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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /canvas/source/directx/dx_vcltools.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-upstream.tar.xz libreoffice-upstream.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'canvas/source/directx/dx_vcltools.cxx')
-rw-r--r-- | canvas/source/directx/dx_vcltools.cxx | 468 |
1 files changed, 468 insertions, 0 deletions
diff --git a/canvas/source/directx/dx_vcltools.cxx b/canvas/source/directx/dx_vcltools.cxx new file mode 100644 index 000000000..d88c586c3 --- /dev/null +++ b/canvas/source/directx/dx_vcltools.cxx @@ -0,0 +1,468 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <sal/config.h> + +#include <basegfx/numeric/ftools.hxx> +#include <com/sun/star/lang/XServiceInfo.hpp> +#include <com/sun/star/rendering/XIntegerBitmap.hpp> +#include <tools/diagnose_ex.h> +#include <vcl/bitmap.hxx> +#include <vcl/bitmapex.hxx> +#include <vcl/bitmapaccess.hxx> +#include <vcl/canvastools.hxx> + +#include "dx_impltools.hxx" +#include "dx_vcltools.hxx" + +using namespace ::com::sun::star; + +namespace dxcanvas +{ + namespace tools + { + namespace + { + /// Calc number of colors in given BitmapInfoHeader + sal_Int32 calcDIBColorCount( const BITMAPINFOHEADER& rBIH ) + { + if( rBIH.biSize != sizeof( BITMAPCOREHEADER ) ) + { + if( rBIH.biBitCount <= 8 ) + { + if( rBIH.biClrUsed ) + return rBIH.biClrUsed; + else + return 1 << rBIH.biBitCount; + } + } + else + { + BITMAPCOREHEADER const * pCoreHeader = reinterpret_cast<BITMAPCOREHEADER const *>(&rBIH); + + if( pCoreHeader->bcBitCount <= 8 ) + return 1 << pCoreHeader->bcBitCount; + } + + return 0; // nothing known + } + + /// Draw DI bits to given Graphics + bool drawDIBits( const std::shared_ptr< Gdiplus::Graphics >& rGraphics, + const void* hDIB ) + { + bool bRet( false ); + BitmapSharedPtr pBitmap; + + const BITMAPINFO* pBI = static_cast<BITMAPINFO*>(GlobalLock( const_cast<void *>(hDIB) )); + + if( pBI ) + { + const BYTE* pBits = reinterpret_cast<BYTE const *>(pBI) + pBI->bmiHeader.biSize + + calcDIBColorCount( pBI->bmiHeader ) * sizeof( RGBQUAD ); + + // forward to outsourced GDI+ rendering method + // (header clashes) + bRet = tools::drawDIBits( rGraphics, *pBI, pBits ); + + GlobalUnlock( const_cast<void *>(hDIB) ); + } + + return bRet; + } + + /** Draw VCL bitmap to given Graphics + + @param rBmp + Reference to bitmap. Might get modified, in such a way + that it will hold a DIB after a successful function call. + */ + bool drawVCLBitmap( const std::shared_ptr< Gdiplus::Graphics >& rGraphics, + ::Bitmap& rBmp ) + { + BitmapSystemData aBmpSysData; + + if( !rBmp.GetSystemData( aBmpSysData ) || + !aBmpSysData.pDIB ) + { + // first of all, ensure that Bitmap contains a DIB, by + // acquiring a read access + BitmapReadAccess* pReadAcc = rBmp.AcquireReadAccess(); + + // TODO(P2): Acquiring a read access can actually + // force a read from VRAM, thus, avoiding this + // step somehow will increase performance + // here. + if( pReadAcc ) + { + // try again: now, WinSalBitmap must have + // generated a DIB + if( rBmp.GetSystemData( aBmpSysData ) && + aBmpSysData.pDIB ) + { + return drawDIBits( rGraphics, + aBmpSysData.pDIB ); + } + + Bitmap::ReleaseAccess( pReadAcc ); + } + } + else + { + return drawDIBits( rGraphics, + aBmpSysData.pDIB ); + } + + // failed to generate DIBits from vcl bitmap + return false; + } + + /** Create a chunk of raw RGBA data GDI+ Bitmap from VCL BbitmapEX + */ + RawRGBABitmap bitmapFromVCLBitmapEx( const ::BitmapEx& rBmpEx ) + { + // TODO(P2): Avoid temporary bitmap generation, maybe + // even ensure that created DIBs are copied back to + // BmpEx (currently, every AcquireReadAccess() will + // make the local bitmap copy unique, effectively + // duplicating the memory used) + + ENSURE_OR_THROW( rBmpEx.IsTransparent(), + "::dxcanvas::tools::bitmapFromVCLBitmapEx(): " + "BmpEx not transparent" ); + + // convert transparent bitmap to 32bit RGBA + // ======================================== + + const ::Size aBmpSize( rBmpEx.GetSizePixel() ); + + RawRGBABitmap aBmpData; + aBmpData.mnWidth = aBmpSize.Width(); + aBmpData.mnHeight = aBmpSize.Height(); + aBmpData.maBitmapData.resize(4*aBmpData.mnWidth*aBmpData.mnHeight); + + Bitmap aBitmap( rBmpEx.GetBitmap() ); + + Bitmap::ScopedReadAccess pReadAccess( aBitmap ); + + const sal_Int32 nWidth( aBmpSize.Width() ); + const sal_Int32 nHeight( aBmpSize.Height() ); + + ENSURE_OR_THROW( pReadAccess.get() != nullptr, + "::dxcanvas::tools::bitmapFromVCLBitmapEx(): " + "Unable to acquire read access to bitmap" ); + + if( rBmpEx.IsAlpha() ) + { + Bitmap aAlpha( rBmpEx.GetAlpha().GetBitmap() ); + + Bitmap::ScopedReadAccess pAlphaReadAccess( aAlpha ); + + // By convention, the access buffer always has + // one of the following formats: + + // ScanlineFormat::N1BitMsbPal + // ScanlineFormat::N4BitMsnPal + // ScanlineFormat::N8BitPal + // ScanlineFormat::N24BitTcBgr + // ScanlineFormat::N32BitTcMask + + // and is always ScanlineFormat::BottomUp + + // This is the way + // WinSalBitmap::AcquireBuffer() sets up the + // buffer + + ENSURE_OR_THROW( pAlphaReadAccess.get() != nullptr, + "::dxcanvas::tools::bitmapFromVCLBitmapEx(): " + "Unable to acquire read access to alpha" ); + + ENSURE_OR_THROW( pAlphaReadAccess->GetScanlineFormat() == ScanlineFormat::N8BitPal || + pAlphaReadAccess->GetScanlineFormat() == ScanlineFormat::N8BitTcMask, + "::dxcanvas::tools::bitmapFromVCLBitmapEx(): " + "Unsupported alpha scanline format" ); + + BitmapColor aCol; + sal_uInt8* pCurrOutput(aBmpData.maBitmapData.data()); + int x, y; + + for( y=0; y<nHeight; ++y ) + { + switch( pReadAccess->GetScanlineFormat() ) + { + case ScanlineFormat::N8BitPal: + { + Scanline pScan = pReadAccess->GetScanline( y ); + Scanline pAScan = pAlphaReadAccess->GetScanline( y ); + + for( x=0; x<nWidth; ++x ) + { + aCol = pReadAccess->GetPaletteColor( *pScan++ ); + + *pCurrOutput++ = aCol.GetBlue(); + *pCurrOutput++ = aCol.GetGreen(); + *pCurrOutput++ = aCol.GetRed(); + + // out notion of alpha is + // different from the rest + // of the world's + *pCurrOutput++ = 255 - static_cast<BYTE>(*pAScan++); + } + } + break; + + case ScanlineFormat::N24BitTcBgr: + { + Scanline pScan = pReadAccess->GetScanline( y ); + Scanline pAScan = pAlphaReadAccess->GetScanline( y ); + + for( x=0; x<nWidth; ++x ) + { + // store as RGBA + *pCurrOutput++ = *pScan++; + *pCurrOutput++ = *pScan++; + *pCurrOutput++ = *pScan++; + + // out notion of alpha is + // different from the rest + // of the world's + *pCurrOutput++ = 255 - static_cast<BYTE>(*pAScan++); + } + } + break; + + // TODO(P2): Might be advantageous + // to hand-formulate the following + // formats, too. + case ScanlineFormat::N1BitMsbPal: + case ScanlineFormat::N4BitMsnPal: + case ScanlineFormat::N32BitTcMask: + { + Scanline pAScan = pAlphaReadAccess->GetScanline( y ); + + // using fallback for those + // seldom formats + for( x=0; x<nWidth; ++x ) + { + // yes. x and y are swapped on Get/SetPixel + aCol = pReadAccess->GetColor(y,x); + + *pCurrOutput++ = aCol.GetBlue(); + *pCurrOutput++ = aCol.GetGreen(); + *pCurrOutput++ = aCol.GetRed(); + + // out notion of alpha is + // different from the rest + // of the world's + *pCurrOutput++ = 255 - static_cast<BYTE>(*pAScan++); + } + } + break; + + case ScanlineFormat::N1BitLsbPal: + case ScanlineFormat::N4BitLsnPal: + case ScanlineFormat::N8BitTcMask: + case ScanlineFormat::N24BitTcRgb: + case ScanlineFormat::N32BitTcAbgr: + case ScanlineFormat::N32BitTcArgb: + case ScanlineFormat::N32BitTcBgra: + case ScanlineFormat::N32BitTcRgba: + default: + ENSURE_OR_THROW( false, + "::dxcanvas::tools::bitmapFromVCLBitmapEx(): " + "Unexpected scanline format - has " + "WinSalBitmap::AcquireBuffer() changed?" ); + } + } + } + else + { + Bitmap aMask( rBmpEx.GetMask() ); + + Bitmap::ScopedReadAccess pMaskReadAccess( aMask ); + + // By convention, the access buffer always has + // one of the following formats: + + // ScanlineFormat::N1BitMsbPal + // ScanlineFormat::N4BitMsnPal + // ScanlineFormat::N8BitPal + // ScanlineFormat::N24BitTcBgr + // ScanlineFormat::N32BitTcMask + + // and is always ScanlineFormat::BottomUp + + // This is the way + // WinSalBitmap::AcquireBuffer() sets up the + // buffer + + ENSURE_OR_THROW( pMaskReadAccess.get() != nullptr, + "::dxcanvas::tools::bitmapFromVCLBitmapEx(): " + "Unable to acquire read access to mask" ); + + ENSURE_OR_THROW( pMaskReadAccess->GetScanlineFormat() == ScanlineFormat::N1BitMsbPal, + "::dxcanvas::tools::bitmapFromVCLBitmapEx(): " + "Unsupported mask scanline format" ); + + BitmapColor aCol; + int nCurrBit; + const int nMask( 1 ); + const int nInitialBit(7); + sal_uInt8* pCurrOutput(aBmpData.maBitmapData.data()); + int x, y; + + // mapping table, to get from mask index color to + // alpha value (which depends on the mask's palette) + sal_uInt8 aColorMap[2]; + + const BitmapColor& rCol0( pMaskReadAccess->GetPaletteColor( 0 ) ); + const BitmapColor& rCol1( pMaskReadAccess->GetPaletteColor( 1 ) ); + + // shortcut for true luminance calculation + // (assumes that palette is grey-level). Note the + // swapped the indices here, to account for the + // fact that VCL's notion of alpha is inverted to + // the rest of the world's. + aColorMap[0] = rCol1.GetRed(); + aColorMap[1] = rCol0.GetRed(); + + for( y=0; y<nHeight; ++y ) + { + switch( pReadAccess->GetScanlineFormat() ) + { + case ScanlineFormat::N8BitPal: + { + Scanline pScan = pReadAccess->GetScanline( y ); + Scanline pMScan = pMaskReadAccess->GetScanline( y ); + + for( x=0, nCurrBit=nInitialBit; x<nWidth; ++x ) + { + aCol = pReadAccess->GetPaletteColor( *pScan++ ); + + *pCurrOutput++ = aCol.GetBlue(); + *pCurrOutput++ = aCol.GetGreen(); + *pCurrOutput++ = aCol.GetRed(); + + *pCurrOutput++ = aColorMap[ (pMScan[ (x & ~7) >> 3 ] >> nCurrBit ) & nMask ]; + nCurrBit = ((nCurrBit - 1) % 8) & 7; + } + } + break; + + case ScanlineFormat::N24BitTcBgr: + { + Scanline pScan = pReadAccess->GetScanline( y ); + Scanline pMScan = pMaskReadAccess->GetScanline( y ); + + for( x=0, nCurrBit=nInitialBit; x<nWidth; ++x ) + { + // store as RGBA + *pCurrOutput++ = *pScan++; + *pCurrOutput++ = *pScan++; + *pCurrOutput++ = *pScan++; + + *pCurrOutput++ = aColorMap[ (pMScan[ (x & ~7) >> 3 ] >> nCurrBit ) & nMask ]; + nCurrBit = ((nCurrBit - 1) % 8) & 7; + } + } + break; + + // TODO(P2): Might be advantageous + // to hand-formulate the following + // formats, too. + case ScanlineFormat::N1BitMsbPal: + case ScanlineFormat::N4BitMsnPal: + case ScanlineFormat::N32BitTcMask: + { + Scanline pMScan = pMaskReadAccess->GetScanline( y ); + + // using fallback for those + // seldom formats + for( x=0, nCurrBit=nInitialBit; x<nWidth; ++x ) + { + // yes. x and y are swapped on Get/SetPixel + aCol = pReadAccess->GetColor(y,x); + + // store as RGBA + *pCurrOutput++ = aCol.GetBlue(); + *pCurrOutput++ = aCol.GetGreen(); + *pCurrOutput++ = aCol.GetRed(); + + *pCurrOutput++ = aColorMap[ (pMScan[ (x & ~7) >> 3 ] >> nCurrBit ) & nMask ]; + nCurrBit = ((nCurrBit - 1) % 8) & 7; + } + } + break; + + case ScanlineFormat::N1BitLsbPal: + case ScanlineFormat::N4BitLsnPal: + case ScanlineFormat::N8BitTcMask: + case ScanlineFormat::N24BitTcRgb: + case ScanlineFormat::N32BitTcAbgr: + case ScanlineFormat::N32BitTcArgb: + case ScanlineFormat::N32BitTcBgra: + case ScanlineFormat::N32BitTcRgba: + default: + ENSURE_OR_THROW( false, + "::dxcanvas::tools::bitmapFromVCLBitmapEx(): " + "Unexpected scanline format - has " + "WinSalBitmap::AcquireBuffer() changed?" ); + } + } + } + + return aBmpData; + } + + bool drawVCLBitmapEx( const std::shared_ptr< Gdiplus::Graphics >& rGraphics, + const ::BitmapEx& rBmpEx ) + { + if( !rBmpEx.IsTransparent() ) + { + Bitmap aBmp( rBmpEx.GetBitmap() ); + return drawVCLBitmap( rGraphics, aBmp ); + } + else + { + return drawRGBABits( rGraphics, + bitmapFromVCLBitmapEx( rBmpEx ) ); + } + } + } + + bool drawVCLBitmapFromXBitmap( const std::shared_ptr< Gdiplus::Graphics >& rGraphics, + const uno::Reference< rendering::XBitmap >& xBitmap ) + { + // TODO(F2): add support for floating point bitmap formats + uno::Reference< rendering::XIntegerReadOnlyBitmap > xIntBmp( + xBitmap, uno::UNO_QUERY ); + + if( !xIntBmp.is() ) + return false; + + ::BitmapEx aBmpEx = vcl::unotools::bitmapExFromXBitmap( xIntBmp ); + if( !aBmpEx ) + return false; + + return drawVCLBitmapEx( rGraphics, aBmpEx ); + } + } +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |