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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
commit940b4d1848e8c70ab7642901a68594e8016caffc (patch)
treeeb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /include/svx/scene3d.hxx
parentInitial commit. (diff)
downloadlibreoffice-upstream.tar.xz
libreoffice-upstream.zip
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_SVX_SCENE3D_HXX
+#define INCLUDED_SVX_SCENE3D_HXX
+
+#include <svx/camera3d.hxx>
+#include <tools/b3dtrans.hxx>
+#include <svx/svdpage.hxx>
+#include <svx/svxdllapi.h>
+#include <svx/obj3d.hxx>
+#include <svx/svx3ditems.hxx>
+#include <memory>
+
+namespace sdr::properties {
+ class BaseProperties;
+}
+
+/*************************************************************************
+|*
+|* GeoData relevant for undo actions
+|*
+\************************************************************************/
+
+class E3DSceneGeoData final : public E3DObjGeoData
+{
+public:
+ Camera3D aCamera;
+
+ E3DSceneGeoData() {}
+};
+
+class Imp3DDepthRemapper;
+
+/*************************************************************************
+|*
+|* base class for 3D scenes
+|*
+\************************************************************************/
+
+class SVXCORE_DLLPUBLIC E3dScene : public E3dObject, public SdrObjList
+{
+protected:
+ virtual std::unique_ptr<sdr::properties::BaseProperties> CreateObjectSpecificProperties() override;
+ virtual std::unique_ptr<sdr::contact::ViewContact> CreateObjectSpecificViewContact() override;
+
+ // transformations
+ B3dCamera aCameraSet;
+ Camera3D aCamera;
+
+ mutable std::unique_ptr<Imp3DDepthRemapper> mp3DDepthRemapper;
+
+ // Flag to determine if only selected objects should be drawn
+ bool bDrawOnlySelected : 1;
+
+ bool mbSkipSettingDirty : 1;
+
+ void RebuildLists();
+
+ virtual void Notify(SfxBroadcaster &rBC, const SfxHint &rHint) override;
+
+ void SetDefaultAttributes();
+ void ImpCleanup3DDepthMapper();
+
+ // protected destructor
+ virtual ~E3dScene() override;
+
+public:
+ E3dScene(SdrModel& rSdrModel);
+
+ virtual void StructureChanged() override;
+
+ // derived from SdrObjList
+ virtual SdrPage* getSdrPageFromSdrObjList() const override;
+ virtual SdrObject* getSdrObjectFromSdrObjList() const override;
+
+ // derived from SdrObject
+ virtual SdrObjList* getChildrenOfSdrObject() const override;
+
+ virtual void SetBoundRectDirty() override;
+
+ virtual basegfx::B2DPolyPolygon TakeXorPoly() const override;
+
+ sal_uInt32 RemapOrdNum(sal_uInt32 nOrdNum) const;
+
+ // Perspective: enum ProjectionType { ProjectionType::Parallel, ProjectionType::Perspective }
+ ProjectionType GetPerspective() const
+ { return static_cast<ProjectionType>(GetObjectItemSet().Get(SDRATTR_3DSCENE_PERSPECTIVE).GetValue()); }
+
+ // Distance:
+ double GetDistance() const
+ { return static_cast<double>(GetObjectItemSet().Get(SDRATTR_3DSCENE_DISTANCE).GetValue()); }
+
+ // Focal length: before cm, now 1/10th mm (*100)
+ double GetFocalLength() const
+ { return GetObjectItemSet().Get(SDRATTR_3DSCENE_FOCAL_LENGTH).GetValue(); }
+
+ // set flag to draw only selected
+ void SetDrawOnlySelected(bool bNew) { bDrawOnlySelected = bNew; }
+ bool GetDrawOnlySelected() const { return bDrawOnlySelected; }
+ virtual sal_uInt16 GetObjIdentifier() const override;
+
+ virtual void NbcSetSnapRect(const tools::Rectangle& rRect) override;
+ virtual void NbcMove(const Size& rSize) override;
+ virtual void NbcResize(const Point& rRef, const Fraction& rXFact,
+ const Fraction& rYFact) override;
+ virtual void RecalcSnapRect() override;
+
+ virtual E3dScene* getRootE3dSceneFromE3dObject() const override;
+ void SetCamera(const Camera3D& rNewCamera);
+ const Camera3D& GetCamera() const { return aCamera; }
+ void removeAllNonSelectedObjects();
+
+ virtual E3dScene* CloneSdrObject(SdrModel& rTargetModel) const override;
+ E3dScene& operator=(const E3dScene&);
+
+ virtual SdrObjGeoData *NewGeoData() const override;
+ virtual void SaveGeoData(SdrObjGeoData& rGeo) const override;
+ virtual void RestGeoData(const SdrObjGeoData& rGeo) override;
+
+ virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix) override;
+ virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix) override;
+
+ virtual void NbcRotate(const Point& rRef, long nAngle, double sn, double cs) override;
+ void RotateScene(const Point& rRef, double sn, double cs);
+
+ // TakeObjName...() is for the display in the UI, for example "3 frames selected".
+ virtual OUString TakeObjNameSingul() const override;
+ virtual OUString TakeObjNamePlural() const override;
+
+ // get transformations
+ B3dCamera& GetCameraSet() { return aCameraSet; }
+ const B3dCamera& GetCameraSet() const { return aCameraSet; }
+
+ // break up
+ virtual bool IsBreakObjPossible() override;
+
+ // polygon which is built during creation
+ virtual basegfx::B2DPolyPolygon TakeCreatePoly(const SdrDragStat& rDrag) const override;
+
+ // create moves
+ virtual bool BegCreate(SdrDragStat& rStat) override;
+ virtual bool MovCreate(SdrDragStat& rStat) override; // true=Xor must be repainted
+ virtual bool EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd) override;
+ virtual bool BckCreate(SdrDragStat& rStat) override;
+ virtual void BrkCreate(SdrDragStat& rStat) override;
+
+ void SuspendReportingDirtyRects();
+ void ResumeReportingDirtyRects();
+ void SetAllSceneRectsDirty();
+
+ // set selection from E3dObject (temporary flag for 3D actions)
+ virtual void SetSelected(bool bNew) override;
+
+ // derived from SdrObjList
+ virtual void NbcInsertObject(SdrObject* pObj, size_t nPos=SAL_MAX_SIZE) override;
+ virtual void InsertObject(SdrObject* pObj, size_t nPos=SAL_MAX_SIZE) override;
+ virtual SdrObject* NbcRemoveObject(size_t nObjNum) override;
+ virtual SdrObject* RemoveObject(size_t nObjNum) override;
+
+ // needed for group functionality
+ virtual void SetRectsDirty(bool bNotMyself = false, bool bRecursive = true) override;
+ virtual void NbcSetLayer(SdrLayerID nLayer) override;
+
+ // react on model/page change
+ virtual void handlePageChange(SdrPage* pOldPage, SdrPage* pNewPage) override;
+
+ virtual SdrObjList* GetSubList() const override;
+ virtual void SetTransformChanged() override;
+
+protected:
+ virtual basegfx::B3DRange RecalcBoundVolume() const override;
+};
+
+#endif // INCLUDED_SVX_SCENE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */