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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
commit940b4d1848e8c70ab7642901a68594e8016caffc (patch)
treeeb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /include/svx/sdtakitm.hxx
parentInitial commit. (diff)
downloadlibreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.tar.xz
libreoffice-940b4d1848e8c70ab7642901a68594e8016caffc.zip
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+#ifndef INCLUDED_SVX_SDTAKITM_HXX
+#define INCLUDED_SVX_SDTAKITM_HXX
+
+#include <svl/eitem.hxx>
+#include <svx/svddef.hxx>
+#include <svx/svxdllapi.h>
+
+/**
+ * Animation type for text frame.
+ */
+enum class SdrTextAniKind {
+ NONE, /// no animation
+ Blink, /// blinking
+ Scroll, /// scroll through
+ Alternate, /// scroll back and forth
+ Slide /// scroll in
+};
+
+// - SdrTextAniKind::Blink:
+// Just blink. Direction and Amount don't effect things.
+// Frequency delay: 0 = 0.5Hz (Delay = 250).
+// Count = number of blinks. (0 = forever)
+// start inside: sal_False = begin with the blinker off, sal_True = begin with the blinker on
+// stop inside: sal_False = end with the blinker off, sal_True = end with the blinker on
+// (Only if count! = 0)
+// - SdrTextAniKind::Scroll:
+// Text just scrolls all the way through, and starts over when it is done.
+
+// Delay in ms: (except delay = 0 means 50ms (20Hz) default)
+// Count = number of passes (0 = go forever)
+// Direction: the direction to scroll
+// StartInside: sal_False = on the first pass, scroll the text in (not initially visible)
+// sal_True = on the first pass, the left part of the text is already visible
+// in the scroll area before starting.
+// StopInside: sal_False = on the last pass, scroll the text all the way out.
+// sal_True = on the last pass, keep the right part of the text visible.
+// (Only if count! = 0)
+// Amount: Step size in logical units. Negative values = use Pixels instead
+// of logical units. If Amount = 0, then default to 1 Pixel.
+// - SdrTextAniKind::Alternate:
+// Like SdrTextAniKind::Scroll, except don't scroll until all of the text is out,
+// but just until the last part is visible. Then, change direction and
+// scroll the text the other way.
+// Count = number of passes (number of direction changes minus 1)
+// If count = 1, this is the same as SdrTextAniKind::Scroll
+// Direction = the starting direction.
+// All Other Parameters: just like SdrTextAniKind::Scroll
+// - SdrTextAniKind::Slide:
+// Text will slide into the original position.
+// -> same as SCROLL with StartInside = sal_False, StopInside = sal_True
+// and Count = 1 (Count = 0 is interpreted as count = 1).
+// For each count > 1, the text, will be slid out backwards
+// (much like ALTERNATE) and then slid back in again.
+// StopInside is not evaluated, because inside is always stopped.
+// StartInside is not evaluated, because outside is always started.
+// All other parameters are like SdrTextAniKind::Scroll
+// StartInside, StopInside: When sal_True, the starting / final position
+// of the text depends on the anchor of the drawing object. This
+// corresponds to the position of the text in normal Paint (without scrolling).
+
+class SVXCORE_DLLPUBLIC SdrTextAniKindItem: public SfxEnumItem<SdrTextAniKind> {
+public:
+ SdrTextAniKindItem(SdrTextAniKind eKind=SdrTextAniKind::NONE): SfxEnumItem(SDRATTR_TEXT_ANIKIND, eKind) {}
+ virtual SdrTextAniKindItem* Clone(SfxItemPool* pPool=nullptr) const override;
+ virtual sal_uInt16 GetValueCount() const override; // { return 5; }
+
+ virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
+ virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override;
+
+ static OUString GetValueTextByPos(sal_uInt16 nPos);
+ virtual bool GetPresentation(SfxItemPresentation ePres, MapUnit eCoreMetric, MapUnit ePresMetric, OUString& rText, const IntlWrapper&) const override;
+};
+
+#endif
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */