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-rw-r--r--share/filters/CMakeLists.txt12
-rw-r--r--share/filters/README14
-rw-r--r--share/filters/filters.svg2595
-rw-r--r--share/filters/filters.svg.h845
-rwxr-xr-xshare/filters/i18n.py26
-rw-r--r--share/filters/samplify.py158
6 files changed, 3650 insertions, 0 deletions
diff --git a/share/filters/CMakeLists.txt b/share/filters/CMakeLists.txt
new file mode 100644
index 0000000..a1ea4db
--- /dev/null
+++ b/share/filters/CMakeLists.txt
@@ -0,0 +1,12 @@
+# SPDX-License-Identifier: GPL-2.0-or-later
+add_custom_command(
+ OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/filters.svg.h
+ COMMAND python3 ${CMAKE_CURRENT_SOURCE_DIR}/i18n.py ${CMAKE_CURRENT_SOURCE_DIR}/filters.svg > ${CMAKE_CURRENT_SOURCE_DIR}/filters.svg.h
+ MAIN_DEPENDENCY ${CMAKE_CURRENT_SOURCE_DIR}/filters.svg
+ DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/i18n.py
+)
+set_source_files_properties(${CMAKE_SOURCE_DIR}/filters.svg.h PROPERTIES GENERATED TRUE)
+
+add_custom_target(filters_svg_h ALL DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/filters.svg.h)
+
+install(FILES "filters.svg" "README" DESTINATION ${INKSCAPE_SHARE_INSTALL}/filters)
diff --git a/share/filters/README b/share/filters/README
new file mode 100644
index 0000000..2cdb43e
--- /dev/null
+++ b/share/filters/README
@@ -0,0 +1,14 @@
+This directory is for the custom SVG filters.
+Inkscape loads filters from all SVG files here at runtime
+and makes them accessible via the Effects > Filters and its submenus.
+
+Each filter must have attributes:
+
+inkscape:label is the name in the menu
+inkscape:menu is the submenu under Effects > Filters
+inkscape:menu-tooltip is the menu command's tooltip in the statusbar
+
+These are then put into filters.svg.h in order to make them translatable.
+They should appear as a normal translation to translators through the
+gettext system.
+
diff --git a/share/filters/filters.svg b/share/filters/filters.svg
new file mode 100644
index 0000000..5988fb7
--- /dev/null
+++ b/share/filters/filters.svg
@@ -0,0 +1,2595 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+<svg
+xmlns:dc="http://purl.org/dc/elements/1.1/"
+xmlns:cc="http://creativecommons.org/ns#"
+xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
+xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+xmlns:xlink="http://www.w3.org/1999/xlink"
+width="744.09003"
+height="2100"
+id="InkscapeFilters"
+sodipodi:version="0.32"
+inkscape:version="0.49"
+inkscape:output_extension="org.inkscape.output.svg.inkscape"
+version="1.1"
+sodipodi:docname="filters.svg">
+<metadata id="metadata1266">
+<rdf:RDF>
+<cc:Work rdf:about="">
+<dc:format>image/svg+xml</dc:format>
+<dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+</cc:Work>
+</rdf:RDF>
+</metadata>
+<sodipodi:namedview pagecolor="#ffffff" bordercolor="#666666" borderopacity="1" objecttolerance="10" gridtolerance="10" guidetolerance="10" inkscape:pageopacity="0" inkscape:pageshadow="2" inkscape:window-width="640" inkscape:window-height="480" id="namedview1264" showgrid="false" inkscape:zoom="0.16" inkscape:cx="372.045" inkscape:cy="1050" inkscape:window-x="253" inkscape:window-y="520" inkscape:current-layer="svg2" />
+<defs id="defs4">
+<filter id="f001" inkscape:label="Smart Jelly" inkscape:menu="Bevels" inkscape:menu-tooltip="Same as Matte jelly but with more controls" style="color-interpolation-filters:sRGB;">
+<feBlend in2="SourceGraphic" mode="normal" result="result3" />
+<feComposite result="result4" operator="arithmetic" k2="1" in2="result3" />
+<feColorMatrix id="feColorMatrix3006" in="result4" result="result0" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0.85 0 " />
+<feGaussianBlur stdDeviation="7" in="SourceAlpha" />
+<feSpecularLighting result="result1" specularExponent="25" specularConstant="1" surfaceScale="5">
+<feDistantLight azimuth="225" elevation="60" />
+</feSpecularLighting>
+<feComposite in2="result0" k1="0.5" k2="1" operator="arithmetic" k3="0.5" />
+<feComposite result="result2" in2="result0" operator="atop" />
+<feComposite operator="in" in2="SourceGraphic" />
+</filter>
+<filter id="f002" inkscape:label="Metal Casting" inkscape:menu="Bevels" inkscape:menu-tooltip="Smooth drop-like bevel with metallic finish" style="color-interpolation-filters:sRGB;">
+<feColorMatrix values="0.37" type="saturate" in="SourceGraphic" result="result1" />
+<feGaussianBlur stdDeviation="7" id="feGaussianBlur2470" in="SourceAlpha" />
+<feSpecularLighting specularExponent="8" specularConstant="3.88" surfaceScale="10">
+<feDistantLight azimuth="225" elevation="17" />
+</feSpecularLighting>
+<feComposite in2="result1" operator="atop" />
+</filter>
+<filter id="f003" inkscape:label="Apparition" inkscape:menu="Blurs" inkscape:menu-tooltip="Edges are partly feathered out" style="color-interpolation-filters:sRGB;">
+<feMorphology radius="4" in="SourceGraphic" result="result0" />
+<feGaussianBlur in="result0" stdDeviation="8" result="result91" />
+<feComposite operator="in" in="SourceGraphic" in2="result91" />
+</filter>
+<filter id="f005" inkscape:label="Jigsaw Piece" inkscape:menu="Bevels" inkscape:menu-tooltip="Low, sharp bevel" style="color-interpolation-filters:sRGB;">
+<feSpecularLighting in="SourceAlpha" surfaceScale="1" specularConstant="2" specularExponent="18.5">
+<feDistantLight elevation="30" azimuth="225" />
+</feSpecularLighting>
+<feComposite result="result0" operator="atop" in2="SourceGraphic" />
+<feMorphology radius="2" result="result1" in="SourceAlpha" operator="dilate" />
+<feComposite in="result0" in2="result1" />
+</filter>
+<filter id="f006" inkscape:label="Rubber Stamp" inkscape:menu="Overlays" inkscape:menu-tooltip="Random whiteouts inside" style="color-interpolation-filters:sRGB;">
+<feTurbulence result="result1" baseFrequency="0.064" numOctaves="4" type="fractalNoise" />
+<feGaussianBlur in="SourceAlpha" stdDeviation="4.9" result="result91" />
+<feComposite operator="out" in="SourceAlpha" in2="result91" />
+<feComposite in2="result1" />
+<feColorMatrix result="result1" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 20 -9" />
+<feComposite result="result1" operator="in" in="SourceGraphic" in2="result1" />
+<feTurbulence baseFrequency="0.032" numOctaves="1" result="result92" />
+<feDisplacementMap scale="4.1" yChannelSelector="G" xChannelSelector="R" in="result1" in2="result92" />
+</filter>
+<filter id="f007" inkscape:label="Ink Bleed" inkscape:menu="Protrusions" inkscape:menu-tooltip="Inky splotches underneath the object" style="color-interpolation-filters:sRGB;">
+<feGaussianBlur result="result1" in="SourceGraphic" stdDeviation="1.3" />
+<feTurbulence result="result0" numOctaves="4" baseFrequency="0.034" />
+<feDisplacementMap result="result2" scale="19.6" yChannelSelector="G" xChannelSelector="R" in="result1" in2="result0" />
+<feColorMatrix values="2 0 0 0 0 0 2 0 0 0 0 0 2 0 0 0 0 0 0.7 0" result="result3" />
+<feGaussianBlur result="result4" in="SourceGraphic" stdDeviation="1.1" />
+<feComposite in="result4" in2="result3" />
+</filter>
+<filter id="f008" y="-0.2" width="1.2" height="1.4" x="-0.1" inkscape:label="Fire" inkscape:menu="Protrusions" inkscape:menu-tooltip="Edges of object are on fire" style="color-interpolation-filters:sRGB;">
+<feMorphology result="result1" radius="2.4" operator="dilate" />
+<feTurbulence baseFrequency="0.09 0.028" numOctaves="1" />
+<feColorMatrix result="result2" values="2 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 1 0" />
+<feDisplacementMap result="result4" scale="10.319410319410318" yChannelSelector="G" xChannelSelector="R" in="result1" in2="result2" />
+<feFlood result="result3" flood-opacity="1" flood-color="rgb(255,159,54)" />
+<feMorphology radius="3.8" result="result7" in="result4" />
+<feGaussianBlur result="result7" in="result7" stdDeviation="2.4" />
+<feComposite result="result5" in2="result4" in="result3" operator="in" />
+<feComposite operator="out" in2="result7" />
+<feOffset result="result6" dy="-7" dx="-4.5" />
+<feGaussianBlur result="result7" stdDeviation="4.8" />
+<feComposite in="SourceGraphic" in2="result6" />
+<feComposite in2="result7" />
+</filter>
+<filter id="f009" inkscape:label="Bloom" inkscape:menu="Bevels" inkscape:menu-tooltip="Soft, cushion-like bevel with matte highlights" style="color-interpolation-filters:sRGB;">
+<feGaussianBlur result="result1" in="SourceAlpha" stdDeviation="2.2" />
+<feSpecularLighting result="result0" specularExponent="18.1" specularConstant="2" surfaceScale="5">
+<feDistantLight azimuth="225" elevation="24" />
+</feSpecularLighting>
+<feComposite result="result6" operator="in" in2="SourceAlpha" />
+<feMorphology radius="5.7" operator="dilate" />
+<feGaussianBlur result="result11" stdDeviation="5.7" />
+<feDiffuseLighting surfaceScale="5" result="result3" diffuseConstant="2" in="result1">
+<feDistantLight elevation="25" azimuth="225" />
+</feDiffuseLighting>
+<feBlend result="result7" mode="multiply" in="result3" in2="SourceGraphic" />
+<feComposite in="result7" operator="in" in2="SourceAlpha" result="result91" />
+<feBlend result="result9" mode="lighten" in="result6" in2="result91" />
+<feComposite in="result11" in2="result9" />
+</filter>
+<filter id="f010" inkscape:label="Ridged Border" inkscape:menu="Bevels" inkscape:menu-tooltip="Ridged border with inner bevel" style="color-interpolation-filters:sRGB;">
+<feMorphology radius="4.3" in="SourceAlpha" result="result91" />
+<feComposite operator="out" in="SourceGraphic" in2="result91" />
+<feGaussianBlur result="result0" stdDeviation="1.2" />
+<feDiffuseLighting diffuseConstant="1">
+<feDistantLight elevation="66" azimuth="225" />
+</feDiffuseLighting>
+<feBlend mode="multiply" in2="SourceGraphic" />
+<feComposite operator="in" in2="SourceAlpha" />
+</filter>
+<filter id="f011" inkscape:label="Ripple" inkscape:menu="Distort" inkscape:menu-tooltip="Horizontal rippling of edges" style="color-interpolation-filters:sRGB;">
+<feTurbulence numOctaves="1" baseFrequency="0.002 0.107" />
+<feColorMatrix values="2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.5 0.5" result="result91" />
+<feDisplacementMap yChannelSelector="A" xChannelSelector="R" scale="14.3" in="SourceGraphic" in2="result91" />
+</filter>
+<filter id="f012" inkscape:label="Speckle" inkscape:menu="Overlays" inkscape:menu-tooltip="Fill object with sparse translucent specks" style="color-interpolation-filters:sRGB;">
+<feTurbulence result="result1" numOctaves="1" baseFrequency="0.21" type="fractalNoise" />
+<feColorMatrix result="result0" in="SourceGraphic" type="luminanceToAlpha" />
+<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0.8 0" result="result2" />
+<feComposite in="result1" operator="over" in2="result2" />
+<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 20 -14" result="result91" />
+<feComposite operator="out" in="SourceGraphic" in2="result91" />
+</filter>
+<filter id="f013" inkscape:label="Oil Slick" inkscape:menu="Overlays" inkscape:menu-tooltip="Rainbow-colored semitransparent oily splotches" style="color-interpolation-filters:sRGB;">
+<feTurbulence baseFrequency="0.143" numOctaves="5" type="fractalNoise" />
+<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 5 -3" />
+<feMorphology result="result3" radius="2.7" operator="dilate" />
+<feTurbulence baseFrequency="0.121" numOctaves="2" result="result91" />
+<feDisplacementMap result="result4" scale="18.5" yChannelSelector="A" xChannelSelector="R" in="result3" in2="result91" />
+<feComposite in2="SourceGraphic" operator="atop" in="result4" />
+</filter>
+<filter id="f014" inkscape:label="Frost" inkscape:menu="Overlays" inkscape:menu-tooltip="Flake-like white splotches" style="color-interpolation-filters:sRGB;">
+<feTurbulence type="fractalNoise" numOctaves="5" baseFrequency="0.143" />
+<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 5 -3" />
+<feComposite operator="in" in2="SourceAlpha" />
+<feMorphology operator="dilate" radius="2.7" result="result3" />
+<feTurbulence numOctaves="2" baseFrequency="0.121" result="result91" />
+<feDisplacementMap in="result3" xChannelSelector="R" yChannelSelector="A" scale="10" result="result4" in2="result91" />
+<feFlood flood-opacity="1" flood-color="rgb(255,255,255)" />
+<feComposite result="result2" operator="in" in2="result4" />
+<feComposite in="result2" operator="over" in2="SourceGraphic" />
+</filter>
+<filter id="f015" inkscape:label="Leopard Fur" inkscape:menu="Materials" inkscape:menu-tooltip="Leopard spots (loses object's own color)" style="color-interpolation-filters:sRGB;">
+<feTurbulence type="fractalNoise" numOctaves="5" baseFrequency="0.143" />
+<feColorMatrix values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 -3.45" />
+<feComposite operator="in" in2="SourceAlpha" result="result3" />
+<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 6 0" />
+<feMorphology operator="dilate" radius="1.8" result="result3" />
+<feGaussianBlur stdDeviation="1" result="result3" />
+<feGaussianBlur stdDeviation="2.7" />
+<feComposite operator="out" result="result1" in2="result3" />
+<feColorMatrix values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 0" result="result3" />
+<feFlood flood-color="rgb(209,151,45)" flood-opacity="1" result="result2" />
+<feComposite in2="SourceGraphic" in="result2" operator="in" result="result91" />
+<feComposite operator="atop" result="result3" in="result3" in2="result91" />
+<feGaussianBlur in="SourceAlpha" stdDeviation="7.2" />
+<feDiffuseLighting surfaceScale="10.6" diffuseConstant="1.92">
+<feDistantLight elevation="48" azimuth="225" />
+</feDiffuseLighting>
+<feBlend result="result3" mode="multiply" in2="result3" />
+<feComposite result="result3" operator="in" in2="SourceAlpha" />
+<feTurbulence numOctaves="3" baseFrequency="0.106" result="result92" />
+<feDisplacementMap in="result3" xChannelSelector="R" yChannelSelector="G" scale="4.5" in2="result92" />
+</filter>
+<filter id="f016" inkscape:label="Zebra" inkscape:menu="Overlays" inkscape:menu-tooltip="Irregular vertical dark stripes (loses object's own color)" style="color-interpolation-filters:sRGB;">
+<feColorMatrix result="result0" values="0.15 0.3 0.05 0 0.5 0.15 0.3 0.05 0 0.5 0.15 0.3 0.05 0 0.5 0 0 0 1 0" />
+<feTurbulence baseFrequency="0.078 0.012" numOctaves="1" />
+<feColorMatrix values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 -0.8" />
+<feComposite operator="atop" in2="result0" />
+</filter>
+<filter id="f017" inkscape:label="Clouds" inkscape:menu="Overlays" inkscape:menu-tooltip="Airy, fluffy, sparse white clouds" style="color-interpolation-filters:sRGB;">
+<feTurbulence numOctaves="3" baseFrequency="0.040 0.107" type="fractalNoise" />
+<feColorMatrix result="result0" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 5 -2.7" />
+<feFlood flood-opacity="1" flood-color="rgb(255,255,255)" />
+<feComposite operator="in" in2="result0" />
+<feComposite operator="atop" in2="SourceGraphic" />
+</filter>
+<filter id="f018" inkscape:label="Sharpen" inkscape:menu="Image Effects" inkscape:menu-tooltip="Sharpen edges and boundaries within the object, force=0.15" style="color-interpolation-filters:sRGB;">
+<feConvolveMatrix order="3 3" kernelMatrix="0 -0.15 0 -0.15 1.6 -0.15 0 -0.15 0" divisor="1" in="SourceGraphic" targetX="1" targetY="1" />
+</filter>
+<filter id="f019" inkscape:label="Sharpen More" inkscape:menu="Image Effects" inkscape:menu-tooltip="Sharpen edges and boundaries within the object, force=0.3" style="color-interpolation-filters:sRGB;">
+<feConvolveMatrix targetY="1" targetX="1" in="SourceGraphic" divisor="1" kernelMatrix="0 -0.3 0 -0.3 2.2 -0.3 0 -0.3 0" order="3 3" result="result1" />
+<feBlend in2="SourceGraphic" mode="normal" result="result2" />
+</filter>
+<filter id="f020" inkscape:label="Oil Painting" inkscape:menu="Image Paint and Draw" inkscape:menu-tooltip="Simulate oil painting style" style="color-interpolation-filters:sRGB;">
+<feMorphology radius="2" in="SourceGraphic" result="result0" />
+<feTurbulence numOctaves="1" baseFrequency="0.078" result="result91" />
+<feDisplacementMap in="result0" scale="6.3" xChannelSelector="R" yChannelSelector="G" in2="result91" />
+</filter>
+<filter id="f021" inkscape:label="Pencil" inkscape:menu="Image Paint and Draw" inkscape:menu-tooltip="Detect color edges and retrace them in grayscale" style="color-interpolation-filters:sRGB;">
+<feConvolveMatrix bias="0" result="result0" preserveAlpha="true" targetY="1" targetX="1" divisor="1" in="SourceGraphic" kernelMatrix="1 1 1 1 -8 1 1 1 1" order="3 3" />
+<feColorMatrix values="-0.15 -0.3 -0.05 0 1 -0.15 -0.3 -0.05 0 1 -0.15 -0.3 -0.05 0 1 0 0 0 1 0" result="result3" />
+</filter>
+<filter id="f022" inkscape:label="Blueprint" inkscape:menu="Image Paint and Draw" inkscape:menu-tooltip="Detect color edges and retrace them in blue" style="color-interpolation-filters:sRGB;">
+<feConvolveMatrix order="3 3" kernelMatrix="1 1 1 1 -8 1 1 1 1" in="SourceGraphic" divisor="1" targetX="1" targetY="1" preserveAlpha="true" result="result0" bias="0" />
+<feColorMatrix result="result3" values="-0.15 -0.3 -0.05 0 1 -0.15 -0.3 -0.05 0 1 0 0 0 0 1 0 0 0 1 0" />
+</filter>
+<filter id="f025" inkscape:label="Age" inkscape:menu="Image Effects" inkscape:menu-tooltip="Imitate aged photograph" style="color-interpolation-filters:sRGB;">
+<feColorMatrix type="saturate" in="SourceGraphic" values="0" />
+<feColorMatrix values="3 0 0 0 -0.3 0 3 0 0 -0.3 0 0 3 0 -0.3 0 0 0 1 0" result="result0" />
+<feTurbulence baseFrequency="0.111" numOctaves="2" type="fractalNoise" />
+<feColorMatrix values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 -200" />
+<feGaussianBlur stdDeviation="1" />
+<feComposite in2="result0" operator="atop" />
+</filter>
+<filter id="f026" inkscape:label="Organic" inkscape:menu="Textures" inkscape:menu-tooltip="Bulging, knotty, slick 3D surface" style="color-interpolation-filters:sRGB;">
+<feTurbulence numOctaves="3" baseFrequency="0.037" result="result0" />
+<feSpecularLighting specularExponent="24.3" surfaceScale="2" specularConstant="1" result="result1">
+<feDistantLight elevation="45" azimuth="225" />
+</feSpecularLighting>
+<feDiffuseLighting in="result0" surfaceScale="3" diffuseConstant="1.21">
+<feDistantLight azimuth="225" elevation="42" />
+</feDiffuseLighting>
+<feBlend in2="SourceGraphic" mode="multiply" result="result91" />
+<feComposite operator="arithmetic" in="result1" k2="1" k3="1" in2="result91" />
+<feComposite in2="SourceAlpha" operator="in" result="result2" />
+</filter>
+<filter id="f027" inkscape:label="Barbed Wire" inkscape:menu="Overlays" inkscape:menu-tooltip="Gray bevelled wires with drop shadows" style="color-interpolation-filters:sRGB;">
+<feTurbulence baseFrequency="0.033 0.128" numOctaves="1" />
+<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 -15 1" />
+<feMorphology radius="1" operator="dilate" result="result0" />
+<feMorphology in="SourceAlpha" operator="dilate" radius="3.1" result="result1" />
+<feGaussianBlur stdDeviation="8.1" />
+<feDiffuseLighting surfaceScale="12.6" diffuseConstant="1">
+<feDistantLight azimuth="225" elevation="45" />
+</feDiffuseLighting>
+<feComposite in2="result0" operator="in" />
+<feComposite in2="result1" operator="in" result="result3" />
+<feSpecularLighting in="result0" specularConstant="1" specularExponent="3.5">
+<feDistantLight elevation="50" azimuth="225" />
+</feSpecularLighting>
+<feComposite in2="result3" operator="atop" result="result6" />
+<feColorMatrix in="result0" result="result4" values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.3 0" />
+<feGaussianBlur stdDeviation="1.4" in="result4" />
+<feOffset dx="2" dy="2" id="feOffset2821" result="result5" />
+<feComposite in="result5" in2="SourceGraphic" operator="atop" result="result7" />
+<feComposite in2="result7" in="result6" />
+</filter>
+<filter id="f028" inkscape:label="Swiss Cheese" inkscape:menu="Overlays" inkscape:menu-tooltip="Random inner-bevel holes" style="color-interpolation-filters:sRGB;">
+<feTurbulence type="fractalNoise" baseFrequency="0.097" numOctaves="1" />
+<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 20 -14" />
+<feGaussianBlur stdDeviation="3.7" />
+<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 70 0" result="result0" />
+<feGaussianBlur stdDeviation="3.9" result="result1" />
+<feDiffuseLighting surfaceScale="-5" diffuseConstant="1.29">
+<feDistantLight azimuth="225" elevation="45" />
+</feDiffuseLighting>
+<feComposite in2="result0" operator="in" />
+<feBlend in2="SourceGraphic" mode="multiply" />
+<feComposite in2="SourceGraphic" operator="in" result="result2" />
+<feSpecularLighting in="result1" surfaceScale="-5" specularExponent="4.5" specularConstant="0.7">
+<feDistantLight elevation="33" azimuth="225" />
+</feSpecularLighting>
+<feComposite in2="result0" operator="in" />
+<feComposite in2="result2" operator="atop" />
+</filter>
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+</filter>
+<filter id="f055" inkscape:label="Refractive Gel B" inkscape:menu="Ridges" inkscape:menu-tooltip="Gel effect with strong refraction" height="1.4" width="1.4" y="-0.2" x="-0.2" style="color-interpolation-filters:sRGB;">
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+<filter id="f056" inkscape:label="Metallized Paint" inkscape:menu="Materials" inkscape:menu-tooltip="Metallized effect with a soft lighting, slightly translucent at the edges" style="color-interpolation-filters:sRGB;">
+<feGaussianBlur stdDeviation="1" result="result1" />
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+<filter id="f057" inkscape:label="Dragee" inkscape:menu="Ridges" inkscape:menu-tooltip="Gel Ridge with a pearlescent look" height="1.5" width="1.5" y="-0.25" x="-0.25" style="color-interpolation-filters:sRGB;">
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+<feBlend in="result1" mode="screen" result="result5" in2="result1" />
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+<feComposite k3="1" k2="1" operator="arithmetic" result="result4" in="fbSourceGraphic" in2="result2" />
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+<filter id="f058" inkscape:label="Raised Border" inkscape:menu="Bevels" inkscape:menu-tooltip="Strongly raised border around a flat surface" height="1.5" width="1.5" y="-0.25" x="-0.25" style="color-interpolation-filters:sRGB;">
+<feGaussianBlur stdDeviation="4" result="result1" />
+<feComposite in="result1" in2="result1" result="result4" operator="in" />
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+<feComposite operator="atop" result="fbSourceGraphic" in="result4" in2="result8" />
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+<feComposite operator="over" in="result4" in2="SourceGraphic" />
+<feBlend mode="multiply" in2="result2" />
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+<filter id="f059" inkscape:label="Metallized Ridge" inkscape:menu="Ridges" inkscape:menu-tooltip="Gel Ridge metallized at its top" height="2" y="-0.5" width="2" x="-0.5" style="color-interpolation-filters:sRGB;">
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+<feGaussianBlur stdDeviation="8" result="result6" in="result1" />
+<feComposite operator="atop" in="result6" in2="result1" result="result8" />
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+<feComposite k3="1" k2="1" operator="arithmetic" result="result4" in="fbSourceGraphic" in2="result2" />
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+<feBlend mode="multiply" in2="result91" />
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+<filter id="f060" inkscape:label="Fat Oil" inkscape:menu="Bevels" inkscape:menu-tooltip="Fat oil with some adjustable turbulence" height="1.4" width="1.4" y="-0.2" x="-0.2" style="color-interpolation-filters:sRGB;">
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+<feComposite in2="fbSourceGraphic" in="result1" result="result2" operator="in" />
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+<filter id="f063" inkscape:label="Black Hole" inkscape:menu="Morphology" inkscape:menu-tooltip="Creates a black light inside and outside" height="1.5" width="1.5" y="-0.25" x="-0.25" style="color-interpolation-filters:sRGB;">
+<feGaussianBlur stdDeviation="5" in="SourceAlpha" result="result1" />
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+<filter id="f065" inkscape:label="Cubes" inkscape:menu="Scatter" inkscape:menu-tooltip="Scattered cubes; adjust the Morphology primitive to vary size" style="color-interpolation-filters:sRGB;">
+<feTurbulence baseFrequency="0.14" numOctaves="1" type="fractalNoise" />
+<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 6 -3.5 " result="result5" />
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+<filter id="f066" inkscape:label="Peel Off" inkscape:menu="Materials" inkscape:menu-tooltip="Peeling painting on a wall" height="1.5" width="1.5" y="-0.25" x="-0.25" style="color-interpolation-filters:sRGB;">
+<feTurbulence type="fractalNoise" numOctaves="3" baseFrequency="0.07" result="result1" />
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+<feComposite in2="result1" operator="in" />
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+<feComposite in="SourceGraphic" operator="in" result="result1" in2="result1" />
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+<feBlend in2="fbSourceGraphic" in="result3" mode="darken" result="result7" />
+<feComposite in2="fbSourceGraphic" operator="in" in="result7" />
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+<filter id="f067" inkscape:label="Gold Splatter" x="-0.25" y="-0.25" height="1.5" width="1.5" inkscape:menu="Materials" inkscape:menu-tooltip="Splattered cast metal, with golden highlights" style="color-interpolation-filters:sRGB;">
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+<feComposite result="fbSourceGraphic" operator="in" in="SourceGraphic" in2="result91" />
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+<feComposite operator="atop" result="fbSourceGraphic" in="result4" in2="result3" />
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+<feBlend mode="multiply" in2="result92" />
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+<filter id="f068" inkscape:label="Gold Paste" x="-0.25" y="-0.25" height="1.5" width="1.5" inkscape:menu="Materials" inkscape:menu-tooltip="Fat pasted cast metal, with golden highlights" style="color-interpolation-filters:sRGB;">
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+<feComposite result="fbSourceGraphic" operator="in" in="SourceGraphic" in2="result91" />
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+<filter id="f069" inkscape:label="Crumpled Plastic" inkscape:menu="Textures" inkscape:menu-tooltip="Crumpled matte plastic, with melted edge" style="color-interpolation-filters:sRGB;">
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+<feTurbulence result="result3" baseFrequency="0.3" type="fractalNoise" seed="0" numOctaves="3" />
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+<filter id="f144" inkscape:menu-tooltip="Partly opaque water color effect with bleed" inkscape:menu="Textures" inkscape:label="Gouache" style="color-interpolation-filters:sRGB;">
+<feGaussianBlur stdDeviation="3" result="result5" in="SourceGraphic" />
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+<filter id="f145" inkscape:menu-tooltip="Gives a transparent engraving effect with rough line and filling" inkscape:menu="Image Paint and Draw" inkscape:label="Alpha Engraving" style="color-interpolation-filters:sRGB;">
+<feTurbulence result="result1" baseFrequency="0.03" type="fractalNoise" seed="0" numOctaves="5" />
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+<feComposite in2="SourceGraphic" operator="in" in="result2" result="fbSourceGraphic" />
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+<filter id="f149" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu-tooltip="Thick acrylic paint texture with high texture depth" inkscape:menu="Bumps" inkscape:label="Thick Acrylic" style="color-interpolation-filters:sRGB;">
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+<feComposite k3="1" k2="1" operator="arithmetic" result="result4" in="fbSourceGraphic" in2="result2" />
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+<filter id="f150" inkscape:label="Alpha Engraving B" inkscape:menu="Image Paint and Draw" inkscape:menu-tooltip="Gives a controllable roughness engraving effect to bitmaps and materials" style="color-interpolation-filters:sRGB;">
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+<feComposite in2="result11" operator="in" />
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+<filter id="f151" inkscape:label="Lapping" inkscape:menu="Distort" inkscape:menu-tooltip="Something like a water noise" height="1.3" y="-0.15" width="1.3" x="-0.15" style="color-interpolation-filters:sRGB;">
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+<filter id="f152" inkscape:label="Monochrome Transparency" inkscape:menu="Fill and Transparency" inkscape:menu-tooltip="Convert to a colorizable transparent positive or negative" style="color-interpolation-filters:sRGB;">
+<feColorMatrix type="luminanceToAlpha" result="fbSourceGraphic" />
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+<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1000 -500 " />
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+<!-- empty filter
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+-->
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+<filter id="f176" inkscape:label="Linen Canvas" inkscape:menu="Bumps" inkscape:menu-tooltip="Painting canvas emboss effect" style="color-interpolation-filters:sRGB;">
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+<feComposite in2="SourceGraphic" operator="in" />
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+<filter id="f177" inkscape:label="Plasticine" inkscape:menu="Bumps" inkscape:menu-tooltip="Matte modeling paste emboss effect" style="color-interpolation-filters:sRGB;">
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+<feComposite in="SourceGraphic" result="result19" in2="result8" operator="out" />
+<feComposite k2="1" operator="arithmetic" result="result17" in2="result8" />
+<feComposite in2="result19" in="result17" operator="atop" result="result6" />
+<feOffset result="result18" />
+<feDisplacementMap in2="result6" result="result4" scale="100" yChannelSelector="A" xChannelSelector="A" in="result18" />
+<feComposite in2="result18" in="result4" operator="arithmetic" result="result2" k3="1" k2="1" />
+<feComposite in2="result4" operator="over" in="result2" result="fbSourceGraphic" />
+<feComposite in2="result18" operator="xor" result="result15" />
+<feComposite result="result16" in2="SourceGraphic" operator="in" in="result15" />
+</filter>
+<filter id="f231" style="color-interpolation-filters:sRGB" inkscape:label="Deep Metal" inkscape:menu-tooltip="Deep and dark metal shading" inkscape:menu="Non-Realistic 3D Shaders" height="1.5" y="-0.25" width="1.5" x="-0.25">
+<feGaussianBlur result="result8" stdDeviation="5" in="SourceGraphic" />
+<feComposite result="result19" operator="xor" in2="result8" />
+<feComposite in2="result8" result="result17" operator="arithmetic" k2="1" />
+<feComposite operator="xor" result="result6" in2="result17" />
+<feOffset in="result6" result="result18" />
+<feDisplacementMap result="result4" scale="100" yChannelSelector="A" xChannelSelector="A" in="result18" in2="result17" />
+<feComposite k3="1" operator="arithmetic" result="result2" in2="result4" in="result4" />
+<feComposite operator="over" in="result2" result="fbSourceGraphic" in2="result2" />
+<feComposite result="result15" operator="xor" in2="SourceGraphic" in="fbSourceGraphic" />
+<feComposite in="result15" operator="in" in2="result8" result="result16" />
+</filter>
+<filter id="f232" inkscape:label="Aluminium Emboss" inkscape:menu-tooltip="Satiny aluminium effect with embossing" inkscape:menu="Non-Realistic 3D Shaders" height="1.5" y="-0.25" width="1.5" x="-0.25" style="color-interpolation-filters:sRGB">
+<feGaussianBlur stdDeviation="5" result="result8" in="SourceGraphic" />
+<feComposite in2="result8" operator="xor" result="result18" />
+<feComposite k3="0.5" k1="1" operator="arithmetic" result="result16" in2="result18" />
+<feComposite in2="result8" result="result6" operator="xor" in="result16" />
+<feOffset result="result17" in="result6" />
+<feDisplacementMap in2="result16" in="result17" xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" />
+<feComposite in2="result4" result="result2" operator="arithmetic" in="result4" k3="1" />
+<feComposite in2="result2" result="fbSourceGraphic" in="result6" operator="in" />
+<feComposite in2="fbSourceGraphic" operator="xor" result="result14" />
+<feComposite result="result15" in2="result2" operator="in" in="result14" />
+</filter>
+<filter id="f233" inkscape:label="Refractive Glass" inkscape:menu-tooltip="Double reflection through glass with some refraction" inkscape:menu="Non-Realistic 3D Shaders" height="1.5" y="-0.25" width="1.5" x="-0.25" style="color-interpolation-filters:sRGB">
+<feGaussianBlur stdDeviation="5" result="result8" in="SourceGraphic" />
+<feComposite in="result8" in2="result8" operator="xor" result="result18" />
+<feComposite in="result8" k1="1" k2="0.5" operator="arithmetic" result="result16" in2="result18" />
+<feComposite in2="result8" result="result6" operator="atop" in="result16" />
+<feOffset result="result17" in="result6" />
+<feDisplacementMap in2="result16" in="result17" xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" />
+<feComposite in2="result4" result="result2" operator="arithmetic" in="result17" k3="1" />
+<feComposite in2="result17" result="fbSourceGraphic" in="result2" operator="out" />
+<feComposite in="fbSourceGraphic" in2="fbSourceGraphic" operator="over" result="result14" />
+<feComposite result="result15" in2="SourceGraphic" operator="in" in="result14" />
+</filter>
+<filter id="f234" style="color-interpolation-filters:sRGB" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non-Realistic 3D Shaders" inkscape:menu-tooltip="Satiny glass effect" inkscape:label="Frosted Glass">
+<feGaussianBlur in="SourceGraphic" result="result8" stdDeviation="5" />
+<feComposite result="result18" operator="xor" in2="result8" in="SourceGraphic" />
+<feComposite in2="result18" result="result16" operator="arithmetic" k2="0.5" k1="1" in="result8" />
+<feComposite in="result16" operator="atop" result="result6" in2="result8" />
+<feOffset in="result6" result="result17" />
+<feDisplacementMap result="result4" scale="100" yChannelSelector="A" xChannelSelector="A" in="result17" in2="result16" />
+<feComposite k3="1" in="result17" operator="arithmetic" result="result2" in2="result4" />
+<feComposite operator="out" in="result2" result="fbSourceGraphic" in2="result17" />
+<feComposite result="result14" operator="over" in2="fbSourceGraphic" in="fbSourceGraphic" />
+<feComposite in="result14" operator="in" in2="SourceGraphic" result="result15" />
+</filter>
+<filter id="filter53" inkscape:menu="Bumps" style="color-interpolation-filters:sRGB;" inkscape:menu-tooltip="Carving emboss effect" inkscape:label="Bump Engraving">
+<feConvolveMatrix in="SourceGraphic" bias="0" divisor="0" targetX="1" targetY="1" result="result10" kernelMatrix="0 100 0 100 -405 100 0 100 0 " order="3 3" />
+<feColorMatrix values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0.21 -0.72 -0.07 1 0 " in="result10" type="matrix" result="result2" />
+<feGaussianBlur result="result11" stdDeviation="0.01" />
+<feDiffuseLighting surfaceScale="15" result="result1" diffuseConstant="0.5" in="result11" lighting-color="#ffffff">
+<feDistantLight elevation="10" azimuth="225" />
+</feDiffuseLighting>
+<feComposite in2="SourceGraphic" in="result1" k3="0.5" k2="1" operator="arithmetic" result="result9" />
+<feColorMatrix in="result9" type="saturate" result="result13" values="0" />
+<feComponentTransfer result="component1" in="result13">
+<feFuncR tableValues="0 1 1" type="discrete" />
+<feFuncG tableValues="0 1 1" type="discrete" />
+<feFuncB tableValues="0 1 1" type="discrete" />
+</feComponentTransfer>
+<feBlend in2="SourceGraphic" mode="normal" result="result14" />
+<feComposite in2="SourceGraphic" in="result14" operator="in" result="fbSourceGraphic" />
+</filter>
+<filter id="filter81" inkscape:menu="Image Paint and Draw" inkscape:menu-tooltip="Old chromolithographic effect" x="0" y="0" width="1" height="1" style="color-interpolation-filters:sRGB;" inkscape:label="Chromolitho Alternate">
+<feConvolveMatrix result="convolve" order="3 3" kernelMatrix="0 250 0 250 -1025 250 0 250 0" in="SourceGraphic" divisor="0" bias="0" />
+<feBlend in2="SourceGraphic" result="blend" mode="multiply" in="convolve" />
+<feTurbulence result="turbulence" seed="0" numOctaves="3" baseFrequency="1 1" type="fractalNoise" />
+<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 " result="result3" type="matrix" />
+<feColorMatrix type="saturate" result="result7" values="1" />
+<feComposite in2="blend" result="composite1" operator="arithmetic" k3="0.1" k2="1" k1="3.5" in="result7" />
+<feBlend in2="blend" mode="normal" result="result6" />
+<feColorMatrix values="1" result="result2" type="saturate" in="result6" />
+<feComponentTransfer result="fbSourceGraphic">
+<feFuncR type="discrete" tableValues="0 1 1" />
+<feFuncG type="discrete" tableValues="0 1 1" />
+<feFuncB type="discrete" tableValues="0 1 1" />
+</feComponentTransfer>
+<feComposite in2="SourceGraphic" in="fbSourceGraphic" result="composite" k2="1" operator="in" />
+</filter>
+<filter id="filter109" inkscape:menu="Bumps" inkscape:menu-tooltip="Convoluted emboss effect" style="color-interpolation-filters:sRGB;" inkscape:label="Convoluted Bump">
+<feConvolveMatrix in="SourceGraphic" bias="0" divisor="0" targetX="1" targetY="1" result="result10" kernelMatrix="0 100 0 100 -401 100 0 100 0 " order="3 3" />
+<feColorMatrix values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0.21 -0.72 -0.07 1 0 " in="result10" type="matrix" result="result2" />
+<feGaussianBlur result="result11" stdDeviation="0.01" />
+<feDiffuseLighting surfaceScale="15" result="result1" diffuseConstant="0.5" in="result11" lighting-color="#ffffff">
+<feDistantLight elevation="10" azimuth="225" />
+</feDiffuseLighting>
+<feGaussianBlur result="result12" in="SourceGraphic" stdDeviation="0.01" />
+<feComposite in2="result12" in="result1" k3="0.8" k2="1" operator="arithmetic" result="result9" />
+<feComposite in2="SourceGraphic" in="result9" operator="in" result="result7" />
+</filter>
+<filter id="filter127" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Cut out, add inner shadow and colorize some parts of an image" style="color-interpolation-filters:sRGB;" inkscape:label="Emergence">
+<feColorMatrix values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.21 0.72 0.07 0 0 " result="result1" />
+<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 2 0 " result="result9" />
+<feComposite in2="result9" in="SourceGraphic" operator="in" result="result4" />
+<feFlood result="result2" flood-color="rgb(0,0,0)" />
+<feComposite in2="result9" operator="in" result="result10" />
+<feComposite in2="result4" operator="atop" />
+<feGaussianBlur stdDeviation="3" result="result8" />
+<feOffset dx="3" dy="3" result="result3" in="result8" />
+<feFlood flood-opacity="1" flood-color="rgb(219,173,62)" result="result5" />
+<feMerge result="result6">
+<feMergeNode in="result5" />
+<feMergeNode in="result3" />
+<feMergeNode in="result4" />
+</feMerge>
+<feComposite in2="SourceGraphic" operator="in" result="result7" />
+</filter>
+<filter id="filter169" inkscape:menu="Image Paint and Draw" style="color-interpolation-filters:sRGB" inkscape:label="Litho" inkscape:menu-tooltip="Create a two colors lithographic effect">
+<feGaussianBlur stdDeviation="0.01" />
+<feColorMatrix values="0" result="fbSourceGraphic" type="hueRotate" />
+<feColorMatrix result="fbSourceGraphic" in="fbSourceGraphic" values="0.21 0.72 0.072 0 0 0.21 0.72 0.072 0 0 0.21 0.72 0.072 0 0 0 0 0 50 0 " />
+<feComponentTransfer result="fbSourceGraphic" in="fbSourceGraphic">
+<feFuncR type="discrete" tableValues="0 1 1" />
+<feFuncG type="discrete" tableValues="0 1 1" />
+<feFuncB type="discrete" tableValues="0 1 1" />
+</feComponentTransfer>
+<feColorMatrix values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0.21 -0.72 -0.07 1 0 " in="fbSourceGraphic" result="result1" />
+<feFlood flood-color="rgb(144,7,7)" result="result3" flood-opacity="1" />
+<feBlend in2="fbSourceGraphic" mode="screen" in="result3" result="result4" />
+<feComposite in2="SourceGraphic" operator="in" in="result4" result="result2" />
+</filter>
+<filter id="filter291" inkscape:menu="Color" inkscape:menu-tooltip="Colorize separately the three color channels" inkscape:label="Paint Channels" style="color-interpolation-filters:sRGB;">
+<feColorMatrix type="saturate" values="0" result="result3" />
+<feColorMatrix in="SourceGraphic" values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -0.5 -0.5 0 0 " result="colormatrix" />
+<feFlood flood-color="rgb(68,0,134)" result="result1" flood-opacity="1" />
+<feComposite in2="colormatrix" operator="in" result="result2" />
+<feComposite in2="colormatrix" result="result12" operator="arithmetic" k2="1" k3="-0.5" />
+<feBlend in2="result3" mode="normal" in="result12" result="result6" />
+<feColorMatrix result="colormatrix" values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0.5 1 -0.5 0 0 " in="SourceGraphic" />
+<feFlood flood-color="rgb(254,63,0)" result="result4" flood-opacity="1" />
+<feComposite in2="colormatrix" operator="in" result="result5" />
+<feComposite in2="colormatrix" result="result13" operator="arithmetic" k2="1" k3="-0.5" />
+<feBlend in2="result6" in="result13" mode="normal" result="result9" />
+<feColorMatrix in="SourceGraphic" values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0.5 -0.5 1 0 0 " result="colormatrix" />
+<feFlood flood-color="rgb(255,204,0)" result="result7" flood-opacity="1" />
+<feComposite in2="colormatrix" operator="in" result="result8" />
+<feComposite in2="colormatrix" result="result14" operator="arithmetic" k2="1" k3="-0.5" />
+<feBlend in2="result9" mode="normal" in="result14" result="result10" />
+<feComposite in2="SourceGraphic" operator="in" result="result11" in="result10" />
+</filter>
+<filter id="filter451" inkscape:menu="Fill and Transparency" inkscape:menu-tooltip="Create a semi transparent posterized image" style="color-interpolation-filters:sRGB" inkscape:label="Posterized Light Eraser">
+<feGaussianBlur stdDeviation="0.01" result="result1" in="SourceGraphic" />
+<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 50 0 " result="fbSourceGraphic" in="result1" />
+<feColorMatrix type="saturate" result="result8" values="1" />
+<feComponentTransfer in="result8" result="result7">
+<feFuncR tableValues="0 0.2 0.4 0.6 0.8 1 1" type="discrete" />
+<feFuncG tableValues="0 0.2 0.4 0.6 0.8 1 1" type="discrete" />
+<feFuncB tableValues="0 0.2 0.4 0.6 0.8 1 1" type="discrete" />
+</feComponentTransfer>
+<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 -0.21 -0.72 -0.07 1 0 " result="result2" in="result7" />
+<feComposite in2="SourceGraphic" operator="in" result="result9" in="result2" />
+</filter>
+<filter id="filter499" inkscape:menu="Color" inkscape:menu-tooltip="Like Duochrome but with three colors" inkscape:label="Trichrome" style="color-interpolation-filters:sRGB;">
+<feColorMatrix values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0.21 -0.72 -0.07 1 0 " result="result1" />
+<feColorMatrix result="result3" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 2 -1 " />
+<feColorMatrix values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.21 0.72 0.07 0 0 " in="SourceGraphic" result="result2" />
+<feColorMatrix result="result9" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1.5 -0.5 " />
+<feMerge result="result11">
+<feMergeNode in="result3" />
+<feMergeNode in="result9" />
+</feMerge>
+<feFlood flood-opacity="1" flood-color="rgb(186,22,91)" result="result10" />
+<feComposite in2="result11" result="result12" operator="out" />
+<feFlood flood-opacity="1" result="result13" flood-color="rgb(1,171,171)" />
+<feComposite in2="result3" result="result14" operator="in" />
+<feComposite in2="result12" result="result17" k3="1" k2="1" operator="arithmetic" />
+<feFlood flood-opacity="1" result="result15" flood-color="rgb(255,255,0)" />
+<feComposite in2="result9" result="result16" operator="in" />
+<feComposite in2="result17" result="result18" k3="1" k2="1" operator="arithmetic" />
+<feComposite in2="SourceGraphic" operator="in" />
+</filter>
+<filter id="filter106" inkscape:label="Simulate CMY" inkscape:menu="Color" inkscape:menu-tooltip="Render Cyan, Magenta and Yellow channels with a colorizable background" style="color-interpolation-filters:sRGB">
+<feFlood flood-color="rgb(255,255,255)" result="result6" flood-opacity="0" />
+<feColorMatrix result="result3" values="0 0 0 0 0 0 0 0 0 1 0 0 0 0 1 -1 0 0 1 0 " in="SourceGraphic" />
+<feBlend mode="multiply" in2="result6" result="result7" in="result3" />
+<feColorMatrix result="result2" in="SourceGraphic" values="0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 -1 0 1 0 " />
+<feBlend result="result4" in="result2" in2="result7" mode="multiply" />
+<feColorMatrix result="result1" values="0 0 0 0 1 0 0 0 0 1 0 0 0 0 0 0 0 -1 1 0 " in="SourceGraphic" />
+<feBlend in2="result4" mode="multiply" result="result5" in="result1" />
+</filter>
+<filter id="filter581" inkscape:menu="Morphology" inkscape:menu-tooltip="Blurred multiple contours for objects" y="-0.2" x="-0.34" width="1.6" height="1.4" inkscape:label="Contouring Table" style="color-interpolation-filters:sRGB">
+<feFlood result="result2" flood-color="rgb(255,255,255)" />
+<feGaussianBlur result="result1" in="SourceAlpha" stdDeviation="17" />
+<feComposite in2="result1" result="result17" operator="in" />
+<feComposite in2="result2" in="result17" result="fbSourceGraphic" operator="over" />
+<feComponentTransfer in="fbSourceGraphic" result="result9">
+<feFuncR type="table" tableValues="0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1" />
+<feFuncG type="table" tableValues="0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1" />
+<feFuncB type="table" tableValues="0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1" />
+</feComponentTransfer>
+<feColorMatrix result="result6" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 -0.21 -0.72 -0.07 1 0 " in="result9" />
+<feFlood flood-color="rgb(128,128,128)" result="result8" />
+<feComposite in2="result6" result="result12" operator="in" />
+</filter>
+<filter id="filter609" inkscape:menu="Morphology" inkscape:menu-tooltip="Converts blurred contour to posterized steps" inkscape:label="Posterized Blur" style="color-interpolation-filters:sRGB;">
+<feComposite in2="SourceGraphic" result="result1" k4="1" operator="arithmetic" />
+<feGaussianBlur in="SourceAlpha" result="blur" stdDeviation="17" />
+<feComposite in2="blur" in="blur" result="composite3" operator="in" />
+<feBlend in2="result1" result="fbSourceGraphic" mode="multiply" />
+<feComponentTransfer result="component1" in="fbSourceGraphic">
+<feFuncR tableValues="0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1 1" type="discrete" />
+<feFuncG tableValues="0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1 1" type="discrete" />
+<feFuncB tableValues="0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1 1" type="discrete" />
+</feComponentTransfer>
+<feColorMatrix result="colormatrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 -0.2125 -0.7154 -0.0721 1 0 " />
+<feGaussianBlur stdDeviation="10" in="SourceGraphic" result="result2" />
+<feColorMatrix result="result3" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 50 0 " />
+<feComponentTransfer in="result3" result="component1">
+<feFuncR type="discrete" tableValues="0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1 1" />
+<feFuncG type="discrete" tableValues="0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1 1" />
+<feFuncB type="discrete" tableValues="0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1 1" />
+</feComponentTransfer>
+<feComposite in2="colormatrix" operator="in" />
+</filter>
+<filter id="filter672" inkscape:menu="Morphology" inkscape:menu-tooltip="Sharp multiple contour for objects" style="color-interpolation-filters:sRGB" inkscape:label="Contouring Discrete" height="1.4" width="1.6" x="-0.34" y="-0.2">
+<feFlood flood-color="rgb(255,255,255)" result="result2" />
+<feGaussianBlur stdDeviation="14" in="SourceAlpha" result="result1" />
+<feComposite in2="result1" operator="in" result="result17" />
+<feComposite in2="result2" operator="over" result="fbSourceGraphic" in="result17" />
+<feComponentTransfer result="result9" in="fbSourceGraphic">
+<feFuncR tableValues="0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1" type="discrete" />
+<feFuncG tableValues="0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1" type="discrete" />
+<feFuncB tableValues="0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1" type="discrete" />
+</feComponentTransfer>
+<feColorMatrix in="result9" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 -0.21 -0.72 -0.07 1 0 " result="result6" />
+<feFlood result="result8" flood-color="rgb(128,128,128)" />
+<feComposite in2="result6" operator="in" result="result12" />
+</filter>
+</defs>
+</svg>
diff --git a/share/filters/filters.svg.h b/share/filters/filters.svg.h
new file mode 100644
index 0000000..96862c0
--- /dev/null
+++ b/share/filters/filters.svg.h
@@ -0,0 +1,845 @@
+char * stringlst = [
+N_("Smart Jelly"),
+N_("Bevels"),
+N_("Same as Matte jelly but with more controls"),
+
+N_("Metal Casting"),
+N_("Bevels"),
+N_("Smooth drop-like bevel with metallic finish"),
+
+N_("Apparition"),
+N_("Blurs"),
+N_("Edges are partly feathered out"),
+
+N_("Jigsaw Piece"),
+N_("Bevels"),
+N_("Low, sharp bevel"),
+
+N_("Rubber Stamp"),
+N_("Overlays"),
+N_("Random whiteouts inside"),
+
+N_("Ink Bleed"),
+N_("Protrusions"),
+N_("Inky splotches underneath the object"),
+
+N_("Fire"),
+N_("Protrusions"),
+N_("Edges of object are on fire"),
+
+N_("Bloom"),
+N_("Bevels"),
+N_("Soft, cushion-like bevel with matte highlights"),
+
+N_("Ridged Border"),
+N_("Bevels"),
+N_("Ridged border with inner bevel"),
+
+N_("Ripple"),
+N_("Distort"),
+N_("Horizontal rippling of edges"),
+
+N_("Speckle"),
+N_("Overlays"),
+N_("Fill object with sparse translucent specks"),
+
+N_("Oil Slick"),
+N_("Overlays"),
+N_("Rainbow-colored semitransparent oily splotches"),
+
+N_("Frost"),
+N_("Overlays"),
+N_("Flake-like white splotches"),
+
+N_("Leopard Fur"),
+N_("Materials"),
+N_("Leopard spots (loses object's own color)"),
+
+N_("Zebra"),
+N_("Overlays"),
+N_("Irregular vertical dark stripes (loses object's own color)"),
+
+N_("Clouds"),
+N_("Overlays"),
+N_("Airy, fluffy, sparse white clouds"),
+
+N_("Sharpen"),
+N_("Image Effects"),
+N_("Sharpen edges and boundaries within the object, force=0.15"),
+
+N_("Sharpen More"),
+N_("Image Effects"),
+N_("Sharpen edges and boundaries within the object, force=0.3"),
+
+N_("Oil Painting"),
+N_("Image Paint and Draw"),
+N_("Simulate oil painting style"),
+
+N_("Pencil"),
+N_("Image Paint and Draw"),
+N_("Detect color edges and retrace them in grayscale"),
+
+N_("Blueprint"),
+N_("Image Paint and Draw"),
+N_("Detect color edges and retrace them in blue"),
+
+N_("Age"),
+N_("Image Effects"),
+N_("Imitate aged photograph"),
+
+N_("Organic"),
+N_("Textures"),
+N_("Bulging, knotty, slick 3D surface"),
+
+N_("Barbed Wire"),
+N_("Overlays"),
+N_("Gray bevelled wires with drop shadows"),
+
+N_("Swiss Cheese"),
+N_("Overlays"),
+N_("Random inner-bevel holes"),
+
+N_("Blue Cheese"),
+N_("Overlays"),
+N_("Marble-like bluish speckles"),
+
+N_("Button"),
+N_("Bevels"),
+N_("Soft bevel, slightly depressed middle"),
+
+N_("Inset"),
+N_("Shadows and Glows"),
+N_("Shadowy outer bevel"),
+
+N_("Dripping"),
+N_("Protrusions"),
+N_("Random paint streaks downwards"),
+
+N_("Jam Spread"),
+N_("Textures"),
+N_("Glossy clumpy jam spread"),
+
+N_("Pixel Smear"),
+N_("Distort"),
+N_("Van Gogh painting effect for bitmaps"),
+
+N_("Cracked Glass"),
+N_("Textures"),
+N_("Under a cracked glass"),
+
+N_("Bubbly Bumps"),
+N_("Bumps"),
+N_("Flexible bubbles effect with some displacement"),
+
+N_("Glowing Bubble"),
+N_("Ridges"),
+N_("Bubble effect with refraction and glow"),
+
+N_("Neon"),
+N_("Bevels"),
+N_("Neon light effect"),
+
+N_("Molten Metal"),
+N_("Bevels"),
+N_("Melting parts of object together, with a glossy bevel and a glow"),
+
+N_("Pressed Steel"),
+N_("Bevels"),
+N_("Pressed metal with a rolled edge"),
+
+N_("Matte Bevel"),
+N_("Bevels"),
+N_("Soft, pastel-colored, blurry bevel"),
+
+N_("Thin Membrane"),
+N_("Ridges"),
+N_("Thin like a soap membrane"),
+
+N_("Matte Ridge"),
+N_("Ridges"),
+N_("Soft pastel ridge"),
+
+N_("Glowing Metal"),
+N_("Bevels"),
+N_("Glowing metal texture"),
+
+N_("Leaves"),
+N_("Scatter"),
+N_("Leaves on the ground in Fall, or living foliage"),
+
+N_("Translucent"),
+N_("Bevels"),
+N_("Illuminated translucent plastic or glass effect"),
+
+N_("Iridescent Beeswax"),
+N_("Materials"),
+N_("Waxy texture which keeps its iridescence through color fill change"),
+
+N_("Eroded Metal"),
+N_("Materials"),
+N_("Eroded metal texture with ridges, grooves, holes and bumps"),
+
+N_("Cracked Lava"),
+N_("Materials"),
+N_("A volcanic texture, a little like leather"),
+
+N_("Bark"),
+N_("Textures"),
+N_("Bark texture, vertical; use with deep colors"),
+
+N_("Lizard Skin"),
+N_("Materials"),
+N_("Stylized reptile skin texture"),
+
+N_("Stone Wall"),
+N_("Textures"),
+N_("Stone wall texture to use with not too saturated colors"),
+
+N_("Silk Carpet"),
+N_("Textures"),
+N_("Silk carpet texture, horizontal stripes"),
+
+N_("Refractive Gel A"),
+N_("Ridges"),
+N_("Gel effect with light refraction"),
+
+N_("Refractive Gel B"),
+N_("Ridges"),
+N_("Gel effect with strong refraction"),
+
+N_("Metallized Paint"),
+N_("Materials"),
+N_("Metallized effect with a soft lighting, slightly translucent at the edges"),
+
+N_("Dragee"),
+N_("Ridges"),
+N_("Gel Ridge with a pearlescent look"),
+
+N_("Raised Border"),
+N_("Bevels"),
+N_("Strongly raised border around a flat surface"),
+
+N_("Metallized Ridge"),
+N_("Ridges"),
+N_("Gel Ridge metallized at its top"),
+
+N_("Fat Oil"),
+N_("Bevels"),
+N_("Fat oil with some adjustable turbulence"),
+
+N_("Black Hole"),
+N_("Morphology"),
+N_("Creates a black light inside and outside"),
+
+N_("Cubes"),
+N_("Scatter"),
+N_("Scattered cubes; adjust the Morphology primitive to vary size"),
+
+N_("Peel Off"),
+N_("Materials"),
+N_("Peeling painting on a wall"),
+
+N_("Gold Splatter"),
+N_("Materials"),
+N_("Splattered cast metal, with golden highlights"),
+
+N_("Gold Paste"),
+N_("Materials"),
+N_("Fat pasted cast metal, with golden highlights"),
+
+N_("Crumpled Plastic"),
+N_("Textures"),
+N_("Crumpled matte plastic, with melted edge"),
+
+N_("Enamel Jewelry"),
+N_("Materials"),
+N_("Slightly cracked enameled texture"),
+
+N_("Rough Paper"),
+N_("Textures"),
+N_("Aquarelle paper effect which can be used for pictures as for objects"),
+
+N_("Rough and Glossy"),
+N_("Textures"),
+N_("Crumpled glossy paper effect which can be used for pictures as for objects"),
+
+N_("In and Out"),
+N_("Shadows and Glows"),
+N_("Inner colorized shadow, outer black shadow"),
+
+N_("Air Spray"),
+N_("Scatter"),
+N_("Convert to small scattered particles with some thickness"),
+
+N_("Warm Inside"),
+N_("Morphology"),
+N_("Blurred colorized contour, filled inside"),
+
+N_("Cool Outside"),
+N_("Morphology"),
+N_("Blurred colorized contour, empty inside"),
+
+N_("Electronic Microscopy"),
+N_("Bevels"),
+N_("Bevel, crude light, discoloration and glow like in electronic microscopy"),
+
+N_("Tartan"),
+N_("Overlays"),
+N_("Checkered tartan pattern"),
+
+N_("Shaken Liquid"),
+N_("Overlays"),
+N_("Colorizable filling with flow inside like transparency"),
+
+N_("Soft Focus Lens"),
+N_("Image Effects"),
+N_("Glowing image content without blurring it"),
+
+N_("Stained Glass"),
+N_("Bevels"),
+N_("Illuminated stained glass effect"),
+
+N_("Dark Glass"),
+N_("Bevels"),
+N_("Illuminated glass effect with light coming from beneath"),
+
+N_("HSL Bumps Alpha"),
+N_("Bumps"),
+N_("Same as HSL Bumps but with transparent highlights"),
+
+N_("Bubbly Bumps Alpha"),
+N_("Bumps"),
+N_("Same as Bubbly Bumps but with transparent highlights"),
+
+N_("Torn Edges"),
+N_("Distort"),
+N_("Displace the outside of shapes and pictures without altering their content"),
+
+N_("Roughen Inside"),
+N_("Distort"),
+N_("Roughen all inside shapes"),
+
+N_("Evanescent"),
+N_("Blurs"),
+N_("Blur the contents of objects, preserving the outline and adding progressive transparency at edges"),
+
+N_("Chalk and Sponge"),
+N_("Distort"),
+N_("Low turbulence gives sponge look and high turbulence chalk"),
+
+N_("People"),
+N_("Overlays"),
+N_("Colorized blotches, like a crowd of people"),
+
+N_("Scotland"),
+N_("Overlays"),
+N_("Colorized mountain tops out of the fog"),
+
+N_("Garden of Delights"),
+N_("Overlays"),
+N_("Phantasmagorical turbulent wisps, like Hieronymus Bosch's Garden of Delights"),
+
+N_("Cutout Glow"),
+N_("Shadows and Glows"),
+N_("In and out glow with a possible offset and colorizable flood"),
+
+N_("Dark Emboss"),
+N_("Bumps"),
+N_("Emboss effect : 3D relief where white is replaced by black"),
+
+N_("Bubbly Bumps Matte"),
+N_("Bumps"),
+N_("Same as Bubbly Bumps but with a diffuse light instead of a specular one"),
+
+N_("Blotting Paper"),
+N_("Textures"),
+N_("Inkblot on blotting paper"),
+
+N_("Wax Print"),
+N_("Textures"),
+N_("Wax print on tissue texture"),
+
+N_("Torn Edges"),
+N_("Distort"),
+N_("Displace the outside of shapes and pictures without altering their content"),
+
+N_("Watercolor"),
+N_("Textures"),
+N_("Cloudy watercolor effect"),
+
+N_("Felt"),
+N_("Textures"),
+N_("Felt like texture with color turbulence and slightly darker at the edges"),
+
+N_("Ink Paint"),
+N_("Textures"),
+N_("Ink paint on paper with some turbulent color shift"),
+
+N_("Tinted Rainbow"),
+N_("Textures"),
+N_("Smooth rainbow colors melted along the edges and colorizable"),
+
+N_("Melted Rainbow"),
+N_("Textures"),
+N_("Smooth rainbow colors slightly melted along the edges"),
+
+N_("Flex Metal"),
+N_("Materials"),
+N_("Bright, polished uneven metal casting, colorizable"),
+
+N_("Wavy Tartan"),
+N_("Overlays"),
+N_("Tartan pattern with a wavy displacement and bevel around the edges"),
+
+N_("3D Marble"),
+N_("Materials"),
+N_("3D warped marble texture"),
+
+N_("3D Wood"),
+N_("Materials"),
+N_("3D warped, fibered wood texture"),
+
+N_("3D Mother of Pearl"),
+N_("Materials"),
+N_("3D warped, iridescent pearly shell texture"),
+
+N_("Tiger Fur"),
+N_("Overlays"),
+N_("Tiger fur pattern with folds and bevel around the edges"),
+
+N_("Black Light"),
+N_("Color"),
+N_("Light areas turn to black"),
+
+N_("Film Grain"),
+N_("Image Effects"),
+N_("Adds a small scale graininess"),
+
+N_("Plaster Color"),
+N_("Bumps"),
+N_("Colored plaster emboss effect"),
+
+N_("Velvet Bumps"),
+N_("Bumps"),
+N_("Gives Smooth Bumps velvet like"),
+
+N_("Comics Cream"),
+N_("Non-Realistic 3D Shaders"),
+N_("Comics shader with creamy waves transparency"),
+
+N_("Chewing Gum"),
+N_("Protrusions"),
+N_("Creates colorizable blotches which smoothly flow over the edges of the lines at their crossings"),
+
+N_("Dark and Glow"),
+N_("Shadows and Glows"),
+N_("Darkens the edge with an inner blur and adds a flexible glow"),
+
+N_("Warped Rainbow"),
+N_("Textures"),
+N_("Smooth rainbow colors warped along the edges and colorizable"),
+
+N_("Rough and Dilate"),
+N_("Distort"),
+N_("Create a turbulent contour around"),
+
+N_("Old Postcard"),
+N_("Image Paint and Draw"),
+N_("Slightly posterize and draw edges like on old printed postcards"),
+
+N_("Dots Transparency"),
+N_("Overlays"),
+N_("Gives a pointillist HSL sensitive transparency"),
+
+N_("Canvas Transparency"),
+N_("Overlays"),
+N_("Gives a canvas like HSL sensitive transparency."),
+
+N_("Smear Transparency"),
+N_("Overlays"),
+N_("Paint objects with a transparent turbulence which turns around color edges"),
+
+N_("Thick Paint"),
+N_("Bumps"),
+N_("Thick painting effect with turbulence"),
+
+N_("Burst"),
+N_("Textures"),
+N_("Burst balloon texture crumpled and with holes"),
+
+N_("Embossed Leather"),
+N_("Bumps"),
+N_("Combine a HSL edges detection bump with a leathery or woody and colorizable texture"),
+
+N_("Carnaval"),
+N_("Overlays"),
+N_("White splotches evocating carnaval masks"),
+
+N_("Plastify"),
+N_("Bumps"),
+N_("HSL edges detection bump with a wavy reflective surface effect and variable crumple"),
+
+N_("Plaster"),
+N_("Bumps"),
+N_("Combine a HSL edges detection bump with a matte and crumpled surface effect"),
+
+N_("Rough Transparency"),
+N_("Overlays"),
+N_("Adds a turbulent transparency which displaces pixels at the same time"),
+
+N_("Gouache"),
+N_("Textures"),
+N_("Partly opaque water color effect with bleed"),
+
+N_("Alpha Engraving"),
+N_("Image Paint and Draw"),
+N_("Gives a transparent engraving effect with rough line and filling"),
+
+N_("Alpha Draw Liquid"),
+N_("Image Paint and Draw"),
+N_("Gives a transparent fluid drawing effect with rough line and filling"),
+
+N_("Liquid Drawing"),
+N_("Image Paint and Draw"),
+N_("Gives a fluid and wavy expressionist drawing effect to images"),
+
+N_("Marbled Ink"),
+N_("Image Paint and Draw"),
+N_("Marbled transparency effect which conforms to image detected edges"),
+
+N_("Thick Acrylic"),
+N_("Bumps"),
+N_("Thick acrylic paint texture with high texture depth"),
+
+N_("Alpha Engraving B"),
+N_("Image Paint and Draw"),
+N_("Gives a controllable roughness engraving effect to bitmaps and materials"),
+
+N_("Lapping"),
+N_("Distort"),
+N_("Something like a water noise"),
+
+N_("Monochrome Transparency"),
+N_("Fill and Transparency"),
+N_("Convert to a colorizable transparent positive or negative"),
+
+N_("Saturation Map"),
+N_("Fill and Transparency"),
+N_("Creates an approximative semi-transparent and colorizable image of the saturation levels"),
+
+N_("Riddled"),
+N_("Textures"),
+N_("Riddle the surface and add bump to images"),
+
+N_("Wrinkled Varnish"),
+N_("Bumps"),
+N_("Thick glossy and translucent paint texture with high depth"),
+
+N_("Canvas Bumps"),
+N_("Bumps"),
+N_("Canvas texture with an HSL sensitive height map"),
+
+N_("Canvas Bumps Matte"),
+N_("Bumps"),
+N_("Same as Canvas Bumps but with a diffuse light instead of a specular one"),
+
+N_("Canvas Bumps Alpha"),
+N_("Bumps"),
+N_("Same as Canvas Bumps but with transparent highlights"),
+
+N_("Bright Metal"),
+N_("Bevels"),
+N_("Bright metallic effect for any color"),
+
+N_("Deep Colors Plastic"),
+N_("Bevels"),
+N_("Transparent plastic with deep colors"),
+
+N_("Melted Jelly Matte"),
+N_("Bevels"),
+N_("Matte bevel with blurred edges"),
+
+N_("Melted Jelly"),
+N_("Bevels"),
+N_("Glossy bevel with blurred edges"),
+
+N_("Combined Lighting"),
+N_("Bevels"),
+N_("Basic specular bevel to use for building textures"),
+
+N_("Tinfoil"),
+N_("Bumps"),
+N_("Metallic foil effect combining two lighting types and variable crumple"),
+
+N_("Soft Colors"),
+N_("Color"),
+N_("Adds a colorizable edges glow inside objects and pictures"),
+
+N_("Relief Print"),
+N_("Bumps"),
+N_("Bumps effect with a bevel, color flood and complex lighting"),
+
+N_("Growing Cells"),
+N_("Overlays"),
+N_("Random rounded living cells like fill"),
+
+N_("Fluorescence"),
+N_("Color"),
+N_("Oversaturate colors which can be fluorescent in real world"),
+
+N_("Pixellize"),
+N_("Pixel Tools"),
+N_("Reduce or remove antialiasing around shapes"),
+
+N_("Basic Diffuse Bump"),
+N_("Bumps"),
+N_("Matte emboss effect"),
+
+N_("Basic Specular Bump"),
+N_("Bumps"),
+N_("Specular emboss effect"),
+
+N_("Basic Two Lights Bump"),
+N_("Bumps"),
+N_("Two types of lighting emboss effect"),
+
+N_("Linen Canvas"),
+N_("Bumps"),
+N_("Painting canvas emboss effect"),
+
+N_("Plasticine"),
+N_("Bumps"),
+N_("Matte modeling paste emboss effect"),
+
+N_("Rough Canvas Painting"),
+N_("Bumps"),
+N_("Painting canvas emboss effect"),
+
+N_("Paper Bump"),
+N_("Bumps"),
+N_("Paper like emboss effect"),
+
+N_("Jelly Bump"),
+N_("Bumps"),
+N_("Convert pictures to thick jelly"),
+
+N_("Blend Opposites"),
+N_("Color"),
+N_("Blend an image with its hue opposite"),
+
+N_("Hue to White"),
+N_("Color"),
+N_("Fades hue progressively to white"),
+
+N_("Swirl"),
+N_("Distort"),
+N_("Paint objects with a transparent turbulence which wraps around color edges"),
+
+N_("Pointillism"),
+N_("Scatter"),
+N_("Gives a turbulent pointillist HSL sensitive transparency"),
+
+N_("Silhouette Marbled"),
+N_("Overlays"),
+N_("Basic noise transparency texture"),
+
+N_("Fill Background"),
+N_("Fill and Transparency"),
+N_("Adds a colorizable opaque background"),
+
+N_("Flatten Transparency"),
+N_("Fill and Transparency"),
+N_("Adds a white opaque background"),
+
+N_("Blur Double"),
+N_("Blurs"),
+N_("Overlays two copies with different blur amounts and modifiable blend and composite"),
+
+N_("Image Drawing Basic"),
+N_("Image Paint and Draw"),
+N_("Enhance and redraw color edges in 1 bit black and white"),
+
+N_("Poster Draw"),
+N_("Image Paint and Draw"),
+N_("Enhance and redraw edges around posterized areas"),
+
+N_("Cross Noise Poster"),
+N_("Image Paint and Draw"),
+N_("Overlay with a small scale screen like noise"),
+
+N_("Cross Noise Poster B"),
+N_("Image Paint and Draw"),
+N_("Adds a small scale screen like noise locally"),
+
+N_("Poster Color Fun"),
+N_("Image Paint and Draw"),
+N_("Poster Color Fun"),
+
+N_("Poster Rough"),
+N_("Image Paint and Draw"),
+N_("Adds roughness to one of the two channels of the Poster paint filter"),
+
+N_("Alpha Monochrome Cracked"),
+N_("Overlays"),
+N_("Basic noise fill texture; adjust color in Flood"),
+
+N_("Alpha Turbulent"),
+N_("Overlays"),
+N_("Basic noise fill texture; adjust color in Flood"),
+
+N_("Colorize Turbulent"),
+N_("Overlays"),
+N_("Basic noise fill texture; adjust color in Flood"),
+
+N_("Cross Noise B"),
+N_("Overlays"),
+N_("Adds a small scale crossy graininess"),
+
+N_("Cross Noise"),
+N_("Overlays"),
+N_("Adds a small scale screen like graininess"),
+
+N_("Duotone Turbulent"),
+N_("Overlays"),
+N_("Basic noise fill texture; adjust color in Flood"),
+
+N_("Light Eraser Cracked"),
+N_("Overlays"),
+N_("Basic noise fill texture; adjust color in Flood"),
+
+N_("Poster Turbulent"),
+N_("Overlays"),
+N_("Basic noise fill texture; adjust color in Flood"),
+
+N_("Tartan Smart"),
+N_("Overlays"),
+N_("Highly configurable checkered tartan pattern"),
+
+N_("Light Contour"),
+N_("Image Paint and Draw"),
+N_("Uses vertical specular light to draw lines"),
+
+N_("Liquid"),
+N_("Overlays"),
+N_("Colorizable filling with liquid transparency"),
+
+N_("Aluminium"),
+N_("Non-Realistic 3D Shaders"),
+N_("Aluminium effect with sharp brushed reflections"),
+
+N_("Comics"),
+N_("Non-Realistic 3D Shaders"),
+N_("Comics cartoon drawing effect"),
+
+N_("Comics Draft"),
+N_("Non-Realistic 3D Shaders"),
+N_("Draft painted cartoon shading with a glassy look"),
+
+N_("Comics Fading"),
+N_("Non-Realistic 3D Shaders"),
+N_("Cartoon paint style with some fading at the edges"),
+
+N_("Brushed Metal"),
+N_("Non-Realistic 3D Shaders"),
+N_("Satiny metal surface effect"),
+
+N_("Opaline"),
+N_("Non-Realistic 3D Shaders"),
+N_("Contouring version of smooth shader"),
+
+N_("Chrome"),
+N_("Non-Realistic 3D Shaders"),
+N_("Bright chrome effect"),
+
+N_("Deep Chrome"),
+N_("Non-Realistic 3D Shaders"),
+N_("Dark chrome effect"),
+
+N_("Emboss Shader"),
+N_("Non-Realistic 3D Shaders"),
+N_("Combination of satiny and emboss effect"),
+
+N_("Sharp Metal"),
+N_("Non-Realistic 3D Shaders"),
+N_("Chrome effect with darkened edges"),
+
+N_("Brush Draw"),
+N_("Non-Realistic 3D Shaders"),
+N_("Draft painted cartoon shading with a glassy look"),
+
+N_("Chrome Emboss"),
+N_("Non-Realistic 3D Shaders"),
+N_("Embossed chrome effect"),
+
+N_("Contour Emboss"),
+N_("Non-Realistic 3D Shaders"),
+N_("Satiny and embossed contour effect"),
+
+N_("Sharp Deco"),
+N_("Non-Realistic 3D Shaders"),
+N_("Unrealistic reflections with sharp edges"),
+
+N_("Deep Metal"),
+N_("Non-Realistic 3D Shaders"),
+N_("Deep and dark metal shading"),
+
+N_("Aluminium Emboss"),
+N_("Non-Realistic 3D Shaders"),
+N_("Satiny aluminium effect with embossing"),
+
+N_("Refractive Glass"),
+N_("Non-Realistic 3D Shaders"),
+N_("Double reflection through glass with some refraction"),
+
+N_("Frosted Glass"),
+N_("Non-Realistic 3D Shaders"),
+N_("Satiny glass effect"),
+
+N_("Bump Engraving"),
+N_("Bumps"),
+N_("Carving emboss effect"),
+
+N_("Chromolitho Alternate"),
+N_("Image Paint and Draw"),
+N_("Old chromolithographic effect"),
+
+N_("Convoluted Bump"),
+N_("Bumps"),
+N_("Convoluted emboss effect"),
+
+N_("Emergence"),
+N_("Shadows and Glows"),
+N_("Cut out, add inner shadow and colorize some parts of an image"),
+
+N_("Litho"),
+N_("Image Paint and Draw"),
+N_("Create a two colors lithographic effect"),
+
+N_("Paint Channels"),
+N_("Color"),
+N_("Colorize separately the three color channels"),
+
+N_("Posterized Light Eraser"),
+N_("Fill and Transparency"),
+N_("Create a semi transparent posterized image"),
+
+N_("Trichrome"),
+N_("Color"),
+N_("Like Duochrome but with three colors"),
+
+N_("Simulate CMY"),
+N_("Color"),
+N_("Render Cyan, Magenta and Yellow channels with a colorizable background"),
+
+N_("Contouring Table"),
+N_("Morphology"),
+N_("Blurred multiple contours for objects"),
+
+N_("Posterized Blur"),
+N_("Morphology"),
+N_("Converts blurred contour to posterized steps"),
+
+N_("Contouring Discrete"),
+N_("Morphology"),
+N_("Sharp multiple contour for objects"),
+]; \ No newline at end of file
diff --git a/share/filters/i18n.py b/share/filters/i18n.py
new file mode 100755
index 0000000..7315b4d
--- /dev/null
+++ b/share/filters/i18n.py
@@ -0,0 +1,26 @@
+#!/usr/bin/env python3
+
+from xml.dom import minidom
+import sys
+
+doc = minidom.parse(sys.argv[1])
+
+filters = doc.getElementsByTagName('filter')
+
+sys.stdout.write("char * stringlst = [")
+
+for filter in filters:
+ label = "N_(\"" + filter.getAttribute('inkscape:label') + "\")"
+ menu = "N_(\"" + filter.getAttribute('inkscape:menu') + "\")"
+ if (filter.getAttribute('inkscape:menu-tooltip')):
+ desc = "N_(\"" + filter.getAttribute('inkscape:menu-tooltip') + "\")"
+ else:
+ desc = ""
+ comment = ""
+
+ if "NR" in label:
+ comment = '/* TRANSLATORS: NR means non-realistic. See menu Filters > Non realistic shaders */\n'
+
+ sys.stdout.write(comment + "\n" + label + ",\n" + menu + ",\n" + desc + ",\n")
+
+sys.stdout.write("];")
diff --git a/share/filters/samplify.py b/share/filters/samplify.py
new file mode 100644
index 0000000..27efd31
--- /dev/null
+++ b/share/filters/samplify.py
@@ -0,0 +1,158 @@
+# This script produces a sample SVG demonstrating all filters in a filters file.
+#
+# It takes two inputs: the sample file with the object that will be cloned and filtered, and
+# the file with filters (such as Inkscape's share/filters/filters.svg).
+#
+# Run it thus:
+#
+# python3 samplify.py sample.svg filters.svg > out.svg
+#
+# It requires 'inkscape' in executable path for dimension queries.
+
+import sys, os, string, subprocess
+from lxml import etree
+
+if len(sys.argv) < 3:
+ sys.stderr.write ("Usage: python3 samplify.py sample.svg filters.svg > out.svg\n")
+ sys.exit(1)
+
+# namespaces we need to be aware of
+NSS = {
+u'sodipodi' :u'http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd',
+u'cc' :u'http://web.resource.org/cc/',
+u'svg' :u'http://www.w3.org/2000/svg',
+u'dc' :u'http://purl.org/dc/elements/1.1/',
+u'rdf' :u'http://www.w3.org/1999/02/22-rdf-syntax-ns#',
+u'inkscape' :u'http://www.inkscape.org/namespaces/inkscape',
+u'xlink' :u'http://www.w3.org/1999/xlink',
+u'xml' :u'http://www.w3.org/XML/1998/namespace'
+}
+
+# helper function to add namespace URI to a name
+def addNS(tag, ns=None):
+ val = tag
+ if ns!=None and len(ns)>0 and ns in NSS and len(tag)>0 and tag[0]!='{':
+ val = "{%s}%s" % (NSS[ns], tag)
+ return val
+
+# attributes and elements we will use, prepared with their namespace
+a_href = addNS('href', 'xlink')
+a_menu = addNS('menu', 'inkscape')
+a_tooltip = addNS('menu-tooltip', 'inkscape')
+a_label = addNS('label', 'inkscape')
+e_text = addNS('text', 'svg')
+e_tspan = addNS('tspan', 'svg')
+e_flowRoot = addNS('flowRoot', 'svg')
+e_flowPara = addNS('flowPara', 'svg')
+e_flowSpan = addNS('flowSpan', 'svg')
+e_g = addNS('g', 'svg')
+e_use = addNS('use', 'svg')
+e_defs = addNS('defs', 'svg')
+e_filter = addNS('filter', 'svg')
+e_rect = addNS('rect', 'svg')
+e_svg = addNS('svg', 'svg')
+e_switch = addNS('switch', 'svg')
+
+
+tstream = open(sys.argv[1], 'rb')
+tdoc = etree.parse(tstream)
+
+fstream = open(sys.argv[2], 'rb')
+fdoc = etree.parse(fstream)
+
+menus = []
+
+for defs in fdoc.getroot().getchildren():
+ for fi in defs.getchildren():
+ if fi.tag == e_filter and fi.attrib[a_menu] not in menus:
+ menus.append(fi.attrib[a_menu])
+
+menu_shifts = {}
+for m in menus:
+ menu_shifts[m] = 0
+
+menus.sort()
+
+#print menus
+
+def copy_element (a):
+ b = etree.Element(a.tag, nsmap=NSS)
+ for i in a.items():
+ b.set(i[0], i[1])
+ b.text = a.text
+ b.tail = a.tail
+ return b
+
+#query inkscape about the bounding box of obj
+q = {'x':0,'y':0,'width':0,'height':0}
+file = sys.argv[1]
+id = tdoc.getroot().attrib["id"]
+for query in q.keys():
+ f = subprocess.Popen(["inkscape", "--query-%s"%query, "--query-id=%s"%id, "%s"%file], stdout=subprocess.PIPE)
+ q[query] = float(f.stdout.read())
+
+# add some margins
+q['width'] = q['width'] * 1.3
+q['height'] = q['height'] * 1.3
+
+#print q
+
+root = tdoc.getroot()
+tout = etree.ElementTree(copy_element(root))
+newroot = tout.getroot()
+for ch in root.getchildren():
+ chcopy = ch.__deepcopy__(-1)
+ newroot.append(chcopy)
+ if ch.tag == e_defs:
+ for defs in fdoc.getroot().getchildren():
+ for fi in defs.getchildren():
+ ficopy = fi.__deepcopy__(-1)
+ newroot.getchildren()[-1].append(ficopy)
+ if ch.tag == e_g:
+ newroot.getchildren()[-1].attrib["id"] = "original"
+ for menu in menus:
+ text = etree.Element(e_text, nsmap=NSS)
+ text.attrib['x']=str(q['x'] - q['width'] * 0.2)
+ text.attrib['y']=str( q['y'] + q['height'] * (menus.index(menu) + 1.4) )
+ text.attrib['style']="font-size:%d;text-anchor:end;" % (q['height']*0.2)
+ text.text = menu
+ newroot.append(text)
+ for defs in fdoc.getroot().getchildren():
+ for fi in defs.getchildren():
+ if fi.tag != e_filter:
+ continue
+ clone = etree.Element(e_use, nsmap=NSS)
+ clone.attrib[a_href]='#original'
+ clone.attrib["style"]='filter:url(#'+fi.attrib["id"]+')'
+ menu = fi.attrib[a_menu]
+ clone.attrib["transform"] = 'translate('+str( q['width'] * menu_shifts[menu] )+', '+str( q['height'] * (menus.index(menu) + 1) )+')'
+ newroot.append(clone)
+
+ text = etree.Element(e_text, nsmap=NSS)
+ text.attrib['x']=str( q['x'] + q['width'] * (menu_shifts[menu] + 0.5) )
+ text.attrib['y']=str( q['y'] + q['height'] * (menus.index(menu) + 1.86) )
+ text.attrib['style']="font-size:%d;text-anchor:middle;" % (q['height']*0.08)
+ text.text = fi.attrib[a_label]
+ newroot.append(text)
+
+ if a_tooltip not in fi.keys():
+ print("no menu-tooltip for", fi.attrib["id"])
+ sys.exit()
+
+ text = etree.Element(e_text, nsmap=NSS)
+ text.attrib['x']=str( q['x'] + q['width'] * (menu_shifts[menu] + 0.5) )
+ text.attrib['y']=str( q['y'] + q['height'] * (menus.index(menu) + 1.92) )
+ text.attrib['style']="font-size:%d;text-anchor:middle;" % (q['height']*0.04)
+ text.text = fi.attrib[a_tooltip]
+ newroot.append(text)
+
+ menu_shifts[menu] = menu_shifts[menu] + 1
+ break
+
+total_width = max(menu_shifts.values()) * q['width']
+total_height = (len(menus) + 1) * q['height']
+tout.getroot().attrib['width'] = str(total_width)
+tout.getroot().attrib['height'] = str(total_height)
+
+print(etree.tostring(tout, encoding='UTF-8'))
+