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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
commit940b4d1848e8c70ab7642901a68594e8016caffc (patch)
treeeb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /offapi/com/sun/star/rendering/XBufferController.idl
parentInitial commit. (diff)
downloadlibreoffice-upstream.tar.xz
libreoffice-upstream.zip
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+#ifndef __com_sun_star_rendering_XBufferController_idl__
+#define __com_sun_star_rendering_XBufferController_idl__
+
+#include <com/sun/star/uno/XInterface.idl>
+#include <com/sun/star/lang/IllegalArgumentException.idl>
+
+module com { module sun { module star { module rendering {
+
+/** Interface providing access to double/multi-buffer facilities of
+ screen devices.<p>
+
+ This interface provides methods to enable and control
+ double/multi-buffering facilities on screen devices.<p>
+
+ @since OOo 2.0
+ */
+interface XBufferController : ::com::sun::star::uno::XInterface
+{
+ /** Create the given number of background buffers.<p>
+
+ There's one buffer implicitly available, which is the canvas
+ surface itself. Thus, calling <code>createBuffers(1)</code>
+ creates a double-buffered object.<p>
+
+ @param nBuffers
+ The number of background&lt;buffers requested. Must be greater
+ than 0.
+
+ @return the number of actually generated buffers, which might
+ be between 0 (no double-buffering available) and nBuffers.
+
+ @throws com::sun::star::lang::IllegalArgumentException
+ if nBuffers is smaller than one.
+ */
+ long createBuffers( [in] long nBuffers )
+ raises (com::sun::star::lang::IllegalArgumentException);
+
+
+ /** Destroy all buffers generated via this object.
+ */
+ void destroyBuffers();
+
+
+ /** Switch the display to show the specified buffer.<p>
+
+ The method returns, when the switch is performed and the
+ selected buffer is shown on screen, or immediately when an
+ error occurs. If the switch was successful, subsequent render
+ operations will be directed to the new backbuffer.<p>
+
+ Use this method if you need your screen display to be in sync
+ with other things, e.g. sound playback.<p>
+
+ @param bUpdateAll
+ When `TRUE`, update the whole screen. When `FALSE`,
+ implementation is permitted to restrict update to areas the
+ canvas itself changed (e.g. because of render operations, or
+ changes on the sprites). The former is useful for updates
+ after window expose events, the latter for animation display.
+
+ @return whether the switch was performed successfully.
+
+ @throws com::sun::star::lang::IllegalArgumentException
+ if nBuffer is outside the permissible range.
+ */
+ boolean showBuffer( [in] boolean bUpdateAll );
+
+
+ /** Schedule the display of the specified buffer.<p>
+
+ The method returns, when the switching of the buffer is
+ successfully scheduled, or immediately when an error
+ occurs. If the switch was successful, subsequent render
+ operations will be directed to the new backbuffer. Note that,
+ if the buffer switching is exceedingly slow, or the frequency
+ of switchBuffer() is exceedingly high, the buffer scheduled
+ for display here might become the current render target
+ <em>before</em> it is fully displayed on screen. In this case,
+ any rendering operation to this buffer will block, until it is
+ safe to perform the operation without visible cluttering.<p>
+
+ Use this method if you favor maximal render speed, but don't
+ necessarily require your screen display to be in sync with
+ other things, e.g. sound playback.<p>
+
+ @param bUpdateAll
+ When `TRUE`, update the whole screen. When `FALSE`,
+ implementation is permitted to restrict update to areas the
+ canvas itself changed (e.g. because of render operations, or
+ changes on the sprites). The former is useful for updates
+ after window expose events, the latter for animation display.
+
+ @return whether the switch was performed successfully.
+ */
+ boolean switchBuffer( [in] boolean bUpdateAll );
+
+};
+
+}; }; }; };
+
+#endif
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */