            } else {
                getSubfacts = getSubfactsFromFunction;
            }
            getSubfacts.possibleSubfacts = SCORE;
            getSubfacts.kind = 'score';

            return new this.constructor(this._calls.concat(getSubfacts),
                                        this._max,
                                        this._types);
        }

        // Future: why not have an .element() method for completeness?

        // -------- Methods below this point are private to the framework. --------

        /**
         * Run all my props().type().note().score() stuff across a given fnode,
         * enforce my max() stuff, and return a fact ({element, type, score,
         * notes}) for incorporation into that fnode (or a different one, if
         * element is specified). Any of the 4 fact properties can be missing;
         * filling in defaults is a job for the caller.
         *
         * @arg leftType The type the LHS takes in
         */
        fact(fnode, leftType) {
            const doneKinds = new Set();
            const result = {};
            let haveSubfacts = 0;
            for (let call of reversed(this._calls)) {
                // If we've already called a call of this kind, then forget it.
                if (!doneKinds.has(call.kind)) {
                    doneKinds.add(call.kind);

                    if (~haveSubfacts & call.possibleSubfacts) {
                        // This call might provide a subfact we are missing.
                        const newSubfacts = call(fnode);

                        // We start with an empty object, so we're okay here.
                        // eslint-disable-next-line guard-for-in
                        for (let subfact in newSubfacts) {
                            // A props() callback could insert arbitrary keys into
                            // the result, but it shouldn't matter, because nothing
                            // pays any attention to them.
                            if (!result.hasOwnProperty(subfact)) {
                                result[subfact] = newSubfacts[subfact];
                            }
                            haveSubfacts |= SUBFACTS[subfact];
                        }
                    }
                }
            }
            this._checkAtMost(result);
            this._checkTypeIn(result, leftType);
            return result;
        }

        /**
         * Return a record describing the types I might emit (which means either to
         * add a type to a fnode or to output a fnode that already has that type).
         * {couldChangeType: whether I might add a type to the fnode,
         *  possibleTypes: If couldChangeType, the types I might emit; empty set if
         *      we cannot infer it. If not couldChangeType, undefined.}
         */
        possibleEmissions() {
            // If there is a typeIn() constraint or there is a type() call to the
            // right of all props() calls, we have a constraint. We hunt for the
            // tightest constraint we can find, favoring a type() call because it
            // gives us a single type but then falling back to a typeIn().
            let couldChangeType = false;
            for (let call of reversed(this._calls)) {
                if (call.kind === 'props') {
                    couldChangeType = true;
                    break;
                } else if (call.kind === 'type') {
                    return {couldChangeType: true,
                            possibleTypes: new Set([call.type])};
                }
            }
            return {couldChangeType,
                    possibleTypes: this._types};
        }
    }

    class OutwardRhs {
        constructor(key, through = x => x, allThrough = x => x) {
            this.key = key;
            this.callback = through;
            this.allCallback = allThrough;
        }

        /**
         * Append ``.through`` to :func:`out` to run each :term:`fnode` emitted
         * from the LHS through an arbitrary function before returning it to the
         * containing program. Example::
         *
         *     out('titleLengths').through(fnode => fnode.noteFor('title').length)
         */
        through(callback) {
            return new this.constructor(this.key, callback, this.allCallback);
        }

        /**
         * Append ``.allThrough`` to :func:`out` to run the entire iterable of
         * emitted :term:`fnodes<fnode>` through an arbitrary function before
         * returning them to the containing program. Example::
         *
         *     out('sortedTitles').allThrough(domSort)
         */
        allThrough(callback) {
            return new this.constructor(this.key, this.callback, callback);
        }

        asRhs() {
            return this;
        }
    }

    function props(callback) {
        return new Side({method: 'props', args: [callback]});
    }

    /** Constrain to an input type on the LHS, or apply a type on the RHS. */
    function type(theType) {
        return new Side({method: 'type', args: [theType]});
    }

    function note(callback) {
        return new Side({method: 'note', args: [callback]});
    }

    function score(scoreOrCallback) {
        return new Side({method: 'score', args: [scoreOrCallback]});
    }

    function atMost(score) {
        return new Side({method: 'atMost', args: [score]});
    }

    function typeIn(...types) {
        return new Side({method: 'typeIn', args: types});
    }

    /**
     * Pull nodes that conform to multiple conditions at once.
     *
     * For example: ``and(type('title'), type('english'))``
     *
     * Caveats: ``and`` supports only simple ``type`` calls as arguments for now,
     * and it may fire off more rules as prerequisites than strictly necessary.
     * ``not`` and ``or`` don't exist yet, but you can express ``or`` the long way
     * around by having 2 rules with identical RHSs.
     */
    function and(...lhss) {
        return new Side({method: 'and', args: lhss});
    }

    /**
     * Experimental. For each :term:`fnode` from ``typeCallA``, find the closest
     * node from ``typeCallB``, and attach it as a note. The note is attached to
     * the type specified by the RHS, defaulting to the type of ``typeCallA``. If
     * no nodes are emitted from ``typeCallB``, do nothing.
     *
     * For example... ::
     *
     *     nearest(type('image'), type('price'))
     *
     * The score of the ``typeCallA`` can be added to the new type's score by using
     * :func:`conserveScore` (though this routine has since been removed)::
     *
     *     rule(nearest(type('image'), type('price')),
     *          type('imageWithPrice').score(2).conserveScore())
     *
     * Caveats: ``nearest`` supports only simple ``type`` calls as arguments ``a``
     * and ``b`` for now.
     *
     * @arg distance {function} A function that takes 2 fnodes and returns a
     *     numerical distance between them. Included options are :func:`distance`,
     *     which is a weighted topological distance, and :func:`euclidean`, which
     *     is a spatial distance.
     */
    function nearest(typeCallA, typeCallB, distance = euclidean) {
        return new Side({method: 'nearest', args: [typeCallA, typeCallB, distance]});
    }

    /**
     * A chain of calls that can be compiled into a Rhs or Lhs, depending on its
     * position in a Rule. This lets us use type() as a leading call for both RHSs
     * and LHSs. I would prefer to do this dynamically, but that wouldn't compile
     * down to old versions of ES.
     */
    class Side {
        constructor(...calls) {
            // A "call" is like {method: 'dom', args: ['p.smoo']}.
            this._calls = calls;
        }

        max() {
            return this._and('max');
        }

        bestCluster(options) {
            return this._and('bestCluster', options);
        }

        props(callback) {
            return this._and('props', callback);
        }

        type(...types) {
            return this._and('type', ...types);
        }

        note(callback) {
            return this._and('note', callback);
        }

        score(scoreOrCallback) {
            return this._and('score', scoreOrCallback);
        }

        atMost(score) {
            return this._and('atMost', score);
        }

        typeIn(...types) {
            return this._and('typeIn', ...types);
        }

        and(...lhss) {
            return this._and('and', lhss);
        }

        _and(method, ...args) {
            return new this.constructor(...this._calls.concat({method, args}));
        }

        asLhs() {
            return this._asSide(Lhs.fromFirstCall(this._calls[0]), this._calls.slice(1));
        }

        asRhs() {
            return this._asSide(new InwardRhs(), this._calls);
        }

        _asSide(side, calls) {
            for (let call of calls) {
                side = side[call.method](...call.args);
            }
            return side;
        }

        when(pred) {
            return this._and('when', pred);
        }
    }

    /**
     * A wrapper around a DOM node, storing :term:`types<type>`,
     * :term:`scores<score>`, and :term:`notes<note>` that apply to it
     */
    class Fnode {
        /**
         * @arg element The DOM element described by the fnode.
         * @arg ruleset The ruleset which created the fnode.
         */
        constructor(element, ruleset) {
            if (element === undefined) {
                throw new Error("Someone tried to make a fnode without specifying the element they're talking about.");
            }
            /**
             * The raw DOM element this fnode describes
             */
            this.element = element;
            this._ruleset = ruleset;

            // A map of type => {score: number, note: anything}. `score` is always
            // present and defaults to 1. A note is set iff `note` is present and
            // not undefined.
            this._types = new Map();

            // Note: conserveScore() is temporarily absent in 3.0.
            //
            // By default, a fnode has an independent score for each of its types.
            // However, a RHS can opt to conserve the score of an upstream type,
            // carrying it forward into another type. To avoid runaway scores in
            // the case that multiple rules choose to do this, we limit the
            // contribution of an upstream type's score to being multiplied in a
            // single time. In this set, we keep track of which upstream types'
            // scores have already been multiplied into each type. LHS fnode => Set
            // of types whose score for that node have been multiplied into this
            // node's score.
            this._conservedScores = new Map();
        }

        /**
         * Return whether the given type is one of the ones attached to the wrapped
         * HTML node.
         */
        hasType(type) {
            // Run type(theType) against the ruleset to make sure this doesn't
            // return false just because we haven't lazily run certain rules yet.
            this._computeType(type);
            return this._types.has(type);
        }

        /**
         * Return the confidence, in the range (0, 1), that the fnode belongs to the
         * given type, 0 by default.
         */
        scoreFor(type) {
            this._computeType(type);
            return sigmoid(this._ruleset.weightedScore(this.scoresSoFarFor(type)) +
                           getDefault(this._ruleset.biases, type, () => 0));
        }

        /**
         * Return the fnode's note for the given type, ``undefined`` if none.
         */
        noteFor(type) {
            this._computeType(type);
            return this._noteSoFarFor(type);
        }

        /**
         * Return whether this fnode has a note for the given type.
         *
         * ``undefined`` is not considered a note and may be overwritten with
         * impunity.
         */
        hasNoteFor(type) {
            this._computeType(type);
            return this._hasNoteSoFarFor(type);
        }

        // -------- Methods below this point are private to the framework. --------

        /**
         * Return an iterable of the types tagged onto me by rules that have
         * already executed.
         */
        typesSoFar() {
            return this._types.keys();
        }

        _noteSoFarFor(type) {
            return this._typeRecordForGetting(type).note;
        }

        _hasNoteSoFarFor(type) {
            return this._noteSoFarFor(type) !== undefined;
        }

        /**
         * Return the score thus far computed on me for a certain type. Doesn't
         * implicitly run any rules. If no score has yet been determined for the
         * given type, return undefined.
         */
        scoresSoFarFor(type) {
            return this._typeRecordForGetting(type).score;
        }

        /**
         * Add a given number to one of our per-type scores. Implicitly assign us
         * the given type. Keep track of which rule it resulted from so we can
         * later mess with the coeffs.
         */
        addScoreFor(type, score, ruleName) {
            this._typeRecordForSetting(type).score.set(ruleName, score);
        }

        /**
         * Set the note attached to one of our types. Implicitly assign us that
         * type if we don't have it already.
         */
        setNoteFor(type, note) {
            if (this._hasNoteSoFarFor(type)) {
                if (note !== undefined) {
                    throw new Error(`Someone (likely the right-hand side of a rule) tried to add a note of type ${type} to an element, but one of that type already exists. Overwriting notes is not allowed, since it would make the order of rules matter.`);
                }
                // else the incoming note is undefined and we already have the
                // type, so it's a no-op
            } else {
                // Apply either a type and note or just a type (which means a note
                // that is undefined):
                this._typeRecordForSetting(type).note = note;
            }
        }

        /**
         * Return a score/note record for a type, creating it if it doesn't exist.
         */
        _typeRecordForSetting(type) {
            return setDefault(this._types, type, () => ({score: new Map()}));
        }

        /**
         * Manifest a temporary type record for reading, working around the lack of
         * a .? operator in JS.
         */
        _typeRecordForGetting(type) {
            return getDefault(this._types, type, () => ({score: new Map()}));
        }

        /**
         * Make sure any scores, notes, and type-tagging for the given type are
         * computed for my element.
         */
        _computeType(theType) {
            if (!this._types.has(theType)) {  // Prevent infinite recursion when an A->A rule looks at A's note in a callback.
                this._ruleset.get(type(theType));
            }
        }
    }

    /**
     * Construct and return the proper type of rule class based on the
     * inwardness/outwardness of the RHS.
     *
     * @arg lhs {Lhs} The left-hand side of the rule
     * @arg rhs {Rhs} The right-hand side of the rule
     * @arg options {object} Other, optional information about the rule.
     *     Currently, the only recognized option is ``name``, which points to a
     *     string that uniquely identifies this rule in a ruleset. The name
     *     correlates this rule with one of the coefficients passed into
     *     :func:`ruleset`. If no name is given, an identifier is assigned based on
     *     the index of this rule in the ruleset, but that is, of course, brittle.
     */
    function rule(lhs, rhs, options) {
        // Since out() is a valid call only on the RHS (unlike type()), we can take
        // a shortcut here: any outward RHS will already be an OutwardRhs; we don't
        // need to sidetrack it through being a Side. And OutwardRhs has an asRhs()
        // that just returns itself.
        if (typeof rhs === 'string') {
            rhs = out(rhs);
        }
        return new ((rhs instanceof OutwardRhs) ? OutwardRule : InwardRule)(lhs, rhs, options);
    }

    let nextRuleNumber = 0;
    function newInternalRuleName() {
        return '_' + nextRuleNumber++;
    }

    /**
     * We place the in/out distinction in Rules because it determines whether the
     * RHS result is cached, and Rules are responsible for maintaining the rulewise
     * cache ruleset.ruleCache.
     */
    class Rule {  // abstract
        constructor(lhs, rhs, options) {
            this.lhs = lhs.asLhs();
            this.rhs = rhs.asRhs();
            // TODO: Make auto-generated rule names be based on the out types of
            // the rules, e.g. _priceish_4. That way, adding rules for one type
            // won't make the coeffs misalign for another.
            this.name = (options ? options.name : undefined) || newInternalRuleName();
        }

        /**
         * Return a NiceSet of the rules that this one shallowly depends on in the
         * given ruleset. In a BoundRuleset, this may include rules that have
         * already been executed.
         *
         * Depend on emitters of any LHS type this rule finalizes. (See
         * _typesFinalized for a definition.) Depend on adders of any other LHS
         * types (because, after all, we need to know what nodes have that type in
         * order to find the set of LHS nodes). This works for simple rules and
         * complex ones like and().
         *
         * Specific examples (where A is a type):
         * * A.max->* depends on anything emitting A.
         * * Even A.max->A depends on A emitters, because we have to have all the
         *   scores factored in first. For example, what if we did
         *   max(A)->score(.5)?
         * * A->A depends on anything adding A.
         * * A->(something other than A) depends on anything emitting A. (For
         *   example, we need the A score finalized before we could transfer it to
         *   B using conserveScore().)
         * * A->out() also depends on anything emitting A. Fnode methods aren't
         *   smart enough to lazily run emitter rules as needed. We could make them
         *   so if it was shown to be an advantage.
         */
        prerequisites(ruleset) {
            // Optimization: we could cache the result of this when in a compiled (immutable) ruleset.

            // Extend prereqs with rules derived from each of the given types. If
            // no rules are found, raise an exception, as that indicates a
            // malformed ruleset.
            function extendOrThrow(prereqs, types, ruleGetter, verb) {
                for (let type of types) {
                    const rules = ruleGetter(type);
                    if (rules.length > 0) {
                        prereqs.extend(rules);
                    } else {
                        throw new Error(`No rule ${verb} the "${type}" type, but another rule needs it as input.`);
                    }
                }
            }

            const prereqs = new NiceSet();

            // Add finalized types:
            extendOrThrow(prereqs, this._typesFinalized(), type => ruleset.inwardRulesThatCouldEmit(type), 'emits');

            // Add mentioned types:
            // We could say this.lhs.typesMentioned().minus(typesFinalized) as an
            // optimization. But since types mentioned are a superset of types
            // finalized and rules adding are a subset of rules emitting, we get
            // the same result without.
            extendOrThrow(prereqs, this.lhs.typesMentioned(), type => ruleset.inwardRulesThatCouldAdd(type), 'adds');

            return prereqs;
        }

        /**
         * Return the types that this rule finalizes.
         *
         * To "finalize" a type means to make sure we're finished running all
         * possible rules that might change a node's score or notes w.r.t. a given
         * type. This is generally done because we're about to use those data for
         * something, like computing a new type's score or or an aggregate
         * function. Exhaustively, we're about to...
         * * change the type of the nodes or
         * * aggregate all nodes of a type
         *
         * This base-class implementation just returns what aggregate functions
         * need, since that need spans inward and outward rules.
         *
         * @return Set of types
         */
        _typesFinalized() {
            // Get the types that are fed to aggregate functions. Aggregate
            // functions are more demanding than a simple type() LHS. A type() LHS
            // itself does not finalize its nodes because the things it could do to
            // them without changing their type (adding notes, adding to score)
            // are immutable or commutative (respectively). Thus, we require a RHS
            // type change in order to require finalization of a simple type()
            // mention. A max(B), OTOH, is not commutative with other B->B rules
            // (imagine type(B).max()->score(.5)), so it must depend on B emitters
            // and thus finalize B. (This will have to be relaxed or rethought when
            // we do the max()/atMost() optimization. Perhaps we can delegate to
            // aggregate functions up in Rule.prerequisites() to ask what their
            // prereqs are. If they implement such an optimization, they can reply.
            // Otherwise, we can assume they are all the nodes of their type.)
            //
            // TODO: Could arbitrary predicates (once we implement those) matter
            // too? Maybe it's not just aggregations.
            const type = this.lhs.aggregatedType();
            return (type === undefined) ? new NiceSet() : new NiceSet([type]);
        }
    }

    /**
     * A normal rule, whose results head back into the Fathom knowledgebase, to be
     * operated on by further rules.
     */
    class InwardRule extends Rule {
        // TODO: On construct, complain about useless rules, like a dom() rule that
        // doesn't assign a type.

        /**
         * Return an iterable of the fnodes emitted by the RHS of this rule.
         * Side effect: update ruleset's store of fnodes, its accounting of which
         * rules are done executing, and its cache of results per type.
         */
        results(ruleset) {
            if (ruleset.doneRules.has(this)) {  // shouldn't happen
                throw new Error('A bug in Fathom caused results() to be called on an inward rule twice. That could cause redundant score contributions, etc.');
            }
            const self = this;
            // For now, we consider most of what a LHS computes to be cheap, aside
            // from type() and type().max(), which are cached by their specialized
            // LHS subclasses.
            const leftResults = this.lhs.fnodes(ruleset);
            // Avoid returning a single fnode more than once. LHSs uniquify
            // themselves, but the RHS can change the element it's talking
            // about and thus end up with dupes.
            const returnedFnodes = new Set();

            // Merge facts into fnodes:
            forEach(
                // leftResult can be either a fnode or a {fnode, rhsTransformer} pair.
                function updateFnode(leftResult) {
                    const leftType = self.lhs.guaranteedType();
                    // Get a fnode and a RHS transformer, whether a plain fnode is
                    // returned or a {fnode, rhsTransformer} pair:
                    const {fnode: leftFnode = leftResult, rhsTransformer = identity} = leftResult;
                    // Grab the fact from the RHS, and run the LHS's optional
                    // transformer over it to pick up anything special it wants to
                    // do:
                    const fact = rhsTransformer(self.rhs.fact(leftFnode, leftType));
                    self.lhs.checkFact(fact);
                    const rightFnode = ruleset.fnodeForElement(fact.element || leftFnode.element);
                    // If the RHS doesn't specify a type, default to the
                    // type of the LHS, if any:
                    const rightType = fact.type || self.lhs.guaranteedType();
                    if (fact.score !== undefined) {
                        if (rightType !== undefined) {
                            rightFnode.addScoreFor(rightType, fact.score, self.name);
                        } else {
                            throw new Error(`The right-hand side of a rule specified a score (${fact.score}) with neither an explicit type nor one we could infer from the left-hand side.`);
                        }
                    }
                    if (fact.type !== undefined || fact.note !== undefined) {
                        // There's a reason to call setNoteFor.
                        if (rightType === undefined) {
                            throw new Error(`The right-hand side of a rule specified a note (${fact.note}) with neither an explicit type nor one we could infer from the left-hand side. Notes are per-type, per-node, so that's a problem.`);
                        } else {
                            rightFnode.setNoteFor(rightType, fact.note);
                        }
                    }
                    returnedFnodes.add(rightFnode);
                },
                leftResults);

            // Update ruleset lookup tables.
            // First, mark this rule as done:
            ruleset.doneRules.add(this);
            // Then, stick each fnode in typeCache under all applicable types.
            // Optimization: we really only need to loop over the types
            // this rule can possibly add.
            for (let fnode of returnedFnodes) {
                for (let type of fnode.typesSoFar()) {
                    setDefault(ruleset.typeCache, type, () => new Set()).add(fnode);
                }
            }
            return returnedFnodes.values();
        }

        /**
         * Return a Set of the types that could be emitted back into the system.
         * To emit a type means to either to add it to a fnode emitted from the RHS
         * or to leave it on such a fnode where it already exists.
         */
        typesItCouldEmit() {
            const rhs = this.rhs.possibleEmissions();
            if (!rhs.couldChangeType && this.lhs.guaranteedType() !== undefined) {
                // It's a b -> b rule.
                return new Set([this.lhs.guaranteedType()]);
            } else if (rhs.possibleTypes.size > 0) {
                // We can prove the type emission from the RHS alone.
                return rhs.possibleTypes;
            } else {
                throw new Error('Could not determine the emitted type of a rule because its right-hand side calls props() without calling typeIn().');
            }
        }

        /**
         * Return a Set of types I could add to fnodes I output (where the fnodes
         * did not already have them).
         */
        typesItCouldAdd() {
            const ret = new Set(this.typesItCouldEmit());
            ret.delete(this.lhs.guaranteedType());
            return ret;
        }

        /**
         * Add the types we could change to the superclass's result.
         */
        _typesFinalized() {
            const self = this;
            function typesThatCouldChange() {
                const ret = new NiceSet();

                // Get types that could change:
                const emissions = self.rhs.possibleEmissions();
                if (emissions.couldChangeType) {
                    // Get the possible guaranteed combinations of types on the LHS
                    // (taking just this LHS into account). For each combo, if the RHS
                    // adds a type that's not in the combo, the types in the combo get
                    // unioned into ret.
                    for (let combo of self.lhs.possibleTypeCombinations()) {
                        for (let rhsType of emissions.possibleTypes) {
                            if (!combo.has(rhsType)) {
                                ret.extend(combo);
                                break;
                            }
                        }
                    }
                }
                // Optimization: the possible combos could be later expanded to be
                // informed by earlier rules which add the types mentioned in the LHS.
                // If the only way for something to get B is to have Q first, then we
                // can add Q to each combo and end up with fewer types finalized. Would
                // this imply the existence of a Q->B->Q cycle and thus be impossible?
                // Think about it. If we do this, we can centralize that logic here,
                // rather than repeating it in all the Lhs subclasses).
                return ret;
            }

            return typesThatCouldChange().extend(super._typesFinalized());
        }
    }

    /**
     * A rule whose RHS is an out(). This represents a final goal of a ruleset.
     * Its results go out into the world, not inward back into the Fathom
     * knowledgebase.
     */
    class OutwardRule extends Rule {
        /**
         * Compute the whole thing, including any .through() and .allThrough().
         * Do not mark me done in ruleset.doneRules; out rules are never marked as
         * done so they can be requested many times without having to cache their
         * (potentially big, since they aren't necessarily fnodes?) results. (We
         * can add caching later if it proves beneficial.)
         */
        results(ruleset) {
            /**
             * From a LHS's ``{fnode, rhsTransform}`` object or plain fnode, pick off just
             * the fnode and return it.
             */
            function justFnode(fnodeOrStruct) {
                return (fnodeOrStruct instanceof Fnode) ? fnodeOrStruct : fnodeOrStruct.fnode;
            }

            return this.rhs.allCallback(map(this.rhs.callback, map(justFnode, this.lhs.fnodes(ruleset))));
        }

        /**
         * @return the key under which the output of this rule will be available
         */
        key() {
            return this.rhs.key;
        }

        /**
         * OutwardRules finalize all types mentioned.
         */
        _typesFinalized() {
            return this.lhs.typesMentioned().extend(super._typesFinalized());
        }
    }

    /**
     * A shortcut for creating a new :class:`Ruleset`, for symmetry with
     * :func:`rule`
     */
    function ruleset(rules, coeffs = [], biases = []) {
        return new Ruleset(rules, coeffs, biases);
    }

    /**
     * An unbound ruleset. When you bind it by calling :func:`~Ruleset.against()`,
     * the resulting :class:`BoundRuleset` will be immutable.
     */
    class Ruleset {
        /**
         * @arg rules {Array} Rules returned from :func:`rule`
         * @arg coeffs {Map} A map of rule names to numerical weights, typically
         *     returned by the :doc:`trainer<training>`. Example:
         *     ``[['someRuleName', 5.04], ...]``. If not given, coefficients
         *     default to 1.
         * @arg biases {object} A map of type names to neural-net biases. These
         *      enable accurate confidence estimates. Example: ``[['someType',
         *      -2.08], ...]``. If absent, biases default to 0.
         */
        constructor(rules, coeffs = [], biases = []) {
            this._inRules = [];
            this._outRules = new Map();  // key -> rule
            this._rulesThatCouldEmit = new Map();  // type -> [rules]
            this._rulesThatCouldAdd = new Map();  // type -> [rules]
            // Private to the framework:
            this._coeffs = new Map(coeffs);  // rule name => coefficient
            this.biases = new Map(biases);  // type name => bias

            // Separate rules into out ones and in ones, and sock them away. We do
            // this here so mistakes raise errors early.
            for (let rule of rules) {
                if (rule instanceof InwardRule) {
                    this._inRules.push(rule);

                    // Keep track of what inward rules can emit or add:
                    // TODO: Combine these hashes for space efficiency:
                    const emittedTypes = rule.typesItCouldEmit();
                    for (let type of emittedTypes) {
                        setDefault(this._rulesThatCouldEmit, type, () => []).push(rule);
                    }
                    for (let type of rule.typesItCouldAdd()) {
                        setDefault(this._rulesThatCouldAdd, type, () => []).push(rule);
                    }
                } else if (rule instanceof OutwardRule) {
                    this._outRules.set(rule.key(), rule);
                } else {
                    throw new Error(`This element of ruleset()'s first param wasn't a rule: ${rule}`);
                }
            }
        }

        /**
         * Commit this ruleset to running against a specific DOM tree or subtree.
         *
         * When run against a subtree, the root of the subtree is not considered as
         * a possible match.
         *
         * This doesn't actually modify the Ruleset but rather returns a fresh
         * :class:`BoundRuleset`, which contains caches and other stateful, per-DOM
         * bric-a-brac.
         */
        against(doc) {
            return new BoundRuleset(doc,
                                    this._inRules,
                                    this._outRules,
                                    this._rulesThatCouldEmit,
                                    this._rulesThatCouldAdd,
                                    this._coeffs,
                                    this.biases);
        }

        /**
         * Return all the rules (both inward and outward) that make up this ruleset.
         *
         * From this, you can construct another ruleset like this one but with your
         * own rules added.
         */
        rules() {
            return Array.from([...this._inRules, ...this._outRules.values()]);
        }
    }

    /**
     * A ruleset that is earmarked to analyze a certain DOM
     *
     * Carries a cache of rule results on that DOM. Typically comes from
     * :meth:`~Ruleset.against`.
     */
    class BoundRuleset {
        /**
         * @arg inRules {Array} Non-out() rules
         * @arg outRules {Map} Output key -> out() rule
         */
        constructor(doc, inRules, outRules, rulesThatCouldEmit, rulesThatCouldAdd, coeffs, biases) {
            this.doc = doc;
            this._inRules = inRules;
            this._outRules = outRules;
            this._rulesThatCouldEmit = rulesThatCouldEmit;
            this._rulesThatCouldAdd = rulesThatCouldAdd;
            this._coeffs = coeffs;

            // Private, for the use of only helper classes:
            this.biases = biases;
            this._clearCaches();
            this.elementCache = new WeakMap();  // DOM element => fnode about it
            this.doneRules = new Set();  // InwardRules that have been executed. OutwardRules can be executed more than once because they don't change any fnodes and are thus idempotent.
        }

        /**
         * Change my coefficients and biases after construction.
         *
         * @arg coeffs See the :class:`Ruleset` constructor.
         * @arg biases See the :class:`Ruleset` constructor.
         */
        setCoeffsAndBiases(coeffs, biases = []) {
            // Destructuring assignment doesn't make it through rollup properly
            // (https://github.com/rollup/rollup-plugin-commonjs/issues/358):
            this._coeffs = new Map(coeffs);
            this.biases = new Map(biases);
            this._clearCaches();
        }

        /**
         * Clear the typeCache and maxCache, usually in the wake of changing
         * ``this._coeffs``, because both of thise depend on weighted scores.
         */
        _clearCaches() {
            this.maxCache = new Map();  // type => Array of max fnode (or fnodes, if tied) of this type
            this.typeCache = new Map();  // type => Set of all fnodes of this type found so far. (The dependency resolution during execution ensures that individual types will be comprehensive just in time.)
        }

        /**
         * Return an array of zero or more fnodes.
         * @arg thing {string|Lhs|Node} Can be
         *
         *       (1) A string which matches up with an "out" rule in the ruleset.
         *           If the out rule uses through(), the results of through's
         *           callback (which might not be fnodes) will be returned.
         *       (2) An arbitrary LHS which we calculate and return the results of.
         *       (3) A DOM node, for which we will return the corresponding fnode.
         *
         *     Results are cached for cases (1) and (3).
         */
        get(thing) {
            if (typeof thing === 'string') {
                if (this._outRules.has(thing)) {
                    return Array.from(this._execute(this._outRules.get(thing)));
                } else {
                    throw new Error(`There is no out() rule with key "${thing}".`);
                }
            } else if (isDomElement(thing)) {
                // Return the fnode and let it run type(foo) on demand, as people
                // ask it things like scoreFor(foo).
                return this.fnodeForElement(thing);
            } else if (thing.asLhs !== undefined) {
                // Make a temporary out rule, and run it. This may add things to
                // the ruleset's cache, but that's fine: it doesn't change any
                // future results; it just might make them faster. For example, if
                // you ask for .get(type('smoo')) twice, the second time will be a
                // cache hit.
                const outRule = rule(thing, out(Symbol('outKey')));
                return Array.from(this._execute(outRule));
            } else {
                throw new Error('ruleset.get() expects a string, an expression like on the left-hand side of a rule, or a DOM node.');
            }
        }

