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+// SPDX-License-Identifier: GPL-2.0-or-later
+/** @file
+ * @brief Object for managing a set of dialogs, including their signals and
+ * construction/caching/destruction of them.
+ */
+/* Author:
+ * Bryce W. Harrington <bryce@bryceharrington.org>
+ * Jon Phillips <jon@rejon.org>
+ *
+ * Copyright (C) 2004, 2005 Authors
+ *
+ * Released under GNU GPL v2+, read the file 'COPYING' for more information.
+ */
+
+#ifndef INKSCAPE_UI_DIALOG_MANAGER_H
+#define INKSCAPE_UI_DIALOG_MANAGER_H
+
+#include "dialog.h"
+#include <map>
+
+namespace Inkscape {
+namespace UI {
+namespace Dialog {
+
+class DialogManager {
+public:
+ typedef Dialog *(*DialogFactory)();
+
+ DialogManager();
+ virtual ~DialogManager();
+
+ static DialogManager &getInstance();
+
+ // sigc::signal<void> show_dialogs;
+ // sigc::signal<void> show_f12;
+ // sigc::signal<void> hide_dialogs;
+ // sigc::signal<void> hide_f12;
+ // sigc::signal<void> transientize;
+
+ /* generic dialog management start */
+ typedef std::map<GQuark, DialogFactory> FactoryMap;
+ typedef std::map<GQuark, Dialog*> DialogMap;
+
+ void registerFactory(gchar const *name, DialogFactory factory);
+ void registerFactory(GQuark name, DialogFactory factory);
+ Dialog *getDialog(gchar const* dlgName);
+ Dialog *getDialog(GQuark dlgName);
+ void showDialog(gchar const *name, bool grabfocus=true);
+ void showDialog(GQuark name, bool grabfocus=true);
+
+protected:
+ DialogManager(DialogManager const &d); // no copy
+ DialogManager& operator=(DialogManager const &d); // no assign
+
+ FactoryMap _factory_map; //< factories to create dialogs
+ DialogMap _dialog_map; //< map of already created dialogs
+};
+
+} // namespace Dialog
+} // namespace UI
+} // namespace Inkscape
+
+#endif //INKSCAPE_UI_DIALOG_MANAGER_H
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :