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-rwxr-xr-xshare/templates/create_default_templates.py75
1 files changed, 75 insertions, 0 deletions
diff --git a/share/templates/create_default_templates.py b/share/templates/create_default_templates.py
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+++ b/share/templates/create_default_templates.py
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+#!/usr/bin/env python3
+#
+# Creates localized default templates
+# (uses default.svg as base and reads localized strings directly from .po/.gmo files)
+#
+
+from __future__ import print_function
+from __future__ import unicode_literals # make all literals unicode strings by default (even in Python 2)
+
+import gettext
+import glob
+import os
+import shutil
+import sys
+from io import open # needed for support of encoding parameter in Python 2
+
+
+LAYER_STRING = 'Layer'
+
+
+if len(sys.argv) != 3:
+ sys.exit("Usage:\n %s ${CMAKE_SOURCE_DIR} ${CMAKE_BINARY_DIR}" % sys.argv[0])
+
+source_dir = sys.argv[1]
+binary_dir = sys.argv[2]
+
+
+# get available languages (should match the already created .gmo files)
+gmofiles = glob.glob(binary_dir + '/po/*.gmo')
+
+languages = gmofiles
+languages = [os.path.basename(language) for language in languages] # split filename from path
+languages = [os.path.splitext(language)[0] for language in languages] # split extension
+
+
+# process each language sequentially
+for language in languages:
+ # copy .gmo file into a location where gettext can find and use it
+ source = binary_dir + '/po/' + language + '.gmo'
+ destination_dir = binary_dir + '/po/locale/' + language + '/LC_MESSAGES/'
+ destination = destination_dir + 'inkscape.mo'
+
+ if not os.path.isdir(destination_dir):
+ os.makedirs(destination_dir)
+ shutil.copy(source, destination)
+
+# do another loop to ensure we've copied all the translations before using them
+for language in languages:
+ # get translation with help of gettext
+ translation = gettext.translation('inkscape', localedir=binary_dir + '/po/locale', languages=[language])
+ translated_string = translation.gettext(LAYER_STRING)
+
+ if type(translated_string) != type(LAYER_STRING): # python2 compat (make sure translation is a Unicode string)
+ translated_string = translated_string.decode('utf-8')
+
+ # now create localized version of English template file (if we have a translation)
+ template_file = source_dir + '/share/templates/default.svg'
+ output_file = binary_dir + '/share/templates/default.' + language + '.svg'
+
+ if os.path.isfile(output_file):
+ os.remove(output_file)
+ if translated_string != LAYER_STRING:
+ with open(template_file, 'r', encoding='utf-8', newline='\n') as file:
+ filedata = file.read()
+ filedata = filedata.replace('Layer', translated_string)
+ with open(output_file, 'w', encoding='utf-8', newline='\n') as file:
+ file.write(filedata)
+
+
+# create timestamp file (indicates last successful creation for build system)
+timestamp_file = binary_dir + '/share/templates/default_templates.timestamp'
+if os.path.exists(timestamp_file):
+ os.utime(timestamp_file, None)
+else:
+ open(timestamp_file, 'a').close()