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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /chart2/source/tools/SceneProperties.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-upstream.tar.xz libreoffice-upstream.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'chart2/source/tools/SceneProperties.cxx')
-rw-r--r-- | chart2/source/tools/SceneProperties.cxx | 332 |
1 files changed, 332 insertions, 0 deletions
diff --git a/chart2/source/tools/SceneProperties.cxx b/chart2/source/tools/SceneProperties.cxx new file mode 100644 index 000000000..9d5746ef6 --- /dev/null +++ b/chart2/source/tools/SceneProperties.cxx @@ -0,0 +1,332 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <SceneProperties.hxx> +#include <ChartTypeHelper.hxx> +#include <com/sun/star/beans/PropertyAttribute.hpp> +#include <com/sun/star/drawing/HomogenMatrix.hpp> +#include <com/sun/star/drawing/ShadeMode.hpp> +#include <com/sun/star/drawing/Direction3D.hpp> +#include <com/sun/star/drawing/ProjectionMode.hpp> +#include <com/sun/star/drawing/CameraGeometry.hpp> + +using namespace ::com::sun::star; + +using ::com::sun::star::beans::Property; + +namespace chart +{ + +void SceneProperties::AddPropertiesToVector( + std::vector< Property > & rOutProperties ) +{ + // transformation matrix + rOutProperties.emplace_back( "D3DTransformMatrix", + PROP_SCENE_TRANSF_MATRIX, + cppu::UnoType<drawing::HomogenMatrix>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + + // distance: deprecated ( this is not used by the chart view; it's only here for compatibility with old chart ) + rOutProperties.emplace_back( "D3DSceneDistance", + PROP_SCENE_DISTANCE, + cppu::UnoType<sal_Int32>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + + // focalLength: deprecated ( this is not used by the chart view; it's only here for compatibility with old chart ) + rOutProperties.emplace_back( "D3DSceneFocalLength", + PROP_SCENE_FOCAL_LENGTH, + cppu::UnoType<sal_Int32>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + + // shadowSlant + rOutProperties.emplace_back( "D3DSceneShadowSlant", + PROP_SCENE_SHADOW_SLANT, + cppu::UnoType<sal_Int32>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + + // shadeMode + rOutProperties.emplace_back( "D3DSceneShadeMode", + PROP_SCENE_SHADE_MODE, + cppu::UnoType<drawing::ShadeMode>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + + // ambientColor + rOutProperties.emplace_back( "D3DSceneAmbientColor", + PROP_SCENE_AMBIENT_COLOR, + cppu::UnoType<sal_Int32>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + + // lightingMode + rOutProperties.emplace_back( "D3DSceneTwoSidedLighting", + PROP_SCENE_TWO_SIDED_LIGHTING, + cppu::UnoType<bool>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + + // camera geometry + rOutProperties.emplace_back( "D3DCameraGeometry", + PROP_SCENE_CAMERA_GEOMETRY, + cppu::UnoType<drawing::CameraGeometry>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + + // perspective + rOutProperties.emplace_back( "D3DScenePerspective", + PROP_SCENE_PERSPECTIVE, + cppu::UnoType<drawing::ProjectionMode>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + + // Light Sources + // light source 1 + rOutProperties.emplace_back( "D3DSceneLightColor1", + PROP_SCENE_LIGHT_COLOR_1, + cppu::UnoType<sal_Int32>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + rOutProperties.emplace_back( "D3DSceneLightDirection1", + PROP_SCENE_LIGHT_DIRECTION_1, + cppu::UnoType<drawing::Direction3D>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + rOutProperties.emplace_back( "D3DSceneLightOn1", + PROP_SCENE_LIGHT_ON_1, + cppu::UnoType<bool>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + // light source 2 + rOutProperties.emplace_back( "D3DSceneLightColor2", + PROP_SCENE_LIGHT_COLOR_2, + cppu::UnoType<sal_Int32>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + rOutProperties.emplace_back( "D3DSceneLightDirection2", + PROP_SCENE_LIGHT_DIRECTION_2, + cppu::UnoType<drawing::Direction3D>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + rOutProperties.emplace_back( "D3DSceneLightOn2", + PROP_SCENE_LIGHT_ON_2, + cppu::UnoType<bool>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + // light source 3 + rOutProperties.emplace_back( "D3DSceneLightColor3", + PROP_SCENE_LIGHT_COLOR_3, + cppu::UnoType<sal_Int32>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + rOutProperties.emplace_back( "D3DSceneLightDirection3", + PROP_SCENE_LIGHT_DIRECTION_3, + cppu::UnoType<drawing::Direction3D>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + rOutProperties.emplace_back( "D3DSceneLightOn3", + PROP_SCENE_LIGHT_ON_3, + cppu::UnoType<bool>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + // light source 4 + rOutProperties.emplace_back( "D3DSceneLightColor4", + PROP_SCENE_LIGHT_COLOR_4, + cppu::UnoType<sal_Int32>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + rOutProperties.emplace_back( "D3DSceneLightDirection4", + PROP_SCENE_LIGHT_DIRECTION_4, + cppu::UnoType<drawing::Direction3D>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + rOutProperties.emplace_back( "D3DSceneLightOn4", + PROP_SCENE_LIGHT_ON_4, + cppu::UnoType<bool>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + // light source 5 + rOutProperties.emplace_back( "D3DSceneLightColor5", + PROP_SCENE_LIGHT_COLOR_5, + cppu::UnoType<sal_Int32>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + rOutProperties.emplace_back( "D3DSceneLightDirection5", + PROP_SCENE_LIGHT_DIRECTION_5, + cppu::UnoType<drawing::Direction3D>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + rOutProperties.emplace_back( "D3DSceneLightOn5", + PROP_SCENE_LIGHT_ON_5, + cppu::UnoType<bool>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + // light source 6 + rOutProperties.emplace_back( "D3DSceneLightColor6", + PROP_SCENE_LIGHT_COLOR_6, + cppu::UnoType<sal_Int32>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + rOutProperties.emplace_back( "D3DSceneLightDirection6", + PROP_SCENE_LIGHT_DIRECTION_6, + cppu::UnoType<drawing::Direction3D>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + rOutProperties.emplace_back( "D3DSceneLightOn6", + PROP_SCENE_LIGHT_ON_6, + cppu::UnoType<bool>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + // light source 7 + rOutProperties.emplace_back( "D3DSceneLightColor7", + PROP_SCENE_LIGHT_COLOR_7, + cppu::UnoType<sal_Int32>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + rOutProperties.emplace_back( "D3DSceneLightDirection7", + PROP_SCENE_LIGHT_DIRECTION_7, + cppu::UnoType<drawing::Direction3D>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + rOutProperties.emplace_back( "D3DSceneLightOn7", + PROP_SCENE_LIGHT_ON_7, + cppu::UnoType<bool>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + // light source 8 + rOutProperties.emplace_back( "D3DSceneLightColor8", + PROP_SCENE_LIGHT_COLOR_8, + cppu::UnoType<sal_Int32>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + rOutProperties.emplace_back( "D3DSceneLightDirection8", + PROP_SCENE_LIGHT_DIRECTION_8, + cppu::UnoType<drawing::Direction3D>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); + rOutProperties.emplace_back( "D3DSceneLightOn8", + PROP_SCENE_LIGHT_ON_8, + cppu::UnoType<bool>::get(), + beans::PropertyAttribute::BOUND + | beans::PropertyAttribute::MAYBEVOID + | beans::PropertyAttribute::MAYBEDEFAULT ); +} + +void SceneProperties::AddDefaultsToMap( + ::chart::tPropertyValueMap & rOutMap ) +{ + // Identity Matrix + drawing::HomogenMatrix aMtx; + aMtx.Line1.Column1 = aMtx.Line2.Column2 = + aMtx.Line3.Column3 = aMtx.Line4.Column4 = 1.0; + aMtx.Line1.Column2 = aMtx.Line1.Column3 = aMtx.Line1.Column4 = + aMtx.Line2.Column1 = aMtx.Line2.Column3 = aMtx.Line2.Column4 = + aMtx.Line3.Column1 = aMtx.Line3.Column2 = aMtx.Line3.Column4 = + aMtx.Line4.Column1 = aMtx.Line4.Column2 = aMtx.Line4.Column3 = 0.0; + + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_TRANSF_MATRIX, aMtx ); + ::chart::PropertyHelper::setPropertyValueDefault< sal_Int32 >( rOutMap, PROP_SCENE_DISTANCE, 4200 ); + ::chart::PropertyHelper::setPropertyValueDefault< sal_Int32 >( rOutMap, PROP_SCENE_FOCAL_LENGTH, 8000 ); + +// PROP_SCENE_SHADOW_SLANT; + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_SHADE_MODE, drawing::ShadeMode_SMOOTH ); + + ::chart::PropertyHelper::setPropertyValueDefault< sal_Int32 >( + rOutMap, PROP_SCENE_AMBIENT_COLOR, ChartTypeHelper::getDefaultAmbientLightColor(false,nullptr)); + + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_TWO_SIDED_LIGHTING, true ); + + drawing::Position3D vrp( 0.0, 0.0, 1.0 ); + drawing::Direction3D vpn( 0.0, 0.0, 1.0 ); + drawing::Direction3D vup( 0.0, 1.0, 0.0 ); + drawing::CameraGeometry aDefaultCameraGeometry( vrp, vpn, vup ); + + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_CAMERA_GEOMETRY, aDefaultCameraGeometry ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_PERSPECTIVE, drawing::ProjectionMode_PERSPECTIVE ); + + // Light Sources + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_1, false ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_2, true ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_3, false ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_4, false ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_5, false ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_6, false ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_7, false ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_8, false ); + + uno::Any aDefaultLightDirection( drawing::Direction3D( 0.0, 0.0, 1.0 ) ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_1, aDefaultLightDirection ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_2, ChartTypeHelper::getDefaultSimpleLightDirection(nullptr)); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_3, aDefaultLightDirection ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_4, aDefaultLightDirection ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_5, aDefaultLightDirection ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_6, aDefaultLightDirection ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_7, aDefaultLightDirection ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_8, aDefaultLightDirection ); + + uno::Any aDefaultLightColor; + aDefaultLightColor <<= ChartTypeHelper::getDefaultDirectLightColor(false,nullptr); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_1, aDefaultLightColor ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_2, aDefaultLightColor ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_3, aDefaultLightColor ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_4, aDefaultLightColor ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_5, aDefaultLightColor ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_6, aDefaultLightColor ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_7, aDefaultLightColor ); + ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_8, aDefaultLightColor ); +} + +} // namespace chart + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |