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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef RegisteredThread_h
#define RegisteredThread_h
#include "platform.h"
#include "ThreadInfo.h"
#include "mozilla/NotNull.h"
#include "mozilla/RefPtr.h"
#include "nsIEventTarget.h"
#include "nsIThread.h"
namespace mozilla {
class ProfilingStackOwner;
}
// This class contains the state for a single thread that is accessible without
// protection from gPSMutex in platform.cpp. Because there is no external
// protection against data races, it must provide internal protection. Hence
// the "Racy" prefix.
//
class RacyRegisteredThread final {
public:
explicit RacyRegisteredThread(int aThreadId);
MOZ_COUNTED_DTOR(RacyRegisteredThread)
void SetIsBeingProfiled(bool aIsBeingProfiled) {
mIsBeingProfiled = aIsBeingProfiled;
}
bool IsBeingProfiled() const { return mIsBeingProfiled; }
// This is called on every profiler restart. Put things that should happen at
// that time here.
void ReinitializeOnResume() {
// This is needed to cause an initial sample to be taken from sleeping
// threads that had been observed prior to the profiler stopping and
// restarting. Otherwise sleeping threads would not have any samples to
// copy forward while sleeping.
(void)mSleep.compareExchange(SLEEPING_OBSERVED, SLEEPING_NOT_OBSERVED);
}
// This returns true for the second and subsequent calls in each sleep cycle.
bool CanDuplicateLastSampleDueToSleep() {
if (mSleep == AWAKE) {
return false;
}
if (mSleep.compareExchange(SLEEPING_NOT_OBSERVED, SLEEPING_OBSERVED)) {
return false;
}
return true;
}
// Call this whenever the current thread sleeps. Calling it twice in a row
// without an intervening setAwake() call is an error.
void SetSleeping() {
MOZ_ASSERT(mSleep == AWAKE);
mSleep = SLEEPING_NOT_OBSERVED;
}
// Call this whenever the current thread wakes. Calling it twice in a row
// without an intervening setSleeping() call is an error.
void SetAwake() {
MOZ_ASSERT(mSleep != AWAKE);
mSleep = AWAKE;
}
bool IsSleeping() { return mSleep != AWAKE; }
int ThreadId() const { return mThreadId; }
class ProfilingStack& ProfilingStack() {
return mProfilingStackOwner->ProfilingStack();
}
const class ProfilingStack& ProfilingStack() const {
return mProfilingStackOwner->ProfilingStack();
}
mozilla::ProfilingStackOwner& ProfilingStackOwner() {
return *mProfilingStackOwner;
}
private:
mozilla::NotNull<RefPtr<mozilla::ProfilingStackOwner>> mProfilingStackOwner;
// mThreadId contains the thread ID of the current thread. It is safe to read
// this from multiple threads concurrently, as it will never be mutated.
const int mThreadId;
// mSleep tracks whether the thread is sleeping, and if so, whether it has
// been previously observed. This is used for an optimization: in some cases,
// when a thread is asleep, we duplicate the previous sample, which is
// cheaper than taking a new sample.
//
// mSleep is atomic because it is accessed from multiple threads.
//
// - It is written only by this thread, via setSleeping() and setAwake().
//
// - It is read by SamplerThread::Run().
//
// There are two cases where racing between threads can cause an issue.
//
// - If CanDuplicateLastSampleDueToSleep() returns false but that result is
// invalidated before being acted upon, we will take a full sample
// unnecessarily. This is additional work but won't cause any correctness
// issues. (In actual fact, this case is impossible. In order to go from
// CanDuplicateLastSampleDueToSleep() returning false to it returning true
// requires an intermediate call to it in order for mSleep to go from
// SLEEPING_NOT_OBSERVED to SLEEPING_OBSERVED.)
//
// - If CanDuplicateLastSampleDueToSleep() returns true but that result is
// invalidated before being acted upon -- i.e. the thread wakes up before
// DuplicateLastSample() is called -- we will duplicate the previous
// sample. This is inaccurate, but only slightly... we will effectively
// treat the thread as having slept a tiny bit longer than it really did.
//
// This latter inaccuracy could be avoided by moving the
// CanDuplicateLastSampleDueToSleep() check within the thread-freezing code,
// e.g. the section where Tick() is called. But that would reduce the
// effectiveness of the optimization because more code would have to be run
// before we can tell that duplication is allowed.
