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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:29:01 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:29:01 +0000
commit35a96bde514a8897f6f0fcc41c5833bf63df2e2a (patch)
tree657d15a03cc46bd099fc2c6546a7a4ad43815d9f /src/ui/tool/control-point-selection.h
parentInitial commit. (diff)
downloadinkscape-35a96bde514a8897f6f0fcc41c5833bf63df2e2a.tar.xz
inkscape-35a96bde514a8897f6f0fcc41c5833bf63df2e2a.zip
Adding upstream version 1.0.2.upstream/1.0.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+// SPDX-License-Identifier: GPL-2.0-or-later
+/** @file
+ * Control point selection - stores a set of control points and applies transformations
+ * to them
+ */
+/* Authors:
+ * Krzysztof KosiƄski <tweenk.pl@gmail.com>
+ *
+ * Copyright (C) 2009 Authors
+ * Released under GNU GPL v2+, read the file 'COPYING' for more information.
+ */
+
+#ifndef SEEN_UI_TOOL_CONTROL_POINT_SELECTION_H
+#define SEEN_UI_TOOL_CONTROL_POINT_SELECTION_H
+
+#include <list>
+#include <memory>
+#include <unordered_map>
+#include <unordered_set>
+#include <boost/optional.hpp>
+#include <cstddef>
+#include <sigc++/sigc++.h>
+#include <2geom/forward.h>
+#include <2geom/point.h>
+#include <2geom/rect.h>
+#include "ui/tool/commit-events.h"
+#include "ui/tool/manipulator.h"
+#include "snap-candidate.h"
+
+class SPDesktop;
+struct SPCanvasGroup;
+
+namespace Inkscape {
+namespace UI {
+class TransformHandleSet;
+class SelectableControlPoint;
+}
+}
+
+namespace Inkscape {
+namespace UI {
+
+class ControlPointSelection : public Manipulator, public sigc::trackable {
+public:
+ ControlPointSelection(SPDesktop *d, SPCanvasGroup *th_group);
+ ~ControlPointSelection() override;
+ typedef std::unordered_set<SelectableControlPoint *> set_type;
+ typedef set_type Set; // convenience alias
+
+ typedef set_type::iterator iterator;
+ typedef set_type::const_iterator const_iterator;
+ typedef set_type::size_type size_type;
+ typedef SelectableControlPoint *value_type;
+ typedef SelectableControlPoint *key_type;
+
+ // size
+ bool empty() { return _points.empty(); }
+ size_type size() { return _points.size(); }
+
+ // iterators
+ iterator begin() { return _points.begin(); }
+ const_iterator begin() const { return _points.begin(); }
+ iterator end() { return _points.end(); }
+ const_iterator end() const { return _points.end(); }
+
+ // insert
+ std::pair<iterator, bool> insert(const value_type& x, bool notify = true, bool to_update = true);
+ template <class InputIterator>
+ void insert(InputIterator first, InputIterator last) {
+ for (; first != last; ++first) {
+ insert(*first, false, false);
+ }
+ _update();
+ signal_selection_changed.emit(std::vector<key_type>(first, last), true);
+ }
+
+ // erase
+ void clear();
+ void erase(iterator pos, bool to_update = true);
+ size_type erase(const key_type& k, bool notify = true);
+ void erase(iterator first, iterator last);
+
+ // find
+ iterator find(const key_type &k) {
+ return _points.find(k);
+ }
+
+ // Sometimes it is very useful to keep a list of all selectable points.
+ set_type const &allPoints() const { return _all_points; }
+ set_type &allPoints() { return _all_points; }
+ // ...for example in these methods. Another useful case is snapping.
+ void selectAll();
+ void selectArea(Geom::Rect const &);
+ void invertSelection();
+ void spatialGrow(SelectableControlPoint *origin, int dir);
+
+ bool event(Inkscape::UI::Tools::ToolBase *, GdkEvent *) override;
+
+ void transform(Geom::Affine const &m);
+ void align(Geom::Dim2 d);
+ void distribute(Geom::Dim2 d);
+
+ Geom::OptRect pointwiseBounds();
+ Geom::OptRect bounds();
+
+ bool transformHandlesEnabled() { return _handles_visible; }
+ void showTransformHandles(bool v, bool one_node);
+ // the two methods below do not modify the state; they are for use in manipulators
+ // that need to temporarily hide the handles, for example when moving a node
+ void hideTransformHandles();
+ void restoreTransformHandles();
+ void toggleTransformHandlesMode();
+
+ sigc::signal<void> signal_update;
+ // It turns out that emitting a signal after every point is selected or deselected is not too efficient,
+ // so this can be done in a massive group once the selection is finally changed.
+ sigc::signal<void, std::vector<SelectableControlPoint *>, bool> signal_selection_changed;
+ sigc::signal<void, CommitEvent> signal_commit;
+
+ void getOriginalPoints(std::vector<Inkscape::SnapCandidatePoint> &pts);
+ void getUnselectedPoints(std::vector<Inkscape::SnapCandidatePoint> &pts);
+ void setOriginalPoints();
+ //the purpose of this list is to keep track of first and last selected
+ std::list<SelectableControlPoint *> _points_list;
+
+private:
+ // The functions below are invoked from SelectableControlPoint.
+ // Previously they were connected to handlers when selecting, but this
+ // creates problems when dragging a point that was not selected.
+ void _pointGrabbed(SelectableControlPoint *);
+ void _pointDragged(Geom::Point &, GdkEventMotion *);
+ void _pointUngrabbed();
+ bool _pointClicked(SelectableControlPoint *, GdkEventButton *);
+ void _mouseoverChanged();
+
+ void _update();
+ void _updateTransformHandles(bool preserve_center);
+ void _updateBounds();
+ bool _keyboardMove(GdkEventKey const &, Geom::Point const &);
+ bool _keyboardRotate(GdkEventKey const &, int);
+ bool _keyboardScale(GdkEventKey const &, int);
+ bool _keyboardFlip(Geom::Dim2);
+ void _keyboardTransform(Geom::Affine const &);
+ void _commitHandlesTransform(CommitEvent ce);
+ double _rotationRadius(Geom::Point const &);
+
+ set_type _points;
+
+ set_type _all_points;
+ std::unordered_map<SelectableControlPoint *, Geom::Point> _original_positions;
+ std::unordered_map<SelectableControlPoint *, Geom::Affine> _last_trans;
+ boost::optional<double> _rot_radius;
+ boost::optional<double> _mouseover_rot_radius;
+ Geom::OptRect _bounds;
+ TransformHandleSet *_handles;
+ SelectableControlPoint *_grabbed_point, *_farthest_point;
+ unsigned _dragging : 1;
+ unsigned _handles_visible : 1;
+ unsigned _one_node_handles : 1;
+
+ friend class SelectableControlPoint;
+};
+
+} // namespace UI
+} // namespace Inkscape
+
+#endif
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8 :