        /**
         * Return the weighted sum of the per-rule, per-type scores from a fnode.
         *
         * @arg mapOfScores a Map of rule name to the [0, 1] score it computed for
         *      the type in question
         */
        weightedScore(mapOfScores) {
            let total = 0;
            for (const [name, score] of mapOfScores) {
                total += score * getDefault(this._coeffs, name, () => 1);
            }
            return total;
        }

        // Provide an opaque context object to be made available to all ranker
        // functions.
        // context (object) {
        //     self.context = object;
        // }

        // -------- Methods below this point are private to the framework. --------

        /**
         * Return all the thus-far-unexecuted rules that will have to run to run
         * the requested rule, in the form of Map(prereq: [rulesItIsNeededBy]).
         */
        _prerequisitesTo(rule, undonePrereqs = new Map()) {
            for (let prereq of rule.prerequisites(this)) {
                if (!this.doneRules.has(prereq)) {
                    // prereq is not already run. (If it were, we wouldn't care
                    // about adding it to the graph.)
                    const alreadyAdded = undonePrereqs.has(prereq);
                    setDefault(undonePrereqs, prereq, () => []).push(rule);

                    // alreadyAdded means we've already computed the prereqs of
                    // this prereq and added them to undonePrereqs. So, now
                    // that we've hooked up the rule to this prereq in the
                    // graph, we can stop. But, if we haven't, then...
                    if (!alreadyAdded) {
                        this._prerequisitesTo(prereq, undonePrereqs);
                    }
                }
            }
            return undonePrereqs;
        }

        /**
         * Run the given rule (and its dependencies, in the proper order), and
         * return its results.
         *
         * The caller is responsible for ensuring that _execute() is not called
         * more than once for a given InwardRule, lest non-idempotent
         * transformations, like score contributions, be applied to fnodes more
         * than once.
         *
         * The basic idea is to sort rules in topological order (according to input
         * and output types) and then run them. On top of that, we do some
         * optimizations. We keep a cache of results by type (whether partial or
         * comprehensive--either way, the topology ensures that any
         * non-comprehensive typeCache entry is made comprehensive before another
         * rule needs it). And we prune our search for prerequisite rules at the
         * first encountered already-executed rule.
         */
        _execute(rule) {
            const prereqs = this._prerequisitesTo(rule);
            let sorted;
            try {
                sorted = [rule].concat(toposort(prereqs.keys(),
                                                prereq => prereqs.get(prereq)));
            } catch (exc) {
                if (exc instanceof CycleError) {
                    throw new CycleError('There is a cyclic dependency in the ruleset.');
                } else {
                    throw exc;
                }
            }
            let fnodes;
            for (let eachRule of reversed(sorted)) {
                // Sock each set of results away in this.typeCache:
                fnodes = eachRule.results(this);
            }
            return Array.from(fnodes);
        }

        /** @return {Rule[]} */
        inwardRulesThatCouldEmit(type) {
            return getDefault(this._rulesThatCouldEmit, type, () => []);
        }

        /** @return {Rule[]} */
        inwardRulesThatCouldAdd(type) {
            return getDefault(this._rulesThatCouldAdd, type, () => []);
        }

        /**
         * @return the Fathom node that describes the given DOM element. This does
         *     not trigger any execution, so the result may be incomplete.
         */
        fnodeForElement(element) {
            return setDefault(this.elementCache,
                              element,
                              () => new Fnode(element, this));
        }
    }

    /* This Source Code Form is subject to the terms of the Mozilla Public
     * License, v. 2.0. If a copy of the MPL was not distributed with this
     * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

    const version = '3.7.2';

    exports.and = and;
    exports.atMost = atMost;
    exports.clusters = clusters$1;
    exports.dom = dom;
    exports.element = element;
    exports.nearest = nearest;
    exports.note = note;
    exports.out = out;
    exports.props = props;
    exports.rule = rule;
    exports.ruleset = ruleset;
    exports.score = score;
    exports.type = type;
    exports.typeIn = typeIn;
    exports.utils = utilsForFrontend;
    exports.version = version;

    Object.defineProperty(exports, '__esModule', { value: true });

})));