//
static const int AWAKE = 0;
static const int SLEEPING_NOT_OBSERVED = 1;
static const int SLEEPING_OBSERVED = 2;
mozilla::Atomic<int> mSleep;
// Is this thread being profiled? (e.g., should markers be recorded?)
mozilla::Atomic<bool, mozilla::MemoryOrdering::Relaxed> mIsBeingProfiled;
};
// This class contains information that's relevant to a single thread only
// while that thread is running and registered with the profiler, but
// regardless of whether the profiler is running. All accesses to it are
// protected by the profiler state lock.
class RegisteredThread final {
public:
RegisteredThread(ThreadInfo* aInfo, nsIThread* aThread, void* aStackTop);
~RegisteredThread();
class RacyRegisteredThread& RacyRegisteredThread() {
return mRacyRegisteredThread;
}
const class RacyRegisteredThread& RacyRegisteredThread() const {
return mRacyRegisteredThread;
}
PlatformData* GetPlatformData() const { return mPlatformData.get(); }
const void* StackTop() const { return mStackTop; }
// aDelay is the time the event that is currently running on the thread
// was queued before starting to run (if a PrioritizedEventQueue
// (i.e. MainThread), this will be 0 for any event at a lower priority
// than Input).
// aRunning is the time the event has been running. If no event is
// running these will both be TimeDuration() (i.e. 0). Both are out
// params, and are always set. Their initial value is discarded.
void GetRunningEventDelay(const mozilla::TimeStamp& aNow,
mozilla::TimeDuration& aDelay,
mozilla::TimeDuration& aRunning);
size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
// Set the JSContext of the thread to be sampled. Sampling cannot begin until
// this has been set.
void SetJSContext(JSContext* aContext);
void ClearJSContext() {
// This function runs on-thread.
mContext = nullptr;
}
JSContext* GetJSContext() const { return mContext; }
const RefPtr<ThreadInfo> Info() const { return mThreadInfo; }
const nsCOMPtr<nsIEventTarget> GetEventTarget() const { return mThread; }
void ResetMainThread(nsIThread* aThread) { mThread = aThread; }
// Request that this thread start JS sampling. JS sampling won't actually
// start until a subsequent PollJSSampling() call occurs *and* mContext has
// been set.
void StartJSSampling(uint32_t aJSFlags) {
// This function runs on-thread or off-thread.
MOZ_RELEASE_ASSERT(mJSSampling == INACTIVE ||
mJSSampling == INACTIVE_REQUESTED);
mJSSampling = ACTIVE_REQUESTED;
mJSFlags = aJSFlags;
}
// Request that this thread stop JS sampling. JS sampling won't actually stop
// until a subsequent PollJSSampling() call occurs.
void StopJSSampling() {
// This function runs on-thread or off-thread.
MOZ_RELEASE_ASSERT(mJSSampling == ACTIVE ||
mJSSampling == ACTIVE_REQUESTED);
mJSSampling = INACTIVE_REQUESTED;
}
// Poll to see if JS sampling should be started/stopped.
void PollJSSampling();
private:
class RacyRegisteredThread mRacyRegisteredThread;
const UniquePlatformData mPlatformData;
const void* mStackTop;
const RefPtr<ThreadInfo> mThreadInfo;
nsCOMPtr<nsIThread> mThread;
// If this is a JS thread, this is its JSContext, which is required for any
// JS sampling.
JSContext* mContext;
// The profiler needs to start and stop JS sampling of JS threads at various
// times. However, the JS engine can only do the required actions on the
// JS thread itself ("on-thread"), not from another thread ("off-thread").
// Therefore, we have the following two-step process.
//
// - The profiler requests (on-thread or off-thread) that the JS sampling be
// started/stopped, by changing mJSSampling to the appropriate REQUESTED
// state.
//
// - The relevant JS thread polls (on-thread) for changes to mJSSampling.
// When it sees a REQUESTED state, it performs the appropriate actions to
// actually start/stop JS sampling, and changes mJSSampling out of the
// REQUESTED state.
//
// The state machine is as follows.
//
// INACTIVE --> ACTIVE_REQUESTED
// ^ ^ |
// | _/ |
// | _/ |
// | / |
// | v v
// INACTIVE_REQUESTED <-- ACTIVE
//
// The polling is done in the following two ways.
//
// - Via the interrupt callback mechanism; the JS thread must call
// profiler_js_interrupt_callback() from its own interrupt callback.
// This is how sampling must be started/stopped for threads where the
// request was made off-thread.
//
// - When {Start,Stop}JSSampling() is called on-thread, we can immediately
// follow it with a PollJSSampling() call to avoid the delay between the
// two steps. Likewise, setJSContext() calls PollJSSampling().
//
// One non-obvious thing about all this: these JS sampling requests are made
// on all threads, even non-JS threads. mContext needs to also be set (via
// setJSContext(), which can only happen for JS threads) for any JS sampling
// to actually happen.
//
enum {
INACTIVE = 0,
ACTIVE_REQUESTED = 1,
ACTIVE = 2,
INACTIVE_REQUESTED = 3,
} mJSSampling;
uint32_t mJSFlags;
bool JSTracerEnabled() {
return mJSFlags & uint32_t(JSInstrumentationFlags::TraceLogging);
}
bool JSAllocationsEnabled() {
return mJSFlags & uint32_t(JSInstrumentationFlags::Allocations);
}
};
#endif // RegisteredThread_h
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