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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:51:28 +0000 |
commit | 940b4d1848e8c70ab7642901a68594e8016caffc (patch) | |
tree | eb72f344ee6c3d9b80a7ecc079ea79e9fba8676d /vcl/source/font/PhysicalFontFace.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-upstream.tar.xz libreoffice-upstream.zip |
Adding upstream version 1:7.0.4.upstream/1%7.0.4upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vcl/source/font/PhysicalFontFace.cxx')
-rw-r--r-- | vcl/source/font/PhysicalFontFace.cxx | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/vcl/source/font/PhysicalFontFace.cxx b/vcl/source/font/PhysicalFontFace.cxx new file mode 100644 index 000000000..b16488ddc --- /dev/null +++ b/vcl/source/font/PhysicalFontFace.cxx @@ -0,0 +1,199 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <sal/types.h> +#include <tools/fontenum.hxx> +#include <unotools/fontdefs.hxx> + +#include <fontattributes.hxx> +#include <fontselect.hxx> + +#include <PhysicalFontFace.hxx> + +PhysicalFontFace::PhysicalFontFace( const FontAttributes& rDFA ) + : FontAttributes( rDFA ) + , mnWidth(0) + , mnHeight(0) +{ + // StarSymbol is a unicode font, but it still deserves the symbol flag + if( !IsSymbolFont() ) + if ( IsStarSymbol( GetFamilyName() ) ) + SetSymbolFlag( true ); +} + +sal_Int32 PhysicalFontFace::CompareIgnoreSize( const PhysicalFontFace& rOther ) const +{ + // compare their width, weight, italic, style name and family name + if( GetWidthType() < rOther.GetWidthType() ) + return -1; + else if( GetWidthType() > rOther.GetWidthType() ) + return 1; + + if( GetWeight() < rOther.GetWeight() ) + return -1; + else if( GetWeight() > rOther.GetWeight() ) + return 1; + + if( GetItalic() < rOther.GetItalic() ) + return -1; + else if( GetItalic() > rOther.GetItalic() ) + return 1; + + sal_Int32 nRet = GetFamilyName().compareTo( rOther.GetFamilyName() ); + + if (nRet == 0) + { + nRet = GetStyleName().compareTo( rOther.GetStyleName() ); + } + + return nRet; +} + +sal_Int32 PhysicalFontFace::CompareWithSize( const PhysicalFontFace& rOther ) const +{ + sal_Int32 nCompare = CompareIgnoreSize( rOther ); + if (nCompare != 0) + return nCompare; + + if( mnHeight < rOther.mnHeight ) + return -1; + else if( mnHeight > rOther.mnHeight ) + return 1; + + if( mnWidth < rOther.mnWidth ) + return -1; + else if( mnWidth > rOther.mnWidth ) + return 1; + + return 0; +} + +bool PhysicalFontFace::IsBetterMatch( const FontSelectPattern& rFSD, FontMatchStatus& rStatus ) const +{ + int nMatch = 0; + + const OUString& rFontName = rFSD.maTargetName; + if( rFontName.equalsIgnoreAsciiCase( GetFamilyName() ) ) + nMatch += 240000; + + if( rStatus.mpTargetStyleName + && GetStyleName().equalsIgnoreAsciiCase( *rStatus.mpTargetStyleName ) ) + nMatch += 120000; + + if( (rFSD.GetPitch() != PITCH_DONTKNOW) && (rFSD.GetPitch() == GetPitch()) ) + nMatch += 20000; + + // prefer NORMAL font width + // TODO: change when the upper layers can tell their width preference + if( GetWidthType() == WIDTH_NORMAL ) + nMatch += 400; + else if( (GetWidthType() == WIDTH_SEMI_EXPANDED) || (GetWidthType() == WIDTH_SEMI_CONDENSED) ) + nMatch += 300; + + if( rFSD.GetWeight() != WEIGHT_DONTKNOW ) + { + // if not bold or requiring emboldening prefer light fonts to bold fonts + FontWeight ePatternWeight = rFSD.mbEmbolden ? WEIGHT_NORMAL : rFSD.GetWeight(); + + int nReqWeight = static_cast<int>(ePatternWeight); + if ( ePatternWeight > WEIGHT_MEDIUM ) + nReqWeight += 100; + + int nGivenWeight = static_cast<int>(GetWeight()); + if( GetWeight() > WEIGHT_MEDIUM ) + nGivenWeight += 100; + + int nWeightDiff = nReqWeight - nGivenWeight; + + if ( nWeightDiff == 0 ) + nMatch += 1000; + else if ( nWeightDiff == +1 || nWeightDiff == -1 ) + nMatch += 700; + else if ( nWeightDiff < +50 && nWeightDiff > -50) + nMatch += 200; + } + else // requested weight == WEIGHT_DONTKNOW + { + // prefer NORMAL font weight + // TODO: change when the upper layers can tell their weight preference + if( GetWeight() == WEIGHT_NORMAL ) + nMatch += 450; + else if( GetWeight() == WEIGHT_MEDIUM ) + nMatch += 350; + else if( (GetWeight() == WEIGHT_SEMILIGHT) || (GetWeight() == WEIGHT_SEMIBOLD) ) + nMatch += 200; + else if( GetWeight() == WEIGHT_LIGHT ) + nMatch += 150; + } + + // if requiring custom matrix to fake italic, prefer upright font + FontItalic ePatternItalic = rFSD.maItalicMatrix != ItalicMatrix() ? ITALIC_NONE : rFSD.GetItalic(); + + if ( ePatternItalic == ITALIC_NONE ) + { + if( GetItalic() == ITALIC_NONE ) + nMatch += 900; + } + else + { + if( ePatternItalic == GetItalic() ) + nMatch += 900; + else if( GetItalic() != ITALIC_NONE ) + nMatch += 600; + } + + int nHeightMatch = 0; + int nWidthMatch = 0; + + if( rFSD.mnOrientation != 0 ) + nMatch += 80; + else if( rFSD.mnWidth != 0 ) + nMatch += 25; + else + nMatch += 5; + + if( rStatus.mnFaceMatch > nMatch ) + return false; + else if( rStatus.mnFaceMatch < nMatch ) + { + rStatus.mnFaceMatch = nMatch; + rStatus.mnHeightMatch = nHeightMatch; + rStatus.mnWidthMatch = nWidthMatch; + return true; + } + + // when two fonts are still competing prefer the + // one with the best matching height + if( rStatus.mnHeightMatch > nHeightMatch ) + return false; + else if( rStatus.mnHeightMatch < nHeightMatch ) + { + rStatus.mnHeightMatch = nHeightMatch; + rStatus.mnWidthMatch = nWidthMatch; + return true; + } + + if( rStatus.mnWidthMatch > nWidthMatch ) + return false; + + rStatus.mnWidthMatch = nWidthMatch; + return true; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |