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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:51:28 +0000
commit940b4d1848e8c70ab7642901a68594e8016caffc (patch)
treeeb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /slideshow/opengl/dissolveFragmentShader.glsl
parentInitial commit. (diff)
downloadlibreoffice-upstream.tar.xz
libreoffice-upstream.zip
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'slideshow/opengl/dissolveFragmentShader.glsl')
-rw-r--r--slideshow/opengl/dissolveFragmentShader.glsl50
1 files changed, 50 insertions, 0 deletions
diff --git a/slideshow/opengl/dissolveFragmentShader.glsl b/slideshow/opengl/dissolveFragmentShader.glsl
new file mode 100644
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--- /dev/null
+++ b/slideshow/opengl/dissolveFragmentShader.glsl
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2008 by Sun Microsystems, Inc.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#version 120
+
+uniform sampler2D leavingSlideTexture;
+uniform sampler2D enteringSlideTexture;
+uniform sampler2D permTexture;
+uniform float time;
+varying vec2 v_texturePosition;
+
+float snoise(vec2 P) {
+
+ return texture2D(permTexture, P).r;
+}
+
+void main() {
+ float sn = snoise(10.0*v_texturePosition);
+ if( sn < time)
+ gl_FragColor = texture2D(enteringSlideTexture, v_texturePosition);
+ else
+ gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */